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https://github.com/EpochModTeam/DayZ-Epoch.git
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794
SQF/dayz_code/Configs/CfgLoot/CfgBuildingPos.hpp
Normal file
794
SQF/dayz_code/Configs/CfgLoot/CfgBuildingPos.hpp
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@@ -0,0 +1,794 @@
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class Land_HouseV_1I4: Residential {
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lootPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
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zedPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
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};
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class Land_kulna: Residential {
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lootPos[] = {{0.503174,0.217773,-1.11633},{-0.498291,1.92871,-1.12811}};
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zedPos[] = {{0.503174,0.217773,-1.11633},{-0.498291,1.92871,-1.12811}};
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};
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class Land_Ind_Workshop01_01: Industrial {
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lootPos[] = {{0.59668,-2.43066,-1.29449},{1.24536,0.464844,-1.29498},{-0.661621,-0.498047,-1.29883}};
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zedPos[] = {{0.59668,-2.43066,-1.29449},{1.24536,0.464844,-1.29498},{-0.661621,-0.498047,-1.29883}};
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};
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class Land_Ind_Garage01: Industrial {
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lootPos[] = {{-0.580322,-1.49609,-1.23523},{-0.834229,2.75684,-1.22571},{2.47778,-1.12793,-1.23743},{1.32104,1.63184,-1.23218}};
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zedPos[] = {{-0.580322,-1.49609,-1.23523},{-0.834229,2.75684,-1.22571},{2.47778,-1.12793,-1.23743},{1.32104,1.63184,-1.23218}};
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};
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class Land_Ind_Workshop01_02: Industrial {
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lootPos[] = {{1.15479,-0.554688,-1.42944},{-1.18579,-0.178711,-1.42859},{-0.661377,1.10352,-1.42688}};
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zedPos[] = {{1.15479,-0.554688,-1.42944},{-1.18579,-0.178711,-1.42859},{-0.661377,1.10352,-1.42688}};
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};
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class Land_Ind_Workshop01_04: Industrial {
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lootPos[] = {{-1.37415,4.18896,-1.53123},{0.695435,4.24561,-1.52934},{-1.06677,2.69531,-1.53062},{0.79248,-4.60742,-1.49341},{-1.84424,-6.1709,-1.44427},{-1.05566,-4.08398,-1.51927},{1.43774,-6.59424,-1.41742}};
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zedPos[] = {{-1.37415,4.18896,-1.53123},{0.695435,4.24561,-1.52934},{-1.06677,2.69531,-1.53062},{0.79248,-4.60742,-1.49341},{-1.84424,-6.1709,-1.44427},{-1.05566,-4.08398,-1.51927},{1.43774,-6.59424,-1.41742}};
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hangPos[] = {{-0.541748,4.01221,-2.03068}};
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};
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class Land_Ind_Workshop01_L: Industrial {
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lootPos[] = {{-3.21143,4.7793,-1.30246},{-0.813477,3.56348,-1.30765},{-2.38379,2.36133,-1.30405},{3.81299,-4.27051,-1.31345},{0.903809,-2.58984,-1.31418},{2.54688,-2.17773,-1.31482},{1.72021,-3.75586,-1.31332}};
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zedPos[] = {{-3.21143,4.7793,-1.30246},{-0.813477,3.56348,-1.30765},{-2.38379,2.36133,-1.30405},{3.81299,-4.27051,-1.31345},{0.903809,-2.58984,-1.31418},{2.54688,-2.17773,-1.31482},{1.72021,-3.75586,-1.31332}};
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};
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class Land_Hangar_2: Industrial {
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lootPos[] = {{10.1245,-6.48926,-2.56311},{11.9399,7.90918,-2.56323},{1.79614,7.12695,-2.56329},{-11.8945,10.541,-2.56311},{-8.96973,-4.34961,-2.56323},{-0.560791,-7.5957,-2.56317},{5.98828,-2.6123,-2.56323}};
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zedPos[] = {{10.1245,-6.48926,-2.56311},{11.9399,7.90918,-2.56323},{1.79614,7.12695,-2.56329},{-11.8945,10.541,-2.56311},{-8.96973,-4.34961,-2.56323},{-0.560791,-7.5957,-2.56317},{5.98828,-2.6123,-2.56323}};
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};
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class Land_hut06: Residential {
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lootPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
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zedPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
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};
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class Land_stodola_old_open: Farm {
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lootPos[] = {{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.76807,5.00781,-0.993408},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{1.09131,10.6787,2.96448},{-2.58887,-5.9209,-5.08057},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{0.749023,-10.5703,2.96448}};
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zedPos[] = {{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.76807,5.00781,-0.993408},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{1.09131,10.6787,2.96448},{-2.58887,-5.9209,-5.08057},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{0.749023,-10.5703,2.96448}};
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hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
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};
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class Land_A_FuelStation_Build: Industrial {
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lootChance = 0.5;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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lootPos[] = {{-1.31885,-0.655273,-1.57446},{1.82349,0.769531,-1.57458},{1.67871,-0.918945,-1.57458},{-1.23218,1.26758,-1.57458}};
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zedPos[] = {{-1.31885,-0.655273,-1.57446},{1.82349,0.769531,-1.57458},{1.67871,-0.918945,-1.57458},{-1.23218,1.26758,-1.57458}};
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};
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class Land_A_GeneralStore_01a: Supermarket {
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lootPos[] = {{-6.93237,1.07617,-1.2016},{-7.29565,-2.68164,-1.20148},{-3.41382,-4.39063,-1.20172},{-1.28857,-2.57715,-1.20135},{0.902344,-4.36133,-1.20178},{3.27588,-3.48242,-1.2016},{7.53394,-2.70117,-1.20172},{13.9651,-4.50293,-1.20172},{10.2612,0.111328,-1.2016},{10.5864,-3.84277,-1.20148},{7.84424,-0.136719,-1.2016},{3.5752,0.0361328,-1.2016},{-0.370605,5.17871,-1.20154},{4.77783,5.57617,-1.20148},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{7.36304,3.00781,-1.20172},{1.93018,2.17285,-1.2016},{-3.82788,5.33203,-1.2016},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135},{3.72729,8.36133,-1.2016},{9.84009,8.33984,-1.20148},{-2.90942,1.32031,-1.2016}};
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zedPos[] = {{-6.93237,1.07617,-1.2016},{-7.29565,-2.68164,-1.20148},{-3.41382,-4.39063,-1.20172},{-1.28857,-2.57715,-1.20135},{0.902344,-4.36133,-1.20178},{3.27588,-3.48242,-1.2016},{7.53394,-2.70117,-1.20172},{13.9651,-4.50293,-1.20172},{10.2612,0.111328,-1.2016},{10.5864,-3.84277,-1.20148},{7.84424,-0.136719,-1.2016},{3.5752,0.0361328,-1.2016},{-0.370605,5.17871,-1.20154},{4.77783,5.57617,-1.20148},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{7.36304,3.00781,-1.20172},{1.93018,2.17285,-1.2016},{-3.82788,5.33203,-1.2016},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135},{3.72729,8.36133,-1.2016},{9.84009,8.33984,-1.20148},{-2.90942,1.32031,-1.2016}};
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};
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class Land_A_GeneralStore_01: Supermarket {
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lootPos[] = {{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148}};
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zedPos[] = {{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148}};
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};
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class Land_Farm_Cowshed_a: Farm {
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lootPos[] = {{-1.06836,-5.92188,-3.08765},{8.83936,-5.60254,-3.06757},{9.74023,-2.48633,-3.08771},{2.88428,-2.34473,-3.08765},{7.87988,2.94141,-3.08789},{4.81982,5.72852,-3.08765},{-1.32764,5.61426,-3.08765}};
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zedPos[] = {{-1.06836,-5.92188,-3.08765},{8.83936,-5.60254,-3.06757},{9.74023,-2.48633,-3.08771},{2.88428,-2.34473,-3.08765},{7.87988,2.94141,-3.08789},{4.81982,5.72852,-3.08765},{-1.32764,5.61426,-3.08765}};
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};
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class Land_stodola_open: Farm {
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lootPos[] = {{-2.60376,5.31641,-4.12805},{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{0.98291,6.20508,-4.11121}};
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zedPos[] = {{-2.60376,5.31641,-4.12805},{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{0.98291,6.20508,-4.11121}};
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hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
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};
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class Land_Barn_W_01: Farm {
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lootPos[] = {{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-4.4646,16.665,-2.61633},{5.78711,18.9463,-2.62683},{3.95435,4.88379,-2.57434},{-2.99072,-4.16992,-2.58276}};
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zedPos[] = {{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-4.4646,16.665,-2.61633},{5.78711,18.9463,-2.62683},{3.95435,4.88379,-2.57434},{-2.99072,-4.16992,-2.58276}};
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};
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class Land_Hlidac_budka: Residential {
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lootPos[] = {{-2.31836,1.5127,-0.78363},{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363}};
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zedPos[] = {{-2.31836,1.5127,-0.78363},{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363}};
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};
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class Land_HouseV2_02_Interier: Residential {
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lootPos[] = {{7.23145,5.37109,-5.57071},{8.5498,0.754883,-5.57071},{5.20117,-1.54004,-5.57071},{3.34814,1.9707,-5.57071},{-3.62598,3.05273,-5.58072},{-7.57861,-1.01563,-5.57071},{-6.52295,2.35547,-5.5607},{-5.71094,5.49414,-5.57071}};
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zedPos[] = {{7.23145,5.37109,-5.57071},{8.5498,0.754883,-5.57071},{5.20117,-1.54004,-5.57071},{3.34814,1.9707,-5.57071},{-3.62598,3.05273,-5.58072},{-7.57861,-1.01563,-5.57071},{-6.52295,2.35547,-5.5607},{-5.71094,5.49414,-5.57071}};
