Add back DayZ Mod stahes

- Add back DayZ Mod stashes, can be upgraded
- Switch upgrade tents to epoch upgrade system
- Recipes for upgrade stashes and tents have changed
- Add all buildings to a new group for the editor called: DayZ Epoch Buildings
This commit is contained in:
A Man
2020-05-13 01:39:03 +02:00
parent 5724d452cb
commit 8304efe976
6 changed files with 294 additions and 132 deletions

View File

@@ -2,8 +2,7 @@ class ItemSandbag : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
type = WeaponSlotItem;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
displayName = $STR_EQUIP_NAME_21;
@@ -21,18 +20,6 @@ class ItemSandbag : CA_Magazine
//bypass RoadCheck
byPass = "byPassRoadCheck";
};
/*
class Build2
{
text = $STR_CREATE_STASH;
script = "; [_id,'Build2'] spawn player_buildPlaceables;";
require[] = {"ItemEtool"};
consume[] = {"ItemSandbag"};
create = "StashSmall";
//Bypass collision test
bypassCollision = "true";
};
*/
class Crafting
{
text = $STR_EPOCH_PLAYER_273;
@@ -60,23 +47,9 @@ class ItemSandbag : CA_Magazine
output[] = {{"BagFenceRound_DZ_kit",1}};
input[] = {{"ItemSandbag",1}};
};
/*
class Crafting3
{
text = "Craft M240 Nest";
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox","M240_DZ"};
output[] = {{"m240_nest_kit",1}};
input[] = {{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}};
inputweapons[] = {"M240_DZ"};
};
*/
};
};
// EPOCH ADDITIONS
class BagFenceRound_DZ_kit : CA_Magazine {
scope = public;
count = 1;
@@ -85,6 +58,7 @@ class BagFenceRound_DZ_kit : CA_Magazine {
descriptionShort = $STR_EQUIP_DESC_21;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_299;
@@ -112,7 +86,7 @@ class ItemSandbagLarge : CA_Magazine {
descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
weight = 50;
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_273_3;
@@ -140,7 +114,7 @@ class ItemSandbagExLarge : CA_Magazine {
descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
weight = 150;
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_273_4;
@@ -168,7 +142,7 @@ class ItemSandbagExLarge5x : CA_Magazine {
descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
weight = 200;
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_273_5;
@@ -188,7 +162,7 @@ class sandbag_nest_kit: CA_Magazine
descriptionShort = $STR_EQUIP_DESC_21_NEST;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 50;
class ItemActions
{
class Build

View File

@@ -7,7 +7,7 @@ class outhouse_kit: CA_Magazine
descriptionShort = $STR_EPOCH_OUTHOUSE_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
@@ -29,7 +29,7 @@ class wooden_shed_kit: CA_Magazine
descriptionShort = $STR_EPOCH_NICEWOODSHED_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
@@ -51,7 +51,7 @@ class wood_shack_kit: CA_Magazine
descriptionShort = $STR_EPOCH_WOODSHACK;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
@@ -73,7 +73,7 @@ class storage_shed_kit: CA_Magazine
descriptionShort = $STR_EPOCH_STORAGESHED_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 75;
class ItemActions
{
class Build
@@ -95,7 +95,7 @@ class ItemGunRackKit: CA_Magazine
descriptionShort = $STR_EPOCH_GUNRACKKIT_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 20;
class ItemActions
{
class Build
@@ -116,7 +116,7 @@ class ItemWoodCrateKit: CA_Magazine
descriptionShort = $STR_EPOCH_WOODCRATE_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 20;
class ItemActions
{
class Build
@@ -138,6 +138,7 @@ class ItemVault: CA_Magazine
model = "\z\addons\dayz_epoch\models\safe_onside.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_safe_ca.paa";
descriptionShort = $STR_EPOCH_SAFE_DESC;
class ItemActions
{
class Build
@@ -159,7 +160,7 @@ class ItemLockbox: CA_Magazine
model = "\z\addons\dayz_epoch\models\lockbox_mag.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_lockbox_CA.paa";
descriptionShort = $STR_EPOCH_LOCKBOX_DESC;
weight = 15;
class ItemActions
{
class Build
@@ -170,4 +171,26 @@ class ItemLockbox: CA_Magazine
create = "LockboxStorageLocked";
};
};
};
class StashSmall_kit: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_VEH_NAME_STASH;
descriptionShort = $STR_VEH_NAME_STASH_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemShovel"};
create = "StashSmall";
};
};
};

