mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Delay cleanDead a bit more + remove outcommit debug
This commit is contained in:
@@ -5,6 +5,14 @@ BIS_MPF_remoteExecutionServer = {
|
||||
[nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE;
|
||||
};
|
||||
};
|
||||
/* Skaronator - secured better remoteExecServer
|
||||
BIS_MPF_remoteExecutionServer = {
|
||||
if ((_this select 1) select 2 == "JIPrequest") then {
|
||||
_playerObj = (_this select 1) select 0;
|
||||
remExField = [nil, nil, format ["";if !(isServer) then {[] execVM "ca\Modules\Functions\init.sqf";};""]];
|
||||
(owner _playerObj) publicVariableClient "remExField";
|
||||
};
|
||||
};*/
|
||||
|
||||
BIS_Effects_Burn = {};
|
||||
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
|
||||
@@ -34,6 +42,8 @@ server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_serve
|
||||
/* PVS/PVC - Skaronator */
|
||||
server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";
|
||||
|
||||
onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
|
||||
|
||||
vehicle_handleInteract = {
|
||||
private["_object"];
|
||||
_object = _this select 0;
|
||||
@@ -106,10 +116,7 @@ check_publishobject = {
|
||||
|
||||
_object = _this select 0;
|
||||
_playername = _this select 1;
|
||||
|
||||
_allowed = false;
|
||||
|
||||
//diag_log format ["DEBUG: Checking if Object: %1 is allowed published by %2", _object, _playername];
|
||||
|
||||
if ((typeOf _object) in dayz_allowedObjects) then {
|
||||
//diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername];
|
||||
@@ -119,7 +126,7 @@ check_publishobject = {
|
||||
};
|
||||
|
||||
//event Handlers
|
||||
eh_localCleanup = {
|
||||
eh_localCleanup = {
|
||||
private ["_object"];
|
||||
_object = _this select 0;
|
||||
_object addEventHandler ["local", {
|
||||
@@ -149,34 +156,26 @@ eh_localCleanup = {
|
||||
|
||||
server_hiveWrite = {
|
||||
private["_data"];
|
||||
//diag_log ("ATTEMPT WRITE: " + _this);
|
||||
_data = "HiveExt" callExtension _this;
|
||||
//diag_log ("WRITE: " +str(_data));
|
||||
};
|
||||
|
||||
server_hiveReadWrite = {
|
||||
private["_key","_resultArray","_data"];
|
||||
_key = _this;
|
||||
//diag_log ("ATTEMPT READ/WRITE: " + _key);
|
||||
_data = "HiveExt" callExtension _key;
|
||||
// diag_log ("READ/WRITE: " +str(_data));
|
||||
_resultArray = call compile format ["%1",_data];
|
||||
_resultArray
|
||||
};
|
||||
|
||||
server_maintainObj = {
|
||||
private["_data"];
|
||||
//diag_log ("ATTEMPT WRITE: " + _this);
|
||||
_data = "HiveExt" callExtension _this;
|
||||
//diag_log ("WRITE: " +str(_data));
|
||||
};
|
||||
|
||||
server_hiveReadWriteLarge = {
|
||||
private["_key","_resultArray","_data"];
|
||||
_key = _this;
|
||||
//diag_log ("ATTEMPT READ/WRITE: " + _key);
|
||||
_data = "HiveExt" callExtension _key;
|
||||
// diag_log ("READ/WRITE: " +str(_data));
|
||||
_resultArray = call compile _data;
|
||||
_resultArray
|
||||
};
|
||||
@@ -192,15 +191,9 @@ server_characterSync = {
|
||||
_currentModel = _this select 6;
|
||||
|
||||
_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];
|
||||
//diag_log ("HIVE: WRITE: "+ str(_key) + " / " + _characterID);
|
||||
_key call server_hiveWrite;
|
||||
};
|
||||
|
||||
//onPlayerConnected "[_uid,_name] spawn server_onPlayerConnect;";
|
||||
onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
|
||||
|
||||
|
||||
// Setup globals allow overwrite from init.sqf
|
||||
if(isnil "dayz_MapArea") then {
|
||||
dayz_MapArea = 10000;
|
||||
};
|
||||
