Swap bloodbags in traders and loot for classic system

This commit is contained in:
ebaydayz
2016-04-15 16:11:17 -04:00
parent 0b290d8fec
commit 110befba7f
37 changed files with 86 additions and 104 deletions

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@@ -11,7 +11,7 @@
[NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz
[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
[NEW] Blood types system is disabled by default. Set DZE_UseBloodTypes = true; in init.sqf to enable
[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable
[NEW] Bandit heartbeat sound is disabled by default. Set DZE_HeartBeat = true; in init.sqf to enable
[NEW] Knife dulling is disabled by default. Set dayz_knifeDulling = true; in init.sqf to enable @ebaydayz
[NEW] Match stick counting is disabled by default. Set dayz_matchboxCount = true; in init.sqf to enable @ebaydayz

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@@ -14,12 +14,7 @@ class Category_541 {
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemBloodbag {
type = "trade_items";
buy[] = {4,"ItemSilverBar"};
sell[] = {2,"ItemSilverBar"};
};
/*
// bloodBagONEG is automatically swapped with ItemBloodbag if dayz_classicBloodBagSystem = true; Other typed bags and bloodTester are ignored.
class bloodBagONEG {
type = "trade_items";
buy[] = {4,"ItemSilverBar"};
@@ -70,7 +65,6 @@ class Category_541 {
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
*/
class ItemEpinephrine {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};

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@@ -198,7 +198,7 @@ if (isPlayer cursorTarget) then {
};
//Allow player to transfuse blood
if(_lowBlood && _hasBloodBag) then {
_transfuse = if (DZE_UseBloodTypes) then {"\z\addons\dayz_code\medical\transfusion.sqf"} else {"\z\addons\dayz_code\medical\transfusion_NoBloodTypes.sqf"};
_transfuse = if (dayz_classicBloodBagSystem) then {"\z\addons\dayz_code\medical\transfusion_NoBloodTypes.sqf"} else {"\z\addons\dayz_code\medical\transfusion.sqf"};
r_action = true;
_action = _unit addAction [localize "str_actions_medical_08",_transfuse,[_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action];

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@@ -20,10 +20,10 @@ if (count _inventory > 0) then {
};
if (_item == "BoltSteel") then { _item = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
if (DZE_UseBloodTypes) then {
if (_item == "ItemBloodbag") then { _item = "bloodBagONEG" }; // Convert ItemBloodbag into universal blood type/rh bag
} else {
if (dayz_classicBloodBagSystem) then {
if (_item in dayz_typedBags) then { _item = "ItemBloodbag" };
} else {
if (_item == "ItemBloodbag") then { _item = "bloodBagONEG" }; // Convert ItemBloodbag into universal blood type/rh bag
};
//Is item legal?

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@@ -12,7 +12,7 @@ TraderCatList = [];
TraderItemList = [];
TraderDialogLoadItemList = {
private ["_index","_trader_id","_activatingPlayer","_distance","_objclass","_item_list"];
private ["_index","_trader_id","_activatingPlayer","_distance","_objclass","_item_list","_ignore"];
TraderItemList = [];
_index = _this select 0;
@@ -51,9 +51,14 @@ TraderDialogLoadItemList = {
};
};
_ignore = false;
if (dayz_classicBloodBagSystem && _class in dayz_typedBags) then {
if (_class == "bloodBagONEG") then {_class = "ItemBloodbag";} else {_ignore = true;};
};
_data = [9999,[_class,_typeNum],99999,_buy,_sell,0,_trader_id,_type];
PVDZE_plr_TradeMenuResult set [count PVDZE_plr_TradeMenuResult, _data];
if (!_ignore) then {PVDZE_plr_TradeMenuResult set [count PVDZE_plr_TradeMenuResult, _data];};
};
lbClear TraderDialogItemList;