View File

@@ -11,50 +11,32 @@ class ItemCanvas: CA_Magazine
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_190;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTent",1}};
input[] = {{"ItemCanvas",2},{"equip_tent_poles",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_191;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemDesertTent",1}};
input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_192;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemDomeTent",1}};
input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_193;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"sun_shade_kit",1}};
input[] = {{"ItemCanvas",1},{"PartWoodLumber",4}};
};
class Crafting4
{
text = $STR_EPOCH_PLAYER_194;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemBurlap",1}};
input[] = {{"ItemCanvas",2}};
};
class Crafting1
{
text = $STR_EPOCH_CRAFT_SMALL_STASH;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"StashSmall_kit",1}};
input[] = {{"ItemCanvas",1},{"PartWoodPile",2}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_193;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"sun_shade_kit",1}};
input[] = {{"ItemCanvas",1},{"PartWoodLumber",4}};
};
};
};

View File

@@ -1,36 +1,254 @@
// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
class DZ_storage_base : Land_A_tent {
//Base class for all tents and stashes. Only included here to add Epoch values.
scope=public;
scope = public;
armor = 5;
displayname = $STR_VEH_NAME_STASH;
icon = "";
mapsize = 3;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
// Epoch values
transportMaxBackpacks = 0;
constructioncount = 1;
requireplot = 0;
nounderground = 0;
offset[] = {0,3,1};
};
class DomeTentStorage_base;
class StashSmall_base : DZ_storage_base {
displayname = $STR_VEH_NAME_STASH;
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
mapsize = 3;
model = "\z\addons\dayz_communityassets\models\stash_small.p3d";
scope = public;
vehicleClass = "DayZ Epoch Buildings";
transportMaxMagazines = 12;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {};
};
class StashSmall : StashSmall_base {
displayname = $STR_VEH_NAME_STASH;
transportMaxMagazines = 12;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashSmall1",{"ItemShovel"},{{"PartWoodPile",1}}};
};
class StashSmall1 : StashSmall_base {
armor = 10;
displayname = $STR_VEH_NAME_STASH1;
transportMaxMagazines = 14;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashSmall2",{"ItemShovel"},{{"PartWoodPile",1}}};
};
class StashSmall2 : StashSmall_base {
armor = 15;
displayname = $STR_VEH_NAME_STASH2;
transportMaxMagazines = 16;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashSmall3",{"ItemShovel"},{{"PartWoodPile",1}}};
};
class StashSmall3 : StashSmall_base {
armor = 20;
displayname = $STR_VEH_NAME_STASH3;
transportMaxMagazines = 18;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashSmall4",{"ItemShovel"},{{"ItemLog",1}}};
};
class StashSmall4 : StashSmall_base {
armor = 25;
displayname = $STR_VEH_NAME_STASH4;
transportMaxMagazines = 20;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashMedium",{"ItemShovel"},{{"ItemLog",1}}};
};
class StashMedium_base : DZ_storage_base {
armor = 50;
displayname = $STR_VEH_NAME_STASH_MED;
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
mapsize = 3;
model = "\z\addons\dayz_communityassets\models\dirt_stash_reinforced.p3d";
scope = public;
vehicleClass = "DayZ Epoch Buildings";
transportMaxMagazines = 25;
transportMaxWeapons = 1;
transportMaxBackpacks = 0;
};
class StashMedium : StashMedium_base {
armor = 50;
displayname = $STR_VEH_NAME_STASH_MED;
transportMaxMagazines = 25;
transportMaxWeapons = 1;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashMedium1",{"ItemShovel"},{{"ItemPlank",1}}};
