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Update ROLLING CHANGE LOG 1.0.3.txt
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== ROLLING CHANGE LOG 1.0.3 ==
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== ROLLING CHANGE LOG 1.0.3 ==
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* [NEW] Ingame Map - Unused Arma UI has been removed. @Skaronator
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* [NEW] In-game Map - Unused Arma UI has been removed. @Skaronator
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* [NEW] Gear is only accessible in vehicles with "G" key due to removal of Arma Map Menus.@Skaronator
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* [ADDED] Craftable Gunrack with 6 x PartWoodLumber makes GunRack_DZ that holds 20 weapons. @dayz10k
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* [ADDED] Craftable Base Fire Barrel FireBarrel_DZ with an emtpy Fuel Barrel, Full Jerry Can, and 4x WoodPile. @dayz10k
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* [ADDED] Craft-able Gunrack with 6 x PartWoodLumber makes GunRack_DZ that holds 20 weapons. @dayz10k
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* [ADDED] Craft-able Base Fire Barrel FireBarrel_DZ with an empty Fuel Barrel, Full Jerry Can, and 4x WoodPile. @dayz10k
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* [ADDED] Vehicle upgrade system with 4 stages: 1=performance, 2=armor, 3=cargo, and 4=fuel. To upgrade a vehicle you must first find the lvl 1 performance manual and two engine parts then right click next to your vehicle. @vbawol
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* [ADDED] The above documents to the discoverable documents. @dayz10k
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* [ADDED] Can now examine Murder Boards via Newspaper Obituaries. @vbawol
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* [ADDED] ItemPlotDeed to discoverable documents (leads to crafting a plot pole). @dayz10k
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* [ADDED] Added Player Names that killed Objects to diag_log @Torndeco
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* [ADDED] Added Player Worldspace location to Connect/Disconnect/Combat Log RPT messages. @dayz10k
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* [ADDED] dayz_sellDistance is now splitted in "dayz_sellDistance_boat", "dayz_sellDistance_vehicle" and "dayz_sellDistance_air" - @Skaronator
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* [ADDED] dayz_sellDistance variables are now split into "dayz_sellDistance_boat", "dayz_sellDistance_vehicle" and "dayz_sellDistance_air" - @Skaronator
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* [ADDED] Surrender (options > controls > "Surrender") action now drops your weapons and places your hands on your head. While surrendered other players can access your gear.
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* [ADDED] Remove nearest tanktrap with right click option on toolbox @dayz10k
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* [ADDED] Faster in string function by Killzone Kid http://killzonekid.com/arma-scripting-tutorials-how-to-find-a-string-within-a-string/
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@@ -24,7 +24,7 @@
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* [ADDED] Global variable if player is fresh spawned. Can used for custom script like in spawn-camera script ("freshSpawn = 0" - Normal Spawn / 1 - fresh spawn as zombie / 2 - fresh spawn as player) @Skaronator
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* [ADDED] Added 7 more male skins from Arma http://i.imgur.com/1b0n2Jy.png @axles @vbawol
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* [ADDED] Added 8 more Trucks from Arma: V3S_Civ, V3S_TK_EP1_DZE, V3S_RA_TK_GUE_EP1_DZE, UralCivil_DZE, UralCivil2_DZE, KamazOpen_DZE, MtvrRefuel_DZ, MTVR @vbawol
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* [ADDED] Destroy tent option when you have a full jerry can and matches. @vbawol
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* [ADDED] Destroy tent option when you have a full Jerry Can and Matches. @vbawol
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* [ADDED] Tag friendly system now stores your 5 most recent friends with your life. Building on another friends plot and you are already tagged you still need to look at the owner once to complete the handshake so that you can start building. Server admins can disable this with DZE_FriendlySaving = false; in the init.sqf @zabn @vbawol
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* [ADDED] Player can now get crushed if they get out to close to a wall or building. Successful wall glitches now result in death ONLY if your get out position intersects a building. @vbawol
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* [ADDED] Can now maintain lightpoles with a lightbub. @vbawol @dayz10k
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* [UPDATED] Humanity changes: Give player humanity for killing bandits with no murders. Prevent humanity loss from killing player zombies and give a small humanity increase. @Armifer
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* [UPDATED] Trading log-system (server-side) was improved. @Skaronator
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* [FIXED] Plot pole no longer falls over and can be destroyed but has armor=1000.
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* [FIXED] Fixed unable being able to sell satchel charges. @vbawol
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* [FIXED] Fix for diag_log statement when player buying vehicles @Torndeco
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* [FIXED] Building on roads no longer allowed as it was intended. @dayz10k
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@@ -61,6 +62,7 @@
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* [CHANGED] Base building enhancements and changed count down timer. @zabn
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* [CHANGED] Base Building now requires a plot pole again. @vbawol
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* [REMOVED] Dust effect from 1.0.2.5 removed.
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* [REMOVED] Unused code and images removed @Skaronator
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* [REMOVED] Map markers for other players and empty vehicles (blue/orange/green dots & vehicles) @Skaronator
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* [REMOVED] Removed humanity heartbeat code @vbawol
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