@@ -224,137 +217,136 @@ BuildingList = [];
|
||||
spawn_vehicles = {
|
||||
private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
|
||||
|
||||
if (isDedicated) then {
|
||||
if (!isDedicated) exitWith { }; //Be sure the run this
|
||||
|
||||
while {count AllowedVehiclesList > 0} do {
|
||||
// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
|
||||
_index = floor random count AllowedVehiclesList;
|
||||
_random = AllowedVehiclesList select _index;
|
||||
while {count AllowedVehiclesList > 0} do {
|
||||
// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
|
||||
_index = floor random count AllowedVehiclesList;
|
||||
_random = AllowedVehiclesList select _index;
|
||||
|
||||
_vehicle = _random select 0;
|
||||
_velimit = _random select 1;
|
||||
_vehicle = _random select 0;
|
||||
_velimit = _random select 1;
|
||||
|
||||
_qty = {_x == _vehicle} count serverVehicleCounter;
|
||||
_qty = {_x == _vehicle} count serverVehicleCounter;
|
||||
|
||||
// If under limit allow to proceed
|
||||
if (_qty <= _velimit) exitWith {};
|
||||
// If under limit allow to proceed
|
||||
if (_qty <= _velimit) exitWith {};
|
||||
|
||||
// vehicle limit reached, remove vehicle from list
|
||||
// since elements cannot be removed from an array, overwrite it with the last element and cut the last element of (as long as order is not important)
|
||||
_lastIndex = (count AllowedVehiclesList) - 1;
|
||||
if (_lastIndex != _index) then {
|
||||
AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
|
||||
};
|
||||
AllowedVehiclesList resize _lastIndex;
|
||||
// vehicle limit reached, remove vehicle from list
|
||||
// since elements cannot be removed from an array, overwrite it with the last element and cut the last element of (as long as order is not important)
|
||||
_lastIndex = (count AllowedVehiclesList) - 1;
|
||||
if (_lastIndex != _index) then {
|
||||
AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
|
||||
};
|
||||
AllowedVehiclesList resize _lastIndex;
|
||||
};
|
||||
|
||||
if (count AllowedVehiclesList == 0) then {
|
||||
diag_log("DEBUG: unable to find suitable vehicle to spawn");
|
||||
if (count AllowedVehiclesList == 0) then {
|
||||
diag_log("DEBUG: unable to find suitable vehicle to spawn");
|
||||
} else {
|
||||
|
||||
// add vehicle to counter for next pass
|
||||
serverVehicleCounter set [count serverVehicleCounter,_vehicle];
|
||||
|
||||
// Find Vehicle Type to better control spawns
|
||||
_isAir = _vehicle isKindOf "Air";
|
||||
_isShip = _vehicle isKindOf "Ship";
|
||||
|
||||
if(_isShip || _isAir) then {
|
||||
if(_isShip) then {
|
||||
// Spawn anywhere on coast on water
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning boat near coast " + str(_position));
|
||||
} else {
|
||||
// Spawn air anywhere that is flat
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
|
||||
};
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
// add vehicle to counter for next pass
|
||||
serverVehicleCounter set [count serverVehicleCounter,_vehicle];
|
||||
|
||||
// Find Vehicle Type to better control spawns
|
||||
_isAir = _vehicle isKindOf "Air";
|
||||
_isShip = _vehicle isKindOf "Ship";
|
||||
|
||||
if(_isShip || _isAir) then {
|
||||
if(_isShip) then {
|
||||
// Spawn anywhere on coast on water
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning boat near coast " + str(_position));
|
||||
} else {
|
||||
// Spawn air anywhere that is flat
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
|
||||
};
|
||||
