Add stalker skins

made by @seelenapparat
Thx @Icewindo for making this mod.
This commit is contained in:
A Man
2020-01-15 22:14:09 +01:00
parent 504ddbbb57
commit acb2938653
6 changed files with 459 additions and 1 deletions

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@@ -31,6 +31,7 @@ Included Custom Addons
* Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
* Namalsk Addons by SumrakDZN - https://github.com/SumrakDZN/DayZNamalsk
* Stalker Units by Icewindo - http://www.armaholic.com/page.php?id=9795
--------------------------
Included Custom Islands

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@@ -930,6 +930,74 @@ class CfgSurvival {
class Skin_Tamika_DZ: Default {
sex = "female";
playerModel = "Tamika_DZ";
};
class Skin_gsc_military_helmet_wdl_DZ : Default {
sex = "male";
playerModel = "gsc_military_helmet_wdl_DZ";
};
class Skin_gsc_military_head_wdl_DZ : Default {
sex = "male";
playerModel = "gsc_military_head_wdl_DZ";
};
class Skin_gsc_military_helmet_grey_DZ : Default {
sex = "male";
playerModel = "gsc_military_helmet_grey_DZ";
};
class Skin_gsc_military_head_grey_DZ : Default {
sex = "male";
playerModel = "gsc_military_head_grey_DZ";
};
class Skin_gsc_scientist1_DZ : Default {
sex = "male";
playerModel = "gsc_scientist1_DZ";
};
class Skin_gsc_scientist1_head_DZ : Default {
sex = "male";
playerModel = "gsc_scientist1_head_DZ";
};
class Skin_gsc_scientist2_DZ : Default {
sex = "male";
playerModel = "gsc_scientist2_DZ";
};
class Skin_gsc_scientist2_head_DZ : Default {
sex = "male";
playerModel = "gsc_scientist2_head_DZ";
};
class Skin_gsc_cloth_loner_head_DZ : Default {
sex = "male";
playerModel = "gsc_cloth_loner_head_DZ";
};
class Skin_gsc_eco_stalker_mask_neutral_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_mask_neutral_DZ";
};
class Skin_gsc_eco_stalker_head_neutral_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_head_neutral_DZ";
};
class Skin_gsc_eco_stalker_mask_fred_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_mask_fred_DZ";
};
class Skin_gsc_eco_stalker_head_fred_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_head_fred_DZ";
};
class Skin_gsc_eco_stalker_mask_duty_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_mask_duty_DZ";
};
class Skin_gsc_eco_stalker_head_duty_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_head_duty_DZ";
};
class Skin_gsc_eco_stalker_mask_camo_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_mask_camo_DZ";
};
class Skin_gsc_eco_stalker_head_camo_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_head_camo_DZ";
};
};
};

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@@ -447,3 +447,88 @@ class Skin_Tamika_DZ: SkinBase {
displayName = $STR_EPOCH_SKINS_TAMIKA;
descriptionShort = $STR_EPOCH_SKINS_TAMIKA;
};
class Skin_gsc_military_helmet_wdl_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_WDL_MIL_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};
class Skin_gsc_military_head_wdl_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_WDL_MIL_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};
class Skin_gsc_military_helmet_grey_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_URB_MIL_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};
class Skin_gsc_military_head_grey_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_URB_MIL_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};
class Skin_gsc_scientist1_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST1_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC;
};
class Skin_gsc_scientist1_head_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST1_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC;
};
class Skin_gsc_scientist2_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC;
};
class Skin_gsc_scientist2_head_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC;
};
class Skin_gsc_cloth_loner_head_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_ROOKIE_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_ROOKIE_DESC;
};
class Skin_gsc_eco_stalker_mask_neutral_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_LONER_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};
class Skin_gsc_eco_stalker_head_neutral_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_LONER_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};
class Skin_gsc_eco_stalker_mask_fred_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_FREEDOM_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};
class Skin_gsc_eco_stalker_head_fred_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_FREEDOM_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};
class Skin_gsc_eco_stalker_mask_duty_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_DUTY_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};
class Skin_gsc_eco_stalker_head_duty_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_DUTY_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};
class Skin_gsc_eco_stalker_mask_camo_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_MONOLITH_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};
class Skin_gsc_eco_stalker_head_camo_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_MONOLITH_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
};

