mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix some errors
This commit is contained in:
@@ -8,6 +8,8 @@ CrashSiteType[] =
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{Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8
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};
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/* Russian */
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CrashSiteRU[] =
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@@ -16,11 +16,11 @@ pistols[] = {
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{Loot_WEAPON, 0.1, revolver_gold_EP1}
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};
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shotgunsingleshot[] = {
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{Loot_WEAPON, 2, Winchester1866},
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{Loot_WEAPON, 2, Winchester1866_DZ},
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{Loot_WEAPON, 1.7, LeeEnfield},
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{Loot_WEAPON, 1.7, MR43},
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{Loot_WEAPON, 1, Saiga12K},
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{Loot_WEAPON, 1, Remington870_lamp},
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{Loot_WEAPON, 1, Remington870_DZ},
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{Loot_WEAPON, 1, Crossbow_DZ},
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//{Loot_WEAPON, 1, RedRyder},
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{Loot_WEAPON, 1, M1014}
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@@ -105,10 +105,10 @@ machineguns[] = {
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{Loot_WEAPON, 1, m240_scoped_EP1_DZE},
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{Loot_WEAPON, 0.8, M240_DZ},
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{Loot_WEAPON, 0.8, M249_EP1_DZ},
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{Loot_WEAPON, 0.5, Mk_48_DZ}
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{Loot_WEAPON, 0.5, Mk_48}
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};
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militaryshotguns[] = {
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{Loot_WEAPON, 2, Saiga12K},
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{Loot_WEAPON, 2, Remington870_lamp},
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{Loot_WEAPON, 2, Remington870_FL_DZ},
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{Loot_WEAPON, 2, M1014}
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};
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@@ -1,5 +1,5 @@
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// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
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class TentStorage;
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class TentStorageDomed: TentStorage {
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displayName = "Digital Camo Tent";
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vehicleClass = "Survival";
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@@ -1,4 +1,4 @@
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class ItemSledge: ItemCore
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class ItemSledge: ItemCore // Epoch class
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{
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scope = public;
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@@ -31,6 +31,16 @@ class ItemSledge: ItemCore
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};
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};
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class ItemSledgeHammer : ItemCore
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{
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scope = public;
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model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
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picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
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displayName = $STR_EQUIP_NAME_SledgeHammer;
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descriptionShort = $STR_EQUIP_DESC_SledgeHammer;
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};
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class ItemSledgeHammerBroken : ItemCore
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{
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scope = public;
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@@ -1,5 +1,5 @@
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// If no parameters were passed redirect to vanilla player_craftItem (Epoch items always pass an array)
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if ((isNil "_this") or {(typeName _this == "ARRAY") && (count _this < 1)}) exitWith {[] spawn player_craftItemVanilla;};
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if ((isNil "_this") or {(typeName _this == "ARRAY") && {count _this < 1}}) exitWith {[] spawn player_craftItemVanilla;};
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/*
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DayZ Epoch Crafting 0.3
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@@ -48,9 +48,9 @@ if (count _this > 0) then {
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};
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//Send Death Notice
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diag_log format["Debug death message vars: %1 %2 %3 %4 %5 %6 %7 %8 %9 %10",dayz_characterID,0,_body,_playerID,_bodyName,_infected,_killerName,_killerWeapon,_killerDist,_killerMethod];
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PVDZ_plr_Death = [dayz_characterID,0,_body,_playerID,toArray _bodyName,_infected,toArray _killerName,toArray _killerWeapon,_killerDist,toArray _killerMethod]; //Send name as array to avoid publicVariable value restrictions
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publicVariableServer "PVDZ_plr_Death";
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diag_log format["Debug death message vars: %1",PVDZ_plr_Death];
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_id = [player,20,true,getPosATL player] call player_alertZombies;
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uiSleep 0.5;
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@@ -1,19 +1,5 @@
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private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
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if (isNil "spawn_vehicles_init") then {
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spawn_vehicles_init = "done";
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// Get all buildings and roads only once. Very taxing, but only on first startup
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buildingList = [];
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{
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if (DZE_MissionLootTable) then {
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if (isClass (missionConfigFile >> "CfgLoot" >> "Buildings" >> (typeOf _x))) then {buildingList set [count buildingList,_x];};
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} else {
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if (isClass (configFile >> "CfgLoot" >> "Buildings" >> (typeOf _x))) then {buildingList set [count buildingList,_x];};
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};
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} count (dayz_centerMarker nearObjects ["building",DynamicVehicleArea]);
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roadList = dayz_centerMarker nearRoads DynamicVehicleArea;
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};
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while {count AllowedVehiclesList > 0} do {
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// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
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_index = floor random count AllowedVehiclesList;
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@@ -1,3 +1,4 @@
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/* Needs updating
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private ["_guaranteedLoot","_randomizedLoot","_spawnChance","_spawnMarker","_spawnRadius","_spawnFire","_fadeFire","_crashModel","_lootTable","_crashName","_spawnRoll","_position","_crash","_config","_hasAdjustment","_newHeight","_adjustedPos","_num","_itemTypes","_index","_weights","_cntWeights","_nearby","_itemType","_needsrelocated","_istoomany","_pos","_lootPos"];
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_guaranteedLoot = 3;
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@@ -98,4 +99,6 @@ _nearby = _pos nearObjects ["ReammoBox", sizeOf(_crashModel)];
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{
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_x setVariable ["permaLoot",true];
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} count _nearBy;
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};
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};
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*/
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@@ -1,3 +1,4 @@
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/* Needs updating
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private ["_guaranteedLoot","_randomizedLoot","_spawnChance","_spawnMarker","_spawnRadius","_crashModel","_lootTable","_spawnRoll","_position","_crash","_config","_num","_itemTypes","_index","_weights","_cntWeights","_nearby","_itemType","_needsrelocated","_istoomany","_pos","_lootPos"];
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_guaranteedLoot = 4;
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@@ -65,4 +66,5 @@ _nearby = _position nearObjects ["ReammoBox", sizeOf(_crashModel)];
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{
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_x setVariable ["permaLoot",true];
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} count _nearBy;
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};
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};
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*/
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@@ -340,10 +340,21 @@ if !(DZE_ConfigTrader) then {
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if (_hiveLoaded) then {
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// spawn_vehicles
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// Get all buildings and roads only once. Very taxing, but only on first startup
