This commit is contained in:
oiad
2019-10-30 22:17:29 +13:00
50 changed files with 1593 additions and 328 deletions

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@@ -1,23 +0,0 @@
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty @oiad
[NEW] Added 93 new zombie models with loot groups and strings for Server Admins @Airwavesman
[NEW] Zombie Loot supports backpacks now @Airwavesman
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5)
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997)
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a)
[FIXED] Player could shoot during unconscious wake up animation (634a01a)
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227)
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. @dihan48
[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan
[FIXED] Vehicles jumping into the air after flipping. @AirwavesMan
[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
[UPDATED] Added notification when status icons are disabled
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch
[INFO] Synced with DayZMod upstream up to commit fe063a8

36
CHANGE LOG 1.0.7.txt Normal file
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@@ -0,0 +1,36 @@
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty (c3cbca1) @oiad
[NEW] Added 93 new zombie models with loot groups and strings for Server Admins. (2e15009) @AirwavesMan
[NEW] Zombie Loot supports backpacks now. (096fc13) @AirwavesMan
[NEW] Hide Body can be edited and toggled now. Enabled by default, configVariables.sqf/DZE_Hide_Body (c0e9fe6) @AirwavesMan
[NEW] 6 AK-107 versions added with attachment support. (82485ea) @AirwavesMan
[NEW] Added new waterbottles from DayZ Mod. Icons made by @DeVloek. Fully functional with all actions. @AirwavesMan
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) @ebayShopper
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) @shu @oiad
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) @ebayShopper
[FIXED] Player could shoot during unconscious wake up animation (634a01a) @ebayShopper
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) @ebayShopper
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. (be777dd) @dihan48
[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. (e26fb24) @AirwavesMan
[FIXED] Vehicles jumping into the air after flipping. (096fc13) @AirwavesMan
[FIXED] Crafting wooden arrows from wood piles and razors was not possible. (d4b46e4) @AirwavesMan
[FIXED] Top snap point for half cinder wall was incorrect. (8f10a36) @ndavalos, @AirwavesMan
[FIXED] The RPK-74 magazine could not be used with all AK-74 versions. (82485ea) @AirwavesMan
[FIXED] Multiple Vehicle Upgrades were not possibile. (ac884f2), (a430f79), (c24504a) @F507DMT
[FIXED] Fix an inventory dupe if on water. (a052ba7), (baf92eb) @F507DMT
[FIXED] The pickaxe and the broken pickaxe spawned in the ground on loot spawn. (a09bb81a) @AirwavesMan
[FIXED] Fix floating loot from remove, pack and fn_dropItem. (1268f55) @AirwavesMan
[FIXED] Water dogs did not work with other waterbottles than the normal one. @AirwavesMan
[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
[UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper
[UPDATED] All M32 grenades using one inventroy slot now. (cc85067) @AirwavesMan
[UPDATED] The Czech Vest Pouch can carry one weapon now. This was changed to be more intuitive and to avoid disappearing weapons. (f7ea9cb) @AirwavesMan
[INFO] Synced with DayZMod upstream up to commit fe063a8

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@@ -65,6 +65,8 @@ GitHub Collaborators (In order of most commits)
* Axles - https://github.com/Axles
* Armifer - https://github.com/Armifer
* Zupa - https://github.com/Windmolders
* oiad - https://github.com/oiad
* AirwavesMan - https://github.com/AirwavesMan
--------------------------
GitHub Contributors (In order of most commits)
@@ -116,6 +118,7 @@ GitHub Contributors (In order of most commits)
* F507DMT - https://github.com/F507DMT
* ndavalos - https://github.com/ndavalos
* SmokeyBR - https://github.com/SmokeyBR
* DeVloek - https://github.com/DeVloek
--------------------------
Special thanks

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@@ -27,6 +27,7 @@ class CfgActions {
class PutMagazine : None { show = 0; };
class DeactivateMine : None { show = 0; };
class RepairVehicle: None { show = 0; };
class HideBody: None { show = 0; }; //Moved to fn_selfactions to allow editing
/*
"None"
"GetInCommander"

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@@ -288,7 +288,7 @@ class SnapBuilding {
{0,0,0,"Pivot"},
{-2.64, 0, 1.685,"Left"},
{2.64, 0, 1.685,"Right"},
{0, 0, 1.685,"Top"}
{0, 0, 1.5,"Top"}
};
};
class CinderWallDoorSmall_DZ: Cinder_DZE {};

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@@ -5,8 +5,10 @@ Castle[] =
{Loot_WEAPON, 1, ItemMap},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
//{Loot_WEAPON, 1, ItemPickaxe},
//{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_VEHICLE, 1, WeaponHolder_ItemPickaxe},
{Loot_VEHICLE, 2, WeaponHolder_ItemPickaxeBroken},
// {Loot_WEAPON, 2, ItemShovel},
// {Loot_WEAPON, 1, ItemHatchet},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},

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@@ -10,8 +10,10 @@ Construction[] =
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
//{Loot_WEAPON, 1, ItemPickaxe},
//{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_VEHICLE, 1, WeaponHolder_ItemPickaxe},
{Loot_VEHICLE, 2, WeaponHolder_ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledge},
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},

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@@ -7,8 +7,10 @@ Industrial[] =
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
// {Loot_WEAPON, 5, ItemHatchet},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
//{Loot_WEAPON, 1, ItemPickaxe},
//{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_VEHICLE, 1, WeaponHolder_ItemPickaxe},
{Loot_VEHICLE, 2, WeaponHolder_ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledge},
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},

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@@ -74,6 +74,7 @@ assaultrifles[] = {
{Loot_WEAPON, 0.1, AKS_GOLD},
{Loot_WEAPON, 0.5, AKM_DZ}, //AK_47_M
{Loot_WEAPON, 0.5, AK74_DZ}, //AK_74
{Loot_WEAPON, 0.5, AK107_DZ}, //AK_107
{Loot_WEAPON, 0.3, FNFAL_DZ}, //FN_FAL
{Loot_WEAPON, 0.1, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
{Loot_WEAPON, 0.5, G36A_Camo_DZ}, //G36A_camo

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@@ -69,6 +69,7 @@ class CfgMagazines
#include "DZE\Currency\TinBar.hpp"
#include "DZE\ItemWaterbottle.hpp"
#include "DZE\PlasticWaterbottle.hpp"
#include "Planting.hpp"
// Building Stuff

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@@ -1,54 +0,0 @@
class ItemCanteen : FoodDrink
{
scope = public;
model = "\dayz_equip\models\waterbottle_gear.p3d";
picture = "\dayz_equip\textures\equip_waterbottle_ca.paa";
displayName = $STR_ITEM_CANTEEN_NAME;
descriptionShort = $STR_ITEM_CANTEEN_DESC;
Nutrition[] = {0,0,1000,0};
infectionChance = 0.3;
consumeOutput = "ItemCanteenEmpty";
containerEmpty = "ItemCanteenEmpty";
class ItemActions : ItemActions
{
class Consume : Consume
{
};
class Empty
{
text = $STR_ITEM_CANTEEN_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemCanteenInfected : ItemCanteen
{
infectionChance = 1;
};
class ItemCanteenSafe : ItemCanteen
{
infectionChance = 0;
};
class ItemCanteenBoiled : ItemCanteen
{
displayName = $STR_ITEM_CANTEEN_BOILED_NAME;
infectionChance = 0;
};
class ItemCanteenHerbal : ItemCanteen
{
displayName = $STR_ITEM_CANTEEN_HERBAL_NAME;
infectionChance = -0.5;
};

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@@ -111,4 +111,3 @@ class FoodCooked : FoodEdible
#include "Soda.hpp"
#include "WaterBottle.hpp"
//#include "Canteen.hpp"

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@@ -70,6 +70,8 @@ class ItemJerryMixed: CA_Magazine {
picture = "\dayz_equip\textures\equip_jerrycan_ca.paa";
descriptionShort = $STR_EPOCH_CHAINSAW_MIXEDGAS20L_CAN_DESC;
sfx = "refuel";
containerEmpty = "ItemJerrycanEmpty";
class ItemActions {
class Crafting {
text = $STR_EPOCH_CHAINSAW_MIXEDGAS_CAN_ACTION;
@@ -79,6 +81,10 @@ class ItemJerryMixed: CA_Magazine {
output[] = {{"CSGAS",1},{"ItemJerryMixed4",1}};
input[] = {{"ItemJerryMixed",1}};
};
class Empty {
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemJerryMixed4: CA_Magazine {
@@ -90,6 +96,8 @@ class ItemJerryMixed4: CA_Magazine {
picture = "\dayz_equip\textures\equip_jerrycan_ca.paa";
descriptionShort = $STR_EPOCH_CHAINSAW_MIXEDGAS16L_CAN_DESC;
sfx = "refuel";
containerEmpty = "ItemJerrycanEmpty";
class ItemActions {
class Crafting {
text = $STR_EPOCH_CHAINSAW_MIXEDGAS_CAN_ACTION;
@@ -99,6 +107,10 @@ class ItemJerryMixed4: CA_Magazine {
output[] = {{"CSGAS",1},{"ItemJerryMixed3",1}};
input[] = {{"ItemJerryMixed4",1}};
};
class Empty {
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemJerryMixed3: CA_Magazine {
@@ -110,6 +122,8 @@ class ItemJerryMixed3: CA_Magazine {
picture = "\dayz_equip\textures\equip_jerrycan_ca.paa";
descriptionShort = $STR_EPOCH_CHAINSAW_MIXEDGAS12L_CAN_DESC;
sfx = "refuel";
containerEmpty = "ItemJerrycanEmpty";
class ItemActions {
class Crafting {
text = $STR_EPOCH_CHAINSAW_MIXEDGAS_CAN_ACTION;
@@ -119,6 +133,10 @@ class ItemJerryMixed3: CA_Magazine {
output[] = {{"CSGAS",1},{"ItemJerryMixed2",1}};
input[] = {{"ItemJerryMixed3",1}};
};
class Empty {
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemJerryMixed2: CA_Magazine {
@@ -130,6 +148,8 @@ class ItemJerryMixed2: CA_Magazine {
picture = "\dayz_equip\textures\equip_jerrycan_ca.paa";
descriptionShort = $STR_EPOCH_CHAINSAW_MIXEDGAS8L_CAN_DESC;
sfx = "refuel";
containerEmpty = "ItemJerrycanEmpty";
class ItemActions {
class Crafting {
text = $STR_EPOCH_CHAINSAW_MIXEDGAS_CAN_ACTION;
@@ -139,6 +159,10 @@ class ItemJerryMixed2: CA_Magazine {
output[] = {{"CSGAS",1},{"ItemJerryMixed1",1}};
input[] = {{"ItemJerryMixed2",1}};
};
class Empty {
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemJerryMixed1: CA_Magazine {
@@ -150,6 +174,8 @@ class ItemJerryMixed1: CA_Magazine {
picture = "\dayz_equip\textures\equip_jerrycan_ca.paa";
descriptionShort = $STR_EPOCH_CHAINSAW_MIXEDGAS4L_CAN;
sfx = "refuel";
containerEmpty = "ItemJerrycanEmpty";
class ItemActions {
class Crafting {
text = $STR_EPOCH_CHAINSAW_MIXEDGAS_CAN_ACTION;
@@ -159,6 +185,10 @@ class ItemJerryMixed1: CA_Magazine {
output[] = {{"CSGAS",1},{"ItemJerrycanEmpty",1}};
input[] = {{"ItemJerryMixed1",1}};
};
class Empty {
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};

