Fix wrong _name variable in server_onPlayerDisconnect

My mistake from #1753, name is already passed from onPlayerDisconnected:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/init/server_functions.sqf#L141
This commit is contained in:
ebaydayz
2016-08-27 09:48:14 -04:00
parent 6494d0e11b
commit f2c39e0038

View File

@@ -24,7 +24,6 @@ _lastDamage = _playerObj getVariable["noatlf4",0];
_Sepsis = _playerObj getVariable["USEC_Sepsis",false];
_lastDamage = round(diag_ticktime - _lastDamage);
_inCombat = _playerObj getVariable ["inCombat", 0];
_name = if (alive _playerObj) then {name _playerObj} else {"Dead Player"};
//Readded Logout debug info.
diag_log format["INFO - Player: %3(UID:%1/CID:%2) as (%4), logged off at %5%6",
@@ -38,7 +37,7 @@ diag_log format["INFO - Player: %3(UID:%1/CID:%2) as (%4), logged off at %5%6",
//Login processing do not sync
if (_playerUID in dayz_ghostPlayers) exitwith {
diag_log format["ERROR: Cannot Sync Character [%1,%2] Still processing login",_name,_playerUID];
diag_log format["ERROR: Cannot Sync Character [%1,%2] Still processing login",_playerName,_playerUID];
//Lets remove the object.
if (!isNull _playerObj) then {