// Spawn around buildings and 50% near roads
|
||||
if((random 1) > 0.5) then {
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_selectRandom"};
|
||||
_position = RoadList call BIS_fnc_selectRandom;
|
||||
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
//diag_log("DEBUG: spawning near road " + str(_position));
|
||||
|
||||
} else {
|
||||
// Spawn around buildings and 50% near roads
|
||||
if((random 1) > 0.5) then {
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_selectRandom"};
|
||||
_position = RoadList call BIS_fnc_selectRandom;
|
||||
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
//diag_log("DEBUG: spawning near road " + str(_position));
|
||||
|
||||
} else {
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_selectRandom"};
|
||||
_position = BuildingList call BIS_fnc_selectRandom;
|
||||
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
//diag_log("DEBUG: spawning around buildings " + str(_position));
|
||||
|
||||
};
|
||||
};
|
||||
// only proceed if two params otherwise BIS_fnc_findSafePos failed and may spawn in air
|
||||
if ((count _position) == 2) then {
|
||||
waitUntil{!isNil "BIS_fnc_selectRandom"};
|
||||
_position = BuildingList call BIS_fnc_selectRandom;
|
||||
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
//diag_log("DEBUG: spawning around buildings " + str(_position));
|
||||
|
||||
_dir = round(random 180);
|
||||
};
|
||||
};
|
||||
// only proceed if two params otherwise BIS_fnc_findSafePos failed and may spawn in air
|
||||
if ((count _position) == 2) then {
|
||||
|
||||
_dir = round(random 180);
|
||||
|
||||
_istoomany = _position nearObjects ["AllVehicles",50];
|
||||
if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };
|
||||
|
||||
//place vehicle
|
||||
_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
|
||||
_veh setdir _dir;
|
||||
_veh setpos _position;
|
||||
|
||||
_istoomany = _position nearObjects ["AllVehicles",50];
|
||||
if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };
|
||||
|
||||
//place vehicle
|
||||
_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
|
||||
_veh setdir _dir;
|
||||
_veh setpos _position;
|
||||
|
||||
if(DZEdebug) then {
|
||||
_marker = createMarker [str(_position) , _position];
|
||||
_marker setMarkerShape "ICON";
|
||||
_marker setMarkerType "DOT";
|
||||
_marker setMarkerText _vehicle;
|
||||
};
|
||||
|
||||
// Get position with ground
|
||||
_objPosition = getPosATL _veh;
|
||||
|
||||
clearWeaponCargoGlobal _veh;
|
||||
clearMagazineCargoGlobal _veh;
|
||||
// _veh setVehicleAmmo DZE_vehicleAmmo;
|
||||
if(DZEdebug) then {
|
||||
_marker = createMarker [str(_position) , _position];
|
||||
_marker setMarkerShape "ICON";
|
||||
_marker setMarkerType "DOT";
|
||||
_marker setMarkerText _vehicle;
|
||||
};
|
||||
|
||||
// Get position with ground
|
||||
_objPosition = getPosATL _veh;
|
||||
|
||||
clearWeaponCargoGlobal _veh;
|
||||
clearMagazineCargoGlobal _veh;
|
||||
// _veh setVehicleAmmo DZE_vehicleAmmo;
|
||||
|
||||
// Add 0-3 loots to vehicle using random cfgloots
|
||||
_num = floor(random 4);
|
||||
_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];
|
||||
|
||||
for "_x" from 1 to _num do {
|
||||
_iClass = _allCfgLoots call BIS_fnc_selectRandom;
|
||||
// Add 0-3 loots to vehicle using random cfgloots
|
||||
_num = floor(random 4);
|
||||
_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];
|
||||
|
||||
for "_x" from 1 to _num do {
|
||||
_iClass = _allCfgLoots call BIS_fnc_selectRandom;