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@@ -274,6 +274,14 @@ class ItemOilBarrel: CA_Magazine
model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_oil_drum_model_ca.paa";
descriptionShort = $STR_EPOCH_OILBARREL_DESC;
containerEmpty = "ItemOilBarrelEmpty";
class ItemActions {
class Empty {
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemFuelBarrel: CA_Magazine
{
@@ -286,7 +294,14 @@ class ItemFuelBarrel: CA_Magazine
picture = "\z\addons\dayz_epoch\pictures\equip_oil_drum_model_ca.paa";
descriptionShort = $STR_EPOCH_FUELBARREL_DESC;
fireIntensity = 6; //used for tent burning
emptycan = "ItemFuelBarrelEmpty";
containerEmpty = "ItemFuelBarrelEmpty";
class ItemActions {
class Empty {
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemFuelBarrelEmpty: ItemFuelBarrel
{
@@ -1198,6 +1213,14 @@ class ItemMethylaminBarrel : ItemOilBarrel
{
displayName = $STR_EPOCH_METHYLAMINEBARREL;
descriptionShort = $STR_EPOCH_METHYLAMINEBARREL_DESC;
containerEmpty = "ItemMethylaminBarrelEmpty";
class ItemActions {
class Empty {
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemC4Charge : CA_Magazine

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@@ -0,0 +1,649 @@
class ItemPlasticWaterbottleUnfilled : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottleEmpty.paa";
displayName = $STR_EQUIP_NAME_13;
descriptionShort = $STR_EQUIP_DESC_13;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
class ItemActions
{
class Fill
{
text = $STR_ACTIONS_FILL_W;
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottleDmg : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "z\addons\dayz_communityassets\models\waterbottle_damaged.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottleEmpty.paa";
displayName = $STR_ITEMWATERBOTTLEDMG_CODE_NAME;
descriptionShort = $STR_ITEMWATERBOTTLEDMG_CODE_DESC;
class ItemActions
{
class Repair
{
text = $STR_ACTIONS_FIX_W;
script = "spawn player_fixBottle;";
};
};
};
class ItemPlasticWaterBottle : ItemWaterBottle {
scope = public;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle10oz.paa";
Nutrition[] = {0,0,1000,0};
infectionChance = 0.3;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
};
class ItemPlasticWaterBottleInfected : ItemWaterBottle
{
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle10oz.paa";
infectionChance = 1;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
};
class ItemPlasticWaterBottleSafe : ItemWaterBottle
{
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle10oz.paa";
infectionChance = 0;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
};
class ItemPlasticWaterBottleBoiled : ItemWaterBottle
{
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle10oz.paa";
displayName = $STR_ITEMWATERBOTTLEBOILED_CODE_NAME;
descriptionShort = $STR_ITEMWATERBOTTLEBOILED_CODE_DESC;
infectionChance = 0;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
};
class ItemPlasticWaterBottleHerbal : ItemWaterBottle
{
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle10oz.paa";
displayName = $STR_ITEM_NAME_HerbalDrink;
descriptionShort = $STR_ITEM_DESC_HerbalDrink;
infectionChance = -0.5;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
};
class ItemPlasticWaterbottle1oz : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE1OZ;
descriptionShort = $STR_EPOCH_WATERBOTTLE1OZ_DESC;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle1oz.paa";
wateroz = 1;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,100,0};
infectionChance = 0.03;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle2oz : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE2OZ;
descriptionShort = $STR_EPOCH_WATERBOTTLE2OZ_DESC;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle2oz.paa";
wateroz = 2;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,200,0};
infectionChance = 0.06;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle3oz : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE3OZ;
descriptionShort = $STR_EPOCH_WATERBOTTLE3OZ_DESC;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle3oz.paa";
wateroz = 3;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,300,0};
infectionChance = 0.09;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle4oz : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE4OZ;
descriptionShort = $STR_EPOCH_WATERBOTTLE4OZ_DESC;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle4oz.paa";
wateroz = 4;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,400,0};
infectionChance = 0.12;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle5oz : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE5OZ;
descriptionShort = $STR_EPOCH_WATERBOTTLE5OZ_DESC;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle5oz.paa";
wateroz = 5;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,500,0};
infectionChance = 0.15;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle6oz : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE6OZ;
descriptionShort = $STR_EPOCH_WATERBOTTLE6OZ_DESC;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle6oz.paa";
wateroz = 6;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,600,0};
infectionChance = 0.18;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle7oz : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE7OZ;
descriptionShort = $STR_EPOCH_WATERBOTTLE7OZ_DESC;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle7oz.paa";
wateroz = 7;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,700,0};
infectionChance = 0.21;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle8oz : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE8OZ;
descriptionShort = $STR_EPOCH_WATERBOTTLE8OZ_DESC;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle8oz.paa";
wateroz = 8;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,800,0};
infectionChance = 0.24;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle9oz : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE9OZ;
descriptionShort = $STR_EPOCH_WATERBOTTLE9OZ_DESC;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle9oz.paa";
wateroz = 9;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,900,0};
infectionChance = 0.27;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
//inherit from ItemWaterBottle because that's how the crafting script checks required input
class ItemPlasticWaterbottle1ozBoiled : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE1OZBOILED;
descriptionShort = $STR_EPOCH_WATERBOTTLE1OZBOILED_DESC;
infectionChance = 0;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle1oz.paa";
wateroz = 1;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,100,0};
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle2ozBoiled : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE2OZBOILED;
descriptionShort = $STR_EPOCH_WATERBOTTLE2OZBOILED_DESC;
infectionChance = 0;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle2oz.paa";
wateroz = 2;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,200,0};
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle3ozBoiled : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE3OZBOILED;
descriptionShort = $STR_EPOCH_WATERBOTTLE3OZBOILED_DESC;
infectionChance = 0;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle3oz.paa";
wateroz = 3;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,300,0};
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle4ozBoiled : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE4OZBOILED;
descriptionShort = $STR_EPOCH_WATERBOTTLE4OZBOILED_DESC;
infectionChance = 0;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle4oz.paa";
wateroz = 4;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,400,0};
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle5ozBoiled : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE5OZBOILED;
descriptionShort = $STR_EPOCH_WATERBOTTLE5OZBOILED_DESC;
infectionChance = 0;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle5oz.paa";
wateroz = 5;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,500,0};
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle6ozBoiled : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE6OZBOILED;
descriptionShort = $STR_EPOCH_WATERBOTTLE6OZBOILED_DESC;
infectionChance = 0;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle6oz.paa";
wateroz = 6;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,600,0};
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle7ozBoiled : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE7OZBOILED;
descriptionShort = $STR_EPOCH_WATERBOTTLE7OZBOILED_DESC;
infectionChance = 0;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle7oz.paa";
wateroz = 7;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,700,0};
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle8ozBoiled : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE8OZBOILED;
descriptionShort = $STR_EPOCH_WATERBOTTLE8OZBOILED_DESC;
infectionChance = 0;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle8oz.paa";
wateroz = 8;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,800,0};
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterbottle9ozBoiled : ItemWaterBottle {
displayName = $STR_EPOCH_WATERBOTTLE9OZBOILED;
descriptionShort = $STR_EPOCH_WATERBOTTLE9OZBOILED_DESC;
infectionChance = 0;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle9oz.paa";
wateroz = 9;
containerWater = "ItemPlasticWaterbottle";
containerWaterSafe = "ItemPlasticWaterbottleSafe";
containerWaterInfected = "ItemPlasticWaterbottleInfected";
Nutrition[] = {0,0,900,0};
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions {
class Consume
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_consume";
};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
class Fill {
text = "$STR_ACTIONS_FILL_W";
script = "spawn player_fillWater;";
};
};
};

View File

@@ -20,10 +20,17 @@ class ItemJerrycan : ItemJerrycanEmpty
descriptionShort = $STR_ITEM_DESC_JERRYCAN;
fuelQuantity = 20;
emptycan = "ItemJerrycanEmpty";
containerEmpty = "ItemJerrycanEmpty";
//used for tent burning
fireIntensity = 6;
class ItemActions {
class Empty {
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemFuelcanEmpty : ItemJerrycanEmpty
@@ -46,8 +53,15 @@ class ItemFuelcan : ItemFuelcanEmpty
descriptionShort = $STR_ITEM_DESC_FUELCAN;
fuelQuantity = 5;
emptycan = "ItemFuelcanEmpty";
containerEmpty = "ItemFuelcanEmpty";
//used for tent burning
fireIntensity = 4;
class ItemActions {
class Empty {
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};

