Tree chopping changes

Allow player to get more than 1 item out of a single tree. Using ItemLog
would allow the player to get too much wood if using a hatchet so I
changed it back to PartWoodPile.
This commit is contained in:
icomrade
2016-08-10 13:06:20 -04:00
parent f9fdb1f3f7
commit f186e256cb

View File

@@ -29,15 +29,11 @@ if (_ammo isKindOf "Hatchet_Swing_Ammo" || _ammo isKindOf "Chainsaw_Swing_Ammo")
// damage must be going down
_damage = damage _tree;
if (DZE_TEMP_treedmg < _damage) then {
if (_damage < 0.99) then {
if (_damage < 0.99 && {(random 1) > 0.7}) then {
PVDZ_objgather_Knockdown = [_tree,player]; // Ask server to setDamage on tree
publicVariableServer "PVDZ_objgather_Knockdown";
};
//diag_log ("DAMAGE: " + str(damage _tree));
_itemOut = if (_ammo isKindOf "Chainsaw_Swing_Ammo") then {"PartWoodLumber"} else {"ItemLog"}; // Log can be crafted to > 2x plank > 4x woodpile
_itemOut = if (_ammo isKindOf "Chainsaw_Swing_Ammo") then {"PartWoodLumber"} else {"PartWoodPile"}; // Log can be crafted to > 2x plank > 4x woodpile
_itemOut call fn_dropItem;
_distance = 60;
@@ -48,4 +44,4 @@ if (_ammo isKindOf "Hatchet_Swing_Ammo" || _ammo isKindOf "Chainsaw_Swing_Ammo")
DZE_TEMP_treedmg = _damage;
};
};
};
};