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
};
|
||||
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_itemType = _itemTypes select _index;
|
||||
_veh addMagazineCargoGlobal [_itemType,1];
|
||||
//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
};
|
||||
|
||||
[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_itemType = _itemTypes select _index;
|
||||
_veh addMagazineCargoGlobal [_itemType,1];
|
||||
//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
|
||||
};
|
||||
|
||||
[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -424,17 +416,11 @@ spawn_roadblocks = {
|
||||
_marker setMarkerType "DOT";
|
||||
_marker setMarkerText str(_spawnveh);
|
||||
};
|
||||
|
||||
// fill array with classes and positions [class,pos,dir]
|
||||
// DZE_LocalRoadBlocks set [count DZE_LocalRoadBlocks,[_spawnveh,_position,round(random 360)]];
|
||||
|
||||
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
|
||||
|
||||
|
||||
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
|
||||
_veh enableSimulation false;
|
||||
|
||||
// Randomize placement a bit
|
||||
_veh setDir round(random 360);
|
||||
_veh setDir round(random 360); // Randomize placement a bit
|
||||
_veh setpos _position;
|
||||
|
||||
_veh setVariable ["ObjectID","1",true];
|
||||
@@ -458,7 +444,6 @@ spawn_mineveins = {
|
||||
_position = (_positions call BIS_fnc_selectRandom) select 0;
|
||||
|
||||
// Get position with ground
|
||||
|
||||
_istoomany = _position nearObjects ["All",10];
|
||||
|
||||
if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };
|
||||
@@ -715,7 +700,7 @@ dayz_removePlayerOnDisconnect = {
|
||||
|
||||
server_timeSync = {
|
||||
//Send request
|
||||
private ["_year","_month","_day","_hour","_minute","_date","_key","_result","_outcome"];
|
||||
private ["_hour","_minute","_date","_key","_result","_outcome"];
|
||||
_key = "CHILD:307:";
|
||||
_result = _key call server_hiveReadWrite;
|
||||
_outcome = _result select 0;
|
||||
@@ -725,7 +710,6 @@ server_timeSync = {
|
||||
if(dayz_fullMoonNights) then {
|
||||
_hour = _date select 3;
|
||||
_minute = _date select 4;
|
||||
|
||||
//Force full moon nights
|
||||
_date = [2013,8,3,_hour,_minute];
|
||||
};
|
||||
@@ -740,7 +724,6 @@ server_timeSync = {
|
||||
// must spawn these
|
||||
server_spawncleanDead = {
|
||||
private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];
|
||||
|
||||
_allDead = allDead;
|
||||
_delQtyZ = 0;
|
||||
_delQtyP = 0;
|
||||
@@ -752,7 +735,6 @@ server_spawncleanDead = {
|
||||
sleep 0.05;
|
||||
_delQtyZ = _delQtyZ + 1;
|
||||
} else {
|
||||
|
||||
if (_x isKindOf "CAManBase") then {
|
||||
_deathTime = _x getVariable ["processedDeath", diag_tickTime];
|
||||
if (diag_tickTime - _deathTime > 1800) then {
|
||||
@@ -763,7 +745,7 @@ server_spawncleanDead = {
|
||||
};
|
||||
};
|
||||
};
|
||||
sleep 0.001;
|
||||
sleep 0.025;
|
||||
} forEach _allDead;
|
||||
if (_delQtyZ > 0 or _delQtyP > 0) then {
|
||||
_qty = count _allDead;
|
||||
@@ -775,10 +757,8 @@ server_cleanupGroups = {
|
||||
if(!isNil "DZE_DYN_GroupCleanup") exitWith { DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;};
|
||||
DZE_DYN_GroupCleanup = true;
|
||||
{
|
||||
// diag_log ("CLEANUP: CHECKING GROUP WITH " + str(count units _x) + " UNITS");
|
||||
if (count units _x == 0) then {
|
||||
deleteGroup _x;
|
||||
// diag_log ("CLEANUP: DELETING A GROUP");
|
||||
};
|
||||
sleep 0.001;
|
||||
} forEach allGroups;
|
||||
|
||||
Reference in New Issue
Block a user