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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Move make fire place to modular_build
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@@ -68,8 +68,9 @@ class PartWoodPile : CA_Magazine
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_MAKEFIRE;
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script = "spawn player_makeFire;"; //Do not use player_build because we have no ghost preview model for Land_Fire_DZ yet
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use[] = {"PartWoodPile"};
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script = "spawn player_build;";
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require[] = {"ItemMatchbox"};
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create = "Land_Fire_DZ";
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};
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class Crafting
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{
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@@ -104,18 +104,9 @@ class Land_Fire_DZ : Land_Fire {
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transportMaxMagazines = 1;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1,0};
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constructioncount = 1;
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class UserActions {
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/*
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class upgrade {
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displayNameDefault = "Create Base Fire";
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displayName = "Create Base Fire";
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position = "ohniste";
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radius = 3;
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onlyForPlayer = 0;
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condition = "alive this";
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statement = "[this] spawn object_upgradeFireplace";
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};
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*/
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class lightup {
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displayNameDefault = $STR_ACTIONS_LIGHTFIRE;
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displayName = $STR_ACTIONS_LIGHTFIRE;
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@@ -135,13 +126,6 @@ class Land_Fire_DZ : Land_Fire {
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statement = "[this,false] call dayz_inflame";
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};
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};
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/*
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class Upgrade {
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requiredTools[] = {"ItemEtool"};
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requiredParts[] = {"ItemLog", "ItemLog", "ItemStone", "ItemStone", "ItemStone"};
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create = "Base_Fire_DZ";
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};
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*/
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};
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class Base_Fire_DZ : Land_Fire {
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@@ -25,12 +25,6 @@ class ItemMatchbox : ItemMatchbox_base
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class ItemActions
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{
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class Use
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{
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text = $STR_ACTIONS_MAKEFIRE;
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script = "spawn player_makeFire;"; //Do not use player_build because we have no ghost preview model for Land_Fire_DZ yet
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use[] = {"PartWoodPile"};
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};
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class Combine {
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text = $STR_ANTIBIOTICS_COMBINE;
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script = "spawn player_combineMatches;";
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@@ -92,7 +92,7 @@ if (!isDedicated) then {
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player_attachAttachment = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_attachAttachment.sqf";
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player_removeAttachment = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_removeAttachment.sqf";
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player_fillWater = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\water_fill.sqf";
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player_makeFire = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_makefire.sqf";
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//player_makeFire = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_makefire.sqf";
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player_mineStone = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_mineStone.sqf";
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if (DZE_modularBuild) then {
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player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\modular_build.sqf";
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@@ -109,7 +109,7 @@ if (!isDedicated) then {
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player_buildPlaceables = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildPlaceables.sqf";
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fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf";
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object_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_build.sqf";
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object_upgradeFireplace = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_upgradeFireplace.sqf";
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//object_upgradeFireplace = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_upgradeFireplace.sqf";
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player_wearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_wearClothes.sqf";
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player_dropWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_dropWeapon.sqf";
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object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_pickup.sqf";
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