View File

@@ -2,6 +2,7 @@ class 30Rnd_545x39_AK : CA_Magazine
{
picture = "\z\addons\dayz_communityweapons\magazines\data\m_ak74_ca.paa";
displayName = $STR_DZ_MAG_30RND_545x39_AK_NAME;
descriptionShort = $STR_DZ_MAG_30RND_AK74_DESC;
cartridgeName = "545x39";
class ItemActions
@@ -27,7 +28,7 @@ class 75Rnd_545x39_RPK : CA_Magazine
model = "\ca\weapons\mag_univ.p3d";
picture = "\CA\weapons\AK\data\equip\M_RPK_74_CA.paa";
displayName = $STR_DZ_MAG_75RND_545X39_RPK_NAME;
descriptionShort = $STR_DSS_75Rnd_RPK;
descriptionShort = $STR_DZ_MAG_75RND_RPK74_DESC;
count = 75;
tracersEvery = 4;

View File

@@ -19,7 +19,7 @@ class 100Rnd_556x45_M249 : 200Rnd_556x45_M249
class 100Rnd_556x45_BetaCMag: CA_Magazine {
scope = public;
displayName = "MG36 Mag.";
displayName = $STR_DZ_MAG_100RND_556x45_MG36_NAME;
ammo = "B_556x45_Ball";
count = 100;
initSpeed = 920;
@@ -27,7 +27,7 @@ class 100Rnd_556x45_BetaCMag: CA_Magazine {
type="256";
tracersEvery = 4;
lastRoundsTracer = 4;
descriptionShort = "Caliber: 5.56x45 mm NATO Rounds: 100 Used in: MG36, X8 SAW";
descriptionShort = $STR_DZ_MAG_100RND_MG36_DESC;
};

View File

@@ -769,6 +769,36 @@ class Category_485 {
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class AK107_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class AK107_Kobra_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class AK107_PSO1_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class AK107_GL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class AK107_GL_Kobra_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class AK107_GL_PSO1_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class FNFAL_DZ {
type = "trade_weapons";
buy[] = {8,"ItemGoldBar"};

View File

@@ -4,6 +4,11 @@ class Category_601 {
buy[] = {3,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemPlasticWaterbottleUnfilled {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemSodaCoke {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};

View File

@@ -62,7 +62,7 @@ class DZ_Czech_Vest_Pouch: Bag_Base_EP1
picture = "\ca\weapons_e\data\icons\backpack_ACR_small_CA.paa";
scope = 2;
transportmaxmagazines = 12;
transportmaxweapons = 0;
transportmaxweapons = 1;
class eventHandlers
{
init="[(_this select 0),'CfgVehicles','DZ_Czech_Vest_Pouch'] execVM '\z\addons\dayz_code\init\object_BackpackAction.sqf';";

View File

@@ -22,6 +22,27 @@ class WeaponHolder_ItemCrowbar: WeaponHolderBase
init="[(_this select 0),'cfgWeapons','ItemCrowbar'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_ItemPickaxe: WeaponHolderBase
{
scope=2;
displayName = $STR_EQUIP_NAME_PICKAXE;
model = "z\addons\dayz_communityweapons\models\pickaxe\pickaxe.p3d";
destrType = "DestructNo";
class eventHandlers
{
init="[(_this select 0),'cfgWeapons','ItemPickaxe'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_ItemPickaxeBroken: WeaponHolder_ItemPickaxe
{
displayName = $STR_name_ItemPickaxeBroken;
class eventHandlers
{
init="[(_this select 0),'cfgWeapons','ItemPickaxeBroken'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_ItemSledge : WeaponHolderBase { // Epoch class. Needed for player_dropWeapon
scope = public;
displayName = $STR_EQUIP_NAME_SledgeHammer;

View File

@@ -29,6 +29,8 @@ class CfgWeapons
#include "Weapon\Sniper\M4SPR.hpp"
#include "Weapon\Sniper\VSSVintorez.hpp"
//Ak107
#include "Weapon\Assault\AK107.hpp"
//each include is preceded by its required external references.

View File

@@ -5,13 +5,14 @@ class AK74_Kobra_DZ : AK_74
model = "z\addons\dayz_communityweapons\ak74\ak74_kobra.p3d";
picture = "\z\addons\dayz_communityweapons\ak74\data\w_ak74_kobra_ca.paa";
displayName = $STR_DZ_WPN_AK74_KOBRA_NAME;
/* //Allow default A2 mags
magazines[] =
{
30Rnd_545x39_AK,
30Rnd_545x39_AKSD
30Rnd_545x39_AKSD, //Allow both SD and non-SD
75Rnd_545x39_RPK
};
*/
class Attachments
{
Attachment_GP25 = "AK74_GL_Kobra_DZ";

View File

@@ -7,7 +7,8 @@ class AKS74U_Kobra_DZ : AKS_74_U
magazines[] =
{
30Rnd_545x39_AK,
30Rnd_545x39_AKSD
30Rnd_545x39_AKSD, //Allow both SD and non-SD
75Rnd_545x39_RPK
};
class Attachments
@@ -34,7 +35,8 @@ class AKS74U_Kobra_SD_DZ : AKS_74_UN_kobra
magazines[] =
{
30Rnd_545x39_AKSD,
30Rnd_545x39_AK //Allow both SD and non-SD
30Rnd_545x39_AK, //Allow both SD and non-SD
75Rnd_545x39_RPK
};
class ItemActions

View File

@@ -0,0 +1,157 @@
class AK_107_kobra;
class AK107_Kobra_DZ : AK_107_kobra
{
displayName = $STR_DZ_WPN_AK107_KOBRA_NAME;
magazines[] =
{
30Rnd_545x39_AK,
30Rnd_545x39_AKSD, //Allow both SD and non-SD
75Rnd_545x39_RPK
};
class Attachments
{
Attachment_GP25 = "AK107_GL_Kobra_DZ";
};
class ItemActions
{
class RemoveKobra
{
text = $STR_DZ_ATT_KOBRA_RMVE;
script = "; ['Attachment_Kobra',_id,'AK107_DZ'] call player_removeAttachment";
};
};
};
class AK_107_CP;
class AK107_DZ : AK_107_CP
{
displayName = $STR_DZ_WPN_AK107_NAME;
magazines[] =
{
30Rnd_545x39_AK,
30Rnd_545x39_AKSD, //Allow both SD and non-SD
75Rnd_545x39_RPK
};
class Attachments
{
Attachment_Kobra = "AK107_Kobra_DZ";
Attachment_PSO1 = "AK107_PSO_DZ";
Attachment_GP25 = "AK107_GL_DZ";
};
class ItemActions {};
};
class AK_107_GL_CP;
class AK107_GL_DZ : AK_107_GL_CP
{
displayName = $STR_DZ_WPN_AK107_GL_NAME;
magazines[] =
{
30Rnd_545x39_AK,
30Rnd_545x39_AKSD, //Allow both SD and non-SD
75Rnd_545x39_RPK
};
class Attachments
{
Attachment_Kobra = "AK107_GL_Kobra_DZ";
Attachment_PSO1 = "AK107_GL_PSO_DZ";
};
class ItemActions
{
class RemoveGL
{
text = $STR_DZ_ATT_GP25_RMVE;
script = "; ['Attachment_GP25',_id,'AK107_DZ'] call player_removeAttachment";
};
};
};
class AK_107_pso;
class AK107_PSO_DZ : AK_107_pso
{
displayName = $STR_DZ_WPN_AK107_PSO1_NAME;
magazines[] =
{
30Rnd_545x39_AK,
30Rnd_545x39_AKSD, //Allow both SD and non-SD
75Rnd_545x39_RPK
};
class Attachments
{
Attachment_GP25 = "AK107_GL_PSO_DZ";
};
class ItemActions
{
class RemovePSO1
{
text = $STR_DZ_ATT_PSO1_RMVE;
script = "; ['Attachment_PSO1',_id,'AK107_DZ'] call player_removeAttachment";
};
};
};
class AK_107_GL_pso;
class AK107_GL_PSO_DZ : AK_107_GL_pso
{
displayName = $STR_DZ_WPN_AK107_GL_PSO1_NAME;
magazines[] =
{
30Rnd_545x39_AK,
30Rnd_545x39_AKSD, //Allow both SD and non-SD
75Rnd_545x39_RPK
};
class Attachments {};
class ItemActions
{
class RemovePSO1
{
text = $STR_DZ_ATT_PSO1_RMVE;
script = "; ['Attachment_PSO1',_id,'AK107_GL_DZ'] call player_removeAttachment";
};
class RemoveGL
{
text = $STR_DZ_ATT_GP25_RMVE;
script = "; ['Attachment_GP25',_id,'AK107_PSO_DZ'] call player_removeAttachment";
};
};
};
class AK_107_GL_kobra;
class AK107_GL_Kobra_DZ : AK_107_GL_kobra
{
displayName = $STR_DZ_WPN_AK107_GL_KOBRA_NAME;
magazines[] =
{
30Rnd_545x39_AK,
30Rnd_545x39_AKSD, //Allow both SD and non-SD
75Rnd_545x39_RPK
};
class Attachments {};
class ItemActions
{
class RemoveKobra
{
text = $STR_DZ_ATT_KOBRA_RMVE;
script = "; ['Attachment_Kobra',_id,'AK107_GL_DZ'] call player_removeAttachment";
};
class RemoveGL
{
text = $STR_DZ_ATT_GP25_RMVE;
script = "; ['Attachment_GP25',_id,'AK107_Kobra_DZ'] call player_removeAttachment";
};
};
};