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@@ -1206,3 +1206,174 @@ class Nac_Soldier_DZ: Survivor_DZ {
displayName = "NAC Soldier";
model = "\nst\ns_fraction\nac\nac_soldier_1";
};
class gsc_military_helmet_wdl_DZ : Survivor_DZ {
scope = public;
camouflage = 0.8;
displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME;
side = 1;
model = "\gsc_stalker\gsc_military_helmet_wdl.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
};
};
class gsc_military_head_wdl_DZ : Survivor_DZ {
scope = public;
camouflage = 0.8;
displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_HEAD_NAME;
side = 1;
model = "\gsc_stalker\gsc_military_head_wdl.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
};
};
class gsc_military_helmet_grey_DZ : Survivor_DZ {
scope = public;
camouflage = 0.8;
displayName = $STR_DZE_SKIN_STALKER_URB_MIL_MASK_NAME;
side = 1;
model = "\gsc_stalker\gsc_military_helmet_grey.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
};
};
class gsc_military_head_grey_DZ : Survivor_DZ {
scope = public;
camouflage = 0.8;
displayName = $STR_DZE_SKIN_STALKER_URB_MIL_HEAD_NAME;
side = 1;
model = "\gsc_stalker\gsc_military_head_grey.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
};
};
class gsc_scientist1_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_suit.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
};
};
class gsc_scientist1_head_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_HEAD_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_suit_head.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
};
};
class gsc_scientist2_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_MASK_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_suit2.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
};
};
class gsc_scientist2_head_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_HEAD_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_suit2_head.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
};
};
class gsc_cloth_loner_head_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_ROOKIE_NAME;
side = 1;
model = "\gsc_stalker\gsc_cloth_loner_head.p3d";
};
class gsc_eco_stalker_mask_neutral_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_stalker_mask.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
};
};
class gsc_eco_stalker_head_neutral_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_LONER_HEAD_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_stalker_head.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
};
};
class gsc_eco_stalker_mask_fred_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_FREEDOM_MASK_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
};
};
class gsc_eco_stalker_head_fred_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_FREEDOM_HEAD_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_stalker_head_fred.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
};
};
class gsc_eco_stalker_mask_duty_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_DUTY_MASK_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_stalker_mask_duty.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
};
};
class gsc_eco_stalker_head_duty_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_DUTY_HEAD_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_stalker_head_duty.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
};
};
class gsc_eco_stalker_mask_camo_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_MONOLITH_MASK_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_stalker_mask_camo.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
};
};
class gsc_eco_stalker_head_camo_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_MONOLITH_HEAD_NAME;
side = 1;
model = "\gsc_stalker\gsc_eco_stalker_head_camo1.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
};
};

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@@ -16,7 +16,7 @@ dayz_traps_trigger = [];
USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
// Player classes
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ"];
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ"];
// Epoch Additions
dayz_activeInvites = [];