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@@ -45,7 +45,7 @@ TraderDialogLoadItemList = {
lbClear TraderDialogItemList;
_item_list = [];
{
private ["_header", "_item", "_name", "_type", "_textPart", "_qty", "_buy", "_bqty", "_bname", "_btype", "_btextCurrency", "_sell", "_sqty", "_sname", "_stype", "_stextCurrency", "_order", "_order", "_afile", "_File", "_count", "_bag", "_bagclass", "_index", "_image"];
private ["_header", "_item", "_name", "_type", "_textPart", "_qty", "_buy", "_bqty", "_bname", "_btype", "_btextCurrency", "_sell", "_sqty", "_sname", "_stype", "_stextCurrency", "_order", "_order", "_afile", "_File", "_count", "_bag", "_bagclass", "_index", "_image", "_ignore"];
_header = _x select 0; // "TRD"
_item = _x select 1;
_name = _item select 0;
@@ -61,6 +61,12 @@ TraderDialogLoadItemList = {
_type = "CfgWeapons";
};
};
_ignore = false;
if (dayz_classicBloodBagSystem && _name in dayz_typedBags) then {
if (_name == "bloodBagONEG") then {_name = "ItemBloodbag";} else {_ignore = true;};
};
// Display Name of item
_textPart = getText(configFile >> _type >> _name >> "displayName");
@@ -142,27 +148,29 @@ TraderDialogLoadItemList = {
_count = {_x == _name} count weapons player;
};
_index = lbAdd [TraderDialogItemList, format["%1 (%2)", _textPart, _name]];
if (!_ignore) then {
_index = lbAdd [TraderDialogItemList, format["%1 (%2)", _textPart, _name]];
if (_count > 0) then {
lbSetColor [TraderDialogItemList, _index, [0, 1, 0, 1]];
if (_count > 0) then {
lbSetColor [TraderDialogItemList, _index, [0, 1, 0, 1]];
};
_image = getText(configFile >> _type >> _name >> "picture");
lbSetPicture [TraderDialogItemList, _index, _image];
_item_list set [count _item_list, [
_name,
_textPart,
_bqty,
_bname,
_btextCurrency,
_sqty,
_sname,
_stextCurrency,
_header,
_File
]];
};
_image = getText(configFile >> _type >> _name >> "picture");
lbSetPicture [TraderDialogItemList, _index, _image];
_item_list set [count _item_list, [
_name,
_textPart,
_bqty,
_bname,
_btextCurrency,
_sqty,
_sname,
_stextCurrency,
_header,
_File
]];
} forEach PVDZE_plr_TradeMenuResult;
TraderItemList = _item_list;
};

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@@ -51,7 +51,7 @@ DayZ_ViralZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_w
DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];
DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
DayZ_RestingAnims = ["amovpsitmstpsnonwpstdnon_ground","amovpsitmstpsnonwpstdnon_smoking","amovpsitmstpsraswrfldnon_weaponcheck1","amovpsitmstpsraswrfldnon"];
dayz_typedBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
dayz_typedBags = ["bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
dayz_playerAchievements = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
Dayz_meatraw =
@@ -412,7 +412,6 @@ switch (dayz_presets) do {
if(isNil "dayz_OpenTarget_TimerTicks") then { dayz_OpenTarget_TimerTicks = 60 * 10; };
if(isNil "dayz_temperature_override") then { dayz_temperature_override = true; };
if(isNil "dayz_nutritionValuesSystem") then { dayz_nutritionValuesSystem = false; };
//Not implmented yet
if(isNil "dayz_classicBloodBagSystem") then { dayz_classicBloodBagSystem = false; };
};
case "Classic": { //Classic
@@ -426,7 +425,6 @@ switch (dayz_presets) do {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
dayz_temperature_override = true; // Set to true to disable all temperature changes.
dayz_nutritionValuesSystem = false; //Enables nutrition system
//Not implmented yet
dayz_classicBloodBagSystem = true; //Enables one type of bloodbag
};
case "Elite": { //Elite
@@ -440,7 +438,6 @@ switch (dayz_presets) do {
dayz_OpenTarget_TimerTicks = 60 * 25; //how long can a player be freely attacked for after attacking someone unprovoked.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
dayz_nutritionValuesSystem = true; //Enables nutrition system
//Not implmented yet
dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
};
default { //Vanilla
@@ -454,7 +451,6 @@ switch (dayz_presets) do {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
dayz_nutritionValuesSystem = true; //Enables nutrition system
//Not implmented yet
dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
};
};
@@ -512,7 +508,6 @@ if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15
if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
if (isNil "DZE_UseBloodTypes") then {DZE_UseBloodTypes = false;};
if ((toLower worldName) in ["napf","sauerland","tavi"]) then {
dayz_minpos = if ((toLower worldName) == "tavi") then {-26000} else {-1000};
dayz_maxpos = 26000;

