mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Minor loot/crafting cleanup
removed DayZ fences and unused item, added some crafting supplies to trader (marginal savings if you craft bandages as opposed to buying them)
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@@ -4,9 +4,9 @@ Construction[] =
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{Loot_MAGAZINE, 9, ItemPlank},
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{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 8, equip_nails},
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{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
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//{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
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{Loot_MAGAZINE, 9, equip_metal_sheet},
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{Loot_MAGAZINE, 1, equip_lever},
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// {Loot_MAGAZINE, 1, equip_lever},
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{Loot_MAGAZINE, 1, ItemComboLock},
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{Loot_WEAPON, 1, ItemPickaxe},
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@@ -26,7 +26,7 @@ Construction[] =
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{Loot_MAGAZINE, 3, equip_duct_tape},
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{Loot_MAGAZINE, 2, equip_hose},
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// {Loot_MAGAZINE, 3, ItemScrews},
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{Loot_MAGAZINE, 1, equip_scrapelectronics},
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// {Loot_MAGAZINE, 1, equip_scrapelectronics},
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{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
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{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
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{Loot_MAGAZINE, 1, MortarBucket},
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@@ -20,7 +20,7 @@ Farm[] =
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{Loot_MAGAZINE, 3, equip_duct_tape},
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{Loot_MAGAZINE, 6, equip_nails},
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{Loot_MAGAZINE, 4, equip_string},
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{Loot_MAGAZINE, 2, equip_lever},
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// {Loot_MAGAZINE, 2, equip_lever},
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{Loot_MAGAZINE, 2, PartPlankPack},
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{Loot_MAGAZINE, 2, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 1, ItemLightBulb},
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@@ -24,7 +24,7 @@ Industrial[] =
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{Loot_MAGAZINE, 2, equip_hose},
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{Loot_MAGAZINE, 6, equip_nails},
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// {Loot_MAGAZINE, 3, ItemScrews},
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{Loot_MAGAZINE, 1, equip_scrapelectronics},
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// {Loot_MAGAZINE, 1, equip_scrapelectronics},
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{Loot_MAGAZINE, 2, equip_metal_sheet},
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{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
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{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
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@@ -15,8 +15,8 @@ Residential[] =
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{Loot_WEAPON, 6, ItemFlashlight},
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{Loot_WEAPON, 5, ItemKnife},
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// {Loot_WEAPON, 3, ItemShovel},
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{Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
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{Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
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// {Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
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// {Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
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{Loot_WEAPON, 1, Binocular},
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//Backpacks
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@@ -2,7 +2,7 @@ ResidentialRuins[] =
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{
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{Loot_MAGAZINE, 10, ItemLog}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 10, ItemStone}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
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// {Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
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{Loot_GROUP, 4, Trash},
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{Loot_GROUP, 3, AttachmentsGeneric}
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};
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@@ -7,8 +7,8 @@ Supermarket[] =
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{Loot_WEAPON, 5, ItemFlashlight},
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{Loot_WEAPON, 2, ItemKnife},
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{Loot_WEAPON, 3, Binocular},
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{Loot_WEAPON, 2, ItemDIY_wood},
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{Loot_WEAPON, 1, ItemDIY_Gate},
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// {Loot_WEAPON, 2, ItemDIY_wood},
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// {Loot_WEAPON, 1, ItemDIY_Gate},
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//Pistols
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{Loot_GROUP, 10, pistols},
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@@ -23,7 +23,7 @@ Generic[] =
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{Loot_MAGAZINE, 1, equip_duct_tape},
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{Loot_MAGAZINE, 1, equip_rope},
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{Loot_MAGAZINE, 1, equip_herb_box},
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{Loot_MAGAZINE, 1, equip_pvc_box},
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// {Loot_MAGAZINE, 1, equip_pvc_box},
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{Loot_MAGAZINE, 1, equip_lever},
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{Loot_MAGAZINE, 1, equip_rag},
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{Loot_MAGAZINE, 1, equip_nails},
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@@ -44,16 +44,21 @@ class Category_678 {
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buy[] = {6,"ItemSilverBar"};
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sell[] = {3,"ItemSilverBar"};
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};
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class equip_lever {
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type = "trade_items";
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buy[] = {6,"ItemSilverBar"};
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sell[] = {3,"ItemSilverBar"};
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};
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class equip_nails {
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type = "trade_items";
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buy[] = {2,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class equip_scrapelectronics {
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/* class equip_scrapelectronics {
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type = "trade_items";
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buy[] = {4,"ItemGoldBar"};
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sell[] = {2,"ItemGoldBar"};
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};
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}; */
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class equip_metal_sheet {
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type = "trade_items";
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buy[] = {2,"ItemSilverBar10oz"};
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@@ -90,4 +90,29 @@ class Category_541 {
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buy[] = {1,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class equip_string {
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type = "trade_items";
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buy[] = {1,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class equip_gauze {
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type = "trade_items";
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buy[] = {1,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class equip_gauzepackaged {
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type = "trade_items";
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buy[] = {1,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class equip_rag {
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type = "trade_items";
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buy[] = {1,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class equip_herb_box {
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type = "trade_items";
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buy[] = {1,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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};
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