View File

@@ -1,61 +1,84 @@
private ["_bottletext","_tin1text","_tin2text","_tintext","_hastinitem","_qty","_dis","_sfx","_WB2Add","_finished"];
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_bottletext","_hastinitem","_qty","_dis","_sfx","_bottle","_finished","_waterbottles","_platicBottles","_magsPlayer","_bottles"];
_bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterBottle" >> "displayName");
_tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
_tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName");
_tintext = format["%1 / %2",_tin1text,_tin2text];
_qty = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count magazines player;
_waterbottles = ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"];
_platicBottles = ["ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"];
_magsPlayer = magazines player;
_qty = {_x in _waterbottles} count _magsPlayer;
_hastinitem = true;
a_player_boil = true;
player removeAction s_player_boil;
//s_player_boil = -1;
/* //canteens are metal, we only use canteens in Epoch
_hastinitem = {_x in magazines player} count boil_tin_cans > 0;
if (!_hastinitem) exitWith {format[localize "str_player_31",_tintext,localize "str_player_31_fill"] call dayz_rollingMessages; a_player_boil = false; dayz_actionInProgress = false;};
*/
if ({_x in _platicBottles} count _magsPlayer > 0) then {
_hastinitem = {_x in _magsPlayer} count boil_tin_cans > 0;
};
if !(_hastinitem) exitWith {
private ["_tin1text","_tin2text","_tintext"];
_tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
_tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName");
_tintext = format["%1 / %2",_tin1text,_tin2text];
format[localize "str_player_31",_tintext,localize "str_player_31_fill"] call dayz_rollingMessages;
a_player_boil = false;
dayz_actionInProgress = false;
};
if (_qty > 0) then {
_dis=10;
_sfx = "cook";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
// Double check player did not drop item
_qty = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count magazines player;
if (_qty == 0 or !_finished) exitWith {};
for "_x" from 1 to _qty do {
_WB2Add = "ItemWaterBottleBoiled";
switch (true) do {
case ("ItemWaterBottleInfected" in magazines player): { player removeMagazine "ItemWaterBottleInfected"; };
case ("ItemWaterBottleSafe" in magazines player): { player removeMagazine "ItemWaterBottleSafe"; };
case ("ItemWaterBottle" in magazines player): { player removeMagazine "ItemWaterBottle"; };
case ("ItemWaterbottle1oz" in magazines player): { player removeMagazine "ItemWaterbottle1oz"; _WB2Add = "ItemWaterbottle1ozBoiled"; };
case ("ItemWaterbottle2oz" in magazines player): { player removeMagazine "ItemWaterbottle2oz"; _WB2Add = "ItemWaterbottle2ozBoiled"; };
case ("ItemWaterbottle3oz" in magazines player): { player removeMagazine "ItemWaterbottle3oz"; _WB2Add = "ItemWaterbottle3ozBoiled"; };
case ("ItemWaterbottle4oz" in magazines player): { player removeMagazine "ItemWaterbottle4oz"; _WB2Add = "ItemWaterbottle4ozBoiled"; };
case ("ItemWaterbottle5oz" in magazines player): { player removeMagazine "ItemWaterbottle5oz"; _WB2Add = "ItemWaterbottle5ozBoiled"; };
case ("ItemWaterbottle6oz" in magazines player): { player removeMagazine "ItemWaterbottle6oz"; _WB2Add = "ItemWaterbottle6ozBoiled"; };
case ("ItemWaterbottle7oz" in magazines player): { player removeMagazine "ItemWaterbottle7oz"; _WB2Add = "ItemWaterbottle7ozBoiled"; };
case ("ItemWaterbottle8oz" in magazines player): { player removeMagazine "ItemWaterbottle8oz"; _WB2Add = "ItemWaterbottle8ozBoiled"; };
case ("ItemWaterbottle9oz" in magazines player): { player removeMagazine "ItemWaterbottle9oz"; _WB2Add = "ItemWaterbottle9ozBoiled"; };
_finished = ["Medic",1] call fn_loopAction;
// Double check player did not drop item
_bottles = [];
{
if (_x in _waterbottles) then {
_bottles set [count _bottles, _x];
};
} count magazines player;
_qty = count _bottles;
if (_qty < 1 || !_finished) exitWith {};
{
_bottle = _x;
player removeMagazine _bottle;
if (dayz_waterBottleBreaking && {[0.1] call fn_chance}) then {
player addMagazine "ItemWaterBottleDmg";
if (_bottle in _platicBottles) then {
player addMagazine "ItemPlasticWaterbottleDmg";
} else {
player addMagazine "ItemWaterBottleDmg";
};
localize "str_waterbottle_broke" call dayz_rollingMessages;
} else {
player addMagazine _WB2Add;
if (_bottle in _platicBottles) then {
if (_bottle in ["ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe"]) then {
player addMagazine "ItemPlasticWaterbottleBoiled";
} else {
player addMagazine (_bottle + "Boiled");
};
} else {
if (_bottle in ["ItemWaterBottleInfected","ItemWaterBottleSafe"]) then {
player addMagazine "ItemWaterBottleBoiled";
} else {
player addMagazine (_bottle + "Boiled");
};
};
};
};
} count _bottles;
format [localize "str_player_boiledwater",_qty] call dayz_rollingMessages;
} else {
format[localize "str_player_31",_bottletext,localize "str_player_31_fill"] call dayz_rollingMessages;
};
a_player_boil = false;
dayz_actionInProgress = false;
dayz_actionInProgress = false;

View File

@@ -1,14 +1,15 @@
private ["_array","_handle","_type","_onLadder","_removed","_itemIn","_countIn"];
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_array","_handle","_type","_onLadder","_removed","_itemIn","_countIn","_bottles"];
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {dayz_actionInProgress = false;localize "str_player_21" call dayz_rollingMessages;};
_array = _this select 3;
_handle = _array select 0;
_type = _array select 1;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages;};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
player playActionNow "PutDown";
switch (_type) do {
@@ -17,7 +18,7 @@ switch (_type) do {
_removed = 0;
_itemIn = "FoodRaw";
_countIn = 1;
{
{
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
_removed = _removed + ([player,_x] call BIS_fnc_invRemove);
};
@@ -30,13 +31,21 @@ switch (_type) do {
};
case 1: {
if(([player,"ItemWaterbottle"] call BIS_fnc_invRemove) == 1) then {
player addMagazine "ItemWaterbottleUnfilled";
};
_handle setFSMVariable ["_thirst",0];
_bottles = ["ItemWaterBottle","ItemWaterBottleInfected","ItemWaterBottleSafe","ItemWaterBottleBoiled","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterBottleBoiled"];
{
if (_x in _bottles) exitwith {
if (_x in ["ItemWaterBottle","ItemWaterBottleInfected","ItemWaterBottleSafe","ItemWaterBottleBoiled"]) then {
player addMagazine "ItemWaterbottleUnfilled";
} else {
player addMagazine "ItemPlasticWaterbottleUnfilled";
};
player removeMagazine _x;
};
} count magazines player;
_handle setFSMVariable ["_thirst",0];
player removeAction s_player_waterdog;
s_player_waterdog = -1;
};
};
dayz_actionInProgress = false;
dayz_actionInProgress = false;

View File

@@ -1,8 +1,8 @@
private ["_vehicle","_finished","_soundSource","_fuelCan","_emptyCan"];
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_vehicle","_finished","_soundSource","_fuelCan","_emptyCan"];
player removeAction s_player_fillgen;
s_player_fillgen = 1;
@@ -24,16 +24,16 @@ _fuelCan = nil;
if (_finished) then {
// take fuel can and replace with empty
if(!(_vehicle getVariable ["GeneratorFilled", false]) && !isNil "_fuelCan") then {
if(([player,_fuelCan] call BIS_fnc_invRemove) == 1) then {
_emptyCan = getText (configFile >> "CfgMagazines" >> _fuelCan >> "emptycan");
_emptyCan = getText (configFile >> "CfgMagazines" >> _fuelCan >> "containerEmpty");
player addMagazine _emptyCan;
// mark as once filled
_vehicle setVariable ["GeneratorFilled", true,true];
// Start generator
_vehicle setVariable ["GeneratorRunning", true,true];
@@ -46,7 +46,7 @@ if (_finished) then {
localize "str_epoch_player_28" call dayz_rollingMessages;
["Working",0,[0,1,3,0]] call dayz_NutritionSystem;
};
} else {
} else {
// Start generator
_vehicle setVariable ["GeneratorRunning", true,true];
@@ -63,4 +63,4 @@ if (_finished) then {
};
dayz_actionInProgress = false;
s_player_fillgen = -1;
s_player_fillgen = -1;

View File

@@ -0,0 +1,16 @@
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private "_body";
player removeAction s_player_hide_body;
s_player_hide_body = -1;
closeDialog 0;
_body = _this select 3;
if (isNull _body) exitWith { dayz_actionInProgress = false;};
player action ["hideBody", _body];
dayz_actionInProgress = false;

View File

@@ -66,7 +66,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> DZE_buildItem >> "ItemActi
_isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
if(_isNear == 0) then {
_abort = true;
_reason = localize "STR_BLD_name_ItemWorkshop";
_reason = localize "STR_EPOCH_WORKBENCH_NEARBY";
};
};
case "fueltank":

View File

@@ -66,7 +66,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
_isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
if(_isNear == 0) then {
_abort = true;
_reason = localize "STR_BLD_name_ItemWorkshop";
_reason = localize "STR_EPOCH_WORKBENCH_NEARBY";
};
};
case "fueltank":

