Merge pull request #1768 from AirwavesMan/master

Adding more loot table for zombies
This commit is contained in:
ebaydayz
2016-09-20 12:03:30 -04:00
committed by GitHub
5 changed files with 53 additions and 4 deletions

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@@ -56,6 +56,9 @@ class CfgLoot
#include "Groups\Zombies\Police.hpp"
#include "Groups\Zombies\Military.hpp"
#include "Groups\Zombies\Worker.hpp" //DZE
#include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE
#undef DZ_BP_VestPouch
#undef DZ_BP_Patrol

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@@ -0,0 +1,16 @@
ZombieDoctor[] =
{
{Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags},
{Loot_GROUP, 7, MedicalLow}
};
ZombieDoctorViral[] =
{
{Loot_GROUP, 10, ZombieMedical},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,15 @@
ZombiePilot[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 2, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 2, Consumable}
};
ZombiePilotViral[] =
{
{Loot_GROUP, 10, ZombieMilitary},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,15 @@
ZombieSuit[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombieSuitViral[] =
{
{Loot_GROUP, 10, ZombieCivilian},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -215,7 +215,7 @@ class z_soldier : zZombie_Base {
class z_soldier_pilot : z_soldier {
displayName = $STR_ZNAME_PILOT;
zombieLoot = ZombieMilitary;
zombieLoot = ZombiePilot;
model = "\ca\characters_d_BAF\BAF_Pilot_BAF";
hiddenSelections[] = {"Camo", "Camo2", "Camo3"};
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa", "\ca\characters_W_baf\data\armour_dpm_co.paa", "\ca\characters_W_baf\data\equip_dpm_co.paa"};
@@ -300,7 +300,7 @@ class z_policeman : zZombie_Base {
};
class z_suit1 : zZombie_Base {
displayName = $STR_ZNAME_SUIT;
zombieLoot = ZombieCivilian;
zombieLoot = ZombieSuit;
model = "\ca\characters2\civil\Functionary\Functionary";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
@@ -311,7 +311,7 @@ class z_suit1 : zZombie_Base {
};
};
class z_suit2 : z_suit1 {
zombieLoot = ZombieCivilian;
zombieLoot = ZombieSuit;
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
};
class z_worker1 : zZombie_Base {
@@ -336,7 +336,7 @@ class z_worker3 : z_worker1 {
class z_doctor : zZombie_Base {
displayName = $STR_ZNAME_DOCTOR;
model = "\ca\characters2\civil\Doctor\Doctor";
zombieLoot = MedicalHigh;
zombieLoot = ZombieDoctor;
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};