cleanup plus opt.

This commit is contained in:
[VB]AWOL
2013-11-11 17:52:36 -06:00
parent 5b03d18ce2
commit 9aac967402
5 changed files with 107 additions and 52 deletions

View File

@@ -1,4 +1,4 @@
private ["_hasKnife","_qty","_item","_text","_string","_type","_started","_finished","_animState","_isMedic","_hasHarvested","_hasKnifeBlunt","_humanity"];
private [];
player removeAction s_player_SurrenderedGear;

View File

@@ -41,6 +41,10 @@ if (count _list < dayz_maxAnimals) then {
if (player distance _Pos < dayz_animalDistance and NOT surfaceIsWater _Pos and (count _list <= 1)) then {
if (_type == "DZ_Pastor") then { _agent = createAgent [_type, _Pos, [], 0, "NONE"]; } else { _agent = createAgent [_type, _Pos, [], 0, "FORM"]; };
_agent setpos _Pos;
PVDZE_zed_Spawn = [_agent];
publicVariableServer "PVDZE_zed_Spawn";
_id = [_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
};
sleep 1;

View File

@@ -7,13 +7,6 @@ _playerID = _this select 3;
_playerName = _this select 4;
_infected = _this select 5;
_victim removeAllEventHandlers "MPHit";
_victim enableSimulation false;
_victim removeAllEventHandlers "HandleDamage";
_victim removeAllEventHandlers "Killed";
_victim removeAllEventHandlers "Fired";
_victim removeAllEventHandlers "FiredNear";
_victim = _newObject;
_victimName = _victim getVariable["bodyName", "nil"];
@@ -81,7 +74,7 @@ if (isnil "dayz_disco") then {
*/
// dayz_disco = dayz_disco - [_playerID];
_newObject setVariable["processedDeath",time];
_newObject setVariable["processedDeath",diag_tickTime];
if (typeName _minutes == "STRING") then
{

View File

@@ -575,20 +575,41 @@ dayz_recordLogin = {
_key call server_hiveWrite;
};
dayz_perform_purge = {
_this removeAllMPEventHandlers "mpkilled";
_this removeAllMPEventHandlers "mphit";
_this removeAllMPEventHandlers "mprespawn";
_this removeAllEventHandlers "FiredNear";
_this removeAllEventHandlers "HandleDamage";
_this removeAllEventHandlers "Killed";
_this removeAllEventHandlers "Fired";
_this removeAllEventHandlers "GetOut";
_this removeAllEventHandlers "Local";
clearVehicleInit _this;
deleteVehicle _this;
deleteGroup (group _this);
_this = nil;
};
server_cleanDead = {
private ["_objectPos","_noPlayerNear"];
private ["_deathTime"];
{
_objectPos = getPosATL _x;
_noPlayerNear = {isPlayer _x} count (_objectPos nearEntities ["CAManBase",35]) == 0;
if (_noPlayerNear) then
{
if (local _x) then {
if (_x isKindOf "zZombie_Base") then
{
deleteVehicle _x;
_x call dayz_perform_purge;
};
if (_x isKindOf "CAManBase") then {
_deathTime = _x getVariable ["processedDeath", diag_tickTime];
if (diag_tickTime - _deathTime > 3600) then {
_x call dayz_perform_purge;
};
};
};
} forEach allDead;
};
server_cleanLoot =
{
private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_nearObj","_endTime"];
@@ -605,7 +626,7 @@ private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_ne
if (_noPlayerNear) then
{
_nearObj = nearestObjects [_objectPos,["ReammoBox","WeaponHolder","WeaponHolderBase"],((sizeOf (typeOf _x)) + 5)];
_nearObj = nearestObjects [_objectPos,["ReammoBox"],((sizeOf (typeOf _x)) + 5)];
{
deleteVehicle _x;
_deletedLoot = _deletedLoot + 1;

