Add a tall safe

This safe is the biggest version in-game. The safe is not in by default. It is up to the server admins to use it.

Model made by @Helion4
This commit is contained in:
AirwavesMan
2020-12-05 14:52:15 +01:00
parent 5d02283af8
commit 021f22bf0e
8 changed files with 77 additions and 12 deletions

View File

@@ -285,6 +285,28 @@ class ItemVault2: CA_Magazine
};
};
class ItemTallSafe: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_SAFE;
model = "\z\addons\dayz_epoch_v\props\safe_tall\tallsafe.p3d";
picture = "\dayz_epoch_c\icons\equipment\tallsafe.paa";
descriptionShort = $STR_EPOCH_SAFE_DESC;
class ItemActions
{
class Build
{
text = $STR_EPOCH_PLAYER_230;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "TallSafeLocked";
};
};
};
class ItemLockbox: CA_Magazine
{
scope = 2;

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@@ -11,6 +11,7 @@ class VaultStorage: Land_A_tent {
lockedClass = "VaultStorageLocked";
packedClass = "WeaponHolder_ItemVault";
};
class VaultStorageLocked: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
@@ -41,7 +42,8 @@ class VaultStorage2: Land_A_tent {
transportMaxBackpacks = 20;
lockedClass = "VaultStorage2Locked";
packedClass = "WeaponHolder_ItemVault2";
};
};
class VaultStorage2Locked: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
@@ -59,6 +61,37 @@ class VaultStorage2Locked: Land_A_tent {
nounderground = 0;
};
class TallSafe: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE";
model = "\z\addons\dayz_epoch_v\props\safe_tall\tallsafe.p3d";
destrType = "DestructNo";
armor = 2600;
transportMaxMagazines = 600;
transportMaxWeapons = 75;
transportMaxBackpacks = 30;
lockedClass = "TallSafeLocked";
packedClass = "WeaponHolder_TallSafe";
};
class TallSafeLocked: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE_LOCKED";
model = "\z\addons\dayz_epoch_v\props\safe_tall\tallsafe.p3d";
destrType = "DestructNo";
armor = 2600;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0};
lockable = 4;
unlockedClass = "TallSafe";
requireplot = 0;
nounderground = 0;
};
class LockboxStorage: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX;
@@ -71,6 +104,7 @@ class LockboxStorage: Land_A_tent {
lockedClass = "LockboxStorageLocked";
packedClass = "WeaponHolder_ItemLockbox";
};
class LockboxStorageLocked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX_LOCKED;
@@ -100,6 +134,7 @@ class LockboxStorage2: Land_A_tent {
lockedClass = "LockboxStorage2Locked";
packedClass = "WeaponHolder_ItemLockbox2";
};
class LockboxStorage2Locked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX_LOCKED+";
@@ -128,6 +163,7 @@ class LockboxStorageWinter: Land_A_tent {
lockedClass = "LockboxStorageWinterLocked";
packedClass = "WeaponHolder_ItemLockboxWinter";
};
class LockboxStorageWinterLocked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX_LOCKED;
@@ -157,6 +193,7 @@ class LockboxStorageWinter2: Land_A_tent {
lockedClass = "LockboxStorageWinter2Locked";
packedClass = "WeaponHolder_ItemLockboxWinter2";
};
class LockboxStorageWinter2Locked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX_LOCKED+";
@@ -171,4 +208,4 @@ class LockboxStorageWinter2Locked: Land_A_tent {
unlockedClass = "LockboxStorageWinter2";
nounderground = 0;
requireplot = 0;
};
};

View File

@@ -356,6 +356,12 @@ class WeaponHolder_ItemVault2: WeaponHolder {
seedItem = "ItemVault2";
};
class WeaponHolder_TallSafe: WeaponHolder {
scope = 1;
displayName = $STR_EPOCH_SAFE;
seedItem = "ItemTallSafe";
};
class WeaponHolder_ItemLockbox: WeaponHolder {
scope = 1;
displayName = $STR_EPOCH_LOCKBOX;

View File

@@ -12,7 +12,7 @@ private ["_backupCode","_badCode","_cursorTarget","_dialog","_dir","_doorFriends
_cursorTarget = _this select 3;
_typeOf = typeOf (_cursorTarget);
_isSafe = _typeOf in ["VaultStorage","VaultStorage2"];
_isSafe = _typeOf in ["VaultStorage","VaultStorage2","TallSafe"];
_isLockBox = _typeOf in ["LockBoxStorage","LockBoxStorage2","LockBoxStorageWinter","LockBoxStorageWinter2"];
_isStorage = (_isSafe || _isLockBox);
_isDoor = _typeOf in DZE_DoorsLocked;