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};
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class Land_a_stationhouse: Military {
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lootChance = 0.3;
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lootPos[] = {{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.4,-6.64,8.49}};
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//Origanl lootPos[] = {{-2.69922,-7.57422,-9.46057},{-0.892578,-5.7168,-9.47058},{-3.24219,-6.61914,-4.6489},{-1.35645,-8.3623,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.39648,-7.79883,4.41141},{-1.37891,-5.79102,4.41141},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058}};
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zedPos[] = {{-2.69922,-7.57422,-9.46057},{-0.892578,-5.7168,-9.47058},{-3.24219,-6.61914,-4.6489},{-1.35645,-8.3623,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.39648,-7.79883,4.41141},{-1.37891,-5.79102,4.41141},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058}};
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};
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class Land_Mil_ControlTower: Military {
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lootChance = 0.4;
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lootPos[] = {{10.0703,3.76367,-9.62869},{3.85254,3.53516,-5.50372},{1.75195,5.68164,-5.51373},{6.66113,-0.625488,-1.0787},{2.63965,-0.191406,-1.0687},{6.72266,3.23389,-1.0787}};
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zedPos[] = {{10.0703,3.76367,-9.62869},{3.85254,3.53516,-5.50372},{1.75195,5.68164,-5.51373},{6.66113,-0.625488,-1.0787},{2.63965,-0.191406,-1.0687},{6.72266,3.23389,-1.0787}};
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};
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class Land_SS_hangar: Military {
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maxRoaming = 3;
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lootChance = 0.4;
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lootPos[] = {{11.73,-17.17,-5.87},{-11.72,-18.95,-5.87},{-14.25,23.04,-5.87},{8.38,-5.33,-5.87},{-6,5.89,-5.87},{10.18,19.62,-5.87},{-6.43,-7.66,-5.87}};
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||||
//Origanl lootPos[] = {{11.7344,-17.165,-5.87253},{-11.7158,-18.9541,-5.87253},{-14.2461,23.0439,-5.87253}};
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zedPos[] = {{11.7344,-17.165,-5.87253},{-11.7158,-18.9541,-5.87253},{-14.2461,23.0439,-5.87253}};
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||||
lootType[] = {
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||||
//one spawn
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//tools
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{"ItemEtool","weapon",0.02},
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//weapons
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//special
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{"WeaponHolder_PartVRotor", "object",0.02},
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//mags special
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{"ItemSandbag","magazine",0.02},
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{"ItemWire","magazine",0.02},
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{"ItemTankTrap","magazine",0.02},
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//bags
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//multiple spawns
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{"", "Industrial",0.60}
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};
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};
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class Land_A_Pub_01: Residential {
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zombieChance = 0.2;
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lootPos[] = {{1.83398,0.394043,-5.74619},{-1.76563,0.334473,-5.75623},{-6.66211,-6.4292,-5.75623},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{-2.08203,0.922852,-1.79126},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{-4.05273,-0.779785,-1.78125},{1.39844,-1.73779,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123},{3.03027,-4.04346,-1.76123},{1.94141,3.18799,-1.78125},{-0.0957031,6.22461,-1.78125},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{0.75293,2.2998,-5.74622}};
|
||||
zedPos[] = {{1.83398,0.394043,-5.74619},{-1.76563,0.334473,-5.75623},{-6.66211,-6.4292,-5.75623},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{-2.08203,0.922852,-1.79126},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{-4.05273,-0.779785,-1.78125},{1.39844,-1.73779,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123},{3.03027,-4.04346,-1.76123},{1.94141,3.18799,-1.78125},{-0.0957031,6.22461,-1.78125},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{0.75293,2.2998,-5.74622}};
|
||||
};
|
||||
class Land_HouseB_Tenement: Office {
|
||||
lootPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
|
||||
zedPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
|
||||
};
|
||||
class Land_A_Hospital: Hospital {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184}};
|
||||
zedPos[] = {{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184}};
|
||||
};
|
||||
class Land_Panelak: Office {
|
||||
lootPos[] = {{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-5.4209,-3.13184,0.0814209},{-6.81152,-6.15527,0.0714111},{-4.00879,2.53027,0.0714111},{-0.730469,-3.20117,2.77145},{3.97852,-7.08936,2.77145},{2.49609,2.93701,2.77145},{6.78906,1.55273,2.77145},{6.38477,-2.3916,2.77145},{6.80566,-5.77295,2.77145},{4.59863,-1.36328,2.77145},{-0.824219,1.86914,1.32864}};
|
||||
zedPos[] = {{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-5.4209,-3.13184,0.0814209},{-6.81152,-6.15527,0.0714111},{-4.00879,2.53027,0.0714111},{-0.730469,-3.20117,2.77145},{3.97852,-7.08936,2.77145},{2.49609,2.93701,2.77145},{6.78906,1.55273,2.77145},{6.38477,-2.3916,2.77145},{6.80566,-5.77295,2.77145},{4.59863,-1.36328,2.77145},{-0.824219,1.86914,1.32864}};
|
||||
};
|
||||
class Land_Panelak2: Office {
|
||||
lootPos[] = {{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{3.68896,-7.33789,5.46661},{2.26807,2.94043,5.46661},{6.70068,2.69043,5.46655},{6.87842,-1.45996,5.47675},{6.39795,-6.02734,5.47662},{4.55371,-1.76758,5.46667},{2.76416,0.446289,5.46661}};
|
||||
zedPos[] = {{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{3.68896,-7.33789,5.46661},{2.26807,2.94043,5.46661},{6.70068,2.69043,5.46655},{6.87842,-1.45996,5.47675},{6.39795,-6.02734,5.47662},{4.55371,-1.76758,5.46667},{2.76416,0.446289,5.46661}};
|
||||
};
|
||||
class Land_Shed_Ind02: Industrial {
|
||||
lootPos[] = {{-2.28149,-5.67188,-4.65601},{4.44653,9.67578,-4.66602},{4.41162,2.65137,-1.27954},{-0.437988,11.6953,-1.2764},{-3.44482,12.2129,-1.27704}};
|
||||
zedPos[] = {{-2.28149,-5.67188,-4.65601},{4.44653,9.67578,-4.66602},{4.41162,2.65137,-1.27954},{-0.437988,11.6953,-1.2764},{-3.44482,12.2129,-1.27704}};
|
||||
};
|
||||
class Land_Shed_wooden: Residential {
|
||||
lootPos[] = {{1.26807,-0.362305,-1.29156},{-0.342773,1.0293,-1.29156}};
|
||||
zedPos[] = {{1.26807,-0.362305,-1.29156},{-0.342773,1.0293,-1.29156}};
|
||||
};
|
||||
class Land_Misc_PowerStation: Industrial {
|
||||
lootPos[] = {{4.09863,4.89746,-1.25742},{4.22803,-1.19922,-1.28812}};
|
||||
zedPos[] = {{4.09863,4.89746,-1.25742},{4.22803,-1.19922,-1.28812}};
|
||||
};
|
||||
class Land_HouseBlock_A1_1: Residential {
|
||||
lootPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
|
||||
zedPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
|
||||
};
|
||||
class Land_Shed_W01: Industrial {
|
||||
lootPos[] = {{-1.52832,-0.249023,-1.41138}};
|
||||
zedPos[] = {{-1.52832,-0.249023,-1.41138}};
|
||||
};
|
||||
class Land_HouseV_1I1: Residential {
|
||||
lootPos[] = {{0.100586,-2.34473,-2.88281}};
|
||||
zedPos[] = {{0.100586,-2.34473,-2.88281}};
|
||||
};
|
||||
class Land_Tovarna2: Industrial {
|
||||
lootPos[] = {{-11.627,7.19629,-5.5592},{-12.0674,2.57031,-5.62714},{-4.89844,6.62988,-5.55927},{-3.74561,2.9043,-3.9967},{-12.8682,1.44434,-2.31134},{-12.4126,8.12402,-2.27142},{-12.7241,4.10254,-2.3114},{-4.00293,8.9707,-2.30151},{-7.14746,8.45313,-2.31165},{-4.55859,5.21777,-2.30164},{-11.4702,2.91211,1.59656},{-11.0664,8.12988,1.60657},{-4.67676,7.32715,1.57178},{-2.68555,3.43945,3.37433},{-13.1958,-8.95898,3.38428},{-8.81348,-0.453125,0.381226},{-12.1294,-0.157227,0.354309},{-2.03516,6.61426,-5.55927},{0.234375,1.72266,-5.59778},{6.22021,-3.94824,-4.61829},{-6.39404,-8.25293,-5.62549},{-10.854,-6.9209,-5.56561},{-6.77686,-1.73828,-5.56012}};
|
||||
zedPos[] = {{-11.627,7.19629,-5.5592},{-12.0674,2.57031,-5.62714},{-4.89844,6.62988,-5.55927},{-3.74561,2.9043,-3.9967},{-12.8682,1.44434,-2.31134},{-12.4126,8.12402,-2.27142},{-12.7241,4.10254,-2.3114},{-4.00293,8.9707,-2.30151},{-7.14746,8.45313,-2.31165},{-4.55859,5.21777,-2.30164},{-11.4702,2.91211,1.59656},{-11.0664,8.12988,1.60657},{-4.67676,7.32715,1.57178},{-2.68555,3.43945,3.37433},{-13.1958,-8.95898,3.38428},{-8.81348,-0.453125,0.381226},{-12.1294,-0.157227,0.354309},{-2.03516,6.61426,-5.55927},{0.234375,1.72266,-5.59778},{6.22021,-3.94824,-4.61829},{-6.39404,-8.25293,-5.62549},{-10.854,-6.9209,-5.56561},{-6.77686,-1.73828,-5.56012}};
|
||||
};
|
||||
class Land_rail_station_big: Office {
|
||||
lootPos[] = {{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{2.46631,2.22656,-4.97443},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{-1.07373,2.37305,-4.98462},{7.46338,-3.40723,-5.04431},{8.93652,3.12695,-5.04443},{-8.16357,-5.12109,-5.03442}};
|
||||
zedPos[] = {{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{2.46631,2.22656,-4.97443},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{-1.07373,2.37305,-4.98462},{7.46338,-3.40723,-5.04431},{8.93652,3.12695,-5.04443},{-8.16357,-5.12109,-5.03442}};
|
||||
};
|
||||
class Land_Ind_Vysypka: Industrial {
|
||||
lootPos[] = {{0.487793,4.9541,-4.9686},{1.08203,-0.407227,-4.96802},{-0.0336914,-10.8203,-4.96686},{-5.07617,-16.4658,-4.96759},{-6.30127,2.92969,-4.96838},{-6.26709,26.7344,-4.9772},{1.64697,23.4033,-4.97098},{7.146,3.9248,-4.96973},{4.63623,-12.1621,-4.9697}};
|
||||
zedPos[] = {{0.487793,4.9541,-4.9686},{1.08203,-0.407227,-4.96802},{-0.0336914,-10.8203,-4.96686},{-5.07617,-16.4658,-4.96759},{-6.30127,2.92969,-4.96838},{-6.26709,26.7344,-4.9772},{1.64697,23.4033,-4.97098},{7.146,3.9248,-4.96973},{4.63623,-12.1621,-4.9697}};
|
||||
};
|
||||
class Land_A_MunicipalOffice: Residential {
|
||||
maxRoaming = 3;
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-4.66113,-6.27246,-18.429},{3.31641,-5.77441,-18.429},{-0.20752,-6.48633,-18.429},{-9.72412,-4.8877,-3.759},{-9.57813,3.55566,-3.759},{-7.17285,11.083,-3.76901},{5.06934,11.1836,-3.74899},{9.3208,5.38574,-3.76901},{9.65283,-4.82129,-3.74899},{3.23535,-0.106445,-0.169037},{4.85156,-3.69043,-0.169037},{-0.80127,-7.88184,-0.169037},{-4.4082,-4.91797,-0.169037},{-4.90771,-2.23145,-0.169037}};
|
||||
zedPos[] = {{-4.66113,-6.27246,-18.429},{3.31641,-5.77441,-18.429},{-0.20752,-6.48633,-18.429}};
|
||||
};
|
||||
class Land_A_Office01: Office {
|
||||
lootPos[] = {{-2.50391,-2.46875,-4.52798},{4.11279,-0.686523,-4.52798},{4.11133,6.11328,-4.52798},{0.242188,6.06348,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{11.8037,-1.77832,-4.52798},{14.5811,-4.1123,-4.52798},{13.8174,-0.731445,-4.52798},{-7.76221,5.59082,-4.52798},{1.81152,0.994141,-2.02802},{4.93164,4.32031,-2.02802},{1.18945,6.07129,-2.02802},{2.23145,3.76563,-2.02802},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{-10.9063,6.04199,0.451996},{-6.30762,3.30078,0.482025},{7.6416,6.3877,0.472015},{13.6729,6.59668,0.451965},{13.1924,-2.58594,0.492004},{3.09229,2.4375,6.2049},{-1.45654,-2.2832,6.19489},{-2.12988,4.5166,0.472015},{4.7666,-4.55859,-2.02487},{8.3457,-1.10645,-2.02802},{9.94727,-3.74023,-2.008},{7.13867,-2.50684,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802}};
