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Dont show incomplete lockbox code
If the player enters a wrong code the algorithm can make the entered code seem completely bogus, let's just exit out of the routine if that's the case. Sample bad code (Just hit red key): ```11:45:54 "salival (playerUID) FAILED unlocking LockBox with code: Red0-9900 (actual: Red34) @038117 [3899.36,3580.24,1.632]"```
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@@ -120,8 +120,9 @@ _fnc_lockCode = {
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private ["_color","_code"];
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if (_this == "") exitWith {0};
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_color = "";
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_code = if (typeName _this == "STRING") then {parseNumber _this} else {_this};
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if (_code < 10000) exitWith {0};
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_color = "";
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_code = _code - 10000;
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if (_code <= 99) then {_color = localize "STR_TEAM_RED";};
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@@ -129,7 +130,7 @@ _fnc_lockCode = {
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if (_code >= 200) then {_color = localize "STR_TEAM_BLUE"; _code = _code - 200;};
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if (_code <= 9) then {_code = format["0%1", _code];};
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_code = format ["%1%2",_color,_code];
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_code
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};
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