};
class StashMedium1 : StashMedium_base {
armor = 75;
displayname = $STR_VEH_NAME_STASH_MED1;
transportMaxMagazines = 50;
transportMaxWeapons = 2;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashMedium2",{"ItemShovel"},{{"ItemPlank",1}}};
};
class StashMedium2 : StashMedium_base {
armor = 100;
displayname = $STR_VEH_NAME_STASH_MED2;
transportMaxMagazines = 75;
transportMaxWeapons = 4;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel"},{{"ItemPlank",1},{"equip_nails",2}}};
};
class StashMedium3 : StashMedium_base {
armor = 125;
displayname = $STR_VEH_NAME_STASH_MED3;
transportMaxMagazines = 100;
transportMaxWeapons = 8;
transportMaxBackpacks = 1;
upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel"},{{"PartWoodPlywood",1},{"equip_nails",2}}};
};
class StashMedium4 : StashMedium_base {
armor = 150;
displayname = $STR_VEH_NAME_STASH_MED4;
transportMaxMagazines = 125;
transportMaxWeapons = 16;
transportMaxBackpacks = 1;
};
class TentStorage_base : DZ_storage_base {
model = "\z\addons\dayz_communityassets\models\tent_a.p3d";
destrType = DestructTent;
displayName = $STR_VEH_NAME_TENT;
vehicleClass = "DayZ Epoch Buildings";
pack = "WeaponHolder_ItemTent";
transportMaxMagazines = 130;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
};
class TentStorage : TentStorage_base {
displayName = $STR_VEH_NAME_TENT;
pack = "WeaponHolder_ItemTent";
transportMaxMagazines = 130;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"TentStorage0",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1}}};
};
class TentStorage0 : TentStorage_base {
displayName = $STR_VEH_NAME_TENT1;
armor = 20;
transportMaxMagazines = 140;
transportMaxWeapons = 12;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"TentStorage1",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1},{"equip_tent_poles",1}}};
};
class TentStorage1 : TentStorage_base {
displayName = $STR_VEH_NAME_TENT2;
armor = 30;
transportMaxMagazines = 150;
transportMaxWeapons = 14;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"TentStorage2",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",2},{"equip_tent_poles",2}}};
};
class TentStorage2 : TentStorage_base {
displayName = $STR_VEH_NAME_TENT3;
armor = 40;
transportMaxMagazines = 160;
transportMaxWeapons = 16;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"TentStorage3",{"ItemToolbox","ItemKnife"},{{"equip_string",2},{"ItemBurlap",1},{"equip_tent_poles",1}}};
};
class TentStorage3 : TentStorage_base {
displayName = $STR_VEH_NAME_TENT4;
armor = 50;
transportMaxMagazines = 170;
transportMaxWeapons = 18;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"TentStorage4",{"ItemToolbox","ItemKnife"},{{"equip_rope",2},{"ItemBurlap",2},{"equip_tent_poles",4}}};
};
class TentStorage4 : TentStorage_base {
displayName = $STR_VEH_NAME_TENT5;
armor = 60;
transportMaxMagazines = 180;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
create = "";
};
class DomeTentStorage_base : TentStorage_base {
armor = 50;
model = "\z\addons\dayz_communityassets\models\tent_dome.p3d";
displayname = $STR_VEH_NAME_DOME_TENT;
vehicleClass = "DayZ Epoch Buildings";
icon = "\Ca\buildings\Icons\i_Astan_CA.paa";
pack = "WeaponHolder_ItemDomeTent";
transportMaxMagazines = 150;
transportMaxWeapons = 15;
transportMaxBackpacks = 5;
};
class DomeTentStorage : DomeTentStorage_base {
armor = 50;
displayname = $STR_VEH_NAME_DOME_TENT;
transportMaxMagazines = 75;
transportMaxWeapons = 15;
transportMaxBackpacks = 5;
upgradeBuilding[] = {"DomeTentStorage0",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1}}};
};
class DomeTentStorage0 : DomeTentStorage_base {
armor = 60;
displayname = $STR_VEH_NAME_DOME_TENT1;
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportMaxBackpacks = 6;