|
||||
zedPos[] = {{-2.50391,-2.46875,-4.52798},{4.11279,-0.686523,-4.52798},{4.11133,6.11328,-4.52798},{0.242188,6.06348,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{11.8037,-1.77832,-4.52798},{14.5811,-4.1123,-4.52798},{13.8174,-0.731445,-4.52798},{-7.76221,5.59082,-4.52798},{1.81152,0.994141,-2.02802},{4.93164,4.32031,-2.02802},{1.18945,6.07129,-2.02802},{2.23145,3.76563,-2.02802},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{-10.9063,6.04199,0.451996},{-6.30762,3.30078,0.482025},{7.6416,6.3877,0.472015},{13.6729,6.59668,0.451965},{13.1924,-2.58594,0.492004},{3.09229,2.4375,6.2049},{-1.45654,-2.2832,6.19489},{-2.12988,4.5166,0.472015},{4.7666,-4.55859,-2.02487},{8.3457,-1.10645,-2.02802},{9.94727,-3.74023,-2.008},{7.13867,-2.50684,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802}};
|
||||
};
|
||||
class Land_A_Office02: Office {
|
||||
lootPos[] = {{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076}};
|
||||
zedPos[] = {{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076}};
|
||||
};
|
||||
class Land_A_BuildingWIP: Industrial {
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {{-4.62646,4.52344,-6.45264},{-12.6382,0.492188,-6.53247},{-14.5049,-8.13086,-6.49951},{-16.0015,-9.80957,-6.50415},{-15.563,-5.17871,-6.50513},{0.944824,-2.30176,-6.43042},{7.28076,3.20898,-6.4104},{9.75732,10.1123,-6.4082},{14.771,7.2959,-6.47754},{15.4502,-0.316406,-6.52979},{20.4893,2.31836,-4.52576},{17.3125,-3.09961,-2.53271},{10.7061,-6.51563,-2.53259},{2.22461,-9.21582,-2.53406},{-8.92041,-7.18848,-2.53308},{-16.3184,-8.35645,-2.53357},{-21.3066,-6.79297,-2.53174},{-21.6021,-1.79297,-2.53174},{-17.8853,6.63281,-2.53186},{-23.1982,8.44629,-2.53186},{-17.1982,9.58594,-2.53174},{-4.99121,9.80957,-2.53174},{14.0864,7.43945,-2.52686},{10.5786,-6.84863,1.4812},{-3.19141,-2.49414,1.49414},{-13.8184,3.99023,1.47827},{-15.9497,-6.17578,1.48804},{-20.6992,-16.9766,1.48291},{-15.415,-13.3896,5.4668}};
|
||||
zedPos[] = {{-4.62646,4.52344,-6.45264},{-12.6382,0.492188,-6.53247},{-14.5049,-8.13086,-6.49951},{-16.0015,-9.80957,-6.50415},{-15.563,-5.17871,-6.50513},{0.944824,-2.30176,-6.43042},{7.28076,3.20898,-6.4104},{9.75732,10.1123,-6.4082},{14.771,7.2959,-6.47754},{15.4502,-0.316406,-6.52979},{20.4893,2.31836,-4.52576},{17.3125,-3.09961,-2.53271},{10.7061,-6.51563,-2.53259},{2.22461,-9.21582,-2.53406},{-8.92041,-7.18848,-2.53308},{-16.3184,-8.35645,-2.53357},{-21.3066,-6.79297,-2.53174},{-21.6021,-1.79297,-2.53174},{-17.8853,6.63281,-2.53186},{-23.1982,8.44629,-2.53186},{-17.1982,9.58594,-2.53174},{-4.99121,9.80957,-2.53174},{14.0864,7.43945,-2.52686},{10.5786,-6.84863,1.4812},{-3.19141,-2.49414,1.49414},{-13.8184,3.99023,1.47827},{-15.9497,-6.17578,1.48804},{-20.6992,-16.9766,1.48291},{-15.415,-13.3896,5.4668}};
|
||||
};
|
||||
class Land_Church_01: Church {
|
||||
lootPos[] = {{-6.92,-0.38,-4.21},{-6.87,-0.44,-6.47}};
|
||||
zedPos[] = {{-6.92,-0.38,-4.21}};
|
||||
};
|
||||
class Land_Church_03: Church {
|
||||
lootPos[] = {{5.15332,-6.96875,-14.3021},{-1.7915,-7.67969,-14.302},{-0.0263672,-2.98438,-14.3021},{-0.00341797,2.02539,-14.3019},{5.49902,7.20508,-14.302},{5.38916,3.40527,-14.302},{3.23633,2.76172,-14.3019},{-1.51074,7.66406,-14.2919},{-7.64111,4.81348,-14.3019},{-6.56641,-4.58887,-14.3021},{9.55225,2.22461,-13.7487},{9.93262,-3.85156,-13.7587}};
|
||||
zedPos[] = {{5.15332,-6.96875,-14.3021},{-1.7915,-7.67969,-14.302},{-0.0263672,-2.98438,-14.3021},{-0.00341797,2.02539,-14.3019},{5.49902,7.20508,-14.302},{5.38916,3.40527,-14.302},{3.23633,2.76172,-14.3019},{-1.51074,7.66406,-14.2919},{-7.64111,4.81348,-14.3019},{-6.56641,-4.58887,-14.3021},{9.55225,2.22461,-13.7487},{9.93262,-3.85156,-13.7587}};
|
||||
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
|
||||
};
|
||||
class Land_Church_02: Church {
|
||||
lootPos[] = {{-11.15,1.47,-11.67},{9.87,-6.66,-11.67},{-3.6,7.18,-11.68},{-1.09,-6.54,-11.68},{-3.24,-4.54,-11.68}};
|
||||
zedPos[] = {{-11.1528,1.47168,-11.6733},{9.87158,-6.6582,-11.6733}};
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class Land_Church_02a: Church {
|
||||
lootPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
|
||||
zedPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class Land_Church_05R: Church {
|
||||
lootPos[] = {{-2.33,-2.29,-7.99},{8.19,-1.83,-7.99},{15.7,3.21,-7.99},{10.37,9,-7.78},{-4.92,-5.66,-7.79},{5.49,7.9,-8},{3.32,-6.43,-8},{7.66,-6.82,-8},{-4.85,8.19,-8}};
|
||||
zedPos[] = {{-2.32617,-2.29297,-7.99365},{8.19385,-1.83301,-7.99365},{15.7012,3.20898,-7.99365},{10.3711,9.00293,-7.78201},{-4.9165,-5.66113,-7.79202}};
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class Land_Mil_Barracks_i: MilitarySpecial {
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1}};
|
||||
//Origanl lootPos[] = {{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.79,0.26,-1.1}};
|
||||
zedPos[] = {{5.38965,-1.75781,-1.09827},{1.4668,-0.129883,-1.09814},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-1.80664,-1.97559,-1.09827},{-4.77881,0.0498047,-1.09814},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-8.32617,-0.144531,-1.09814},{-9.1499,-2.55859,-1.09827},{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084}};
|
||||
}; //Qty: 2
|
||||
class Land_A_TVTower_Base: Military {
|
||||
lootPos[] = {{-0.982422,-1.92383,-2.25586},{-2.01782,-4.24121,-2.30939},{-0.95166,1.48047,-2.31586}};
|
||||
zedPos[] = {{-0.982422,-1.92383,-2.25586},{-2.01782,-4.24121,-2.30939},{-0.95166,1.48047,-2.31586}};
|
||||
};
|
||||
class Land_Mil_House: Military {
|
||||
vehPos[] = {{13.439,3.25244,-5.71244,84}};
|
||||
lootPos[] = {{12.4565,1.42383,-5.67465},{11.1638,4.70117,-5.67465},{13.6672,4.42383,-5.67465}};
|
||||
zedPos[] = {{12.4565,1.42383,-5.67465},{11.1638,4.70117,-5.67465},{13.6672,4.42383,-5.67465}};
|
||||
};
|
||||
class Land_Misc_Cargo1Ao: Industrial {
|
||||
lootPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}};
|
||||
zedPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}};
|
||||
};
|
||||
class Land_Misc_Cargo1Bo: Industrial {
|
||||
lootPos[] = {{-0.322021,1.68555,-1.09222},{0.548584,-1.96289,-1.09222},{0.223389,-0.580078,-1.09222}};
|
||||
zedPos[] = {{-0.322021,1.68555,-1.09222},{0.548584,-1.96289,-1.09222},{0.223389,-0.580078,-1.09222}};
|
||||
};
|
||||
class Land_Nav_Boathouse: Residential {
|
||||
lootPos[] = {{5.28,5.52,3.73},{5.5,0.11,3.71},{1.69,7.52,3.71},{-5.04,6.19,3.71},{-5.63,-1.27,3.69},{-6.99,5.53,3.71},{-2.92,9.2,3.67},{7.09,7.8,3.69},{7.18,-2.03,3.69},{2.8,7.37,6.33},{-2.81,7.41,6.32}};
|
||||
//lootPos[] = {{5.27588,5.51953,3.69006},{5.49609,0.106445,3.67358},{1.68994,7.5166,3.67276},{-5.03564,6.19141,3.6907},{-5.63037,-1.27246,3.67407},{-6.98779,5.52539,3.69113},{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864}};
|
||||
zedPos[] = {{5.27588,5.51953,3.69006},{5.49609,0.106445,3.67358},{1.68994,7.5166,3.67276},{-5.03564,6.19141,3.6907},{-5.63037,-1.27246,3.67407},{-6.98779,5.52539,3.69113},{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864}};
|
||||
lootType[] = {
|
||||
//one spawn
|
||||
//tools
|
||||
{"ItemFishingPole","weapon",0.03},
|
||||
//weapons
|
||||
//special
|
||||
//mags special
|
||||
//bags
|
||||
//multiple spawns
|
||||
{"","generic",0.30}
|
||||
};
|
||||
};
|
||||
class Land_ruin_01: Residential {
|
||||
lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
|
||||
zedPos[] = {{-4.25708,-0.181641,-1.45575},{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{0.622559,-1.73828,-1.36047}};
|
||||
};
|
||||
class Land_wagon_box: Industrial {
|
||||
lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
|
||||
zedPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
|
||||
};
|
||||
class Land_HouseV2_04_interier: Residential {
|
||||
lootPos[] = {{7.5,6.93,-5.74},{7.58,-1.89,-5.74},{1.85,2.66,-5.06},{3.38,6.4,-5.77},{-1.44,3.1,-5.76},{-3.63,6.88,-4.99},{-4.96,2.91,-5.75},{0.29,1.26,-2.93},{-1.44,6.44,-5.74},{4.82,2.63,-5.74}};
|
||||
//Orignal lootPos[] = {{7.49561,5.83594,-5.73901},{7.51025,-0.931641,-5.74176},{1.95557,4.16211,-5.74939},{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-5.13281,6.74316,-5.74857},{-4.96289,2.91309,-5.74985}};
|
||||
zedPos[] = {{7.49561,5.83594,-5.73901},{7.51025,-0.931641,-5.74176},{1.95557,4.16211,-5.74939},{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-5.13281,6.74316,-5.74857},{-4.96289,2.91309,-5.74985}};
|
||||
};
|
||||
class Land_HouseV2_01A: Residential {
|
||||
lootPos[] = {{-3.37256,-3.34082,-5.58344},{-1.60547,-3.23535,-5.61884}};
|
||||
zedPos[] = {{-3.37256,-3.34082,-5.58344},{-1.60547,-3.23535,-5.61884}};
|
||||
};
|
||||
class Land_psi_bouda: Residential { //this is dog house!!111
|
||||
maxRoaming = 0;
|
||||
zombieChance = 0;
|
||||
lootPos[] = {{1.02197,0.0185547,-0.519989}};
|
||||
zedPos[] = {{1.02197,0.0185547,-0.519989}};
|
||||
}; // Qty: 183
|
||||
class Land_KBud: Residential {
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 0;
|
||||
lootPos[] = {{-0.017334,0.0107422,-0.663696}};
|
||||
zedPos[] = {{-0.017334,0.0107422,-0.663696}};
|
||||
}; // Qty: 90
|
||||
class Land_A_Castle_Bergfrit: Castle {
|
||||
lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
|
||||
zedPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
|
||||
}; // Qty: 3
|
||||
class Land_A_Castle_Stairs_A: Castle {
|
||||
lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
|
||||
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
|
||||
}; // Qty: 3
|
||||
class Land_A_Castle_Gate: Castle {
|
||||
lootChance = 0.7;
|
||||
lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}};
|
||||
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
||||
}; // Qty: 3
|
||||
class Land_Mil_Barracks: Military {
|
||||
lootPos[] = {};
|
||||
zedPos[] = {};
|
||||
}; // Qty: 8
|
||||
class Land_Barn_W_02: Farm {
|
||||
lootPos[] = {{3.17,5.57,-2.28},{2.54,-5.89,-2.29},{-2.84,0.21,-2.31},{-5.63,4.83,-2.26},{-0.21,3.44,-2.31},{-0.74,-5.93,-2.31}};
|
||||
zedPos[] = {{3.16479,5.56543,-2.28406},{3.35938,-0.151367,-2.31305},{2.53711,-5.89258,-2.28949},{-2.94604,-5.01465,-2.28998},{-2.84351,0.213867,-2.31177},{-5.63306,4.83105,-2.26355}};
|
||||
}; // Qty: 3
|
||||
class Land_sara_domek_zluty: Residential {
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{2.96,3.01,-2.43},{7.07,2.95,-2.41},{6.36,-0.24,-2.43},{0.63,-0.58,-2.44},{-0.66,2.05,-2.43},{-2.77,0.75,-2.42},{-5.08,3.04,-2.42},{-6.17,-2.34,-2.43},{-3.75,-3.55,-2.42}};
|
||||
zedPos[] = {{2.95679,3.00684,-2.43365},{7.06665,2.9541,-2.4137},{6.36401,-0.236328,-2.43372},{0.627197,-0.584961,-2.41394},{-0.660645,2.05469,-2.43372},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{-6.17139,-2.33789,-2.43384},{-3.75342,-3.54785,-2.42389}};
|
||||
}; // Qty: 3
|
||||
class Land_HouseV_3I4: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{5.46387,2.80273,-2.61298}};
|
||||
zedPos[] = {{5.46387,2.80273,-2.61298}};
|
||||
}; // Qty: 103
|
||||
class Land_Shed_W4: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
zedPos[] = {};
|
||||
}; // Qty: 172
|
||||
class Land_HouseV_3I1: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
zedPos[] = {};
|
||||
}; // Qty: 103
|
||||
class Land_HouseV_1L2: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-0.448242,5.29883,-3.01697}};
|
||||
zedPos[] = {{-0.448242,5.29883,-3.01697}};