View File

@@ -23,11 +23,11 @@ class ItemActions
};
};
*/
private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_boiled","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_finished","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_waterLevel","_waterLevel_lowest","_reason","_isNear","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_boiled","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_finished","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_waterLevel","_waterLevel_lowest","_reason","_isNear","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx","_configParent","_pPos"];
// This is used to find correct recipe based what itemaction was click allows multiple recipes per item.
_crafting = _this select 0;
@@ -53,14 +53,14 @@ if ("fire" in _needNear) then {
_isNear = {inflamed _x} count (_pPos nearObjects _distance);
if(_isNear == 0) then {
_abort = true;
_reason = "fire";
_reason = localize "STR_EPOCH_FIRE";
};
};
if ("workshop" in _needNear) then {
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
if(_isNear == 0) then {
_abort = true;
_reason = "workshop";
_reason = localize "STR_EPOCH_WORKBENCH_NEARBY";
};
};
if (_abort) exitWith {
@@ -102,10 +102,8 @@ if (_canDo) then {
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (!_selectedRecipeInputStrict && configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
_qty = { (_x == _itemIn) || (!_selectedRecipeInputStrict && configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)} count magazines player;
if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _selectedRecipeInput;
};
@@ -127,7 +125,7 @@ if (_canDo) then {
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
//diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
_tobe_removed_total = _tobe_removed_total + _countIn;
// Preselect the item
@@ -135,7 +133,7 @@ if (_canDo) then {
_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
if ((_x == _itemIn) || (!_selectedRecipeInputStrict && _configParent == _itemIn)) then {
// Get lowest waterlevel
if ((_x == "ItemWaterbottle") ||( _configParent == "ItemWaterbottle")) then {
if ((_x == "ItemWaterbottle") || (_configParent == "ItemWaterbottle")) then {
_waterLevel = getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz");
if (_waterLevel_lowest == 0 || _waterLevel < _waterLevel_lowest) then {
_waterLevel_lowest = _waterLevel;
@@ -157,9 +155,9 @@ if (_canDo) then {
_removed_total = _removed_total + _num_removed;
if (_num_removed >= 1) then {
//diag_log format["debug remove: %1 of: %2", _configParent, _x];
if (_x == "ItemWaterbottle" || _configParent == "ItemWaterbottle") then {
if ((_x == "ItemWaterbottle") || (_configParent == "ItemWaterbottle")) then {
_waterLevel = floor((getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz")) - 1);
if (_x in ["ItemWaterbottle9ozBoiled","ItemWaterbottle8ozBoiled","ItemWaterbottle7ozBoiled","ItemWaterbottle6ozBoiled","ItemWaterbottle5ozBoiled","ItemWaterbottle4ozBoiled","ItemWaterbottle3ozBoiled","ItemWaterbottle2ozBoiled","ItemWaterBottleBoiled"]) then {
if (_x in ["ItemWaterbottle9ozBoiled","ItemWaterbottle8ozBoiled","ItemWaterbottle7ozBoiled","ItemWaterbottle6ozBoiled","ItemWaterbottle5ozBoiled","ItemWaterbottle4ozBoiled","ItemWaterbottle3ozBoiled","ItemWaterbottle2ozBoiled","ItemWaterBottleBoiled","ItemPlasticWaterbottle9ozBoiled","ItemPlasticWaterbottle8ozBoiled","ItemPlasticWaterbottle7ozBoiled","ItemPlasticWaterbottle6ozBoiled","ItemPlasticWaterbottle5ozBoiled","ItemPlasticWaterbottle4ozBoiled","ItemPlasticWaterbottle3ozBoiled","ItemPlasticWaterbottle2ozBoiled","ItemPlasticWaterBottleBoiled"]) then {
_boiled = true;
};
};
@@ -202,14 +200,28 @@ if (_canDo) then {
_itemOut = _x select 0;
_countOut = _x select 1;
if (_itemOut == "ItemWaterbottleUnfilled") then {
if (_waterLevel > 0) then {
if (_boiled) then {
_itemOut = format["ItemWaterbottle%1ozBoiled",_waterLevel];
{
if (_x in ["ItemPlasticWaterbottle","ItemPlasticWaterbottleInfected","ItemPlasticWaterbottleSafe","ItemPlasticWaterBottleBoiled","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz","ItemPlasticWaterbottle1ozBoiled","ItemPlasticWaterbottle2ozBoiled","ItemPlasticWaterbottle3ozBoiled","ItemPlasticWaterbottle4ozBoiled","ItemPlasticWaterbottle5ozBoiled","ItemPlasticWaterbottle6ozBoiled","ItemPlasticWaterbottle7ozBoiled","ItemPlasticWaterbottle8ozBoiled","ItemPlasticWaterbottle9ozBoiled"]) then {
_itemOut = "ItemPlasticWaterbottleUnfilled";
if (_waterLevel > 0) then {
if (_boiled) then {
_itemOut = format["ItemPlasticWaterbottle%1ozBoiled",_waterLevel];
} else {
_itemOut = format["ItemPlasticWaterbottle%1oz",_waterLevel];
};
};
} else {
_itemOut = format["ItemWaterbottle%1oz",_waterLevel];
if (_waterLevel > 0) then {
if (_boiled) then {
_itemOut = format["ItemWaterbottle%1ozBoiled",_waterLevel];
} else {
_itemOut = format["ItemWaterbottle%1oz",_waterLevel];
};
};
};
};
} foreach _temp_removed_array;
};
// diag_log format["Checking for water level: %1", _waterLevel];
for "_x" from 1 to _countOut do {
player addMagazine _itemOut;

View File

@@ -1,3 +1,6 @@
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
private ["_emptycan","_objectID","_objectUID","_obj","_fuelArray","_matchArray","_randomJerryCan","_fireIntensity","_dis","_sfx","_finished"];
//Tent Object
@@ -24,11 +27,8 @@ _matchArray = [];
} count DayZ_fuelCans;
//Make sure we have both components to create the fire.
if ((count _fuelArray == 0)) exitwith { systemChat (localize ("str_setFireFuel")); };
if ((count _matchArray == 0)) exitwith { systemChat (localize ("str_setFireMatches")); };
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
if ((count _fuelArray == 0)) exitwith { dayz_actionInProgress = false; systemChat (localize ("str_setFireFuel")); };
if ((count _matchArray == 0)) exitwith { dayz_actionInProgress = false; systemChat (localize ("str_setFireMatches")); };
//Actionmenu tools
player removeAction s_player_destroytent;
@@ -46,10 +46,9 @@ if (!_finished or (isNull _obj)) exitWith {
//Jerry can system ** Needs redoing
//Select random can from array
_randomJerryCan = _fuelArray call BIS_fnc_selectRandom;
_randomJerryCan = _fuelArray call BIS_fnc_selectRandom;
_name = getText (configFile >> "CfgMagazines" >> _randomJerryCan >> "displayName");
_emptycan = getText (configFile >> "CfgMagazines" >> _randomJerryCan >> "emptycan");
_emptycan = getText (configFile >> "CfgMagazines" >> _randomJerryCan >> "containerEmpty");
_fireIntensity = getNumber (configFile >> "CfgMagazines" >> _randomJerryCan >> "fireIntensity");
if !(_randomJerryCan in magazines player) exitWith {
@@ -81,4 +80,4 @@ _obj inflame true;
//_obj spawn player_fireMonitor;
localize "str_success_tent_destroyed" call dayz_rollingMessages;
dayz_actionInProgress = false;
dayz_actionInProgress = false;

View File

@@ -1,11 +1,11 @@
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
private ["_bottle","_tape","_fixedBottle","_finished"];
_bottle = _this;
_tape = "equip_duct_tape";
_fixedBottle = "ItemWaterBottleUnfilled";
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
_fixedBottle = ["ItemPlasticWaterbottleUnfilled", "ItemWaterBottleUnfilled"] select (_bottle == "ItemWaterbottleDmg");
call gear_ui_init;
closeDialog 0;

View File

@@ -1,10 +1,13 @@
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_item","_use","_repair","_waterUsed","_displayName"];
//['ItemKnifeBlunt','ItemKnife']
_item = _this select 0; //Item to be sharpened
_repair = _this select 1; //Item to be given back.
_use = ["ItemWaterBottle","ItemWaterBottleInfected","ItemWaterBottleSafe","ItemWaterBottleBoiled","ItemWaterBottleHerbal","ItemCanteen","ItemCanteenInfected","ItemCanteenSafe","ItemCanteenBoiled","ItemCanteenHerbal"];
_use = ["ItemWaterBottle","ItemWaterBottleInfected","ItemWaterBottleSafe","ItemWaterBottleBoiled","ItemWaterBottleHerbal","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterBottleBoiled","ItemPlasticWaterBottleHerbal"];
_waterUsed = nil;
call gear_ui_init;
@@ -18,20 +21,22 @@ closeDialog 1;
if (isNil "_waterUsed") exitWith {
//_displayName = getText (configFile >> "CfgMagazines" >> _use >> "displayName");
localize "str_sharpen_missing_water" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
// item is missing or tools are missing
if !("equip_brick" IN magazines player) exitWith {
_displayName = getText (configFile >> "CfgMagazines" >> "equip_brick" >> "displayName");
format [localize "str_missing_to_do_this",_displayName] call dayz_rollingMessages;
dayz_actionInProgress = false;
};
if (player hasWeapon _item) then {
_displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
player removeMagazine _waterUsed;
player removeWeapon _item;
if !(player hasWeapon _repair) then {
player addWeapon _repair;
} else {
@@ -39,11 +44,13 @@ if (player hasWeapon _item) then {
[_repair,2,1] call fn_dropItem;
format[localize "str_actions_noroom",_repair] call dayz_rollingMessages;
};
player addMagazine (getText(configFile >> "CfgMagazines" >> _waterUsed >> "containerEmpty"));
//Remove Later
player removeMagazine "equip_brick";
format [localize "str_sharpen_success",_displayName] call dayz_rollingMessages;
};
};
dayz_actionInProgress = false;

View File

@@ -1,5 +1,6 @@
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_vehicle","_canSize","_configVeh","_capacity","_nameType","_curFuel","_newFuel","_dis","_sfx","_fueling","_array","_cantype",
"_emptycan","_started","_finished","_animState","_isRefuel","_type"];
@@ -8,7 +9,7 @@ _cantype = _array select 0;
_vehicle = _array select 1;
_type = typeOf _vehicle;
_canSize = getNumber(configFile >> "cfgMagazines" >> _cantype >> "fuelQuantity");
_emptycan = getText(configFile >> "cfgMagazines" >> _cantype >> "emptycan");
_emptycan = getText(configFile >> "cfgMagazines" >> _cantype >> "containerEmpty");
_configVeh = configFile >> "cfgVehicles" >> _type;
_capacity = getNumber(_configVeh >> "fuelCapacity");
_nameType = getText(_configVeh >> "displayName");