upgradeBuilding[] = {"DomeTentStorage1",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1},{"equip_tent_poles",1}}};
};
class DomeTentStorage1 : DomeTentStorage_base {
armor = 70;
displayname = $STR_VEH_NAME_DOME_TENT2;
transportMaxMagazines = 125;
transportMaxWeapons = 25;
transportMaxBackpacks = 7;
upgradeBuilding[] = {"DomeTentStorage2",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",2},{"equip_tent_poles",2}}};
};
class DomeTentStorage2 : DomeTentStorage_base {
armor = 80;
displayname = $STR_VEH_NAME_DOME_TENT3;
transportMaxMagazines = 150;
transportMaxWeapons = 30;
transportMaxBackpacks = 8;
upgradeBuilding[] = {"DomeTentStorage3",{"ItemToolbox","ItemKnife"},{{"equip_string",2},{"ItemBurlap",1},{"equip_tent_poles",1}}};
};
class DomeTentStorage3 : DomeTentStorage_base {
armor = 90;
displayname = $STR_VEH_NAME_DOME_TENT4;
transportMaxMagazines = 175;
transportMaxWeapons = 35;
transportMaxBackpacks = 9;
upgradeBuilding[] = {"DomeTentStorage4",{"ItemToolbox","ItemKnife"},{{"equip_rope",2},{"ItemBurlap",2},{"equip_tent_poles",4}}};
};
class DomeTentStorage4 : DomeTentStorage_base {
armor = 100;
displayname = $STR_VEH_NAME_DOME_TENT5;
transportMaxMagazines = 200;
transportMaxWeapons = 40;
transportMaxBackpacks = 10;
};
class DesertTentStorage: DomeTentStorage_base {
armor = 50;
displayname = $STR_VEH_NAME_DESERT_TENT;
vehicleClass = "DayZ Epoch Buildings";
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 75;
transportMaxWeapons = 15;
transportMaxBackpacks = 5;
offset[] = {0,3,1};
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage0";
};
upgradeBuilding[] = {"DesertTentStorage0",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1}}};
};
class DesertTentStorage0: DomeTentStorage_base {
@@ -41,12 +259,7 @@ class DesertTentStorage0: DomeTentStorage_base {
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportMaxBackpacks = 6;
offset[] = {0,3,1};
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage1";
};
upgradeBuilding[] = {"DesertTentStorage1",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",1},{"equip_tent_poles",1}}};
};
class DesertTentStorage1: DomeTentStorage_base {
@@ -57,12 +270,7 @@ class DesertTentStorage1: DomeTentStorage_base {
transportMaxMagazines = 125;
transportMaxWeapons = 25;
transportMaxBackpacks = 7;
offset[] = {0,3,1};
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage2";
};
upgradeBuilding[] = {"DesertTentStorage2",{"ItemToolbox","ItemKnife"},{{"equip_string",1},{"ItemCanvas",2},{"equip_tent_poles",2}}};
};
class DesertTentStorage2: DomeTentStorage_base {
@@ -73,12 +281,7 @@ class DesertTentStorage2: DomeTentStorage_base {
transportMaxMagazines = 150;
transportMaxWeapons = 30;
transportMaxBackpacks = 8;
offset[] = {0,3,1};
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage3";
};
upgradeBuilding[] = {"DesertTentStorage3",{"ItemToolbox","ItemKnife"},{{"equip_string",2},{"ItemBurlap",1},{"equip_tent_poles",1}}};
};
class DesertTentStorage3: DomeTentStorage_base {
@@ -89,12 +292,7 @@ class DesertTentStorage3: DomeTentStorage_base {
transportMaxMagazines = 175;
transportMaxWeapons = 35;
transportMaxBackpacks = 9;
offset[] = {0,3,1};
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage4";
};
upgradeBuilding[] = {"DesertTentStorage4",{"ItemToolbox","ItemKnife"},{{"equip_rope",2},{"ItemBurlap",2},{"equip_tent_poles",4}}};
};
class DesertTentStorage4 : DomeTentStorage_base {
@@ -102,8 +300,7 @@ class DesertTentStorage4 : DomeTentStorage_base {
displayname = $STR_VEH_NAME_DESERT_TENT5;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 200; //same as ural
transportMaxMagazines = 200;
transportMaxWeapons = 40;
transportMaxBackpacks = 10;
offset[] = {0,3,1};
};