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buildingList = [];
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{
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if (DZE_MissionLootTable) then {
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if (isClass (missionConfigFile >> "CfgLoot" >> "Buildings" >> (typeOf _x))) then {buildingList set [count buildingList,_x];};
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} else {
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if (isClass (configFile >> "CfgLoot" >> "Buildings" >> (typeOf _x))) then {buildingList set [count buildingList,_x];};
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};
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} count (dayz_centerMarker nearObjects ["building",DynamicVehicleArea]);
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roadList = dayz_centerMarker nearRoads DynamicVehicleArea;
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_vehLimit = MaxVehicleLimit - (count serverVehicleCounter);
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if (_vehLimit > 0) then {
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diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
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for "_x" from 1 to _vehLimit do {[] spawn spawn_vehicles;};
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for "_x" from 1 to _vehLimit do {spawn_vehicles_thread = [] spawn spawn_vehicles;};
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} else {
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diag_log "HIVE: Vehicle Spawn limit reached!";
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};
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@@ -358,12 +369,16 @@ for "_x" from 1 to MaxAmmoBoxes do {[] spawn spawn_ammosupply;};
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diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
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for "_x" from 1 to MaxMineVeins do {[] spawn spawn_mineveins;};
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// All done spawning stuff, can clear these now
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buildingList = []; roadList = [];
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[] spawn server_spawnEvents;
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_debugMarkerPosition = getMarkerPos "respawn_west";
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_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
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_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
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_vehicle_0 setPos _debugMarkerPosition;
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_vehicle_0 setVariable ["ObjectID","1",true];
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_vehicle_0 setVariable ["ObjectID","1",true];
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[] spawn {
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waitUntil {uiSleep 5;(scriptDone spawn_vehicles_thread)};
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// All done spawning stuff, can clear these now
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buildingList = nil; roadList = nil;
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diag_log "All vehicle spawning threads completed";
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};
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@@ -8,7 +8,7 @@ dayZ_instance = 1; //Instance ID of this server
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dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
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//Game settings
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dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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//Only need to edit if you are running a custom server.
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if (dayz_presets == "Custom") then {
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dayz_enableGhosting = true; //Enable disable the ghosting system.
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dayz_enableGhosting = false; //Enable disable the ghosting system.
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dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = false; //Enables nutrition system
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dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
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@@ -105,11 +105,11 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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execVM "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
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execVM "\z\addons\dayz_server\system\server_monitor.sqf";
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if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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};
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if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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@@ -8,7 +8,7 @@ dayZ_instance = 10; //Instance ID of this server
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dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
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//Game settings
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dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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//Only need to edit if you are running a custom server.
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if (dayz_presets == "Custom") then {
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dayz_enableGhosting = true; //Enable disable the ghosting system.
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dayz_enableGhosting = false; //Enable disable the ghosting system.
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dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = false; //Enables nutrition system
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dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
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@@ -105,11 +105,11 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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execVM "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
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execVM "\z\addons\dayz_server\system\server_monitor.sqf";
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if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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};
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if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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@@ -8,7 +8,7 @@ dayZ_instance = 11; //Instance ID of this server
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dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
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//Game settings
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dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
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@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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//Only need to edit if you are running a custom server.
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if (dayz_presets == "Custom") then {
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dayz_enableGhosting = true; //Enable disable the ghosting system.
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dayz_enableGhosting = false; //Enable disable the ghosting system.
|
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dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
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dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
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dayz_nutritionValuesSystem = false; //Enables nutrition system
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dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
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@@ -106,11 +106,11 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
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execVM "\z\addons\dayz_server\system\server_monitor.sqf";
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if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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};
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if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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@@ -8,7 +8,7 @@ dayZ_instance = 12; //Instance ID of this server
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||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
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//Game settings
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dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 13; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 15; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 16; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 17; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 19; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 2; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 20; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 21; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 22; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 23; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 24; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 25; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 26; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -106,11 +106,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 3; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 4; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 5; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 7; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 8; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
@@ -8,7 +8,7 @@ dayZ_instance = 9; //Instance ID of this server
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
@@ -20,14 +20,14 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
@@ -105,11 +105,11 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
|
||||
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
};
|
||||
|
||||
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antihack != 0) then {
|
||||
|
||||
Reference in New Issue
Block a user