mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Disable Debug on in playerFSM
This commit is contained in:
@@ -22,9 +22,9 @@ item17[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.00000
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item18[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
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item19[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
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item20[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
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item21[] = {"Phase_Two",2,4346,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
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item21[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
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item22[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
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item23[] = {"ERROR__Player_Already",2,250,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"};
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item23[] = {"ERROR__Player_Already",2,4346,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"};
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item24[] = {"Alive",4,218,-175.000000,750.000000,-75.000000,800.000000,0.000000,"Alive"};
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item25[] = {"Position",2,250,-75.000000,800.000000,25.000000,850.000000,0.000000,"Position"};
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item26[] = {"Version_Ok",4,218,-175.000000,850.000000,-75.000000,900.000000,0.000000,"Version" \n "Ok"};
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@@ -147,7 +147,7 @@ link74[] = {64,57};
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link75[] = {65,13};
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link76[] = {66,67};
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link77[] = {67,18};
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globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-575.904236,250.442123,1099.357422,251.607941,573,613,1};
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globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-472.070313,354.276123,1027.252686,179.503510,573,613,1};
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window[] = {2,-1,-1,-32000,-32000,979,376,1654,221,1,591};
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*//*%FSM</HEAD>*/
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class FSM
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@@ -175,6 +175,8 @@ class FSM
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"_startCheck = 0;" \n
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"//player enableSimulation false;" \n
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"" \n
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"_debug = false;" \n
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"" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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@@ -228,7 +230,9 @@ class FSM
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{
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name = "Loading";
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init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
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"if (_debug) then {" \n
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"diag_log (""PLOGIN: Initating"");" \n
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"};" \n
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"" \n
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"dayz_loadScreenMsg = (localize ""str_player_13""); " \n
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"" \n
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@@ -351,7 +355,9 @@ class FSM
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class Prepare
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{
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name = "Prepare";
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init = /*%FSM<STATEINIT""">*/"diag_log (""PLOGIN: Player Model Exists"");"/*%FSM</STATEINIT""">*/;
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init = /*%FSM<STATEINIT""">*/"if (_debug) then {" \n
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"diag_log (""PLOGIN: Player Model Exists"");" \n
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"};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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@@ -372,8 +378,9 @@ class FSM
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class Collect
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{
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name = "Collect";
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init = /*%FSM<STATEINIT""">*/"diag_log (""PLOGIN: Player Ready"");" \n
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"" \n
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init = /*%FSM<STATEINIT""">*/"if (_debug) then {" \n
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"diag_log (""PLOGIN: Player Ready"");" \n
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"};" \n
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"dayz_loadScreenMsg = (localize ""str_player_13""); " \n
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"" \n
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"progressLoadingScreen 0.3;" \n
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@@ -433,7 +440,9 @@ class FSM
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class Request
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{
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name = "Request";
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init = /*%FSM<STATEINIT""">*/"diag_log (""PLOGIN: Requesting Authentication... ("" + _playerUID + "")"");" \n
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init = /*%FSM<STATEINIT""">*/"if (_debug) then {" \n
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"diag_log (""PLOGIN: Requesting Authentication... ("" + _playerUID + "")"");" \n
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"};" \n
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"dayz_loadScreenMsg = (localize ""str_player_15"");" \n
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"" \n
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"progressLoadingScreen 0.7;" \n
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@@ -506,8 +515,9 @@ class FSM
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"" \n
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"dayz_loadScreenMsg = (localize ""str_player_17""); " \n
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"progressLoadingScreen 0.8;" \n
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"if (_debug) then {" \n
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"diag_log (""PLOGIN: authenticated with : "" + str(_msg));" \n
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"" \n
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"};" \n
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"//Not Equal Failure" \n
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"" \n
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"if (isNil ""_model"") then {" \n
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@@ -695,7 +705,9 @@ class FSM
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"" \n
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"dayz_loadScreenMsg = ""Requesting Character data from server"";" \n
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"progressLoadingScreen 0.9;" \n
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"diag_log ""Attempting Phase two..."";"/*%FSM</STATEINIT""">*/;
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"if (_debug) then {" \n
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"diag_log ""Attempting Phase two..."";" \n
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"};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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@@ -717,8 +729,9 @@ class FSM
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{
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name = "Phase_Two";
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init = /*%FSM<STATEINIT""">*/"dayz_loadScreenMsg = ""Character Data received from server""; " \n
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"if (_debug) then {" \n
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"diag_log ""Finished..."";" \n
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"" \n
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"};" \n
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"_worldspace = dayzPlayerLogin2 select 0;" \n
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"_state = dayzPlayerLogin2 select 1;" \n
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"" \n
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@@ -1293,7 +1306,9 @@ class FSM
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class Enable_Sim
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{
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name = "Enable_Sim";
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init = /*%FSM<STATEINIT""">*/"diag_log (""PLOGIN: Enable Sim"");" \n
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init = /*%FSM<STATEINIT""">*/"if (_debug) then {" \n
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"diag_log (""PLOGIN: Enable Sim"");" \n
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"};" \n
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"" \n
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"_myEpochAnim = getText(configFile >> ""CfgPatches"" >> ""dayz_anim"" >> ""dayzVersion"");" \n
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"_myEpoch = getText(configFile >> ""CfgPatches"" >> ""dayz_epoch"" >> ""dayzVersion"");" \n
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@@ -1405,7 +1420,7 @@ class FSM
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init = /*%FSM<STATEINIT""">*/"//stream in location" \n
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"//[false] call stream_locationCheck;" \n
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"" \n
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"_zombies = (getPosATL player) nearEntities [""zZombie_Base"",30];" \n
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"_zombies = (getPosATL player) nearEntities [""zZombie_Base"",25];" \n
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"{deleteVehicle _x} forEach _zombies;" \n
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"" \n
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"endLoadingScreen;"/*%FSM</STATEINIT""">*/;
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@@ -1565,8 +1580,9 @@ class FSM
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name = "Server_Loading";
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init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
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"dayz_loadScreenMsg = (""Waiting for server to start authentication"");" \n
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"if (_debug) then {" \n
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"diag_log ""PLOGIN: Waiting for server to start authentication"";" \n
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"" \n
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"};" \n
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"progressLoadingScreen 0.5;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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