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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Revert group menu color scheme to A2OA default
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@@ -14,6 +14,7 @@
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[UPDATED] Locking and unlocking safes no longer plays the medic animation. #1942 @SmokeyBR
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[UPDATED] Locking and unlocking safes now uses call instead of spawn on the server. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low.
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[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 25 minutes in sched_corpses.sqf
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[UPDATED] Reverted group menu color scheme to A2OA default for consistency with game dialogs
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[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
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[FIXED] Trees at POIs can be chopped down now. Other trees spawned with createVehicle can be added to dayz_treeTypes in variables.sqf to allow chopping them down.
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@@ -33,6 +33,7 @@ class DZ_GroupListBox: RscListBox {
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arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";
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wholeHeight = .45;
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rowHeight = .04;
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color[] = {.7, .7, .7, 1};
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colorActive[] = {0,0,0,1};
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colorDisabled[] = {0,0,0,.3};
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sizeEx = .023;
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@@ -65,13 +66,13 @@ class DZ_GroupButton: RscButton {
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colorBackgroundDisabled[] = {0.1, 0.1, 0.1, 0.5};
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colorShadow[] = {0.95, 0.95, 0.95, 1};
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colorBorder[] = {0.95, 0.95, 0.95, 1};
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animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
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animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
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animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
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animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
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animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
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animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
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animTextureNoShortcut = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
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animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
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animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
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animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
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animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";
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animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
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animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
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animTextureNoShortcut = "\ca\ui\data\ui_button_normal_ca.paa";
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textureNoShortcut = "";
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class HitZone {
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left = .002;
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@@ -118,7 +119,7 @@ class DZ_GroupDialog {
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sizeEx = .023;
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colorBackground[] = {};
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colorText[] = {};
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text = "\z\addons\dayz_code\gui\grey\ui_background_controls_ca.paa";
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text = "\ca\ui\data\ui_background_controls_ca.paa";
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moving = 0;
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x = .0;
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y = .1;
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@@ -126,9 +127,9 @@ class DZ_GroupDialog {
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h = .65;
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};
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class Title: DZ_GroupText {
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text = $STR_EPOCH_GROUPS;
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text = $STR_EPOCH_GROUP_MANAGEMENT;
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sizeEx = .04;
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x = .35;
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x = .28;
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y = .112;
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w = .3;
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h = .05;
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@@ -5,5 +5,5 @@ call Z_clearBuyList;
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{
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_index = lbAdd [Z_AT_BUYABLELIST,_x select 0];
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lbSetPicture [Z_AT_BUYABLELIST,_index,"\z\addons\dayz_code\gui\grey\arrow_right.paa"];
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lbSetPicture [Z_AT_BUYABLELIST,_index,"\z\addons\dayz_code\gui\gear\arrow_right.paa"];
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} forEach Z_traderData;
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@@ -16351,10 +16351,8 @@
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<Russian>Группы (F5)</Russian>
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<German>Gruppen (F5)</German>
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</Key>
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<Key ID="STR_EPOCH_GROUPS">
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<English>Groups</English>
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<Russian>Группы</Russian>
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<German>Gruppen</German>
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<Key ID="STR_EPOCH_GROUP_MANAGEMENT">
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<English>Group Management</English>
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</Key>
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<Key ID="STR_EPOCH_MY_GROUP">
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<English>My Group</English>
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