|
||||
}; // Qty: 101
|
||||
class Land_HouseV_1T: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{2.53027,-2.41895,-3.22815}};
|
||||
zedPos[] = {{2.53027,-2.41895,-3.22815}};
|
||||
}; // Qty: 90
|
||||
class Land_telek1: Industrial {
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {{-0.114014,0.609375,13.9082},{-1.54883,-0.761719,13.9082}};
|
||||
zedPos[] = {{-0.114014,0.609375,13.9082},{-1.54883,-0.761719,13.9082}};
|
||||
}; // Qty: 4
|
||||
class Land_Rail_House_01: Industrial {
|
||||
lootPos[] = {{2.81152,3.61426,-1.28265},{-1.82178,3.10938,-1.28265},{0.487793,3.38867,-1.28265}};
|
||||
zedPos[] = {{2.81152,3.61426,-1.28265},{-1.82178,3.10938,-1.28265},{0.487793,3.38867,-1.28265}};
|
||||
}; // Qty: 9
|
||||
class Land_HouseV_2I: Default {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
zedPos[] = {};
|
||||
}; // Qty: 83
|
||||
class Land_Misc_deerstand: Hunting {
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.5;
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
|
||||
zedPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
|
||||
}; // Qty: 56
|
||||
|
||||
class Camp: Military {
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
|
||||
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
|
||||
}; // Qty: 1
|
||||
|
||||
class CampEast: Military {
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
|
||||
zedPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
|
||||
}; // Qty: 1
|
||||
class CampEast_EP1: Military {
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
|
||||
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
|
||||
}; // Qty: 1
|
||||
|
||||
class MASH: Hospital {
|
||||
maxRoaming = 1;
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
|
||||
zedPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
|
||||
}; // Qty: 1
|
||||
class MASH_EP1: MASH {};
|
||||
|
||||
class Mi8Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 1;
|
||||
lootChance = 0.4;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
zedPos[] = {};
|
||||
};
|
||||
|
||||
class UH1Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 1;
|
||||
lootChance = 0.4;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
zedPos[] = {};
|
||||
};
|
||||
|
||||
class UH60Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 1;
|
||||
lootChance = 0.4;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
zedPos[] = {};
|
||||
};
|
||||
|
||||
class USMC_WarfareBFieldhHospital: MASH {
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy"};
|
||||
lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
|
||||
zedPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
|
||||
}; // Qty: 1
|
||||
|
||||
class Land_Ind_Shed_02_main: Default {
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
}; // Qty: 283
|
||||
class HouseRoaming: Residential {
|
||||
lootChance = 0.5;
|
||||
zombieChance = 0.2;
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class FarmRoaming: Farm {
|
||||
lootChance = 0.3;
|
||||
zombieChance = 0.4;
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class Land_Shed_W03: HouseRoaming {}; // Qty: 206
|
||||
class Land_HouseV_1I3: Residential {
|
||||
lootPos[] = {{2.19531,-0.954102,-2.23218}};
|
||||
zedPos[] = {{2.19531,-0.954102,-2.23218}};
|
||||
}; // Qty: 117
|
||||
class Land_HouseV_1L1: Residential {
|
||||
lootPos[] = {{1.20801,5.86035,-1.09302}};
|
||||
zedPos[] = {{1.20801,5.86035,-1.09302}};
|
||||
}; // Qty: 97
|
||||
class Land_HouseV_1I2: Residential {
|
||||
lootPos[] = {{-3.60205,2.81641,-2.23148}};
|
||||
zedPos[] = {{-3.60205,2.81641,-2.23148}};
|
||||
};
|
||||
class Land_HouseV_2L: Residential {
|
||||
lootPos[] = {{4.32617,1.81836,-3.96332},{-3.98438,-3.87207,-4.02338}};
|
||||
zedPos[] = {{4.32617,1.81836,-3.96332},{-3.98438,-3.87207,-4.02338}};
|
||||
};
|
||||
class Land_HouseV_2T1: HouseRoaming {};
|
||||
class Land_houseV_2T2: Residential {
|
||||
lootPos[] = {{-4.24951,0.988281,-4.0574}};
|
||||
zedPos[] = {{-4.24951,0.988281,-4.0574}};
|
||||
};
|
||||
class Land_HouseV_3I2: HouseRoaming {};
|
||||
class Land_HouseV_3I3: HouseRoaming {};
|
||||
class Land_HouseBlock_A1: Residential {
|
||||
lootPos[] = {{-4.56689,-3,-8.81262},{-3.48242,2.13965,-8.81882}};
|
||||
zedPos[] = {{-4.56689,-3,-8.81262},{-3.48242,2.13965,-8.81882}};
|
||||
};
|
||||
class Land_HouseBlock_A1_2: HouseRoaming {};
|
||||
class Land_HouseBlock_A2: HouseRoaming {};
|
||||
class Land_HouseBlock_A2_1: Residential {
|
||||
lootPos[] = {{3.98975,4.48926,-7.4043}};
|
||||
zedPos[] = {{3.98975,4.48926,-7.4043}};
|
||||
};
|
||||
class Land_HouseBlock_A3: Residential {
|
||||
lootPos[] = {{0.554688,2.70801,-5.4317}};
|
||||
zedPos[] = {{0.554688,2.70801,-5.4317}};
|
||||
};
|
||||
class Land_HouseBlock_B1: HouseRoaming {};
|
||||
class Land_HouseBlock_B2: HouseRoaming {};
|
||||
class Land_HouseBlock_B3: HouseRoaming {};
|
||||
class Land_HouseBlock_B4: HouseRoaming {};
|
||||
class Land_HouseBlock_B5: Residential {
|
||||
lootPos[] = {{-5.10742,5.23926,-7.57431}};
|
||||
zedPos[] = {{-5.10742,5.23926,-7.57431}};
|
||||
};
|
||||
class Land_HouseBlock_B6: Residential {
|
||||
lootPos[] = {{-3.01172,0.820313,-7.60886}};
|
||||
zedPos[] = {{-3.01172,0.820313,-7.60886}};
|
||||
};
|
||||
class Land_HouseBlock_C1: Residential {
|
||||
lootPos[] = {{5.85889,4.46875,-9.59036}};
|
||||
zedPos[] = {{5.85889,4.46875,-9.59036}};
|
||||
};
|
||||
class Land_HouseBlock_C2: HouseRoaming {};
|
||||
class Land_HouseBlock_C3: HouseRoaming {};
|
||||
class Land_HouseBlock_C4: HouseRoaming {};
|
||||
class Land_HouseBlock_C5: HouseRoaming {};
|
||||
class Land_HouseV2_01B: Residential {
|
||||
lootPos[] = {{9.53711,3.39453,-6.11053}};
|
||||
zedPos[] = {{9.53711,3.39453,-6.11053}};
|
||||
}; // Qty: 20
|
||||
class Land_Misc_Cargo1D: HouseRoaming {}; // Qty: 29
|
||||
class Land_HouseV2_03: Residential {
|
||||
lootPos[] = {{0.812988,7.99805,-5.89618},{9.96143,-9.00488,-5.48578}};
|
||||
zedPos[] = {{0.812988,7.99805,-5.89618},{9.96143,-9.00488,-5.48578}};
|
||||
}; // Qty: 8
|
||||
class Land_Ind_Shed_01_end: HouseRoaming {}; // Qty: 266
|
||||
class Land_A_statue01: HouseRoaming {
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
|
||||
minRoaming = 2;
|
||||
maxRoaming = 8;
|
||||
}; // Qty: 3
|
||||
class Grave: HouseRoaming {
|
||||
maxRoaming = 3;
|
||||
};
|
||||
class GraveCross1: HouseRoaming {
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class GraveCross2: HouseRoaming {
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class GraveCrossHelmet: Military {
|
||||
maxRoaming = 4;
|
||||
};
|
||||
class Land_BoatSmall_2b: Residential {
|
||||
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
|
||||
zedPos[] = {{0.00390625,-0.250977,-0.348389}};
|
||||
lootChance = 0.1;
|
||||
maxRoaming = 0;
|
||||
zombieChance = 0;
|
||||
lootType[] = {
|
||||
//one spawn
|
||||
//tools
|
||||
{"ItemFishingPole","weapon",0.03},
|
||||
//weapons
|
||||
//special
|
||||
//mags special
|
||||
//bags
|
||||
//multiple spawns
|
||||
{"","generic",0.30}
|
||||
};
|
||||
};
|
||||
class Land_Farm_Cowshed_c: Farm {
|
||||
lootPos[] = {{-2.41504,2.98633,-3.12582}};
|
||||
zedPos[] = {{-2.41504,2.98633,-3.12582}};
|
||||
};
|
||||
class Land_Farm_Cowshed_b: Farm {
|
||||
lootPos[] = {{4.68506,2.18945,-3.04105},{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106}};
|
||||
zedPos[] = {{4.68506,2.18945,-3.04105},{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106}};
|
||||
};
|
||||
class Land_Barn_Metal: Industrial {
|
||||
lootPos[] = {{-2.00244,-3.19043,5.40768},{-9.37109,-22.1816,5.57785},{10.2598,22.709,5.57785},{7.79883,20.1406,-5.44214},{8.87207,-23.2041,-5.44214},{-4.52295,-18.5713,-5.44214},{-8.45898,-8.43848,-5.44214},{1.78223,7.49902,-5.44214},{-3.16846,14.9141,-5.44214}};
|
||||
zedPos[] = {{-2.00244,-3.19043,5.40768},{-9.37109,-22.1816,5.57785},{10.2598,22.709,5.57785},{7.79883,20.1406,-5.44214},{8.87207,-23.2041,-5.44214},{-4.52295,-18.5713,-5.44214},{-8.45898,-8.43848,-5.44214},{1.78223,7.49902,-5.44214},{-3.16846,14.9141,-5.44214}};
|
||||
};
|
||||
class Land_Ind_Expedice_1: Industrial {
|
||||
maxRoaming = 0;
|
||||
lootPos[] = {{-6.87695,-18.2285,-3.48672},{-0.315918,13.1416,-3.48672},{-0.5625,13.8926,9.71017},{5.66846,-18.3174,-5.75726},{1.67725,2.15137,-5.6839},{-11.7915,-13.8818,-3.48672},{0.120605,13.0664,-5.6839}};
|
||||
zedPos[] = {{-6.87695,-18.2285,-3.48672},{-0.315918,13.1416,-3.48672},{-0.5625,13.8926,9.71017},{5.66846,-18.3174,-5.75726},{1.67725,2.15137,-5.6839},{-11.7915,-13.8818,-3.48672},{0.120605,13.0664,-5.6839}};
|
||||
};
|
||||
class Land_A_CraneCon: Industrial {
|
||||
lootPos[] = {{-7.78271,-1.56445,10.621}}; //EDIT
|
||||
zedPos[] = {{-7.78271,-1.56445,10.621}}; //EDIT
|
||||
maxRoaming = 0;
|
||||
};
|
||||
class Land_Mil_Barracks_L: Military { // Qty: 5
|
||||
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
|
||||
zedPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
|
||||
};
|
||||
class Land_Shed_W02: Farm { // Qty: 213
|
||||
lootPos[] = {{0.688232,1.88281,-0.00292969}};
|
||||
zedPos[] = {{0.688232,1.88281,-0.00292969}};
|
||||
maxRoaming = 0;
|
||||
};
|
||||
class Land_Ind_Mlyn_03: Industrial {
|
||||
lootPos[] = {{-5.604,4.47461,-4.17218},{-3.09521,-2.06934,-4.17218},{2.34961,-5.01953,9.02472}};
|
||||
zedPos[] = {{-5.604,4.47461,-4.17218},{-3.09521,-2.06934,-4.17218},{2.34961,-5.01953,9.02472}};
|
||||
lootChance = 0.2;
|
||||
maxRoaming = 0;
|
||||
};
|
||||
class Rubbish5: Industrial {
|
||||
lootPos[] = {{-0.369629,0.078125,-0.274689}};
|
||||
zedPos[] = {{-0.369629,0.078125,-0.274689}};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.1;
|
||||
};
|
||||
class Land_Mil_Guardhouse: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
|
||||
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
|
||||
};
|
||||
class Land_komin: Industrial {
|
||||
lootPos[] = {{0.126953,2.88086,12.4362}};
|
||||
zedPos[] = {{0.126953,2.88086,12.4362}};
|
||||
lootChance = 0.5;
|
||||
maxRoaming = 0;
|
||||
};
|
||||
class Land_Ind_Pec_01: Industrial {
|
||||
lootPos[] = {{-1.73682,-10.9668,-22.3766},{3.95752,-12.5781,-17.425},{-0.951172,-0.967773,-3.83344},{-0.181641,15.7451,0.253754},{-0.237793,-13.3857,6.21796},{-6.78613,-7.21973,14.7371}};
|
||||
zedPos[] = {{-1.73682,-10.9668,-22.3766},{3.95752,-12.5781,-17.425},{-0.951172,-0.967773,-3.83344},{-0.181641,15.7451,0.253754},{-0.237793,-13.3857,6.21796},{-6.78613,-7.21973,14.7371}};
|
||||
lootChance = 0.2;
|
||||
maxRoaming = 0;
|
||||
};
|
||||
class Land_Ind_SiloVelke_01: Industrial {
|
||||
lootPos[] = {{2.62646,7.77051,-5.45245},{-5.62451,3.42188,11.8912},{-10.4751,0.642578,11.8912},{-1.60742,8.15918,21.9993}};
|
||||
zedPos[] = {{2.62646,7.77051,-5.45245},{-5.62451,3.42188,11.8912},{-10.4751,0.642578,11.8912},{-1.60742,8.15918,21.9993}};
|
||||
lootChance = 0.2;
|
||||
maxRoaming = 0;
|
||||
};
|
||||
class Land_Misc_Garb_Heap_EP1: Industrial {
|
||||
lootPos[] = {{-0.625488,-0.126953,-0.255127}};
|
||||
zedPos[] = {{-0.625488,-0.126953,-0.255127}};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.1;
|
||||
};
|
||||
class Land_Shed_M02: Industrial {
|
||||
lootPos[] = {{-0.0136719,-1.44629,-1.54199}};
|
||||
zedPos[] = {{-0.0136719,-1.44629,-1.54199}};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.2;
|
||||
};
|
||||
class Fort_Barricade: Industrial {
|
||||
lootPos[] = {{0.241211,-1.00488,-0.244537}};
|
||||
zedPos[] = {{0.241211,-1.00488,-0.244537}};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.1;
|
||||
};
|
||||
class Land_Misc_Rubble_EP1: Industrial {
|
||||
lootPos[] = {{0.622559,0.367188,-0.0337219}};
|
||||
