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Merge pull request #1768 from AirwavesMan/master
Adding more loot table for zombies
This commit is contained in:
@@ -56,6 +56,9 @@ class CfgLoot
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#include "Groups\Zombies\Police.hpp"
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#include "Groups\Zombies\Military.hpp"
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#include "Groups\Zombies\Worker.hpp" //DZE
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#include "Groups\Zombies\Suit.hpp" //DZE
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#include "Groups\Zombies\Doctor.hpp" //DZE
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#include "Groups\Zombies\Pilot.hpp" //DZE
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#undef DZ_BP_VestPouch
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#undef DZ_BP_Patrol
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16
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Doctor.hpp
Normal file
16
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Doctor.hpp
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@@ -0,0 +1,16 @@
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ZombieDoctor[] =
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{
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{Loot_MAGAZINE, 5, ItemMorphine},
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{Loot_MAGAZINE, 3, ItemBloodTester},
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{Loot_MAGAZINE, 5, ItemHeatPack},
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{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
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{Loot_GROUP, 2, Antibiotics},
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{Loot_GROUP, 6, Bloodbags},
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{Loot_GROUP, 7, MedicalLow}
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};
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ZombieDoctorViral[] =
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{
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{Loot_GROUP, 10, ZombieMedical},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Pilot.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Pilot.hpp
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@@ -0,0 +1,15 @@
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ZombiePilot[] =
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{
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{Loot_MAGAZINE, 1, FoodMRE},
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{Loot_MAGAZINE, 2, ItemHotwireKit},
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{Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, AmmoMilitaryLow},
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{Loot_GROUP, 2, AmmoMilitaryHigh},
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{Loot_GROUP, 2, Consumable}
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};
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ZombiePilotViral[] =
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{
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{Loot_GROUP, 10, ZombieMilitary},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Suit.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Suit.hpp
Normal file
@@ -0,0 +1,15 @@
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ZombieSuit[] =
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{
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{Loot_GROUP, 6, Consumable},
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{Loot_GROUP, 1, AmmoCivilian},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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{Loot_MAGAZINE, 3, ItemDocument}
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};
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ZombieSuitViral[] =
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{
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{Loot_GROUP, 10, ZombieCivilian},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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@@ -215,7 +215,7 @@ class z_soldier : zZombie_Base {
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class z_soldier_pilot : z_soldier {
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displayName = $STR_ZNAME_PILOT;
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zombieLoot = ZombieMilitary;
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zombieLoot = ZombiePilot;
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model = "\ca\characters_d_BAF\BAF_Pilot_BAF";
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hiddenSelections[] = {"Camo", "Camo2", "Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa", "\ca\characters_W_baf\data\armour_dpm_co.paa", "\ca\characters_W_baf\data\equip_dpm_co.paa"};
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@@ -300,7 +300,7 @@ class z_policeman : zZombie_Base {
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};
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class z_suit1 : zZombie_Base {
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displayName = $STR_ZNAME_SUIT;
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zombieLoot = ZombieCivilian;
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zombieLoot = ZombieSuit;
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model = "\ca\characters2\civil\Functionary\Functionary";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
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@@ -311,7 +311,7 @@ class z_suit1 : zZombie_Base {
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};
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};
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class z_suit2 : z_suit1 {
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zombieLoot = ZombieCivilian;
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zombieLoot = ZombieSuit;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
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};
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class z_worker1 : zZombie_Base {
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@@ -336,7 +336,7 @@ class z_worker3 : z_worker1 {
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class z_doctor : zZombie_Base {
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displayName = $STR_ZNAME_DOCTOR;
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model = "\ca\characters2\civil\Doctor\Doctor";
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zombieLoot = MedicalHigh;
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zombieLoot = ZombieDoctor;
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
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