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@@ -27,7 +27,10 @@ Author:
case Loot_MAGAZINE:
{
(_this select 0) addMagazineCargoGlobal [_x select 1, 1];
private "_item";
_item = _x select 1;
if (dayz_classicBloodBagSystem && _item in dayz_typedBags) then {_item = "ItemBloodbag";};
(_this select 0) addMagazineCargoGlobal [_item, 1];
};
case Loot_BACKPACK:

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@@ -75,8 +75,11 @@ switch (_lootInfo select 0) do
//Spawn a single magazine
case Loot_MAGAZINE:
{
private "_item";
_item = _lootInfo select 1;
if (dayz_classicBloodBagSystem && _item in dayz_typedBags) then {_item = "ItemBloodbag";};
_vehicle = createVehicle ["WeaponHolder", _this select 1, [], 0, "CAN_COLLIDE"];
_vehicle addMagazineCargoGlobal [_lootInfo select 1, 1];
_vehicle addMagazineCargoGlobal [_item, 1];
_vehicle setPosATL (_this select 1);
INCREMENT_WEAPON_HOLDERS();
};

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@@ -90,7 +90,7 @@ r_interrupt = false;
};
if (_complete) then {
if (!DZE_UseBloodTypes) then {
if (dayz_classicBloodBagSystem) then {
player addMagazine "ItemBloodbag";
} else {
switch (_bloodType) do {

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@@ -8,10 +8,9 @@ _blood = _unit getVariable ["USEC_BloodQty", 0];
_lowBlood = _unit getVariable ["USEC_lowBlood", false];
_injured = _unit getVariable ["USEC_injured", false];
_inPain = _unit getVariable ["USEC_inPain", false];
//_lastused = _unit getVariable ["LastTransfusion", time];
_lastused = selfTransfusionTime;
_timeout = DZE_selfTransfuse_Values select 2;
if ((round(time - _lastused)) <= _timeout) exitWith {cutText [format[(localize "str_actions_medical_18"),(_timeout - (round(time - _lastused)))] , "PLAIN DOWN"]};
_lastused = _unit getVariable ["LastTransfusion", -(DZE_selfTransfuse_Values select 2)];
if (round(time - _lastused) <= DZE_selfTransfuse_Values select 2) exitWith {cutText [localize "str_actions_medical_18","PLAIN DOWN"]};
call gear_ui_init;
closeDialog 0;
@@ -41,9 +40,8 @@ if (_rh) then {_rhVal = "POS";} else {_rhVal = "NEG";};
//No subs for whole blood :(
_bloodBagWholeNeeded = "wholeBloodBag" + _bloodType + _rhVal;
_haswholebag = _bloodBagWholeNeeded in magazines player;
_hasUniversal = "ItemBloodbag" in magazines player;
if (_haswholebag or (!DZE_UseBloodTypes && _hasUniversal)) then {
if (_haswholebag or (dayz_classicBloodBagSystem && "ItemBloodbag" in magazines player)) then {
_wholeBag = true;
} else {
_badBag = true;
@@ -84,7 +82,7 @@ while {r_doLoop and (_i < 12)} do {
};
};
} else {
if (_wholeBag) then { _bagToRemove = if (!DZE_UseBloodTypes) then {"ItemBloodbag"} else {_bloodBagWholeNeeded}; };
if (_wholeBag) then { _bagToRemove = if (dayz_classicBloodBagSystem) then {"ItemBloodbag"} else {_bloodBagWholeNeeded}; };
if (_bagToRemove in magazines player) then { _bagFound = true; };
};
if (!_bagFound) then {_forceClose = true;} else { player removeMagazine _bagToRemove;};
@@ -131,7 +129,7 @@ while {r_doLoop and (_i < 12)} do {
if (((_blood >= r_player_bloodTotal) and !_badBag and _bagFound) or (_i == 12)) then {
diag_log format ["TRANSFUSION: completed blood transfusion successfully (_i = %1)", _i];
selfTransfusionTime = time;
_unit setVariable ["LastTransfusion",time];
if (_TransfusionInfection) then {r_player_infected = true; player setVariable["USEC_infected",true,true];};
cutText [localize "str_actions_medical_transfusion_successful", "PLAIN DOWN"];
[player,_unit,"loc",rTITLETEXT,localize "str_actions_medical_transfusion_successful","PLAIN DOWN"] call RE;