zedPos[] = {{0.622559,0.367188,-0.0337219}};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.1;
|
||||
};
|
||||
class Land_A_Crane_02b: Industrial {
|
||||
lootPos[] = {{-3.4707,-0.149414,-6.06299},{-10.9609,-0.0419922,-5.6626},{-9.85547,-0.046875,0.922455}};
|
||||
zedPos[] = {};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class datsun01Wreck: Industrial {
|
||||
lootPos[] = {{0.0239258,1.51465,-0.141052}};
|
||||
zedPos[] = {};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.2;
|
||||
};
|
||||
class LADAWreck: Residential {
|
||||
lootPos[] = {{-0.106934,-0.660156,-0.144714}};
|
||||
zedPos[] = {};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.2;
|
||||
};
|
||||
class SKODAWreck: Residential {
|
||||
lootPos[] = {{-0.66,-0.09,-0.58}};
|
||||
zedPos[] = {};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.2;
|
||||
};
|
||||
class UralWreck: Industrial {
|
||||
lootPos[] = {{-0.27,1.32,-1.19}};
|
||||
zedPos[] = {};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.2;
|
||||
};
|
||||
|
||||
class Land_Misc_GContainer_Big: Industrial {
|
||||
lootPos[] = {{2.28223,0.792969,0.0986633}};
|
||||
zedPos[] = {{2.28223,0.792969,0.0986633}};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.2;
|
||||
};
|
||||
class Land_Toilet: Military {
|
||||
lootPos[] = {{-0.00732422,0.293945,-1.06848}};
|
||||
zedPos[] = {{-0.00732422,0.293945,-1.06848}};
|
||||
lootChance = 0.4;
|
||||
maxRoaming = 0;
|
||||
minRoaming = 0;
|
||||
zombieChance = 0;
|
||||
lootType[] = {
|
||||
//one spawn
|
||||
//tools
|
||||
{"ItemMatchbox","weapon",0.02},
|
||||
{"ItemFlashlight","weapon",0.01},
|
||||
//weapons
|
||||
//special
|
||||
//mags special
|
||||
{"equip_rag","magazine",0.02},
|
||||
{"TrashJackDaniels","magazine",0.03},
|
||||
{"ItemTrashToiletpaper","magazine",0.08}
|
||||
//bags
|
||||
//multiple spawns
|
||||
};
|
||||
};
|
||||
class Land_trafostanica_velka: Industrial {
|
||||
lootPos[] = {{-0.688965,5.47168,-2.61597},{0.803223,6.91602,-2.61597},{1.89258,-1.68164,-2.61597},{-2.82227,-6.4502,-2.61597}};
|
||||
zedPos[] = {{-0.688965,5.47168,-2.61597},{0.803223,6.91602,-2.61597},{1.89258,-1.68164,-2.61597},{-2.82227,-6.4502,-2.61597}};
|
||||
lootChance = 0.4;
|
||||
maxRoaming = 1;
|
||||
};
|
||||
class Misc_TyreHeap: Industrial {
|
||||
lootPos[] = {{0.46,-0.2,0.24}};
|
||||
zedPos[] = {{0.46,-0.2,0.24}};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.1;
|
||||
};
|
||||
class Land_GuardShed: Residential {
|
||||
lootPos[] = {{-0.02,-1,-0.61}};
|
||||
zedPos[] = {{-0.02,-1,-0.61}};
|
||||
maxRoaming = 1;
|
||||
};
|
||||
class Land_tent_east: Military {
|
||||
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
|
||||
zedPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
|
||||
lootChance = 0.3;
|
||||
minRoaming = 2;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
class RU_WarfareBFieldhHospital: MASH {
|
||||
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
||||
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
||||
lootChance = 0.3;
|
||||
minRoaming = 2;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
class RU_WarfareBBarracks: Residential {
|
||||
lootPos[] = {{-2.81,2.49,1.3},{-0.72,-0.03,1.31},{2.06,-2.63,0.52},{-0.38,-2.29,1.87},{2.43,2.04,1.08},{-0.01,2.35,0.55}};
|
||||
zedPos[] = {{-2.81,2.49,1.3},{-0.72,-0.03,1.31},{2.06,-2.63,0.52},{-0.38,-2.29,1.87},{2.43,2.04,1.08},{-0.01,2.35,0.55}};
|
||||
lootChance = 0.1;
|
||||
maxRoaming = 0;
|
||||
};
|
||||
|
||||
class Land_ruin_corner_1: Residential {
|
||||
lootPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
|
||||
zedPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class Land_ruin_walldoor: Residential {
|
||||
lootPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
|
||||
zedPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class Land_A_Castle_Wall2_End_2: Castle {
|
||||
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class Land_A_Castle_WallS_End: Castle {
|
||||
lootPos[] = {{-0.53,-1.95,-1.06}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class Land_A_Castle_Wall2_30: Castle {
|
||||
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class Land_A_Castle_WallS_10: Castle {
|
||||
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class Land_Vysilac_FM: Military {
|
||||
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
|
||||
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class Land_NAV_Lighthouse: Residential {
|
||||
lootPos[] = {{-0.16,-0.1,-6.78},{0.01,-1.7,2.42},{-0.06,3.36,-7.87}};
|
||||
zedPos[] = {{-0.16,-0.1,-6.78},{-0.06,3.36,-7.87}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class Land_sara_hasic_zbroj: Industrial {
|
||||
lootPos[] = {{5.67,1.09,-2.65},{4.97,-1.94,-2.65},{2.69,-2.12,-2.65},{1.86,-0.47,-2.65},{0.14,1.76,-2.65},{-3.02,-1.3,-2.65},{-0.94,-0.97,-2.65}};
|
||||
zedPos[] = {{5.67,1.09,-2.65},{4.97,-1.94,-2.65},{2.69,-2.12,-2.65},{1.86,-0.47,-2.65},{0.14,1.76,-2.65},{-3.02,-1.3,-2.65},{-0.94,-0.97,-2.65}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class Land_A_Castle_Donjon: Castle {
|
||||
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
|
||||
zedPos[] = {};
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.5;
|
||||
};
|
||||
class Land_Dam_Conc_20: HouseRoaming {
|
||||
lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
|
||||
zedPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class Land_Dam_ConcP_20: Military {
|
||||
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
|
||||
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
class Land_Ind_Quarry: Industrial {
|
||||
lootPos[] = {{-4.53,-6.8,5.25},{-4.36,16.23,5.26},{0.74,-10.68,-7.48},{-2.97,-15.79,-7.48},{-7.11,3.25,-7.48},{6.12,6.62,-7.48},{6.38,9.22,-7.48}};
|
||||
zedPos[] = {{0.74,-10.68,-7.48},{-2.97,-15.79,-7.48},{-7.11,3.25,-7.48},{6.12,6.62,-7.48},{6.38,9.22,-7.48}};
|
||||
};
|
||||
|
||||
|
||||
class Land_sloup_vn: Default { // electric pole
|
||||
zedPos[] = {{-0.24,-0.12,-8.05}};
|
||||
maxRoaming = 1;
|
||||
lootChance = 0;
|
||||
lootType[] = {};
|
||||
};
|
||||
|
||||
class Land_Misc_Scaffolding: HouseRoaming {
|
||||
lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
|
||||
zedPos[] = {{0.43,6.92,0.45},{-0.03,3.1,0.45}};
|
||||
};
|
||||
@@ -1,410 +1,9 @@
|
||||
class Church: Residential {
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"z_priest","z_priest","z_priest"};
|
||||
};
|
||||
class Land_HouseV_1I4: Residential {
|
||||
lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}};
|
||||
lootPosZombie[] = {{-0.329834,-5.01025,-1.89261},{-1.30762,1.8324,-1.85249}};
|
||||
lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}};
|
||||
};
|
||||
class Land_kulna: Residential {
|
||||
lootPos[] = {{0.213379,1.49707,-1.14344}};
|
||||
lootPosZombie[] = {{0.0175781,-2.0542,-0.268438}};
|
||||
};
|
||||
class Land_Ind_Workshop01_01: Industrial {
|
||||
lootPos[] = {{1.31201,-2.71387,-1.29234},{-0.819336,0.449219,-1.29946}};
|
||||
lootPosZombie[] = {{-1.14746,-0.979004,-0.424032},{1.69849,-0.175781,-0.418507}};
|
||||
lootPosSmall[] = {{1.81372,-3.33643,-0.714019},{1.92627,-1.69531,-1.29493},{-1.19482,2.00977,-0.22825},{-0.82251,1.2583,-0.836819}};
|
||||
};
|
||||
class Land_Ind_Garage01: Industrial {
|
||||
lootPos[] = {{1.73755,2.71973,-1.24332},{-0.880371,-1.9082,-1.23318},{0.607178,3.2373,-1.23157}};
|
||||
lootPosZombie[] = {{-0.977051,3.12012,-0.349579},{2.8562,0.264648,-0.360748}};
|
||||
lootPosSmall[] = {{2.9375,2.47754,-1.12036},{2.8606,3.33398,-1.12131},{1.35205,3.58398,-0.0119934},{1.76196,3.62207,-0.772003}};
|
||||
};
|
||||
class Land_Ind_Workshop01_02: Industrial {
|
||||
lootPos[] = {{1.47144,-0.825195,-1.42987},{-1.29663,-0.373047,-1.42896}};
|
||||
lootPosZombie[] = {{-0.029541,1.72314,-0.551222},{-0.258545,-0.877441,-0.554681}};
|
||||
lootPosSmall[] = {{1.65283,1.66846,-1.42742},{-1.75757,-1.08887,-1.43804}};
|
||||
};
|
||||
class Land_Ind_Workshop01_04: Industrial {
|
||||
lootPos[] = {{-1.62207,-6.37305,-1.52724},{-0.118408,-3.88281,-1.52788},{-1.01611,2.13428,-1.53099}};
|
||||
lootPosZombie[] = {{-0.403076,-6.74121,-0.649656},{1.03564,-3.41113,-0.656917},{-0.902344,4.50293,-0.655569}};
|
||||
lootPosSmall[] = {{-1.3833,-3.02734,-0.298156},{-1.9519,-3.37891,-1.52803},{1.60425,4.75244,-1.52979},{-0.324219,1.91504,-0.680825},{-0.302734,2.08545,0.0790772},{-1.61523,-3.03809,0.0718207}};
|
||||
hangPos[] = {{-0.541748,4.01221,-2.03068}};
|
||||
};
|
||||
class Land_Ind_Workshop01_L: Industrial {
|
||||
lootPos[] = {{3.89063,-4.09888,-1.31299},{1.80273,-1.88599,-1.31412},{-0.928223,4.50635,-1.31364}};
|
||||
lootPosZombie[] = {{0.876465,-3.66699,-0.438329},{-2.28223,4.8623,-0.429002},{-2.24268,2.19189,-0.429238}};
|
||||
lootPosSmall[] = {{0.62793,-1.49097,-1.23395},{0.805664,-1.45605,-0.0939465},{4.56055,-5.29443,-1.31279},{0.0273438,5.04443,-0.47565},{0.25,5.00342,0.284006}};
|
||||
};
|
||||
class Land_Hangar_2: Industrial {
|
||||
lootPos[] = {{-13.1816,10.4204,-2.56318},{-0.127441,-2.88794,-2.56318},{0.291992,3.94775,-2.56318},{8.94482,6.87793,-2.56318},{-13.688,-4.67871,-2.56318},{3.4248,-8.1499,-2.56318}};
|
||||
lootPosZombie[] = {{-2.16357,-9.1582,-1.68818},{14.1777,-9.11182,-1.68818},{-14.1748,-9.45459,-1.68818},{-2.35498,10.2441,-1.68818},{2.53516,10.6001,-1.68818}};
|
||||
lootPosSmall[] = {{-14.3721,11.1743,-2.56319},{-0.0571289,5.94385,-2.56319},{11.751,11.3525,-2.56319},{-0.458008,-9.68652,-2.56319},{-14.3472,-6.29736,-2.56319},{14.4277,-4.83154,-2.56319}};
|
||||
};
|
||||
class Land_hut06: Residential {
|
||||
lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
|
||||
};
|
||||
class Land_stodola_old_open: Farm {
|
||||
lootPos[] = {{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}};
|
||||
lootPosZombie[] = {{4.7146,3.5752,-0.118511},{-2.76367,-3.53003,-0.138124},{1.01733,-0.312012,-4.20555}};
|
||||
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
|
||||
hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
|
||||
};
|
||||
class Land_A_FuelStation_Build: IndustrialFuel {
|
||||
lootChance = 0.5;
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||
lootPos[] = {{1.88281,-0.879639,-1.57458}};
|
||||
lootPosZombie[] = {{-1.75146,-0.942993,-0.699436},{2.14331,0.848145,-0.699585}};
|
||||
lootPosSmall[] = {{-1.92578,0.237061,-0.604466},{-1.38672,0.592651,-1.09459}};
|
||||
};
|
||||
class Land_A_GeneralStore_01a: Supermarket {
|
||||
lootPos[] = {{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}};
|
||||
lootPosZombie[] = {{-8.22168,1.93213,-0.32655},{14.3604,1.98828,-0.32655},{8.03613,-0.300781,-0.32655},{-7.64258,-2.21973,-0.32655},{9.83398,-1.41846,-0.32655}};
|
||||
lootPosSmall[] = {{12.4678,4.51172,-1.20155},{12.2119,6.25098,-0.301548},{12.1895,3.68262,0.0484505},{11.8174,6.31689,-0.65155},{-8.67676,-2.41064,-1.13155},{-4.2002,-3.14355,-0.351551},{-0.165039,-1.3457,-0.351551},{14.6006,-1.38281,-0.351551},{3.03809,-5.03418,-0.351551},{0.512695,3.40527,-0.31155},{4.77637,6.76172,-0.301548},{7.27539,0.938477,-0.621552},{3.96777,1.00488,-0.621552},{0.389648,0.95459,-0.621552},{5.04004,3.44287,-0.65155},{1.85254,6.4248,-0.65155},{-3.65723,6.61133,-0.20155},{-4.39746,4.46191,-0.691551},{6.9248,6.38574,-1.01155},{2.77637,3.38477,-1.01155},{-0.217773,6.68066,-1.01155},{4.49707,-4.98828,0.408451},{-2.33203,-1.35205,0.408451},{2.0127,-1.36572,0.408451},{6.39746,-3.04395,0.408451},{14.6045,-0.722168,0.408451},{-2.43164,-3.73682,0.02845},{-4.77539,-1.35986,0.02845},{-0.436523,-3.04297,0.02845},{14.6104,-2.17139,0.02845},{12.6592,0.830078,0.34845},{4.00684,-3.15039,-0.351551},{2.7334,-3.0415,-0.731548},{-2.67676,-1.36133,-0.731548},{-1.00488,-5.00537,-0.731548},{8.34863,-1.43018,-0.731548},{1.8291,3.77197,-0.661549}};