View File

@@ -4,7 +4,7 @@ dayz_actionInProgress = true;
delete object from db with extra waiting by [VB]AWOL
parameters: _obj
*/
private ["_obj","_objectID","_objectUID","_finished","_isOk","_proceed","_counter","_limit","_objType","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular","_success","_lootGroupIndex","_output"];
private ["_plotcheck","_PlayerNear","_isMine","_obj","_objectID","_objectUID","_finished","_isOk","_proceed","_counter","_limit","_objType","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_refundpart","_isWreck","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_isWreckBuilding","_nameVehicle","_isModular","_success","_lootGroupIndex","_output"];
player removeAction s_player_deleteBuild;
s_player_deleteBuild = 1;
@@ -38,7 +38,6 @@ _isRemovable = _objType in DZE_isRemovable;
_isWreckBuilding = _objType in DZE_isWreckBuilding;
_isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"];
_isModular = _obj isKindOf "ModularItems";
_distance = DZE_PlotPole select 0;
_PlayerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
if (_PlayerNear && (_isMine or _objType == "Land_ammo_supply_wreck")) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
@@ -58,6 +57,8 @@ _IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2;
if(_IsNearPlot >= 1) then {
private ["_buildcheck","_isowner","_isfriendly"];
// Since there are plot poles nearby we need to check ownership && friend status
_buildcheck = [player, _nearestPole] call FNC_check_access;
_isowner = _buildcheck select 0;
@@ -89,7 +90,7 @@ while {_isOk} do {
_isOk = false;
_proceed = false;
};
format[localize "str_epoch_player_163",_nameVehicle,(_counter + 1),_limit] call dayz_rollingMessages;
[player,"repair",0,false,20] call dayz_zombieSpeak;
@@ -150,7 +151,7 @@ if (_proceed && _success) then {
// Double check that object is not null
if(!isNull(_obj)) then {
_ipos = getPosATL _obj;
if(!_isWreck && !_isWreckBuilding) then {
//Server performs deleteVehicle
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,dayz_authKey];
@@ -158,7 +159,7 @@ if (_proceed && _success) then {
} else {
deleteVehicle _obj;
};
if (_isWreckBuilding) then {
PVDZ_send = [player,"RemoveObject",_ipos];
publicVariableServer "PVDZ_send";
@@ -194,10 +195,10 @@ if (_proceed && _success) then {
if ({_objType in _x} count DZE_modularConfig > 0) then {
{
private ["_class", "_refund"];
_class = _x select 0;
_refund = _x select 1;
if (_objType == _class) then {
{_selectedRemoveOutput set [count _selectedRemoveOutput,_x];} forEach _refund;
};
@@ -214,14 +215,10 @@ if (_proceed && _success) then {
[localize "str_epoch_player_90",1] call dayz_rollingMessages;
};
if (_ipos select 2 < 0) then {
_ipos set [2,0];
};
_radius = 1;
if (_isMine) then {
if((random 10) <= 4) then {
private ["_gems","_weights","_gemSelected"];
_gems = [];
_weights = [];
{
@@ -235,7 +232,16 @@ if (_proceed && _success) then {
// give refund items
if((count _selectedRemoveOutput) > 0 && !_preventRefund) then {
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
private "_posPlayer";
_posPlayer = getPosATL player;
_iPos set [2,_posPlayer select 2];
if (_iPos select 2 < 0) then {
_iPos set [2,0];
};
_item = "WeaponHolder" createVehicle [0,0,0];
{
_itemOut = _x select 0;
_countOut = _x select 1;
@@ -254,7 +260,6 @@ if (_proceed && _success) then {
} count _selectedRemoveOutput;
_item setposATL _iPos;
player reveal _item;
DZE_GearCheckBypass = true; //Bypass gear menu checks since dialog will always open on item
player action ["Gear", _item];
@@ -265,4 +270,4 @@ if (_proceed && _success) then {
};
dayz_actionInProgress = false;
s_player_deleteBuild = -1;
s_player_deleteBuild = -1;

View File

@@ -34,7 +34,7 @@ if (_hasToolbox) then {
_hits = [_vehicle,_hitpoint] call object_getHit;
_damage = _hits select 0;
if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal
_BreakableParts = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"];
_BreakableParts = ["HitLFWheel","HitRFWheel","HitLBWheel","HitRBWheel","HitLF2Wheel","HitRF2Wheel","HitLMWheel","HitRMWheel","HitLFWheel","HitRFWheel","HitLBWheel","HitRBWheel","HitLF2Wheel","HitRF2Wheel","HitLMWheel","HitRMWheel","HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"];
if (_hitpoint in _BreakableParts) then {
if ((random 1) < (_damage * 0.9)) then { //max 90% chance to break
_isOK = true;

View File

@@ -17,15 +17,18 @@ _nearByPile= nearestObjects [_pos, ["WeaponHolder","WeaponHolderBase"],PILE_SEAR
if (count _nearByPile == 0) then {
//No weapon holders found in the radius, spawn a new one
_holder = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"];
_holder = "WeaponHolder" createVehicle [0,0,0];
_holder setPosATL _pos;
} else {
//Found a near by weapon holder lets select it.
_holder = _nearByPile select 0;
if (!_manualPos) then {
private "_objects";
//check to make sure the player can see the selected weapon holder.
_objects = lineIntersectsWith [(_holder modeltoWorld PILE_OFFSET), _pos, player, _holder, true];
//Can you see the current selected weapon holder
if (count _objects > 0) then {
//Unable to see the current selected weapon holder within the radius lets create a new one.
@@ -42,4 +45,4 @@ switch _type do {
};
//Revel the item
player reveal _holder;
player reveal _holder;

