mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Remove redundant function fn_check_owner_friends
Fn_check_access provides the same functionality and more. Removed folders that only contained a single file to clean things up. Also added epoch tag friendly code to vanilla player_updateGui for now.
This commit is contained in:
@@ -15,17 +15,17 @@ _changecount = 0;
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// Check is owner of the plot pole.
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_isowner = [player, _plotpole] call FNC_check_owner_friends;
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_isowner = [player, _plotpole] call FNC_check_access;
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_itemsExist = false;
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if ((_isowner select 0 )) then {
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if (_isowner select 0) then {
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_findNearestObjects = (position _plotpole) nearEntities _distance;
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{
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_object = _x;
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_classname = typeOf _object;
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if (_classname in DZE_plotTakeOwnershipItems)then {
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_isowner = [player, _object] call FNC_check_owner_friends;
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_isowner = [player, _object] call FNC_check_access;
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diag_log text "Plot Take Ownership: Object in DZE_plotTakeOwnershipItems";
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if !( _isowner select 0 ) then{
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@@ -27,9 +27,9 @@ if(_IsNearPlot == 0) then {
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_canBuildOnPlot = true;
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} else {
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if (DZE_permanentPlot) then {
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_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
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_buildcheck = [player, _nearestPole] call FNC_check_access;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
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if (_isowner || _isfriendly) then {
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_canBuildOnPlot = true;
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};
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@@ -26,9 +26,9 @@ if(_IsNearPlot == 0) then {
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_canBuildOnPlot = true;
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} else {
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if (DZE_permanentPlot) then {
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_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
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_buildcheck = [player, _nearestPole] call FNC_check_access;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
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if (_isowner || _isfriendly) then {
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_canBuildOnPlot = true;
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};
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@@ -4,7 +4,7 @@ DZE_ActionInProgress = true;
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delete object from db with extra waiting by [VB]AWOL
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parameters: _obj
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*/
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private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
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private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
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player removeAction s_player_deleteBuild;
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s_player_deleteBuild = 1;
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@@ -60,9 +60,9 @@ _nearestPole = _plotcheck select 2;
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if(_IsNearPlot >= 1) then {
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// Since there are plot poles nearby we need to check ownership && friend status
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_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
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_buildcheck = [player, _nearestPole] call FNC_check_access;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
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if (!_isowner && !_isfriendly) then {
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_limit = round(_limit*2);
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};
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@@ -1,64 +0,0 @@
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/*
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Check object's ownership and friends
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Original concept by RimBlock (github.com/RimBlock)
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Parameters:
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_this select 0: object - player calling this function
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_this select 1: object - target to check ownership and friendlies of
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Returns:
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_return select 0: bool - player is owner of target object
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_return select 1: bool - player is friends with owner of target object
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*/
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private ["_player","_target","_playerUID","_targetOwner","_owner","_friendlies","_friendly","_findNearestPoles","_IsNearPlot","_pole","_friendUID","_ownerID","_friends"];
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_player = _this select 0;
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_target = _this select 1;
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_owner = false;
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_friendly = false;
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_friendlies = [];
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_targetOwner = "0";
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if (DZE_permanentPlot) then {
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_pole = _target;
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_IsNearPlot = 0;
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_findNearestPoles = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
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_IsNearPlot = count _findNearestPoles;
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_pole = _findNearestPoles select 0;
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if (_IsNearPlot > 0) then {
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_ownerID = _pole getVariable ["ownerPUID","0"];
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_friendlies = [_ownerID];
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_friends = _pole getVariable ["plotfriends", []];
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{
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_friendUID = _x select 0;
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_friendlies set [count _friendlies, _friendUID];
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} count _friends;
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if (count DZE_PlotManagementAdmins > 0) then {
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_friendlies = _friendlies + DZE_PlotManagementAdmins;
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};
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};