View File

@@ -5,7 +5,7 @@ item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"i
item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"};
item2[] = {"waiting",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"waiting"};
item3[] = {"time_sync",4,218,-275.000000,-25.000000,-175.000000,25.000000,1.000000,"time" \n "sync"};
item4[] = {"sync_the_time",2,4346,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"};
item4[] = {"sync_the_time",2,250,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"};
item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
item6[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"};
item7[] = {"",7,210,-304.000000,220.999985,-296.000000,229.000015,0.000000,""};
@@ -18,9 +18,9 @@ item13[] = {"update_objects",2,250,100.000000,50.000000,200.000000,100.000000,0.
item14[] = {"need_update",4,218,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"};
item15[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
item16[] = {"cleanup_groups",4,218,-150.000000,-25.000000,-50.000000,25.000000,1.000000,"cleanup" \n "groups"};
item17[] = {"group_cleanup",2,250,-150.000000,50.000000,-50.000000,100.000000,0.000000,"group" \n "cleanup"};
item18[] = {"cleanup_vehicles",4,218,-25.000000,-25.000000,75.000000,25.000000,1.000000,"cleanup" \n "vehicles"};
item19[] = {"vehicle_cleanup",2,250,-25.000000,50.000000,75.000000,100.000000,0.000000,"vehicle" \n "cleanup"};
item17[] = {"group_cleanup",2,4346,-150.000000,50.000000,-50.000000,100.000000,0.000000,"group" \n "cleanup"};
item18[] = {"cleanup",4,218,-25.000000,-25.000000,75.000000,25.000000,1.000000,"cleanup"};
item19[] = {"cleanup_objects",2,250,-25.000000,50.000000,75.000000,100.000000,0.000000,"cleanup" \n "objects"};
link0[] = {0,11};
link1[] = {1,2};
link2[] = {2,3};
@@ -45,8 +45,8 @@ link20[] = {16,17};
link21[] = {17,5};
link22[] = {18,19};
link23[] = {19,5};
globals[] = {25.000000,1,0,0,0,640,480,1,30,6316128,1,-419.782135,377.473389,510.243530,-212.601486,675,612,1};
window[] = {0,-1,-1,-1,-1,940,182,1460,182,1,693};
globals[] = {25.000000,1,0,0,0,640,480,1,30,6316128,1,-297.511841,255.202637,337.360535,-163.767258,675,612,1};
window[] = {0,-1,-1,-1,-1,784,1706,2984,26,1,693};
*//*%FSM</HEAD>*/
class FSM
{
@@ -89,7 +89,7 @@ class FSM
priority = 1.000000;
to="update_objects";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"( (count needUpdate_objects) > 0 && (diag_tickTime -_lastNeedUpdate>40) )"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
@@ -99,17 +99,17 @@ class FSM
priority = 1.000000;
to="group_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 10)"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 1)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastCleanupGroups = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "cleanup_vehicles">*/
class cleanup_vehicles
/*%FSM<LINK "cleanup">*/
class cleanup
{
priority = 1.000000;
to="vehicle_cleanup";
to="cleanup_objects";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupVehicles) > 5)"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupVehicles) > 60)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
@@ -236,10 +236,10 @@ class FSM
class update_objects
{
name = "update_objects";
init = /*%FSM<STATEINIT""">*/"//diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n
init = /*%FSM<STATEINIT""">*/"diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n
"{" \n
" needUpdate_objects = needUpdate_objects - [_x];" \n
" [_x,""all""] call server_updateObject;" \n
" [_x,""damage"",true] call server_updateObject;" \n
"" \n
"} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
@@ -270,28 +270,8 @@ class FSM
" // diag_log (""CLEANUP: DELETING A GROUP"");" \n
" };" \n
"} forEach allGroups;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "vehicle_cleanup">*/
class vehicle_cleanup
{
name = "vehicle_cleanup";
init = /*%FSM<STATEINIT""">*/"_safety = PVDZE_serverObjectMonitor;" \n
"" \n
"_safety = PVDZE_serverObjectMonitor;" \n
"" \n
"//Check for hackers" \n
" {" \n
@@ -319,6 +299,63 @@ class FSM
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "cleanup_objects">*/
class cleanup_objects
{
name = "cleanup_objects";
init = /*%FSM<STATEINIT""">*/"_weaponholders = allMissionObjects ""ReammoBox"";" \n
"_fireplaces = allMissionObjects ""Land_Fire_DZ"";" \n
"" \n
"_delQtyFP = 0;" \n
"_delQty = 0;" \n
"" \n
"diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n
"" \n
"_dateNow = (DateToNumber date);" \n
"_delQty = 0;" \n
"{" \n
" if (local _x) then {" \n
" _created = (_x getVariable [""created"",-0.1]);" \n
" if (_created == -0.1) then {" \n
" _x setVariable [""created"",_dateNow,false];" \n
" _created = _dateNow;" \n
" };" \n
" _keep = _x getVariable [""permaLoot"",false];" \n
" _age = (_dateNow - _created) * 525948;" \n
" _nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [[""CAManBase"",""AllVehicles""], 130]);" \n
" if ( (!_keep) && (_nearby==0) && (_age > 20)) then {" \n
" deleteVehicle _x;" \n
" _delQty = _delQty + 1;" \n
" };" \n
" };" \n
"} forEach _weaponholders;" \n
"" \n
"{" \n
" if (local _x) then {" \n
" deleteVehicle _x;" \n
" _delQtyFP = _delQtyFP + 1;" \n
" };" \n
"} forEach _fireplaces;" \n
"" \n
"if (_delQty > 0 or _delQtyFP > 0) then {" \n
" diag_log (format[""CLEANUP: Deleted %1 loot bags, %2 fireplaces"",_delQty,_delQtyFP]);" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =