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Update change log
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@@ -32,14 +32,14 @@
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[FIXED] Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel
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[FIXED] Fire barrel kit can be crafted with partially full matchboxes now. #1830 @AirwavesMan
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[FIXED] Viral zeds stuck and not moving from their spawn location due to wrong init event handler. #1819 @DeVloek
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[FIXED] Handling of boiled water bottles < 10 oz #1838 (Also removed the requirement to have an empty tin can to boil water) @icomrade @schwanzkopfhegel
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[FIXED] Generator inventory not saving #1831 @icomrade @schwanzkopfhegel
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[NOTE] Updated server files were released with the four hotfixes below on December 11th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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[FIXED] Error with object publishing when snap building is disabled. @ebayShopper
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[FIXED] Error handling upgraded 1051 databases that resulted in a <null> value for "rh_factor" and array for "bloodtype" in character_data medical field. @ebayShopper
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[FIXED] Error in server_playerSetup that resulted in a <null> value for dayz_onBack in character_data inventory if player had no weapon on back. @ebayShopper
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[FIXED] Doors and plots not getting cleaned up properly. see new MaintenanceObjects variable and explenation in HiveExt.ini. Fix present in server package 1.0.6C @icomrade
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[FIXED] Generator inventory not saving #1831 @icomrade @schwanzkopfhegel
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[FIXED] Handling of boiled water bottles < 10 oz #1838 (Also removed the requirment to have an empty tin can to boil water) @icomrade @schwanzkopfhegel
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[FIXED] Doors and plots not getting cleaned up properly. See new MaintenanceObjects variable and explanation in HiveExt.ini. @icomrade
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
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