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_playerUID = [_player] call FNC_GetPlayerUID;
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_targetOwner = _target getVariable ["ownerPUID","0"];
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// Check if player is a plot friend
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if (_playerUID in _friendlies) then {
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_friendly = true;
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};
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} else {
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_playerUID = dayz_characterID;
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_friendlies = _player getVariable ["friendlyTo",[]];
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_targetOwner = _target getVariable ["CharacterID","0"];
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// Check if target object owner is a friend of player
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if (_targetOwner in _friendlies) then {
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_friendly = true;
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};
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};
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// Check if player is owner of target object
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_owner = (_playerUID == _targetOwner);
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[_owner, _friendly]
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@@ -42,9 +42,9 @@ if(_IsNearPlot == 0) then {
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_canBuild = true;
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} else {
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if (DZE_permanentPlot) then {
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_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
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_buildcheck = [player, _nearestPole] call FNC_check_access;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
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if (_isowner || _isfriendly) then {
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_canBuild = true;
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};
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@@ -136,7 +136,7 @@ if(_targetType == "DOOR") then {
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// RESULT
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[ _isOwner
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, _isFriendly
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, _isPlotOwner
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, _isPlotOwner // Same as _isOwner if _target is a PlotPole
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, _isPlotFriend
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, _isPlotAdmin
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, _isTargetFriend
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@@ -8,7 +8,7 @@ if (DZE_ActionInProgress) exitWith {};
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- [] call fnc_usec_damageActions;
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************************************************************/
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private ["_menClose","_hasPatient","_vehicle","_inVehicle","_isClose","_assignedRole","_driver","_action","_turret","_weapons","_weaponName","_crew","_unconscious_crew","_patients","_vehType","_unit","_antibiotics","_bloodBags","_unconscious","_lowBlood","_injured","_hasSepsis","_inPain","_legsBroke","_armsBroke","_infected","_hasBandage","_hasSepsisBandage","_hasEpi","_hasMorphine","_hasSplint","_hasPainkillers","_hasEmptyBag","_hasTester","_hasAntibiotics","_hasBloodBag","_vehClose","_hasVehicle","_action1","_action2","_action3","_y","_playerMagazines"];
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private ["_menClose","_hasPatient","_vehicle","_inVehicle","_isClose","_assignedRole","_driver","_action","_turret","_weapons","_weaponName","_crew","_unconscious_crew","_patients","_vehType","_unit","_antibiotics","_bloodBags","_unconscious","_lowBlood","_injured","_hasSepsis","_inPain","_legsBroke","_armsBroke","_infected","_hasBandage","_hasSepsisBandage","_hasEpi","_hasMorphine","_hasSplint","_hasPainkillers","_hasEmptyBag","_hasTester","_hasAntibiotics","_hasBloodBag","_vehClose","_hasVehicle","_action1","_action2","_action3","_y","_playerMagazines","_isFriendly"];
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_menClose = cursorTarget;
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_hasPatient = alive _menClose;
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@@ -211,12 +211,8 @@ if (isPlayer cursorTarget) then {
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};
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if (_unit isKindOf "Man") then {
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// should only fire if cursor target is man and not vehicle
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_charID = _unit getVariable ["CharacterID", "0"];
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if (DZE_permanentPlot) then {
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_charID = [_unit] call FNC_GetPlayerUID;
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};
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_friendlies = [player, _unit] call FNC_check_owner_friends;
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if !(_charID in _friendlies) then {
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_isFriendly = [player, _unit] call FNC_check_access;
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if !(_isFriendly select 1) then {
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r_action = true;
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_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];
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r_player_actions set [count r_player_actions,_action];
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@@ -1,9 +1,9 @@
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// Find Plots by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
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private ["_player","_ispole","_IsNearPlot","_nearestPole","_distance","_findNearestPoles","_findNearestPole","_friendly","_return"];
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private ["_player","_isPole","_IsNearPlot","_nearestPole","_distance","_findNearestPoles","_findNearestPole","_friendly","_return","_pos"];
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_player = _this select 0;
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_ispole = _this select 1;
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_isPole = _this select 1;
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_IsNearPlot = 0;
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_nearestPole = "";
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_findNearestPole = [];
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@@ -14,8 +14,10 @@ if(_isPole) then {
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_distance = DZE_PlotPole select 0;
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};
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_pos = [vehicle _player] call FNC_getPos;
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// check for near plot
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_findNearestPole = (position (vehicle _player)) nearEntities ["Plastic_Pole_EP1_DZ", _distance];
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_findNearestPole = _pos nearEntities ["Plastic_Pole_EP1_DZ", _distance];
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_IsNearPlot = count (_findNearestPole);
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if (_IsNearPlot > 0) then{_nearestPole = _findNearestPole select 0;}else{_nearestPole = objNull;};
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@@ -1,4 +1,4 @@
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private ["_cTarget","_dis","_display","_friendlies","_rcharID"];
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private ["_cTarget","_dis","_display","_friendlies","_rID"];
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// players inside vehicle can always access its gear
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if ((vehicle player) == player) then {
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@@ -14,8 +14,8 @@ if ((vehicle player) == player) then {
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if (DZE_BackpackAntiTheft) then {
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_friendlies = player getVariable ["friendlies",[]];
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_rcharID = _cTarget getVariable ["CharacterID","0"];
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if ((!canbuild or isInTraderCity) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {isPlayer _cTarget} && {!(_rcharID in _friendlies)} && {(player distance _cTarget) < 12}) then {
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_rID = if (DZE_permanentPlot) then { [_cTarget] call FNC_GetPlayerUID } else { _cTarget getVariable ["CharacterID","0"] };
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if ((!canbuild or isInTraderCity) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlies)} && {(player distance _cTarget) < 12}) then {
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localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
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_display closeDisplay 1;
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};
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@@ -420,8 +420,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if(_isModular || _isModularDoor || {_typeOfCursorTarget in DZE_isDestroyableStorage}) then {
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if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
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_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
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If ((_isowner select 0) || (_isowner select 1)) then {
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_isowner = [player, _cursorTarget] call FNC_check_access;
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if ((_isowner select 0) or (_isowner select 1) or (_isowner select 2)) then {
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_player_deleteBuild = true;
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};
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};
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@@ -633,20 +633,18 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then {
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if (DZE_permanentPlot) then {
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if (s_player_plotManagement < 0) then {
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_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
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If ((_isowner select 0) || (_isowner select 1)) then {
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s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
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};
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_isowner = [player, _cursorTarget] call FNC_check_access;
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if ((_isowner select 0) or (_isowner select 3) or (_isowner select 4)) then {
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s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
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};
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};
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} else {
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if (s_player_maintain_area < 0) then {
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s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", ["maintain",_cursorTarget], 5, false];
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s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", ["preview",_cursorTarget], 5, false];
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};
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};
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_plotDistance = (DZE_PlotPole select 0);
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_PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", _PlotDistance]);
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_PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", DZE_PlotPole select 0]);
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if (s_player_plot_boundary_on < 0) then {
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If (_PlotsmarkersNear == 0 ) then{
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s_player_plot_boundary_on = player addAction ["Show plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_showPlotRadius.sqf", "", 1, false];
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@@ -660,8 +658,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if (DZE_permanentPlot) then {
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if (s_player_plot_take_ownership < 0) then {
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if (DZE_PlotOwnership) then {
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_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
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If (_isowner select 0) then {
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_isowner = [player, _cursorTarget] call FNC_check_access;
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if (_isowner select 0) then {
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s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
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};
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};
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@@ -1,6 +1,7 @@
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//private ["_display","_ctrlBloodOuter","_ctrlBlood","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_tempVal","_array","_ctrlEar","_ctrlEye","_ctrlFracture","_visual","_audible","_uiNumber","_bloodText","_blood","_thirstLvl","_foodLvl","_tempImg","_bloodLvl","_tempLvl","_thirst","_food","_temp"];
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private ["_flash","_array","_bloodText","_tempImg","_uiNumber","_blood","_foodLvl","_thirstLvl","_audible","_visual","_bloodType","_rhFactor","_ctrlBloodType", "_bloodTestdone"];
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private ["_flash","_array","_bloodText","_tempImg","_uiNumber","_blood","_foodLvl","_thirstLvl","_audible","_visual","_bloodType","_rhFactor","_ctrlBloodType", "_bloodTestdone",
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"_string","_humanityTarget","_distance","_size","_friendlies","_id","_rID","_rfriendlies","_rfriendlyTo","_color","_targetControl"];
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_flash = {
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if (ctrlShown _this) then {
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@@ -208,5 +209,70 @@ else {
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_ctrlBleed ctrlShow false;
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};
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/*
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Opt-in tag system with friend tagging
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*/
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_string = "";
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_humanityTarget = cursorTarget;
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if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then {
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_distance = player distance _humanityTarget;
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if (_distance < DZE_HumanityTargetDistance) then {
