Revert group menu color scheme to A2OA default

This commit is contained in:
ebayShopper
2017-07-30 12:44:58 -04:00
parent de92ae22be
commit 84556c9d03
48 changed files with 15 additions and 15 deletions

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@@ -14,6 +14,7 @@
[UPDATED] Locking and unlocking safes no longer plays the medic animation. #1942 @SmokeyBR
[UPDATED] Locking and unlocking safes now uses call instead of spawn on the server. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low.
[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 25 minutes in sched_corpses.sqf
[UPDATED] Reverted group menu color scheme to A2OA default for consistency with game dialogs
[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
[FIXED] Trees at POIs can be chopped down now. Other trees spawned with createVehicle can be added to dayz_treeTypes in variables.sqf to allow chopping them down.

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@@ -33,6 +33,7 @@ class DZ_GroupListBox: RscListBox {
arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";
wholeHeight = .45;
rowHeight = .04;
color[] = {.7, .7, .7, 1};
colorActive[] = {0,0,0,1};
colorDisabled[] = {0,0,0,.3};
sizeEx = .023;
@@ -65,13 +66,13 @@ class DZ_GroupButton: RscButton {
colorBackgroundDisabled[] = {0.1, 0.1, 0.1, 0.5};
colorShadow[] = {0.95, 0.95, 0.95, 1};
colorBorder[] = {0.95, 0.95, 0.95, 1};
animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
animTextureNoShortcut = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";
animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
animTextureNoShortcut = "\ca\ui\data\ui_button_normal_ca.paa";
textureNoShortcut = "";
class HitZone {
left = .002;
@@ -118,7 +119,7 @@ class DZ_GroupDialog {
sizeEx = .023;
colorBackground[] = {};
colorText[] = {};
text = "\z\addons\dayz_code\gui\grey\ui_background_controls_ca.paa";
text = "\ca\ui\data\ui_background_controls_ca.paa";
moving = 0;
x = .0;
y = .1;
@@ -126,9 +127,9 @@ class DZ_GroupDialog {
h = .65;
};
class Title: DZ_GroupText {
text = $STR_EPOCH_GROUPS;
text = $STR_EPOCH_GROUP_MANAGEMENT;
sizeEx = .04;
x = .35;
x = .28;
y = .112;
w = .3;
h = .05;

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@@ -5,5 +5,5 @@ call Z_clearBuyList;
{
_index = lbAdd [Z_AT_BUYABLELIST,_x select 0];
lbSetPicture [Z_AT_BUYABLELIST,_index,"\z\addons\dayz_code\gui\grey\arrow_right.paa"];
lbSetPicture [Z_AT_BUYABLELIST,_index,"\z\addons\dayz_code\gui\gear\arrow_right.paa"];
} forEach Z_traderData;

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@@ -16351,10 +16351,8 @@
<Russian>Группы (F5)</Russian>
<German>Gruppen (F5)</German>
</Key>
<Key ID="STR_EPOCH_GROUPS">
<English>Groups</English>
<Russian>Группы</Russian>
<German>Gruppen</German>
<Key ID="STR_EPOCH_GROUP_MANAGEMENT">
<English>Group Management</English>
</Key>
<Key ID="STR_EPOCH_MY_GROUP">
<English>My Group</English>