View File

@@ -409,15 +409,6 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
//remove Own objects
if (_ownerID == _id) then {
//upgrade items
if (_typeOfCursorTarget in _upgradeItems) then {
if (s_player_upgradestorage < 0) then {
s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1
};
if (_istypeTent) then {
//Packing my tent
if (s_player_packtent < 0) then {
@@ -428,8 +419,6 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
s_player_packtent = -1;
};
} else {
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
};
@@ -817,7 +806,7 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
};
// inplace upgrade tool
if ((_cursorTarget isKindOf "ModularItems") || {_cursorTarget isKindOf "Land_DZE_WoodDoor_Base"} || {_cursorTarget isKindOf "CinderWallDoor_DZ_Base"}) then {
if ((_cursorTarget isKindOf "ModularItems") || {_cursorTarget isKindOf "Land_DZE_WoodDoor_Base"} || {_cursorTarget isKindOf "CinderWallDoor_DZ_Base"} || {_cursorTarget isKindOf "DZ_storage_base"}) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build;
@@ -1055,8 +1044,6 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
s_player_destroytent = -1;
// player removeAction s_player_attach_bomb;
// s_player_attach_bomb = -1;
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1;
/* //Unlock,Lock // Vanilla base building currently not used in Epoch
player removeAction s_player_setCode;
s_player_setCode = -1;

View File

@@ -24,6 +24,7 @@ DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
if (isNil "dayz_POIs") then {dayz_POIs = true;}; //Enable POI's
if (isNil "dayz_ForcefullmoonNights") then {dayz_ForcefullmoonNights = false;}; // Forces night time to be full moon.
@@ -226,9 +227,8 @@ if (!isDedicated) then {
s_player_fishing_veh = -1;
s_player_gather = -1;
s_player_destroytent = -1;
s_player_attach_bomb = -1;
s_player_upgradestorage = -1;
s_player_Drinkfromhands = -1;
//s_player_attach_bomb = -1;
//s_player_Drinkfromhands = -1;
/*s_player_lockhouse = -1; //Vanilla base building currently not used in Epoch
s_player_unlockhouse = -1;
s_player_openGate = -1;
@@ -366,7 +366,6 @@ if (!isDedicated) then {
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ","M240Nest_DZ"];
DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE1","KamazRefuel_DZE2","KamazRefuel_DZE3","KamazRefuel_DZE4","T810A_ACR_REFUEL_DES_DZE","T810A_ACR_REFUEL_DES_DZE1","T810A_ACR_REFUEL_DES_DZE2","T810A_ACR_REFUEL_DES_DZE3","T810A_ACR_REFUEL_DES_DZE4","T810A_ACR_REFUEL_DZE","T810A_ACR_REFUEL_DZE1","T810A_ACR_REFUEL_DZE2","T810A_ACR_REFUEL_DZE3","T810A_ACR_REFUEL_DZE4"];
DZE_HeliAllowToTow = ["hilux1_civil_1_open","HMMWV_Base","Lada_base","Offroad_DSHKM_base","Pickup_PK_base","SkodaBase","tractor","VWGolf","Volha_TK_CIV_Base_EP1","S1203_TK_CIV_EP1","SUV_Base_EP1","ArmoredSUV_Base_PMC","UAZ_Base","LandRover_Base","Ship"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
DZE_isDestroyableStorage = ["OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
DZE_tradeVehicle = ["trade_any_vehicle","trade_any_vehicle_free","trade_any_vehicle_old","trade_any_bicycle","trade_any_bicycle_old","trade_any_boat","trade_any_boat_old"];
DZE_tradeVehicleKeyless = ["trade_any_bicycle","trade_any_bicycle_old","trade_any_vehicle_free"];