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_size = (1-(floor(_distance/5)*0.1)) max 0.1;
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// Display name if player opt-in or if friend
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_friendlies = player getVariable ["friendlies", []];
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if (DZE_permanentPlot) then {
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_id = [player] call FNC_GetPlayerUID;
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_rID = [_humanityTarget] call FNC_GetPlayerUID;
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} else {
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_id = player getVariable ["CharacterID","0"];
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_rID = _humanityTarget getVariable ["CharacterID","0"];
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};
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_rfriendlies = _humanityTarget getVariable ["friendlies", []];
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_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
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if ((_rID in _friendlies) && (_id in _rfriendlies)) then {
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if !(_id in _rfriendlyTo) then {
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// diag_log format["IS FRIENDLY: %1", _player];
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_rfriendlyTo set [count _rfriendlyTo, _id];
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_humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
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};
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// <br /><t %2 align='center' size='0.7'>Humanity: %3</t>
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_color = "color='#339933'";
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_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
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} else {
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// Humanity checks
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_humanity = _humanityTarget getVariable ["humanity",0];
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_color = "color='#ffffff'";
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if(_humanity < -5000) then {
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_color = "color='#ff0000'";
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} else {
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if(_humanity > 5000) then {
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_color = "color='#3333ff'";
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};
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};
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if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
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_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
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};
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};
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};
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};
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// update gui if changed
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if (dayz_humanitytarget != _string) then {
|
||||
_targetControl = _display displayCtrl 1199;
|
||||
_targetControl ctrlSetStructuredText (parseText _string);
|
||||
dayz_humanitytarget = _string;
|
||||
};
|
||||
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
|
||||
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
|
||||
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_id","_rID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
|
||||
|
||||
_flash = {
|
||||
if (ctrlShown _this) then {
|
||||
@@ -158,17 +158,22 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
|
||||
|
||||
// Display name if player opt-in or if friend
|
||||
_friendlies = player getVariable ["friendlies", []];
|
||||
_charID = player getVariable ["CharacterID", "0"];
|
||||
if (DZE_permanentPlot) then {
|
||||
_id = [player] call FNC_GetPlayerUID;
|
||||
_rID = [_humanityTarget] call FNC_GetPlayerUID;
|
||||
} else {
|
||||
_id = player getVariable ["CharacterID","0"];
|
||||
_rID = _humanityTarget getVariable ["CharacterID","0"];
|
||||
};
|
||||
|
||||
_rcharID = _humanityTarget getVariable ["CharacterID", "0"];
|
||||
_rfriendlies = _humanityTarget getVariable ["friendlies", []];
|
||||
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
|
||||
|
||||
if ((_rcharID in _friendlies) && (_charID in _rfriendlies)) then {
|
||||
if ((_rID in _friendlies) && (_id in _rfriendlies)) then {
|
||||
|
||||
if !(_charID in _rfriendlyTo) then {
|
||||
if !(_id in _rfriendlyTo) then {
|
||||
// diag_log format["IS FRIENDLY: %1", _player];
|
||||
_rfriendlyTo set [count _rfriendlyTo, _charID];
|
||||
_rfriendlyTo set [count _rfriendlyTo, _id];
|
||||
_humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
|
||||
};
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
|
||||
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl"];
|
||||
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_id","_rID","_rfriendlies","_rfriendlyTo","_distance","_targetControl"];
|
||||
|
||||
_flash = {
|
||||
if (ctrlShown _this) then {
|
||||
@@ -183,20 +183,21 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
|
||||
|
||||
// Display name if player opt-in or if friend
|
||||
_friendlies = player getVariable ["friendlies", []];
|
||||
_charID = player getVariable ["CharacterID", "0"];
|
||||
_rcharID = _humanityTarget getVariable ["CharacterID", "0"];
|
||||
if (DZE_permanentPlot) then {
|
||||
_charID = [player] call FNC_GetPlayerUID;
|
||||
_rcharID = [_humanityTarget] call FNC_GetPlayerUID;
|
||||
_id = [player] call FNC_GetPlayerUID;
|
||||
_rID = [_humanityTarget] call FNC_GetPlayerUID;
|
||||
} else {
|
||||
_id = player getVariable ["CharacterID","0"];
|
||||
_rID = _humanityTarget getVariable ["CharacterID","0"];
|
||||
};
|
||||
_rfriendlies = _humanityTarget getVariable ["friendlies", []];
|
||||
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
|
||||
|
||||
if ((_rcharID in _friendlies) && (_charID in _rfriendlies)) then {
|
||||
if ((_rID in _friendlies) && (_id in _rfriendlies)) then {
|
||||
|
||||
if !(_charID in _rfriendlyTo) then {
|
||||
if !(_id in _rfriendlyTo) then {
|
||||
// diag_log format["IS FRIENDLY: %1", _player];
|
||||
_rfriendlyTo set [count _rfriendlyTo, _charID];
|
||||
_rfriendlyTo set [count _rfriendlyTo, _id];
|
||||
_humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
|
||||
};
|
||||
|
||||
|
||||
@@ -94,8 +94,7 @@ if (!isDedicated) then {
|
||||
DZE_build_vector_file = "\z\addons\dayz_code\compile\BuildVectors\build_vectors.sqf";
|
||||
build_vectors = compile preprocessFileLineNumbers DZE_build_vector_file;
|
||||
fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BuildVectors\fnc_SetPitchBankYaw.sqf";
|
||||
FNC_check_owner_friends = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_check_owner_friends.sqf";
|
||||
FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_find_plots.sqf";
|
||||
FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_find_plots.sqf";
|
||||
|
||||
player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildVanilla.sqf";
|
||||
fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf";
|
||||
@@ -196,7 +195,7 @@ if (!isDedicated) then {
|
||||
DoorRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorRemoveFriend.sqf";
|
||||
player_manageDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf";
|
||||
player_enterCode = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\player_enterCode.sqf";
|
||||
FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\doorManagement\fn_check_access.sqf";
|
||||
FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_check_access.sqf";
|
||||
|
||||
dayz_losChance = {
|
||||
private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
|
||||
|
||||
Reference in New Issue
Block a user