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Fix a rare error with keyboard_keys
Some combo binds will cause actionKeys to return a number greater than six digits. See AgentRev's note: https://community.bistudio.com/wiki/actionKeys An example is NumLock + P [1.15763e+009]. Using a number this large as an index errors out. Example: test_array = []; test_array set [9999991,true]; But six digits or less will not error: test_array = []; test_array set [999999,true];
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@@ -74,6 +74,7 @@
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[FIXED] Launchers and launcher ammo are now detected correctly in the sell menu when a player has a launcher and ammo with the same classname.
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[FIXED] Wrong bleeding icon on Epoch legacy status UI
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[FIXED] A locked door can now be auto unlocked right after placement by the player who built it
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[FIXED] A rare error in keyboard.sqf for certain combination binds.
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[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -240,7 +240,9 @@ if (isNil "keyboard_keys") then {
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_addArray = {
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{
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keyboard_keys set [_x, _this select 1];
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if (_x <= 999999) then {
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keyboard_keys set [_x, _this select 1];
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};
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} forEach (_this select 0);
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};
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