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@@ -10,7 +10,7 @@ if (dayz_lastCodeFail > diag_tickTime) exitWith {
};
if (!isNull dayz_selectedVault) then {
if ((typeOf dayz_selectedVault) in ["VaultStorageLocked","VaultStorage","VaultStorage2Locked","VaultStorage2"]) then {
if ((typeOf dayz_selectedVault) in ["VaultStorageLocked","VaultStorage","VaultStorage2Locked","VaultStorage2","TallSafe","TallSafeLocked"]) then {
createDialog "SafeKeyPad";
} else {
createDialog "KeypadUI";

View File

@@ -106,7 +106,7 @@ if (!isDedicated) then {
// Snap Build and Build Vectors
DZE_modularBuild = true; // Enable Snap Building by @raymix and Build Vectors by @strikerforce.
DZE_snapExtraRange = 0; // Increase the default range from which objects can snap by this many meters.
DZE_noRotate = ["woodfence_foundation_kit","metalfence_foundation_kit","cook_tripod_kit","metal_drawbridge_kit","metal_drawbridge_kit_locked"]; // List of objects (magazine classnames) that cannot be rotated. Example: ["ItemVault","ItemTent","ItemDomeTent","ItemDesertTent"];
DZE_noRotate = ["ItemWoodLadder","woodfence_foundation_kit","metalfence_foundation_kit","cook_tripod_kit","metal_drawbridge_kit","metal_drawbridge_kit_locked"]; // List of objects (magazine classnames) that cannot be rotated. Example: ["ItemVault","ItemTent","ItemDomeTent","ItemDesertTent"];
DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90]; // Degree positions players are able to rotate buildables with using the build vectors action menu.
DZE_curDegree = 45; // Starting rotation angle. Prefer any value in the array above.
DZE_dirWithDegrees = true; // When rotating objects with Q&E, use the custom degrees.
@@ -188,7 +188,7 @@ Z_globalBanking = false; // Enable global banking system.
Z_persistentMoney = false; // Enabling this stores currency to player_data instead of character_data. Currency transfers to a new character after death. For PVE servers only. Formerly called "GlobalMoney".
Z_VehicleDistance = 40; // Max distance a vehicle can be sold or accessed from at a trader.
CurrencyName = "Coins"; // If using single currency this is the currency display name.
DZE_MoneyStorageClasses = ["VaultStorage","VaultStorage2","VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorage","LockboxStorage2","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","LockboxStorageWinter","LockboxStorageWinter2"]; // If using single currency this is an array of object classes players can store coins in. E.g.: ["GunRack_DZ","WoodCrate_DZ"]
DZE_MoneyStorageClasses = ["VaultStorage","VaultStorage2","VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorage","LockboxStorage2","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","LockboxStorageWinter","LockboxStorageWinter2","TallSafe","TallSafeLocked"]; // If using single currency this is an array of object classes players can store coins in. E.g.: ["GunRack_DZ","WoodCrate_DZ"]
ZSC_VehicleMoneyStorage = true; // Allow players to store money in vehicles. If vehicles are destroyed the money is also destroyed.
// Plot Management and Plot for Life