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@@ -18653,7 +18653,140 @@
<Key ID="STR_EQUIP_APSI_DESC">
<English>APSI (Anti PSI) device, which full purpose is yet unknown.</English>
<German>APSI (Anti PSI) Emitter, dessen vollständige Funktion noch unbekannt ist.</German>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME">
<English>Stalker Mil. (woodland)</English>
<German>Stalker Mil. (Wald)</German>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_WDL_MIL_HEAD_NAME">
<English>Stalker Mil. (woodland)</English>
<German>Stalker Mil. (Wald)</German>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_URB_MIL_MASK_NAME">
<English>Stalker Mil. (urban)</English>
<German>Stalker Mil. (Urban)</German>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_URB_MIL_HEAD_NAME">
<English>Stalker Mil. (urban)</English>
<German>Stalker Mil. (Urban)</German>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME">
<English>Scientist (Red rad-suit)</English>
<German>Wissenschaftler (Roter Rad-Anzug)</German>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_SCIENTIST1_HEAD_NAME">
<English>Scientist (Red rad-suit)</English>
<German>Wissenschaftler (Roter Rad-Anzug)</German>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_SCIENTIST2_MASK_NAME">
<English>Scientist (Yellow rad-suit)</English>
<German>Wissenschaftler (Gelber Rad-Anzug)</German>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_SCIENTIST2_HEAD_NAME">
<English>Scientist (Yellow rad-suit)</English>
<German>Wissenschaftler (Gelber Rad-Anzug)</German>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_ROOKIE_NAME">
<English>Stalker (Rookie)</English>
<German>Stalker (Anfänger)</German>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_LONER_MASK_NAME">
<English>Stalker (Loner)</English>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_LONER_HEAD_NAME">
<English>Stalker (Loner)</English>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_FREEDOM_MASK_NAME">
<English>Stalker (Freedom)</English>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_FREEDOM_HEAD_NAME">
<English>Stalker (Freedom)</English>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_DUTY_MASK_NAME">
<English>Stalker (Duty)</English>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_DUTY_HEAD_NAME">
<English>Stalker (Duty)</English>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_MONOLITH_MASK_NAME">
<English>Stalker (Monolith)</English>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_MONOLITH_HEAD_NAME">
<English>Stalker (Monolith)</English>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_WDL_MIL_MASK_NAME">
<English>Stalker Mil. (woodland)</English>
<German>Stalker Mil. (Wald)</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_DESC">
<English>A pack of special armour that fits an apocalyptic environment.</English>
<German>Eine Spezial-Rüstung der gut in eine apokalyptische Umgebung passen würden.</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_WDL_MIL_HEAD_NAME">
<English>Stalker Mil. (woodland)</English>
<German>Stalker Mil. (Wald)</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_URB_MIL_MASK_NAME">
<English>Stalker Mil. (urban)</English>
<German>Stalker Mil. (Urban)</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_URB_MIL_HEAD_NAME">
<English>Stalker Mil. (urban)</English>
<German>Stalker Mil. (Urban)</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST1_MASK_NAME">
<English>Scientist (Red rad-suit)</English>
<German>Wissenschaftler (Roter Rad-Anzug)</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST_DESC">
<English>A pack of a special rad-suit that fits an apocalyptic environment.</English>
<German>Eine spezieller Rad-Anzug der gut in eine apokalyptische Umgebung passen würden.</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST1_HEAD_NAME">
<English>Scientist (Red rad-suit)</English>
<German>Wissenschaftler (Roter Rad-Anzug)</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST2_MASK_NAME">
<English>Scientist (Yellow rad-suit)</English>
<German>Wissenschaftler (Gelber Rad-Anzug)</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST2_HEAD_NAME">
<English>Scientist (Yellow rad-suit)</English>
<German>Wissenschaftler (Gelber Rad-Anzug)</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_ROOKIE_NAME">
<English>Stalker (Rookie)</English>
<German>Stalker (Anfänger)</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_ROOKIE_DESC">
<English>A pack of wornout clothings that fits an apocalyptic environment.</English>
<German>Heruntergekommene Klamotten die gut in eine apokalyptische Umgebung passen würden.</German>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_LONER_MASK_NAME">
<English>Stalker (Loner)</English>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_LONER_HEAD_NAME">
<English>Stalker (Loner)</English>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_FREEDOM_MASK_NAME">
<English>Stalker (Freedom)</English>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_FREEDOM_HEAD_NAME">
<English>Stalker (Freedom)</English>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_DUTY_MASK_NAME">
<English>Stalker (Duty)</English>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_DUTY_HEAD_NAME">
<English>Stalker (Duty)</English>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_MONOLITH_MASK_NAME">
<English>Stalker (Monolith)</English>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_MONOLITH_HEAD_NAME">
<English>Stalker (Monolith)</English>
</Key>
<!--Namalsk compatibility-->
<Key ID="STR_EQUIP_NAME_43">
<English>Winter Ghillie Suit</English>