mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Let AS50 spawn with the normal 5Rnd_127x99_as50 mag no longer with the 5Rnd_127x99_as50_CP with less damage. Thx to Mishaaa from discord for letting me know.
177 lines
4.5 KiB
C++
177 lines
4.5 KiB
C++
//Crash site types
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//Vehicle class, loot group
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CrashSiteType[] =
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{
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{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
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{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
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{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
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{Loot_NONE, 1, CrashSite_UN, CrashSiteCZ} //United Nations Mi-8
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};
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CrashSiteRU[] =
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{
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// Weapons
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{Loot_GROUP, 30, weaponsRU},
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{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon
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//Tools
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{Loot_GROUP, 3, ToolsMilitary},
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//Backpacks
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{Loot_GROUP, 4, militarybackpacks},
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{Loot_GROUP, 4, militaryVehicleAmmo},
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//Clothing
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{Loot_GROUP, 3, militaryclothes},
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//Containers
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{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
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{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20},
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20},
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10},
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, forest_large_net_kit},
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{Loot_GROUP, 10, AttachmentsRU},
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//Piles
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{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
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};
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CrashSiteRUPile[] =
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{
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{Loot_GROUP, 5, ToolsMilitary},
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{Loot_MAGAZINE, 10, FoodMRE},
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{Loot_GROUP, 15, AmmoRU},
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{Loot_MAGAZINE, 3, 3rnd_Anzio_20x102mm},
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{Loot_GROUP, 10, MedicalLow}
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};
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CrashSiteUS[] =
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{
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//Weapons
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{Loot_GROUP, 30, weaponsUS},
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{Loot_WEAPON, 1, M107_DZ}, // High value weapon
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{Loot_WEAPON, 1, M200_CheyTac_DZ}, // High value weapon
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{Loot_WEAPON, 5, ACR_WDL_NV_DZ}, // ACR WDL NV
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{Loot_WEAPON, 5, ACR_BL_NV_DZ}, // ACR BL NV
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//Tools
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{Loot_GROUP, 3, ToolsMilitary},
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//Backpacks
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{Loot_GROUP, 4, militarybackpacks},
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{Loot_GROUP, 4, militaryVehicleAmmo},
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//Clothing
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{Loot_GROUP, 3, militaryclothes},
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//Containers
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{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
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{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20},
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10},
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, forest_large_net_kit},
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{Loot_GROUP, 10, AttachmentsUS},
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//Piles
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{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
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};
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CrashSiteUSPile[] =
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{
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{Loot_GROUP, 5, ToolsMilitary},
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{Loot_MAGAZINE, 10, FoodMRE},
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{Loot_GROUP, 15, AmmoUS},
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{Loot_MAGAZINE, 3, 10Rnd_127x99_m107},
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{Loot_MAGAZINE, 3, 5Rnd_408_CheyTac},
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{Loot_GROUP, 10, MedicalLow}
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};
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CrashSiteEU[] =
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{
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//Weapons
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{Loot_GROUP, 30, weaponsEU},
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{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon
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{Loot_WEAPON, 1, WA2000_DZ},
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//Tools
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{Loot_GROUP, 3, ToolsMilitary},
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//Backpacks
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{Loot_GROUP, 4, militarybackpacks},
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{Loot_GROUP, 4, militaryVehicleAmmo},
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//Clothing
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{Loot_GROUP, 3, militaryclothes},
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//Containers
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{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
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{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20},
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10},
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, desert_net_kit},
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{Loot_GROUP, 10, AttachmentsEU},
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//Piles
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{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
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};
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CrashSiteEUPile[] =
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{
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{Loot_GROUP, 5, ToolsMilitary},
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{Loot_MAGAZINE, 10, FoodMRE},
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{Loot_GROUP, 15, AmmoEU},
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{Loot_MAGAZINE, 3, 5Rnd_127x99_as50},
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{Loot_MAGAZINE, 3, 6Rnd_762x51_WA2000},
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{Loot_GROUP, 10, MedicalLow}
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};
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CrashSiteCZ[] =
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{
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//Weapons
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{Loot_GROUP, 30, weaponsCZ},
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{Loot_WEAPON, 1, MAAWS}, // High value weapon
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//Tools
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{Loot_GROUP, 3, ToolsMilitary},
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//Backpacks
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{Loot_GROUP, 4, militarybackpacks},
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{Loot_GROUP, 4, militaryVehicleAmmo},
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//Clothing
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{Loot_GROUP, 3, militaryclothes},
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//Containers
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{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
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{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 10, 20},
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 10, 20},
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 10, 20},
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, desert_large_net_kit},
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{Loot_GROUP, 10, AttachmentsCZ},
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//Piles
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{Loot_PILE, 15, CrashSiteCZPile, 2, 4}
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};
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CrashSiteCZPile[] =
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{
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{Loot_GROUP, 5, ToolsMilitary},
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{Loot_MAGAZINE, 10, FoodMRE},
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{Loot_GROUP, 15, AmmoCZ},
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{Loot_MAGAZINE, 3, MAAWS_HEAT},
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{Loot_GROUP, 10, MedicalHigh}
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}; |