|
||||
};
|
||||
class Land_A_GeneralStore_01: Supermarket {
|
||||
lootPos[] = {{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}};
|
||||
lootPosZombie[] = {{12.4048,-1.49463,-0.326549},{3.18848,1.23926,-0.326549},{13.1211,4.95093,-0.326549},{-9.59521,-3.69678,-0.326549},{6.66309,-3.92041,-0.326549},{-8.38525,-5.50586,-0.326549},{8.26074,-5.41235,-0.326549},{4.03369,-5.50342,-0.326549}};
|
||||
lootPosSmall[] = {{11.0537,-0.321289,-0.661549},{11.0303,2.8833,0.0484514},{10.6646,1.86377,-0.651548},{6.66162,-2.69971,-0.611548},{6.02979,-2.6416,-0.611548},{2.16553,-2.68262,-0.611548},{-1.36963,-2.75684,-0.611548},{-0.919434,-0.283936,-0.301549},{0.583008,-0.308594,-1.01155},{0.804199,3.0752,-0.311549},{4.90234,3.04053,0.0484514},{-5.73779,0.694824,-0.20155},{0.796875,0.0898438,-0.301549},{2.73145,2.66406,-0.301549},{0.523926,2.81567,-1.01155},{-4.8208,2.87158,-0.701549},{-3.87061,-5.0415,-0.731549},{-4.73096,-5.00537,0.408451},{-2.1792,-5.02222,-0.351549},{-3.39795,-6.95508,-0.731549},{-3.58203,-7.24365,-0.731549},{-3.49756,-7.12695,0.408451},{-9.95215,-6.05859,0.348451},{13.4136,-5.93457,0.408451},{13.4463,-4.45898,0.028451},{13.4424,-6.20215,-0.351549},{2.93018,-8.67773,-0.351549},{1.53516,-6.79199,-0.351549},{7.16211,-5.12427,-0.351549},{6.79346,-5.11816,-0.73155},{2.87158,-6.91943,-0.73155},{0.0541992,-5.03271,-0.73155},{-1.979,-8.6875,-0.73155},{-5.84424,-5.04883,-0.73155},{-6.99268,-5.06836,-1.11155},{5.23535,-6.8335,-1.11155},{0.290039,-8.68701,-1.11155},{-0.649414,-8.68115,0.40845},{-0.983398,-9.56299,-1.21082}};
|
||||
};
|
||||
class Land_Farm_Cowshed_a: Farm {
|
||||
lootPos[] = {{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}};
|
||||
lootPosZombie[] = {{-7.52783,0.260742,-2.21265},{4.53271,-5.17969,-2.21265}};
|
||||
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
|
||||
};
|
||||
class Land_Farm_Cowshed_b: Farm {
|
||||
lootPos[] = {{-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111}};
|
||||
lootPosZombie[] = {{-2.55957,0.0683594,-2.2261}};
|
||||
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
|
||||
};
|
||||
class Land_Farm_Cowshed_c: Farm {
|
||||
lootPos[] = {{0.625,-2.61133,-3.06583}};
|
||||
lootPosZombie[] = {{-2.09741,0.564453,-2.25082}};
|
||||
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
|
||||
};
|
||||
|
||||
class Land_stodola_open: Farm {
|
||||
lootPos[] = {{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}};
|
||||
lootPosZombie[] = {{1.66333,4.70776,-3.24809},{1.57202,-6.3313,-3.23413}};
|
||||
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
|
||||
hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
|
||||
};
|
||||
class Land_Barn_W_01: Farm {
|
||||
lootPos[] = {{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}};
|
||||
lootPosZombie[] = {{5.30298,18.0864,-1.76175},{-5.42627,17.7798,-1.7617},{-5.7019,-19.1206,-1.75527},{5.93481,-18.0952,-1.75545},{0.378662,0.887695,-1.75876}};
|
||||
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
|
||||
};
|
||||
class land_shed_m01: Farm {
|
||||
lootPosZombie[] = {{0.218262,-1.78369,-0.347349}};
|
||||
};
|
||||
class land_r_housev2_04: Residential {
|
||||
lootPos[] = {{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}};
|
||||
lootPosZombie[] = {{-1.72021,2.7146,-3.20429},{2.7522,2.9668,-3.20421},{4.73706,-0.942627,-3.20546}};
|
||||
lootPosSmall[] = {{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}};
|
||||
};
|
||||
class Land_Hlidac_budka: Residential {
|
||||
lootPos[] = {{2.4209,2.16064,-0.783617}};
|
||||
lootPosZombie[] = {{2.18311,0.502441,0.0913835}};
|
||||
lootPosSmall[] = {{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}};
|
||||
};
|
||||
class Land_HouseV2_02_Interier: Residential {
|
||||
lootPos[] = {{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}};
|
||||
lootPosZombie[] = {{2.69043,5.47363,-4.65568},{-8.24561,-1.33496,-4.65568},{-2.74878,0.891602,-4.65568},{2.67603,1.12891,-4.65568}};
|
||||
lootPosSmall[] = {{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}};
|
||||
};
|
||||
class Land_a_stationhouse: Military {
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}};
|
||||
lootPosZombie[] = {{0.977295,-0.614746,-8.59558},{3.88477,2.83057,-8.59558},{-2.97949,-5.49365,-8.59558},{-1.08789,-8.40674,-3.7739},{-4.22363,-8.68604,0.831215},{-0.745117,-8.68896,5.28639},{21.0693,-9.00537,-8.63291},{-11.4531,-9.27734,-8.63291},{-3.64014,10.3086,-8.63291}};
|
||||
lootPosSmall[] = {{14.6826,3.55029,-8.25058},{9.97266,3.48584,-9.40058},{19.1477,-6.69629,-9.36058},{19.1719,-7.47998,-9.36058},{0.513672,1.19336,-9.39058},{0.51416,3.3418,-8.63058},{0.52124,1.92334,-7.87058},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-0.76709,-8.99072,-7.87058},{-2.40137,-9.03027,-8.25058},{-4.50391,-5.27588,-4.6489},{-1.02393,-9.02051,0.0562134},{-0.771484,-8.3335,0.0762138},{-0.7229,-9.03076,1.19621},{-4.40308,-8.7666,4.41139},{-2.27783,-5.35303,4.41139},{-4.4541,-8.81055,8.49209},{9.12549,3.64697,-8.25058}};
|
||||
};
|
||||
class Land_Mil_ControlTower: Military {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{7.33203,-1.104,-1.0787},{2.00684,-0.88623,-1.0787},{6.10938,3.34473,-1.0787},{1.90332,3.67188,-5.51367},{8.71387,3.8042,-9.6387}};
|
||||
lootPosZombie[] = {{2.66016,3.62891,-8.75369},{10.0898,5.72559,-6.56369},{5.05957,3.61328,-4.58868},{4.86914,1.06152,-0.193695}};
|
||||
lootPosSmall[] = {{7.32324,-1.55957,2.98267},{5.49023,-1.72949,-0.378693},{4.7334,-1.66064,-0.378693},{7.44922,2.03809,-0.378693},{5.86035,3.98438,-0.248688},{6.21289,4.02539,-1.0087},{4.96875,-1.39941,-0.638702},{1.08008,3.98389,-5.51367},{10.0879,3.5459,-9.64868}};
|
||||
};
|
||||
|
||||
class Land_SS_hangar: MilitaryIndustrial {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}};
|
||||
lootPosZombie[] = {{-12.0562,-20.0518,-4.99753},{-7.35693,-1.4502,-4.99753},{-6.18555,16.3369,-4.99753},{8.46338,6.03613,-4.99753}};
|
||||
lootPosSmall[] = {{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}};
|
||||
};
|
||||
class Land_A_Pub_01: Residential {
|
||||
zombieChance = 0.2;
|
||||
lootPos[] = {{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}};
|
||||
lootPosZombie[] = {{-5.01953,-5.39209,-0.886223},{3.14746,-3.76758,-0.886223},{6.39746,4.26367,-0.886223},{3.10889,2.92896,-0.886223},{-5.54248,-4.60083,-4.87122},{2.7334,-5.77441,-4.87122},{6.41846,-0.166992,-4.87122},{3.30518,4.54102,-4.87122}};
|
||||
lootPosSmall[] = {{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}};
|
||||
};
|
||||
class Land_HouseB_Tenement: Office {
|
||||
lootPos[] = {{2.39063,4.80322,-19.8245},{-10.2041,-0.48877,-20.3445},{4.65625,-2.125,-20.3445},{7.27734,11.5957,-20.8045},{-4.50854,5.10645,-19.8245},{5.11865,12.0298,-20.8045},{13.5625,12.1631,-20.8045}};
|
||||
lootPosZombie[] = {{-10.75,5.90088,-19.9095},{-9.99756,5.92529,-19.9095},{-8.12207,5.97852,-19.9095},{-7.31445,6.00879,-19.9095},{5.53882,10.6328,-19.9095},{4.28247,8.729,-19.9095}};
|
||||
lootPosSmall[] = {{-1.7771,4.57861,-19.8245},{-0.338623,4.80322,-19.8245},{-11.0986,-0.365234,-20.3445},{2.38574,5.15869,-20.2245},{14.2202,4.91895,-20.3945},{6.7251,11.6895,-20.3445},{3.2915,-1.90088,-20.3445},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}};
|
||||
};
|
||||
class Land_A_Hospital: hospital {
|
||||
lootChance = 0.8;
|
||||
lootPos[] = {{6.34253,-2.0498,-7.34966},{1.20044,-3.17676,-7.34966},{-6.09375,-1.32227,-7.34966},{-12.1106,-1.1416,-7.34966}};
|
||||
lootPosZombie[] = {{-1.05542,-7.77393,-6.57103},{1.37695,-7.51074,-6.57103},{-18.5427,-3.37891,-6.57896},{-1.56226,3.03711,-6.57103},{13.3225,3.51172,-6.57103},{20.2839,-3.38281,-6.58154}};
|
||||
lootPosSmall[] = {{-13.2749,-1.99512,-7.34966},{-11.0256,-2.84473,-6.89966},{-14.729,-1.21484,-7.34966},{-4.55444,-3.34229,-6.35966},{-1.68921,-4.03125,-6.35966},{2.29761,-3.49756,-6.75966},{2.92163,-0.976074,-6.89966},{4.47095,-0.858887,-7.34966},{7.62231,-0.94873,-7.34966},{9.41187,-0.902832,-6.89966},{16.623,-3.96729,-6.89966},{-15.7454,-0.918945,-6.89966}};
|
||||
};
|
||||
class Land_Panelak: Office {
|
||||
lootPos[] = {{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}};
|
||||
lootPosZombie[] = {{0.657227,-3.12109,0.946423},{-2.28564,-6.88281,0.946423},{-6.31055,-5.41943,0.946423},{-4.51709,3.01758,0.946423},{-0.828613,-3.01465,3.64644},{2.23975,-6.20801,3.64644},{6.84961,-4.8125,3.64644},{4.64917,2.84668,3.64644},{4.59229,-2.55957,3.64644}};
|
||||
lootPosSmall[] = {{-4.05713,-4.55469,1.21142},{-4.03857,-4.71094,0.0714211},{-5.52002,-6.45508,0.0714211},{-3.9873,-3.06934,0.761421},{-3.99072,-3.84375,1.29142},{-4.09497,-2.15625,0.0714211},{-5.01172,1.91406,0.0714211},{-4.146,1.42871,0.391421},{1.37354,-5.00684,2.77144},{4.1167,-7.4834,2.77144},{4.2417,-3.69287,3.00144},{5.16602,-3.7334,3.40144},{4.15137,1.27051,2.77144},{4.66846,1.74414,3.43144},{5.69775,-6.44727,2.77144}};
|
||||
};
|
||||
class Land_Panelak2: Office {
|
||||
lootPos[] = {{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}};
|
||||
lootPosZombie[] = {{0.611328,-3.38965,-1.75359},{0.584473,-3.44873,0.946428},{0.67334,-3.11133,3.58597},{-0.513428,-3.33057,6.31165},{6.30933,-4.92236,6.31165},{5.0686,3.12158,6.31165},{3.86108,-7.18848,6.31165}};
|
||||
lootPosSmall[] = {{4.85205,-3.7041,6.69665},{4.38281,-3.68848,6.09665},{5.229,1.64063,6.24665},{4.62354,1.4082,6.24665},{5.41382,-5.54199,5.79665},{1.20215,-4.93652,5.47665}};
|
||||
};
|
||||
class Land_Shed_Ind02: Industrial {
|
||||
lootPos[] = {{3.39893,9.21875,-4.67596},{1.29541,0.227539,-4.67596},{-0.458984,11.6934,-1.28638},{-4.00879,-8.42773,-1.29721}};
|
||||
lootPosZombie[] = {{-3.95166,9.92188,-0.406006},{4.71387,-9.10059,-0.399109},{-3.69971,-7.85254,-3.75098},{2.20898,10.04,-3.75098}};
|
||||
lootPosSmall[] = {{-3.66064,-0.253906,-4.66599},{4.44873,9.92578,-4.66599},{-0.209961,-0.124023,-4.66599},{4.89307,-0.166992,-1.29736},{-3.74805,12.123,-1.28674}};
|
||||
};
|
||||
class Land_Shed_wooden: Residential {
|
||||
lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
|
||||
};
|
||||
class Land_HouseBlock_A1_1: Residential {
|
||||
lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
|
||||
};
|
||||
class Land_Shed_W01: Industrial {
|
||||
lootPos[] = {{-1.46289,-0.12207,-1.41129}};
|
||||
lootPosZombie[] = {{0.387207,-2.17822,-0.538036}};
|
||||
};
|
||||
class Land_HouseV_1I1: Residential {
|
||||
lootPosZombie[] = {{-0.789551,-2.14307,-1.94944}};
|
||||
lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
|
||||
};
|
||||
class Land_Tovarna2: Industrial {
|
||||
lootPos[] = {{-2.02222,7.87256,-5.62933},{-12.2107,-8.15527,-5.62469},{-12.2112,7.7998,-5.62933},{-8.99805,7.72168,-2.31135},{-6.54077,8.80469,-2.31156},{-12.6907,8.04932,1.58661},{-9.06421,8.10645,1.58661},{-5.39453,9.02783,1.56174},{-8.26465,-0.520508,0.37684},{-3.83984,4.99121,-2.31156},{-6.6416,8.03174,-5.62933},{-3.31763,-1.80762,-5.59492},{-6.66382,7.57861,1.56174},{-12.8,4.30664,1.58661},{-12.8074,-0.535156,0.374299},{-12.4324,5.15918,-2.31135},{-12.8635,1.78174,-5.61933},{-3.19507,-8.49707,-5.63091},{6.43872,-3.48145,-4.62884},{9.97998,-2.35059,-4.62604}};
|
||||
lootPosZombie[] = {{2.07422,8.08594,-4.68601},{-8.604,8.22559,-4.68433},{-8.79053,6.47461,-4.68433},{-12.7864,2.26172,-1.35635},{-4.00415,8.89844,-1.35656},{-12.7346,2,2.54161},{-3.98218,5.14697,2.49674}};
|
||||
lootPosSmall[] = {{-3.22974,9.69678,1.56174},{-10.2683,8.87354,1.58661},{-13.2981,7.09912,-2.31135},{-7.51001,9.64307,-2.31156},{-8.13623,5.60693,-5.62933},{-13.2112,0.257813,-5.62933},{2.41431,-2.05469,-5.62689},{1.64185,8.75879,0.374298},{-13.2427,-8.98438,3.3743},{-4.927,0.368164,0.372077},{-3.88208,-3.81641,6.62795},{-7.47241,4.50391,1.56174},{-8.28833,4.20068,1.58661},{-13.2944,-9.01514,0.374299},{-7.38672,4.53418,-2.31156},{-5.28125,2.875,-5.62933},{2.42627,-8.75684,-5.62154}};