View File

@@ -13,7 +13,7 @@ private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_t
"_isModular","_isModularDoor","_isHouse","_isGateOperational","_isGateLockable","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
"_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
"_allowed","_hasAccess","_uid","_myCharID","_isLocked","_isClose"];
"_allowed","_hasAccess","_uid","_myCharID","_isLocked","_isClose","_hasunboiledwater","_characterID","_text2"];
_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
@@ -116,10 +116,10 @@ if (_inVehicle) then {
if (s_player_lockUnlockInside_ctrl < 0) then {
_totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1;
_temp_keys_names = _totalKeys select 1;
_hasKey = _vehicleOwnerID in _temp_keys;
_oldOwner = (_vehicleOwnerID == _uid);
_text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
if (locked DZE_myVehicle) then {
if (_hasKey || _oldOwner) then {
@@ -239,14 +239,14 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_weaponsPlayer = weapons player;
_hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar";
_hasToolbox = "ItemToolbox" in _itemsPlayer;
_hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer});
_hasbottleitem = ({_x in ["ItemWaterBottle","ItemWaterBottleInfected","ItemWaterBottleSafe","ItemWaterBottleBoiled","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterBottleBoiled"]} count _magazinesPlayer) > 0;
_isAlive = alive _cursorTarget;
_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
_isPlant = _typeOfCursorTarget in Dayz_plants;
_istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
_upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"];
_characterID = _cursorTarget getVariable ["CharacterID","0"];
if (DZE_permanentPlot) then {
_id = _uid;
_ownerID = _cursorTarget getVariable ["ownerPUID","0"];
@@ -255,13 +255,13 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_ownerID = _characterID;
};
_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
_isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
_isModular = _cursorTarget isKindOf "ModularItems";
_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
_player_deleteBuild = false;
_player_lockUnlock_crtl = false;
//fuel tanks
if (_hasEmptyFuelCan) then {
{
@@ -283,7 +283,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_flipveh;
s_player_flipveh = -1;
};
//Allow player to fill Fuel can
if (_hasEmptyFuelCan && _isFuel && _isAlive) then {
if (s_player_fillfuel < 0) then {
@@ -293,7 +293,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
};
if (damage _cursorTarget < 1) then {
//Allow player to fill vehicle 210L
if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
@@ -304,7 +304,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_fillfuel210;
s_player_fillfuel210 = -1;
};
//Allow player to fill vehicle 20L
if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
if (s_player_fillfuel20 < 0) then {
@@ -348,20 +348,20 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_siphonfuel;
s_player_siphonfuel = -1;
};
//Fireplace Actions check
if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
//_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
_hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0;
_hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"]} count _magazinesPlayer > 0;
//Cook Meat
//Cook Meat
if (_hasRawMeat && !a_player_cooking) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
};
};
};
//Boil Water
if (_hasunboiledwater && !a_player_boil) then {
if (s_player_boil < 0) then {
@@ -378,7 +378,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_boil = -1;
};
};
if (_isAlive) then {
_restrict = _typeOfCursorTarget in DZE_restrictRemoval;
@@ -396,14 +396,14 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_player_deleteBuild = true;
};
};
};
};
if (_isVehicle) then {
if ((_characterID != "0") && {!_isMan}) then {
_player_lockUnlock_crtl = true;
};
};
};
if (_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
@@ -450,7 +450,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
} else {
player removeAction s_player_destroytent;
s_player_destroytent = -1;
};
};
if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
if (s_player_packtentinfected < 0) then {
s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
@@ -467,7 +467,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_sleep;
s_player_sleep = -1;
};
//Study Body
if (_cursorTarget getVariable["bodyName",""] != "") then {
if (s_player_studybody < 0) then {
@@ -477,7 +477,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_studybody;
s_player_studybody = -1;
};
/*
/*
//Carbomb
_hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
@@ -523,18 +523,18 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//Only the owners can lock the gates
_isLockableGate = _typeOfCursorTarget in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"];
_isUnlocked = _cursorTarget getVariable ["isOpen","0"] == "1";
_isActionInProgress = _cursorTarget getVariable ["actionInProgress",false];
//Allow the gates to be opened when not locked by anyone
_isOpen = ((_cursorTarget animationPhase "DoorL") == 1) || ((_cursorTarget animationPhase "DoorR") == 1);
_isClosed = ((_cursorTarget animationPhase "DoorL") == 0) || ((_cursorTarget animationPhase "DoorR") == 0);
//[["ownerArray",["PID"]]]
_ownerArray = _cursorTarget getVariable ["ownerArray",["0"]];
_ownerBuildLock = _cursorTarget getVariable ["BuildLock",false];
_ownerBuildLock = _cursorTarget getVariable ["BuildLock",false];
_ownerPID = (_ownerArray select 0);
// open Gate
if (_isGateOperational && _isClosed && _isUnlocked) then {
if (s_player_openGate < 0) then {
@@ -636,10 +636,10 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_plot_boundary;
s_player_plot_boundary = -1;
};
if (DZE_HeliLift) then {
_liftHeli = objNull;
_found = false;
_found = false;
_allowTow = false;
if ((count (crew _cursorTarget)) == 0) then {
{
@@ -676,8 +676,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_heli_lift = -1;
};
};
// Allow Owner to lock and unlock vehicle
// Allow Owner to lock and unlock vehicle
if (_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then {
_totalKeys = call epoch_tempKeys;
@@ -706,12 +706,21 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_lockUnlock_crtl = 1;
};
};
};
};
} else {
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
};
if (DZE_Hide_Body && {_isMan} && {!_isAlive}) then {
if (s_player_hide_body < 0) then {
s_player_hide_body = player addAction [localize "str_action_hide_body", "\z\addons\dayz_code\actions\hide_body.sqf",_cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_hide_body;
s_player_hide_body = -1;
};
// gear access on surrendered player
if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
if (s_player_SurrenderedGear < 0) then {
@@ -785,13 +794,13 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_information;
s_player_information = -1;
};
//Fuel Pump
if (_typeOfCursorTarget in dayz_fuelpumparray) then {
if (s_player_fuelauto < 0) then {
if (s_player_fuelauto < 0) then {
// check if Generator_DZ is running within 30 meters
_findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
// show that pump needs power if no generator nearby.
if (_findNearestGen > 0) then {
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
@@ -839,11 +848,11 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
// downgrade system
if (DZE_Lock_Door == _characterID && {!keypadCancel} && {_cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
@@ -883,10 +892,10 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//Start Generator
if (_isGenerator) then {
if (s_player_fillgen < 0) then {
// check if not running
if (s_player_fillgen < 0) then {
// check if not running
if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];
} else {
// check if not filled and player has jerry.
if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
@@ -908,9 +917,9 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];
} else {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];
};
};
} else {
@@ -923,7 +932,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders}) then {
if (s_player_parts_crtl < 0) then {
_humanity = player getVariable ["humanity",0];
_traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
_traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
_humanity_logic = false;
if ((_traderMenu select 2) == "friendly") then {
@@ -943,7 +952,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// Static Menu
{
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
s_player_parts set [count s_player_parts,_buy];
s_player_parts set [count s_player_parts,_buy];
} count (_traderMenu select 1);
if (DZE_ConfigTrader) then {
_buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
@@ -954,13 +963,13 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_parts set [count s_player_parts,_buy];
};
};
s_player_parts_crtl = 1;
s_player_parts_crtl = 1;
};
} else {
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
};
if (dayz_tameDogs) then {
//Dog
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
@@ -992,7 +1001,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
};
if (s_player_followdog < 0) then {
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true];
@@ -1078,7 +1087,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_BuildUnLock = -1;
player removeAction s_player_BuildLock;
s_player_BuildLock = -1;*/
{player removeAction _x} count s_player_combi;s_player_combi = [];
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
@@ -1091,7 +1100,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_maintain_area_force;
s_player_maintain_area_force = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
s_player_maintain_area_preview = -1;
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;
@@ -1132,6 +1141,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_fuelauto2 = -1;
player removeAction s_player_manageDoor;
s_player_manageDoor = -1;
player removeAction s_player_hide_body;
s_player_hide_body = -1;
};
//Dog actions on player self
@@ -1154,7 +1165,7 @@ if (_dogHandle > 0) then {
};
};
} else {
player removeAction s_player_movedog;
player removeAction s_player_movedog;
s_player_movedog = -1;
player removeAction s_player_speeddog;
s_player_speeddog = -1;

View File

@@ -4,7 +4,7 @@
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_alreadyPacking","_backpacks","_bag","_campItems","_dir","_holder","_magazines","_obj","_objectID","_objectUID","_ownerID","_packobj","_playerNear","_pos","_weapons","_finished"];
private ["_alreadyPacking","_backpacks","_bag","_campItems","_dir","_holder","_magazines","_obj","_objectID","_objectUID","_ownerID","_packobj","_playerNear","_pos","_weapons","_finished","_posPlayer"];
_obj = _this;
_ownerID = _obj getVariable["CharacterID","0"];
@@ -42,13 +42,21 @@ if (_ownerID in [dayz_characterID,dayz_playerUID] or typeOf _obj in _campItems)
if (isNull _obj) exitWith {};
if (!_finished) exitWith {_obj setVariable["packing",0,true];};
_posPlayer = getPosATL player;
_pos set [2,_posPlayer select 2];
if (_pos select 2 < 0) then {
_pos set [2,0];
};
//place tent (local)
_bag = createVehicle [_packobj, _pos, [], 0, "CAN_COLLIDE"];
_bag = _packobj createVehicle [0,0,0];
_bag setDir _dir;
player reveal _bag;
_holder = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"];
_bag setPosATL _pos;
_holder = "WeaponHolder" createVehicle [0,0,0];
_holder setPosATL _pos;
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
@@ -59,6 +67,8 @@ if (_ownerID in [dayz_characterID,dayz_playerUID] or typeOf _obj in _campItems)
[_weapons,_magazines,_backpacks,_holder] call fn_addCargo;
player reveal _holder;
localize "str_success_tent_pack" call dayz_rollingMessages;
} else {
localize "str_fail_tent_pack" call dayz_rollingMessages;

View File

@@ -1,10 +1,11 @@
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
/*
[_obj] spawn player_packVault;
*/
private ["_obj","_ownerID","_objectID","_objectUID","_location1","_location2","_packedClass","_text","_playerNear","_finished"];
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_obj","_ownerID","_objectID","_objectUID","_location1","_location2","_packedClass","_text","_playerNear","_finished","_ComboMatch"];
_obj = _this;
_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
@@ -31,11 +32,11 @@ if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = fal
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
uiSleep 1;
uiSleep 1;
_location1 = getPosATL player;
uiSleep 5;
_location2 = getPosATL player;
if(_location1 distance _location2 > 0.1) exitWith {
format[localize "str_epoch_player_122",_text] call dayz_rollingMessages;
s_player_packvault = -1;
@@ -44,22 +45,22 @@ if(_location1 distance _location2 > 0.1) exitWith {
if (!isNull _obj && alive _obj) then {
[player,"tentpack",0,false] call dayz_zombieSpeak;
_finished = ["Medic",1] call fn_loopAction;
if (isNull _obj or !_finished) exitWith {};
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
[_packedClass,objNull] call fn_waitForObject;
PVDZE_handleSafeGear = [player,_obj,2];
publicVariableServer "PVDZE_handleSafeGear";
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify pack was logged and gear added before proceeding
waitUntil {!isNil "dze_waiting"};
format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
};
s_player_packvault = -1;

View File

@@ -86,6 +86,7 @@ class CfgAddons
"redryder",
"Anzio_20",
"dayz_epoch_b",
"dayz_epoch_c",
"CfgVehicles"
};
};

View File

@@ -34,6 +34,7 @@ DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_glo
DZE_NutritionDivisor = [1, 1, 1, 1]; //array of DIVISORS that regulate the rate of [calories, thirst, hunger, temperature] use when "working" (keep in mind that temperature raises with actions) - min values 0.1 - Larger values slow the effect, smaller values accelerate it
DZE_ZombieSpeed = [0,0]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)
DZE_lockablesHarderPenalty = true; // Enforce an exponential wait on attempts between unlocking a safe/lockbox from a failed code.
DZE_Hide_Body = true; //Enable hide dead bodies. Hiding a dead body removes the corpse marker from the map too. Default = true
// SafeZone
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?