View File

@@ -1,7 +1,7 @@
/**************Variables Compiled on Both Client and Server**************/
Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
DayZ_SafeObjects = ["Base_Fire_DZ","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","VaultStorage2Locked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","GunRack2_DZ","FireBarrel_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","WoodenFence_7_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ","WoodHandrail_DZ","WoodFloorStairs_DZ","WoodPillar_DZ","Land_DZE_WoodOpenTopGarageDoor","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTopFrame_DZ","CinderGarageOpenTop_DZ","CinderGarageOpenTopLocked_DZ","DoorFrame_DZ","Door_DZ","DoorLocked_DZ","CinderWallWindow_DZ","CinderWallWindowLocked_DZ","CinderDoorHatch_DZ","CinderDoorHatchLocked_DZ","MetalPillar_DZ","MetalFloor_Half_DZ","MetalFloor_Quarter_DZ","GlassFloor_DZ","Concrete_Bunker_DZ","Concrete_Bunker_Locked_DZ"];
DayZ_SafeObjects = ["Base_Fire_DZ","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","VaultStorage2Locked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","GunRack2_DZ","FireBarrel_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","WoodenFence_7_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ","WoodHandrail_DZ","WoodFloorStairs_DZ","WoodPillar_DZ","Land_DZE_WoodOpenTopGarageDoor","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTopFrame_DZ","CinderGarageOpenTop_DZ","CinderGarageOpenTopLocked_DZ","DoorFrame_DZ","Door_DZ","DoorLocked_DZ","CinderWallWindow_DZ","CinderWallWindowLocked_DZ","CinderDoorHatch_DZ","CinderDoorHatchLocked_DZ","MetalPillar_DZ","MetalFloor_Half_DZ","MetalFloor_Quarter_DZ","GlassFloor_DZ","Concrete_Bunker_DZ","Concrete_Bunker_Locked_DZ","TallSafeLocked"];
DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TentStorage","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","Generator_DZ"];
dayz_typedBags = ["emptyBloodBag","bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
dayz_plant = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
@@ -20,8 +20,8 @@ AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Snipe
dayz_activeInvites = [];
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGateLocked","CinderGateLocked_DZ","Metal_DrawbridgeLocked_DZ","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTopLocked_DZ","DoorLocked_DZ","CinderWallWindowLocked_DZ","CinderDoorHatchLocked_DZ","Concrete_Bunker_Locked_DZ"];
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_LockedStorage = ["VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
DZE_UnLockedStorage = ["VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2"];
DZE_LockedStorage = ["VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","TallSafeLocked"];
DZE_UnLockedStorage = ["VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TallSafe"];
DZE_isNewStorage = ["OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ"];
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
@@ -276,7 +276,7 @@ if (!isDedicated) then {
DayZ_fuelSources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","Land_smd_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
dayz_plantOutput = ["FoodPumpkin","FoodSunFlowerSeed","ItemKiloHemp"];
dayz_plantTypes = ["","MAP_pumpkin","MAP_p_Helianthus","fiberplant"];
DZE_LockableStorage = ["VaultStorage","VaultStorage2","VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorage","LockboxStorage2","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","LockboxStorageWinter","LockboxStorageWinter2"];
DZE_LockableStorage = ["VaultStorage","VaultStorage2","VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorage","LockboxStorage2","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","LockboxStorageWinter","LockboxStorageWinter2","TallSafe","TallSafeLocked"];
DZE_UpgradableStorage = ["StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ","GunRack_DZ","WoodCrate_DZ","VaultStorageLocked","LockboxStorageLocked","LockboxStorageWinterLocked"];
DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO","M4SPR","VSS_vintorez"],["Crossbow_DZ","DMR_DZ","M14_CCO_DZ","SVD_PSO1_DZ","SVD_PSO1_Gh_DZ","M4SPR_DZE","VSS_vintorez_DZE"]];
DZE_replaceMagazines = [["vil_20Rnd_762x51_G3"],["vil_20Rnd_762x51_G3"]];
@@ -289,7 +289,7 @@ if (!isDedicated) then {
DZE_tradeObject = DZE_tradeVehicle + ["trade_backpacks"];
DZE_Workshops = ["Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","WorkBench_DZ","WorkBench"];
dayz_treeTypes = ["","MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"];
DayZ_DropDrageeObjects = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ","WoodHandrail_DZ","WoodFloorStairs_DZ","WoodPillar_DZ","Land_DZE_WoodOpenTopGarageDoor","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTopFrame_DZ","CinderGarageOpenTop_DZ","CinderGarageOpenTopLocked_DZ","DoorFrame_DZ","Door_DZ","DoorLocked_DZ","CinderWallWindow_DZ","CinderWallWindowLocked_DZ","CinderDoorHatch_DZ","CinderDoorHatchLocked_DZ","MetalPillar_DZ","MetalFloor_Half_DZ","MetalFloor_Quarter_DZ","GlassFloor_DZ","Concrete_Bunker_DZ","Concrete_Bunker_Locked_DZ"];
DayZ_DropDrageeObjects = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ","WoodHandrail_DZ","WoodFloorStairs_DZ","WoodPillar_DZ","Land_DZE_WoodOpenTopGarageDoor","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTopFrame_DZ","CinderGarageOpenTop_DZ","CinderGarageOpenTopLocked_DZ","DoorFrame_DZ","Door_DZ","DoorLocked_DZ","CinderWallWindow_DZ","CinderWallWindowLocked_DZ","CinderDoorHatch_DZ","CinderDoorHatchLocked_DZ","MetalPillar_DZ","MetalFloor_Half_DZ","MetalFloor_Quarter_DZ","GlassFloor_DZ","Concrete_Bunker_DZ","Concrete_Bunker_Locked_DZ","TallSafe","TallSafeLocked"];
Dayz_fishingItems = ["MeleeFishingPole"];
snapGizmos = []; // may not need this
snapGizmosNearby = []; // may not need this

View File

@@ -140,7 +140,7 @@ call {
if (_status < 4) then {
_type = call {
if (_type in ["VaultStorageLocked","VaultStorage","VaultStorage2Locked","VaultStorage2"]) exitwith {
if (_type in ["VaultStorageLocked","VaultStorage","VaultStorage2Locked","VaultStorage2","TallSafe"]) exitwith {
if (_ownerID == _playerUID) then {_lockCode = format["%1 - Owner",_lockCode];};
"Safe"
};