|
||||
};
|
||||
class Land_rail_station_big: Office {
|
||||
lootPos[] = {{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}};
|
||||
lootPosZombie[] = {{-5.02148,5.46338,-4.16938},{8.16309,-0.947998,-4.16938},{4.43018,-4.29761,-4.16938},{-9.5708,-4.60913,-4.16938}};
|
||||
lootPosSmall[] = {{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}};
|
||||
};
|
||||
class Land_Ind_Vysypka: Industrial {
|
||||
lootPos[] = {{1.50195,-15.9287,-4.9663},{1.88208,6.03809,-4.97856},{-8.42188,10.0103,-4.97909},{1.21948,13.2168,-4.97966},{-7.09595,26.0376,-4.99675}};
|
||||
lootPosZombie[] = {{1.58472,2.12793,-4.09329},{1.99658,-12.5371,-4.09167},{-7.51147,-5.00488,-4.09327}};
|
||||
lootPosSmall[] = {{2.5459,-16.5952,-4.97639},{-8.72485,-22.1318,-4.97806}};
|
||||
};
|
||||
class Land_A_MunicipalOffice: Residential {
|
||||
zombieChance = 0.4;
|
||||
minRoaming = 3;
|
||||
maxRoaming = 9;
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-4.66113,-6.27173,-18.429},{3.31641,-5.77417,-18.429},{-0.20752,-6.48682,-18.429},{-9.72412,-4.88745,-3.78903},{-9.57813,3.55615,-3.78903},{-7.16797,11.0737,-3.78903},{5.07422,11.1838,-3.78903},{9.3208,5.38623,-3.78903},{9.65332,-4.82056,-3.78903},{3.23535,-0.105957,-0.169027},{4.85205,-3.69019,-0.169027},{-0.80127,-7.89087,-0.169027},{-4.4082,-4.91772,-0.169027},{-4.90771,-2.23169,-0.169027}};
|
||||
lootPosZombie[] = {{-3.04883,-6.00903,-17.554},{2.26807,-6.87524,-17.554},{0.310059,10.1396,-17.5491},{-0.589355,10.1394,-17.5491}};
|
||||
lootPosSmall[] = {{4.34521,-8.81567,-18.439},{-1.06787,-5.11499,-18.439},{1.3291,9.86938,-18.4413},{-1.54395,9.90649,-18.4353}};
|
||||
};
|
||||
class Land_A_Office01: Office {
|
||||
lootPos[] = {{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}};
|
||||
lootPosZombie[] = {{-0.440674,7.06885,-3.653},{14.8137,4.05688,-1.153},{8.78906,-1.70557,-1.153},{2.57178,3.36401,-1.153},{-7.41211,4.16235,-1.153},{-12.9187,1.20825,-1.153},{-2.67383,3.98071,1.347},{2.06128,1.36035,1.347},{2.14526,7.03027,-3.653},{12.0562,-3.65308,-3.653},{8.42749,3.86108,-3.653}};
|
||||
lootPosSmall[] = {{3.50342,5.28027,-3.668},{5.68286,4.95898,-4.048},{0.895508,4.98511,-3.288},{2.42017,4.98291,-2.908},{15.8838,-2.62256,-2.908},{4.74072,6.75391,-0.938002},{7.69507,-0.465332,-1.618},{10.7341,-1.90918,-1.158},{6.34229,-2.73242,-0.398003},{-4.86572,7.16187,-0.988003},{-4.27173,4.2207,-0.778002},{-4.56543,5.48193,-1.348},{-8.21387,2.04932,-2.028},{12.6631,2.83398,-1.918},{12.8892,2.82178,-0.778002},{11.5281,7.08887,-1.338},{11.3428,5.02344,-1.158},{11.636,6.34937,-1.338},{-3.802,4.13525,1.71201},{0.720947,3.55957,0.952003},{-3.78076,4.44727,0.952003},{10.7363,3.28833,-3.668},{6.46191,5.13013,-2.908},{7.03906,6.25537,-4.098},{6.68823,5.81177,-3.818},{10.7056,4.13135,-3.288},{2.86792,-0.489014,6.72491}};
|
||||
};
|
||||
class Land_A_Office02: Office {
|
||||
lootPos[] = {{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}};
|
||||
lootPosZombie[] = {{-14.7651,3.86694,6.25894},{-23.5288,2.58789,-7.26266},{2.23096,-8.4292,-7.27757},{23.479,2.6084,-7.26267}};
|
||||
lootPosSmall[] = {{-0.112305,-4.35254,-8.17073},{-0.813965,-4.14355,-7.79043},{4.104,-7.27051,-8.1711},{10.7427,2.16992,5.38394},{21.5991,2.56104,5.42394},{-4.02783,2.4668,5.38394},{-17.3232,1.29028,8.71684},{-18.0732,3.38623,8.71684}};
|
||||
};
|
||||
class land_barn_metal: Industrial {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-8.18506,19.9023,-5.44214},{4.70117,17.2849,-5.44214},{1.31738,-7.94946,-5.44214},{-7.74316,-20.5955,-5.44214}};
|
||||
lootPosZombie[] = {{-3.31738,-3.63574,-4.56714},{0.723633,3.1355,-4.56714},{3.99902,-2.87744,-4.56714},{10.6294,-2.91797,6.46288}};
|
||||
lootPosSmall[] = {{10.5313,22.6777,5.58788},{-9.65137,1.55225,5.58788},{-9.48535,-25.0022,5.58788},{2.83203,-25.1704,5.58788}};
|
||||
};
|
||||
class Land_A_BuildingWIP: Industrial {
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {{-15.4871,-9.755,-6.53698},{-10.4043,-9.76697,-6.53213},{-12.0098,-5.50208,-6.53936},{-21.5681,-9.69409,-6.54067},{-23.7563,8.18347,-6.45811},{2.82544,11.3822,-6.47826},{-7.49634,-9.24609,-6.52115},{6.21216,7.7356,-6.41615},{-9.29541,0.683716,-6.53778},{16.8376,2.03186,-2.54291},{4.77661,-9.35681,-1.50389},{-20.3762,-2.86389,-2.53182},{-14.3564,-9.68604,-2.5341},{-24.1724,7.65405,-2.53182},{1.15796,8.03552,-2.53182},{-24.0901,11.4227,1.47364},{-22.1218,11.8442,1.47786},{-22.7849,10.4189,1.47402},{-8.66797,5.81238,1.47396},{-11.4856,-2.29419,2.50674},{-15.6948,-13.5236,5.46682},{-8.00171,-1.07678,5.31147},{8.66626,-8.14514,5.344},{11.5269,2.50977,-6.52237},{-15.926,-17.5713,-6.53193},{-23.8391,0.109863,-6.47638},{-24.2957,2.29199,-2.53182},{-7.6853,11.9902,-2.53182},{-17.7314,1.81299,-2.53182},{2.94116,6.97754,1.47579},{-9.39014,-9.62451,1.47428},{-24.1311,9.47656,5.46242}};
|
||||
lootPosZombie[] = {{2.2063,0.501709,-5.53659},{-4.65991,0.766846,-5.53039},{-17.9524,-3.8678,-5.63485},{-14.4016,-16.0522,-3.64149},{-14.2686,-16.675,0.360519},{-14.6934,-16.019,4.36047},{-10.7161,3.77234,2.37796},{-16.876,-2.25098,2.3687},{-16.8928,10.2216,-1.65682},{1.67065,10.3689,-1.65682},{-14.3699,-7.90063,-1.65894}};
|
||||
lootPosSmall[] = {{-10.4377,-8.03418,-6.54007},{-15.9675,-6.70959,-6.54014},{-15.8289,7.37451,-6.46946},{-6.89136,-5.30615,-6.52994},{-7.37231,0.36084,-5.627},{-20.3455,-4.8197,-2.24182},{-13.9419,-5.02502,-2.53268},{-6.2439,11.7518,-1.50182},{-23.1213,12.5128,1.47477},{-24.5806,9.80115,1.47403},{4.63794,-0.358765,2.17724},{-5.92505,11.8485,2.50079},{-11.2415,4.78796,6.37765},{-24.7756,-10.0265,5.46264},{5.75464,-9.76001,1.47425},{-23.0313,2.87158,-5.43137},{-0.398193,7.37256,-6.52535},{13.678,1.89307,-6.54251},{-7.79321,-9.53564,-2.53376},{15.3154,11.478,-2.54182},{-19.8633,12.3149,-2.54182},{-21.0286,-11.563,5.46691}};
|
||||
};
|
||||
class Land_Church_01: Church {
|
||||
lootPos[] = {{-6.92822,0.516602,-4.2191}};
|
||||
lootPosZombie[] = {{4.18628,-4.37549,-5.50933},{7.23792,4.85742,-5.70495}};
|
||||
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
|
||||
};
|
||||
class Land_Church_03: Church {
|
||||
lootPos[] = {{-0.665527,-3.02832,-14.3021},{2.90771,3.07422,-14.3021},{9.75342,0.0117188,-13.7588},{4.74609,8.1582,-14.3021},{-2.41943,1.72168,-14.3049}};
|
||||
lootPosZombie[] = {{-8.01465,-4.29297,-13.4271},{-8.01074,4.1123,-13.4271},{6.23047,-0.046875,-13.4199},{-4.29785,0.00488281,-13.4199}};
|
||||
lootPosSmall[] = {{-0.791992,2.21191,-13.7321},{2.93945,-1.59766,-13.7349},{6.21191,3.48535,-13.7321},{6.56787,-3.55176,-14.3021},{-0.741211,-8.75684,-14.3021},{-0.126465,5.94434,-14.3021},{-1.14893,-3.6416,-14.3021},{-2.71484,-1.56055,-13.7349}};
|
||||
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
|
||||
};
|
||||
class Land_Church_02: Church {
|
||||
lootPos[] = {};
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class Land_Church_02a: Church {
|
||||
lootPos[] = {};
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class Land_Church_05R: Church {
|
||||
lootPos[] = {};
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class Land_Mil_Barracks_i: MilitarySpecial {
|
||||
lootPos[] = {{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}};
|
||||
lootPosZombie[] = {{-7.97119,0.0888672,-0.223236},{-5.29053,-0.952148,-0.223236},{-1.9707,-1.5957,-0.223236},{1.48193,-2.20313,-0.223236},{5.24463,-2.05664,-0.223236}};
|
||||
lootPosSmall[] = {{3.88037,-0.905273,-0.358246},{6.48242,-2.51367,-0.978241},{3.03662,-1.78418,-0.698242},{-0.179199,0.488281,-1.10825},{-3.20703,-0.101563,-1.11823},{-3.37061,-1.08887,0.0917664},{-6.79297,-2.63086,-1.09824},{-9.29541,-0.212891,-1.09824}};
|
||||
}; //Qty: 2
|
||||
class Land_A_TVTower_Base: Industrial {
|
||||
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
|
||||
};
|
||||
class Land_Mil_House: Military {
|
||||
vehPos[] = {{13.439,3.25244,-5.71244,84}};
|
||||
lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}};
|
||||
};
|
||||
class Land_Misc_Cargo1Ao: Industrial {
|
||||
lootPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}};
|
||||
};
|
||||
class Land_Misc_Cargo1Bo: Industrial {
|
||||
lootPos[] = {{-0.322021,1.68555,-1.09222},{0.548584,-1.96289,-1.09222},{0.223389,-0.580078,-1.09222}};
|
||||
};
|
||||
/*
|
||||
class Land_Nav_Boathouse: Industrial {
|
||||
lootPos[] = {{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}};
|
||||
lootPosZombie[] = {{4.46143,7.24414,4.60098},{5.44775,3.14551,4.60623},{-5.35254,3.41211,4.60873}};
|
||||
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
|
||||
};
|
||||
*/
|
||||
class Land_ruin_01: Residential {
|
||||
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
|
||||
};
|
||||
class Land_wagon_box: Industrial {
|
||||
lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
|
||||
};
|
||||
class Land_HouseV2_04_interier: Residential {
|
||||
lootPos[] = {{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}};
|
||||
lootPosZombie[] = {{-1.18665,2.89355,-4.86479},{3.33203,6.44092,-4.86366},{4.81616,1.38086,-4.86529}};
|
||||
lootPosSmall[] = {{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}};
|
||||
};
|
||||
class Land_HouseV2_01A: Residential {
|
||||
lootPosZombie[] = {{-2.21313,-3.28174,-4.79521}};
|
||||
lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}};
|
||||
};
|
||||
class Land_KBud: Residential {
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 0;
|
||||
lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
|
||||
}; // Qty: 90
|
||||
class Land_A_Castle_Bergfrit: Residential {
|
||||
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
|
||||
}; // Qty: 3
|
||||
class Land_A_Castle_Stairs_A: Residential {
|
||||
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
|
||||
}; // Qty: 3
|
||||
class Land_A_Castle_Gate: Residential {
|
||||
lootChance = 0.7;
|
||||
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
||||
}; // Qty: 3
|
||||
class Land_Mil_Barracks: Military {
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{9.02515,-0.694336,-1.16602},{9.01538,0.856445,-1.16602}};
|
||||
}; // Qty: 8
|
||||
class Land_Mil_Barracks_L: Military {
|
||||
lootPos[] = {};
|
||||
}; // Qty: 5
|
||||
|
||||
class Land_Barn_W_02: Farm {
|
||||
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
|
||||
}; // Qty: 3
|
||||
class Land_sara_domek_zluty: Residential {
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{6.91724,3.09277,-2.43372},{6.52881,-0.521973,-2.43379},{0.613037,3.74463,-2.4337},{-7.00024,-0.744141,-2.43373},{-3.13672,3.45459,-2.43364},{-6.81055,-2.67676,-2.43385}};
|
||||
lootPosZombie[] = {{-5.43433,-2.46777,-1.55883},{-2.5957,2.12891,-1.55869},{0.22583,2.46631,-1.5587},{6.02344,1.64941,-1.55872}};
|
||||
lootPosSmall[] = {{7.26685,-0.882324,-2.43378},{4.00684,3.84766,-2.43372},{-1.11255,1.29395,-2.43382},{-7.22192,-4.23584,-2.43386}};
|
||||
}; // Qty: 3
|
||||
class Land_HouseV_3I4: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPosZombie[] = {{6.1272,2.78906,-2.07073},{-4.63208,5.15771,-2.20779}};
|
||||
}; // Qty: 103
|
||||
class Land_Shed_W4: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPosZombie[] = {{-1.36035,-5.73657,-0.56669},{0.554688,-5.27881,-0.569374}};
|
||||
}; // Qty: 172
|
||||
|
||||
class Land_HouseV_3I1: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPosZombie[] = {{5.18896,-2.26819,-1.60805},{-5.49658,-3.26038,-1.8894}};
|
||||
}; // Qty: 103
|
||||
|
||||
class Land_HouseV_1T: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPosZombie[] = {{-4.91797,6.75098,-2.32535},{3.49487,-1.74414,-2.40549}};
