mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
prevent get out of vehicle phasing though objects
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@@ -12,7 +12,7 @@ _this addeventhandler ["Killed",{ _this call vehicle_handleKilled } ];
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if (isServer) then {
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_this removeAllEventHandlers "GetOut";
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_this removeAllEventHandlers "GetIn";
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_this addEventHandler ["GetOut", {[(_this select 0),"all"] call server_updateObject;}];
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_this addEventHandler ["GetOut", {_this call server_antiWall; [(_this select 0),"all"] call server_updateObject;}];
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_this addEventHandler ["GetIn", {[(_this select 0),"all"] call server_updateObject;}];
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};
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@@ -1,22 +0,0 @@
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/***********************************************************
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ASSIGN DAMAGE HANDLER TO A UNIT
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- Function set_EH
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- unit call set_EH;
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************************************************************/
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private ["_unit","_eh1","_eh2","_dir","_location","_eh3","_eh4","_eh5","_eh6"];
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_unit = _this;
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_dir = getdir _this;
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_location = getPosATL _this;
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//Assign event handlers
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_eh1 = _unit addeventhandler ["HandleDamage",{ _this call vehicle_handleDamage } ];
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_eh2 = _unit addeventhandler ["Killed",{ _this call vehicle_handleKilled } ];
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//diag_log format ["set EH %1 for vehicle:%2", _eh1, typeOf _unit ];
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if (isServer) then {
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_eh3 = _unit addEventHandler ["GetOut", {[(_this select 0),"all"] call server_updateObject;}];
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_eh4 = _unit addEventHandler ["GetIn", {[(_this select 0),"all"] call server_updateObject;}];
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_eh5 = _unit addEventHandler ["Killed",{ _this call vehicle_handleKilled } ];
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_eh6 = _unit addeventhandler ["HandleDamage",{ _this call vehicle_handleDamage } ];
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};
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45
SQF/dayz_server/compile/server_antiWall.sqf
Normal file
45
SQF/dayz_server/compile/server_antiWall.sqf
Normal file
@@ -0,0 +1,45 @@
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/*
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DayZ Epoch anti wall
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_vehicle","_player","_intersects","_vehiclePos","_position","_playerPos"];
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// Vehicle
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_vehicle = _this select 0;
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_vehiclePos = visiblePositionASL _vehicle;
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diag_log format["Vehicle: %1", _vehiclePos];
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// Position
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_position = _this select 1;
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// Player
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_player = _this select 2;
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_playerPos = visiblePositionASL _player;
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diag_log format["Player: %1", _playerPos];
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// check if intersects anything
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_intersects = lineIntersects [_playerPos, _vehiclePos, _player, _vehicle];
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if (_intersects) then {
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diag_log format["Player Wall glitched %1 Result: %2 - player: %3 vehicle:%4", _player,_intersects,_playerPos,_vehiclePos];
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switch(true)do{
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case (_position == "driver"): {
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_player action ["getInDriver", _vehicle];
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};
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case (_position == "gunner"): {
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_player action ["GetInGunner", _vehicle];
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};
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case (_position == "commander"): {
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_player action ["GetInCommander", _vehicle];
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};
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case (_position == "cargo"): {
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_player action ["GetInCargo", _vehicle];
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};
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};
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};
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@@ -26,6 +26,8 @@ server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_se
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server_handleZedSpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleZedSpawn.sqf";
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server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
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server_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_antiWall.sqf";
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fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
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server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
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@@ -55,24 +57,15 @@ array_reduceSizeReverse = {
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};
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array_reduceSize = {
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private["_array1","_array","_count","_num","_newarray","_startnum","_index"];
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private ["_array1","_array","_count","_num"];
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_array1 = _this select 0;
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_array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing"];
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//diag_log format ["array_reduceSize IN: %1", _array];
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_newarray = [];
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_count = _this select 1;
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_num = count _array;
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if (_num > _count) then {
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_startnum = _num - 1;
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_index = _count - 1;
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for "_i" from 0 to _index do {
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_newarray set [_i,_array select _i];
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};
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_array = _newarray;
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};
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//diag_log format ["array_reduceSize OUT: %1", _array];
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_array resize _count;
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};
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_array
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};
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vehicle_handleServerKilled = {
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