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@@ -4,7 +4,7 @@ _unit = (_this select 3) select 0;
//_lowBlood = _unit getVariable ["USEC_lowBlood", false];
//_injured = _unit getVariable ["USEC_injured", false];
//_inPain = _unit getVariable ["USEC_inPain", false];
//_lastused = _unit getVariable ["LastTransfusion", time];
//_lastused = _unit getVariable ["LastTransfusion", -(DZE_selfTransfuse_Values select 2)];
// if (_lastused - time < 60) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]};
@@ -39,7 +39,7 @@ while {r_doLoop} do {
r_doLoop = false;
if (_finished) then {
//_unit setVariable["LastTransfusion",time,true]; //reserve for self transfusion
//_unit setVariable["LastTransfusion",time]; //reserve for self transfusion
_unit setVariable["USEC_lowBlood",false,true];
_num_removed = ([player,"ItemBloodbag"] call BIS_fnc_invRemove);
if(_num_removed == 1) then {

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@@ -673,10 +673,10 @@ class FSM
" _countr = 0;" \n
" {" \n
" if (_x == ""BoltSteel"") then { _x = ""WoodenArrow"" }; // Convert BoltSteel to WoodenArrow" \n
" if (DZE_UseBloodTypes) then {" \n
" if (_item == ""ItemBloodbag"") then { _item = ""bloodBagONEG"" }; // Convert ItemBloodbag into universal blood type/rh bag" \n
" if (dayz_classicBloodBagSystem) then {" \n
" if (_x in dayz_typedBags) then {_x = ""ItemBloodbag""};" \n
" } else {" \n
" if (_item in dayz_typedBags) then {_item = ""ItemBloodbag""};" \n
" if (_x == ""ItemBloodbag"") then { _x = ""bloodBagONEG"" }; // Convert ItemBloodbag into universal blood type/rh bag" \n
" };" \n
" dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];" \n
" _countr = _countr + 1;" \n
@@ -1167,7 +1167,6 @@ class FSM
"r_player_blood = player getVariable[""USEC_BloodQty"",r_player_bloodTotal];" \n
"r_player_bloodtype = player getVariable [""blood_type"", false];" \n
"r_player_rh = player getVariable [""rh_factor"", false];" \n
"selfTransfusionTime = time; //time to keep for last self transfusion." \n
"" \n
"dayz_musicH = [] spawn player_music;" \n
"dayz_slowCheck = [] spawn player_spawn_2;" \n

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@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1000; // Distance around markers to find a safe spawn position

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@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
spawnArea = 1000; // Distance around markers to find a safe spawn position

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@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

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@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 400; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

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@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 700; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 400; // Max number of random vehicles to spawn around the map
spawnArea = 2500; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 150; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 100; // Max number of random vehicles to spawn around the map
spawnArea = 1000; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 350; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 2000; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 2000; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
spawnArea = 250; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 300; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 150; // Max number of random vehicles to spawn around the map
spawnArea = 500; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 25; // Max number of random vehicles to spawn around the map
spawnArea = 500; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
spawnArea = 500; // Distance around markers to find a safe spawn position

View File

@@ -30,7 +30,7 @@ if (dayz_presets == "Custom") then {
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
};
//Temp settings
@@ -63,7 +63,6 @@ DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plot
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
spawnArea = 500; // Distance around markers to find a safe spawn position

View File

@@ -382,7 +382,7 @@ UPDATE object_data SET Inventory = REPLACE(Inventory, 'Winchester1866', 'Winches
-- ----------------------------
-- Run to replace legacy bloodbag with universal type if using DZE_UseBloodTypes = true;
-- Run to replace legacy bloodbag with universal type if using dayz_classicBloodBagSystem = false;
-- ----------------------------
-- UPDATE `Traders_DATA` SET `item` = '["bloodBagONEG",1]' WHERE `item` = '["ItemBloodbag",1]';
-- UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemBloodbag', 'bloodBagONEG') WHERE INSTR(Backpack, 'ItemBloodbag') > 0;