|
||||
}; // Qty: 90
|
||||
class Land_telek1: Industrial {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
}; // Qty: 4
|
||||
class Land_Rail_House_01: Industrial {
|
||||
lootPos[] = {{-2.35864,3.04199,-1.28266}};
|
||||
lootPosZombie[] = {{0.141846,2.74268,-0.40766}};
|
||||
lootPosSmall[] = {{3.13745,3.62549,-1.28266}};
|
||||
}; // Qty: 9
|
||||
class Land_HouseV_2I: Default {
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{-6.33838,-0.644531,-2.07941},{-4.12793,-9.34375,-2.07941}};
|
||||
}; // Qty: 83
|
||||
class Land_Misc_deerstand: Hunting {
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.5;
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
|
||||
}; // Qty: 56
|
||||
|
||||
class Camp: Military {
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{0.833252,-1.52246,-1.15955},{0.38501,0.963867,-1.15955}};
|
||||
}; // Qty: 1
|
||||
|
||||
class CampEast: Military {
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
|
||||
}; // Qty: 1
|
||||
class CampEast_EP1: Military {
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
|
||||
}; // Qty: 1
|
||||
|
||||
class MASH: Hospital {
|
||||
maxRoaming = 1;
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
|
||||
}; // Qty: 1
|
||||
class MASH_EP1: MASH{};
|
||||
|
||||
class UH1Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class UH60Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class UH60_NAVY_Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
minRoaming = 6;
|
||||
maxRoaming = 10;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
@@ -412,8 +11,8 @@ class UH60_ARMY_Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
minRoaming = 6;
|
||||
maxRoaming = 10;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
@@ -435,133 +34,6 @@ class UH60_ARMY_Wreck_burned_DZ: Military {
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class USMC_WarfareBFieldhHospital: MASH {
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy"};
|
||||
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
|
||||
}; // Qty: 1
|
||||
|
||||
class Land_Ind_Shed_02_main: Default {
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
}; // Qty: 283
|
||||
|
||||
class HouseRoaming: Residential {
|
||||
lootChance = 0.5;
|
||||
zombieChance = 0.2;
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class FarmRoaming: Farm {
|
||||
lootChance = 0.3;
|
||||
zombieChance = 0.4;
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class land_shed_m03: HouseRoaming {
|
||||
lootPosZombie[] = {{1.73657,-0.0332031,-0.198479}};
|
||||
};
|
||||
class land_ind_workshop01_03: HouseRoaming {
|
||||
lootPosZombie[] = {{2.75952,0.594727,-0.606018},{2.77246,2.89258,-0.606018},{-3.54077,5.02344,-0.606018}};
|
||||
};
|
||||
class Land_Shed_W03: HouseRoaming {
|
||||
lootPosZombie[] = {{0.35022,-2.35254,0.0159397}};
|
||||
}; // Qty: 206
|
||||
class Land_HouseV_1I3: HouseRoaming {
|
||||
lootPosZombie[] = {{2.03467,-1.04419,-1.25841}};
|
||||
}; // Qty: 117
|
||||
class Land_HouseV_1L1: HouseRoaming {}; // Qty: 97
|
||||
class Land_HouseV_1I2: Residential{
|
||||
lootPosZombie[] = {{0.911133,-4.5022,-1.35152},{-3.38965,2.33008,-1.35312}};
|
||||
};
|
||||
class Land_HouseV_2L: Residential{
|
||||
lootPosZombie[] = {{-4.25684,-3.86255,-3.11304},{4.41699,1.95239,-3.05204}};
|
||||
lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}};
|
||||
};
|
||||
class Land_HouseV_2T1: Residential{
|
||||
lootPosZombie[] = {{-4.86328,5.27539,-2.35536},{6.10547,-3.55127,-2.35536},{2.22485,-4.75195,-2.35536}};
|
||||
};
|
||||
class Land_houseV_2T2: Residential{
|
||||
lootPos[] = {{-3.49072,1.01782,-4.03519}};
|
||||
lootPosZombie[] = {{-4.70093,0.893921,-3.16019},{6.19409,4.90735,-3.99267}};
|
||||
lootPosSmall[] = {{2.8606,4.33081,-4.65974},{-0.222778,4.34985,-4.65713}};
|
||||
};
|
||||
class Land_HouseV_3I2: HouseRoaming{};
|
||||
|
||||
class Land_HouseBlock_A1: HouseRoaming{};
|
||||
class Land_HouseBlock_A1_2: HouseRoaming{};
|
||||
class Land_HouseBlock_A2: HouseRoaming{};
|
||||
class Land_HouseBlock_A2_1: HouseRoaming{};
|
||||
class Land_HouseBlock_A3: HouseRoaming{};
|
||||
class Land_HouseBlock_B1: HouseRoaming{};
|
||||
class Land_HouseBlock_B2: HouseRoaming{};
|
||||
class Land_HouseBlock_B3: Residential{
|
||||
lootPosZombie[] = {{0.878418,5.69189,-6.38459}};
|
||||
lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
|
||||
};
|
||||
class Land_HouseBlock_B4: Residential{
|
||||
lootPosZombie[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
|
||||
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
|
||||
};
|
||||
class Land_HouseBlock_B5: Residential{
|
||||
lootPosZombie[] = {{6.5918,0.56543,-6.60703},{-0.304932,-6.36328,-6.60701}};
|
||||
};
|
||||
class Land_HouseBlock_B6: Residential{
|
||||
lootPosZombie[] = {{-4.28174,1.32861,-6.7437},{-3.84131,-0.0163574,-6.74365}};
|
||||
};
|
||||
class Land_HouseBlock_C1: HouseRoaming{};
|
||||
class Land_HouseBlock_C2: HouseRoaming{};
|
||||
class Land_HouseBlock_C3: HouseRoaming{};
|
||||
class Land_HouseBlock_C4: HouseRoaming{};
|
||||
class Land_HouseBlock_C5: HouseRoaming{};
|
||||
class Land_HouseV2_01B: Residential {
|
||||
lootPosZombie[] = {{-3.51318,-3.36133,-4.67352},{9.73682,3.37646,-5.2341}};
|
||||
lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}};
|
||||
}; // Qty: 20
|
||||
class Land_Misc_Cargo1D: HouseRoaming {}; // Qty: 29
|
||||
class Land_HouseV2_03: HouseRoaming {}; // Qty: 8
|
||||
class Land_Ind_Shed_01_end: HouseRoaming {}; // Qty: 266
|
||||
class Land_A_statue01: HouseRoaming {
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
|
||||
minRoaming = 2;
|
||||
maxRoaming = 8;
|
||||
}; // Qty: 3
|
||||
class Land_Shed_W02: FarmRoaming {}; // Qty: 213
|
||||
//allow
|
||||
class Grave: HouseRoaming {
|
||||
maxRoaming = 3;
|
||||
};
|
||||
class GraveCross1: HouseRoaming {
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class GraveCross2: HouseRoaming {
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class GraveCrossHelmet: Military {
|
||||
maxRoaming = 4;
|
||||
};
|
||||
|
||||
class Land_HouseV_1L2: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPosZombie[] = {{-2.88257,4.3457,-2.1376},{2.77734,-5.9126,-2.14038}};
|
||||
lootPosSmall[] = {{0.183594,-5.47998,-1.08436}};
|
||||
}; // Qty: 101
|
||||
|
||||
class Land_Misc_PowerStation: Industrial {
|
||||
lootPos[] = {{4.22314,1.09888,-1.2678}};
|
||||
lootPosZombie[] = {{3.88232,-2.35083,-0.393564},{-6.12842,3.4292,-1.1761}};
|
||||
lootPosSmall[] = {{3.67725,4.86694,-1.2576}};
|
||||
};
|
||||
|
||||
class Land_HouseV_3I3: HouseRoaming{
|
||||
lootPosZombie[] = {{0.915527,3.53455,-1.24826},{4.38135,3.39111,-1.36197}};
|
||||
};
|
||||
|
||||
class Land_Mil_Guardhouse: Military {
|
||||
lootPos[] = {{-2.43457,3.06396,-1.69939},{-2.36816,-0.151855,-1.69939}};
|
||||
lootPosZombie[] = {{-2.56885,0.749512,-0.794393},{5.69531,0.884766,-1.12091}};
|
||||
lootPosSmall[] = {{-2.14746,1.94531,-1.69939}};
|
||||
};
|
||||
|
||||
// DAYZ AMP More buildings
|
||||
class Land_Shed_W02_EP1: FarmRoaming{};
|
||||
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
|
||||
@@ -584,24 +56,6 @@ class HMMWVWreck: Military
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class UralWreck: Military
|
||||
{
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class SKODAWreck: Residential
|
||||
{
|
||||
zombieClass[] = {"zZombie_Base","z_hunter"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class UAZWreck: Residential
|
||||
{
|
||||
zombieClass[] = {"zZombie_Base","z_hunter"};
|
||||
@@ -611,15 +65,6 @@ class UAZWreck: Residential
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class datsun01Wreck: Residential
|
||||
{
|
||||
zombieClass[] = {"zZombie_Base","z_hunter"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class hiluxWreck: Industrial
|
||||
{
|
||||
zombieClass[] = {"zZombie_Base","z_hunter"};
|
||||
@@ -656,19 +101,6 @@ class Land_ibr_FuelStation_Build: IndustrialFuel
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||
lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
|
||||
};
|
||||
class Land_Mil_ControlTower_EP1: Military
|
||||
{
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {
|
||||
{ 5.53369,3.64355,-5.46368 },
|
||||
{ 7.67236,3.68115,-1.0687 },
|
||||
{ 7.53271,-1.70068,-1.0687 },
|
||||
{ 4.55225,1.64111,2.92148 },
|
||||
{ 10.1292,3.6958,-9.62869 },
|
||||
{ 0.491943,6.1543,-9.62869},
|
||||
{ 7.54956,1.74512,-0.378696},
|
||||
{5.40234,-1.71289,-0.378696}};
|
||||
};
|
||||
class Land_Mil_hangar_EP1: MilitaryIndustrial
|
||||
{
|
||||
maxRoaming = 3;
|
||||
@@ -691,8 +123,7 @@ class land_repair_center: Industrial {
|
||||
lootPosZombie[] = {{0.629883,-3.35498,-1.64651},{-2.61719,3.68213,-0.653473}};
|
||||
lootPosSmall[] = {{-2.52832,1.68213,-1.54846}};
|
||||
};
|
||||
class Land_Ind_TankBig: Industrial
|
||||
{
|
||||
class Land_Ind_TankBig: Industrial {
|
||||
lootChance = 0.1;
|
||||
lootPosSmall[] = {{-1.2981,3.27441,5.34628},{3.49609,-3.02539,5.34628}};
|
||||
};
|
||||
@@ -1248,12 +679,6 @@ class Land_tovarna1: Industrial
|
||||
{ -5.77393,-7.28271,2.17997 },
|
||||
{ -0.484985,-3.14197,4.82992 }};
|
||||
};
|
||||
class Land_Ind_Garage01_EP1: Industrial
|
||||
{
|
||||
lootPos[] = {{1.65088,2.49048,-1.23114}};
|
||||
lootPosZombie[] = {{0.125488,0.557861,-0.357141},{1.11084,-1.33643,-0.36116}};
|
||||
lootPosSmall[] = {{2.89014,2.49634,-1.12063},{2.84814,3.43677,-1.12102},{1.39063,3.59766,-0.391855},{1.57227,3.61353,0.368147},{1.7251,3.61353,-1.15185}};
|
||||
};
|
||||
class land_hut01: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
@@ -1361,17 +786,9 @@ class Land_A_Office01_EP1: Land_A_Office01
|
||||
{ 12.8701,4.70923,-2.228 },
|
||||
{ 15.3721,3.42383,-2.228 }};
|
||||
};
|
||||
class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
|
||||
class Land_ibrPanelak: Land_Panelak{};
|
||||
class Land_ibrPanelak2: Land_Panelak2{};
|
||||
|
||||
class Land_Ind_Expedice_1: Industrial
|
||||
{
|
||||
lootPos[] = {{5.56104,-18.4136,-5.75725},{-10.0732,-18.7891,-3.48673},{-6.21045,-7.65479,-3.48673},{0.0634766,-0.0908203,-5.68389},{-2.59351,18.4795,-5.68389},{-1.85474,13.1089,-3.48673}};
|
||||
lootPosZombie[] = {{-7.98584,-18.7822,-2.61173},{2.97021,17.729,-4.8089}};
|
||||
lootPosSmall[] = {{6.71289,-18.1563,-5.75725},{-9.12036,-17.6846,-3.48673},{-7.7959,-8.31201,-3.48673},{-1.51221,0.0673828,-5.68389},{-2.6748,11.6543,-5.6839},{-2.34814,11.9219,-3.48673}};
|
||||
};
|
||||
|
||||
// Isla Dula
|
||||
class land_dum_istan2b: Residential
|
||||
{
|
||||
@@ -1495,11 +912,6 @@ class Land_majak_podesta: Residential
|
||||
{1.14844,-2.9707,2.28329}};
|
||||
};
|
||||
// blue trailer - Also affects chernarus
|
||||
class Land_Shed_M02: Industrial
|
||||
{
|
||||
lootPosZombie[] = {{-0.00195313,3.29932,-0.6586}};
|
||||
lootPosSmall[] = {{1.00586,0.0698242,-1.01666},{-0.931641,0.0825195,-1.01755}};
|
||||
};
|
||||
class Land_sara_Domek_sedy: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
@@ -2023,11 +1435,6 @@ class Land_cihlovej_dum_in: Residential {
|
||||
};
|
||||
|
||||
// SMD Sara a2
|
||||
class land_sara_hasic_zbroj: Industrial {
|
||||
lootPos[] = {{5.92285,1.35645,-2.66287},{0.00878906,-1.37549,-2.66287},{-1.82715,1.93066,-2.66287}};
|
||||
lootPosZombie[] = {{3.08594,-1.72363,-1.77787},{6.19629,-0.181641,-1.77787}};
|
||||
lootPosSmall[] = {{6.81348,-2.16846,-2.66287},{-3.30176,-2.49121,-2.67287}};
|
||||
};
|
||||
class land_smd_hlaska: Military {
|
||||
lootPos[] = {{-0.724609,0.822266,3.77092}};
|
||||
lootPosZombie[] = {{-0.18457,-3.13574,-2.25991}};
|
||||
Reference in New Issue
Block a user