View File

@@ -7,57 +7,205 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
@version 1.00
@date 20101006
*****************************************************************************/
class ItemCanteen
{
weight = 0.25;
};
class ItemCanteenInfected
{
weight = 0.25;
};
class ItemCanteenSafe
{
weight = 0.25;
};
class ItemCanteenBoiled
{
weight = 0.25;
};
class ItemCanteenHerbal
{
weight = 0.25;
};
class ItemCanteenEmpty
{
weight = 0.05;
};
class ItemWaterbottle
{
weight = 0.25;
weight = 0.22;
};
class ItemWaterbottleBoiled
{
weight = 0.25;
weight = 0.22;
};
class ItemWaterBottleInfected
{
weight = 0.25;
weight = 0.22;
};
class ItemWaterBottleSafe
{
weight = 0.25;
weight = 0.22;
};
class ItemWaterBottleHerbal
{
weight = 0.25;
weight = 0.22;
};
class ItemWaterbottleUnfilled
class ItemWaterBottleUnfilled
{
weight = 0.05;
weight = 0.02;
};
class ItemWaterBottleDmg
{
weight = 0.05;
weight = 0.02;
};
class ItemWaterbottle1oz
{
weight = 0.04;
};
class ItemWaterbottle2oz
{
weight = 0.06;
};
class ItemWaterbottle3oz
{
weight = 0.08;
};
class ItemWaterbottle4oz
{
weight = 0.1;
};
class ItemWaterbottle5oz
{
weight = 0.12;
};
class ItemWaterbottle6oz
{
weight = 0.14;
};
class ItemWaterbottle7oz
{
weight = 0.16;
};
class ItemWaterbottle8oz
{
weight = 0.17;
};
class ItemWaterbottle9oz
{
weight = 0.2;
};
class ItemWaterbottle1ozBoiled
{
weight = 0.04;
};
class ItemWaterbottle2ozBoiled
{
weight = 0.06;
};
class ItemWaterbottle3ozBoiled
{
weight = 0.08;
};
class ItemWaterbottle4ozBoiled
{
weight = 0.1;
};
class ItemWaterbottle5ozBoiled
{
weight = 0.12;
};
class ItemWaterbottle6ozBoiled
{
weight = 0.14;
};
class ItemWaterbottle7ozBoiled
{
weight = 0.16;
};
class ItemWaterbottle8ozBoiled
{
weight = 0.17;
};
class ItemWaterbottle9ozBoiled
{
weight = 0.2;
};
class ItemPlasticWaterBottle
{
weight = 0.22;
};
class ItemPlasticWaterBottleBoiled
{
weight = 0.22;
};
class ItemPlasticWaterBottleInfected
{
weight = 0.22;
};
class ItemPlasticWaterBottleSafe
{
weight = 0.22;
};
class ItemPlasticWaterBottleHerbal
{
weight = 0.22;
};
class ItemPlasticWaterbottleUnfilled
{
weight = 0.02;
};
class ItemPlasticWaterbottleDmg
{
weight = 0.02;
};
class ItemPlasticWaterbottle1oz
{
weight = 0.04;
};
class ItemPlasticWaterbottle2oz
{
weight = 0.06;
};
class ItemPlasticWaterbottle3oz
{
weight = 0.08;
};
class ItemPlasticWaterbottle4oz
{
weight = 0.1;
};
class ItemPlasticWaterbottle5oz
{
weight = 0.12;
};
class ItemPlasticWaterbottle6oz
{
weight = 0.14;
};
class ItemPlasticWaterbottle7oz
{
weight = 0.16;
};
class ItemPlasticWaterbottle8oz
{
weight = 0.17;
};
class ItemPlasticWaterbottle9oz
{
weight = 0.2;
};
class ItemPlasticWaterbottle1ozBoiled
{
weight = 0.04;
};
class ItemPlasticWaterbottle2ozBoiled
{
weight = 0.06;
};
class ItemPlasticWaterbottle3ozBoiled
{
weight = 0.08;
};
class ItemPlasticWaterbottle4ozBoiled
{
weight = 0.1;
};
class ItemPlasticWaterbottle5ozBoiled
{
weight = 0.12;
};
class ItemPlasticWaterbottle6ozBoiled
{
weight = 0.14;
};
class ItemPlasticWaterbottle7ozBoiled
{
weight = 0.16;
};
class ItemPlasticWaterbottle8ozBoiled
{
weight = 0.17;
};
class ItemPlasticWaterbottle9ozBoiled
{
weight = 0.2;
};
class ItemSodaMdew
{

View File

@@ -23,6 +23,30 @@ class AK_107_GL_pso
{
weight = 5.5;
};
class AK107_Kobra_DZ
{
weight = 3.8;
};
class AK107_GL_Kobra_DZ
{
weight = 5.3;
};
class AK107_PSO_DZ
{
weight = 4;
};
class AK107_GL_PSO_DZ
{
weight = 5.5;
};
class AK107_DZ
{
weight = 3;
};
class AK107_GL_DZ
{
weight = 4.5;
};
class AKS_74_U
{
weight = 2.7;

View File

@@ -194,7 +194,7 @@ dayz_resetSelfActions = {
s_player_setCode = -1;
s_player_BuildUnLock = -1;
s_player_BuildLock = -1;*/
// EPOCH ADDITIONS
s_player_packvault = -1;
s_player_lockvault = -1;
@@ -217,7 +217,7 @@ dayz_resetSelfActions = {
s_player_barkdog = -1;
s_player_warndog = -1;
s_player_followdog = -1;
s_player_information = -1;
s_player_information = -1;
s_player_fuelauto = -1;
s_player_fuelauto2 = -1;
s_player_fillgen = -1;
@@ -247,6 +247,7 @@ dayz_resetSelfActions = {
s_player_toggleVectors=[];
vectorActions = -1;
s_player_manageDoor = -1;
s_player_hide_body = -1;
};
call dayz_resetSelfActions;
@@ -311,13 +312,13 @@ gear_done = false;
//player warming up vars
//heatpack
r_player_warming_heatpack = [false, 0];
r_player_warming_heatpack_time = 600;
r_player_warming_heatpack_time = 600;
//displays temp progress
r_player_temp_factor = 0; //to be used for temp(up/down) indicators
r_player_temp_min_factor = -0.04; //(lvl3 down arrow)
r_player_temp_max_factor = 0.04; //(lvl3 up arrow)
//INT Nutrition Info
r_player_Nutrition = 0; // Calories
r_player_nutritionMuilpty = 2;
@@ -376,10 +377,10 @@ dayz_traps_active = [];
dayz_traps_trigger = [];
//Settings Not under dayz_settings
if(isNil "dayz_attackRange") then {
if(isNil "dayz_attackRange") then {
dayz_attackRange = 3;
};
if(isNil "dayz_DamageMultiplier") then {
if(isNil "dayz_DamageMultiplier") then {
dayz_DamageMultiplier = 1;
};
if(isNil "dayz_quickSwitch") then {
@@ -416,7 +417,7 @@ if (toLower worldName != "chernarus") then {
if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; };
switch (dayz_presets) do {
case "Custom": { //Custom
case "Custom": { //Custom
if(isNil "dayz_enableGhosting") then { dayz_enableGhosting = false; };
if(isNil "dayz_ghostTimer") then { dayz_ghostTimer = 120; };
if(isNil "dayz_spawnselection") then { dayz_spawnselection = 0; };
@@ -436,7 +437,7 @@ switch (dayz_presets) do {
dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
dayz_bleedingeffect = 2; //1= blood on the ground, 2= partical effect, 3 = both.
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
dayz_temperature_override = true; // Set to true to disable all temperature changes.
@@ -450,7 +451,7 @@ switch (dayz_presets) do {
dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
dayz_OpenTarget_TimerTicks = 60 * 25; //how long can a player be freely attacked for after attacking someone unprovoked.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
@@ -464,7 +465,7 @@ switch (dayz_presets) do {
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
@@ -554,8 +555,8 @@ if (isServer) then {
dead_bodyCleanup = [];
needUpdate_objects = [];
needUpdate_FenceObjects = [];
//dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//Objects to remove when killed.
DayZ_nonCollide = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorage3", "DomeTentStorage4", "CamoNet_DZ", "DesertTentStorage", "DesertTentStorage0", "DesertTentStorage1", "DesertTentStorage2", "DomeTentStorage3", "DesertTentStorage4"];
DayZ_WoodenFence = ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7"];
@@ -589,7 +590,7 @@ if (!isDedicated) then {
dayz_plantTypes = ["","MAP_pumpkin","MAP_p_Helianthus","fiberplant"];
//Needed for trees spawned with createVehicle like POI (typeOf returns class instead of "")
dayz_treeTypes = ["","MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"];
//temperature variables
dayz_temperatur = 36; //TeeChange
dayz_temperaturnormal = 36; //TeeChange
@@ -649,7 +650,7 @@ if (!isDedicated) then {
//Animals
dayz_currentGlobalAnimals = 0;
dayz_maxGlobalAnimals = 50;
//Plants
//Plants
dayz_currentGlobalPlants = 0;
dayz_maxGlobalPlants = 500;
//Loot

View File

@@ -14798,7 +14798,7 @@
</Key>
<Key ID="STR_EPOCH_LUMBERPACK">
<English>Lumber Pack</English>
<German>Bauholzstapel</German>
<German>Bauholzpaket</German>
<Russian>Упаковка пиломатериалов</Russian>
</Key>
<Key ID="STR_EPOCH_LUMBERPACK_DESC">
@@ -14833,7 +14833,7 @@
</Key>
<Key ID="STR_EPOCH_PLYWOODPACK_DESC">
<English>Plywood in a stack.</English>
<German>Sperrholzstapel.</German>
<German>Sperrholz, gestapelt und zusammengebunden.</German>
<Russian>Упакованная фанера.</Russian>
</Key>
<Key ID="STR_EPOCH_LUMBER">
@@ -16853,6 +16853,10 @@
<German>Feuer (angezündet)</German>
<Czech>Ohniště (hořící)</Czech>
</Key>
<Key ID="STR_EPOCH_WORKBENCH_NEARBY">
<English>Workbench, Wooden Shed or Wood Shack</English>
<German>Werkbank, Holzschuppen oder Holzhütte</German>
</Key>
<Key ID="STR_EPOCH_HUMANS_NEARBY">
<English>Humans Nearby</English>
<German>Spieler in der Nähe</German>
@@ -17257,7 +17261,74 @@
<English>Leaf of a tobacco plant</English>
<German>Blatt einer Tabakpflanze</German>
<Russian>Лист табака с табачной плантации</Russian>
</Key>
</Key>
<!--New Epoch 1.0.6.3 weapon, attachment and magazine strings-->
<Key ID="STR_DZ_MAG_30RND_AK74_DESC">
<German>Kaliber: 5,45x39mm &lt;br/&gt;Schuss: 30 &lt;br/&gt;Eingesetzt in: AK-74, AK-74 Kobra, AKS-74U, AK-107 und RPK-74</German>
<English>Caliber: 5.45x39mm &lt;br/&gt;Rounds: 30 &lt;br/&gt;Used in: AK-74, AK-74 Kobra, AKS-74U, AK-107 and RPK-74</English>
<Italian>Calibro: 5,45x39 mm &lt;br/&gt;Munizioni: 30 &lt;br/&gt;Si usa in: AK-74, AK-74 Kobra, AKS-74U, AK-107 e RPK-74</Italian>
<Spanish>Calibre: 5,45x39 mm &lt;br/&gt;Cargas: 30 &lt;br/&gt;Uso: AK-74, AK-74 Kobra, AKS-74U, AK-107 y RPK-74</Spanish>
<French>Calibre : 5.45x39 mm &lt;br/&gt;Munitions : 30 &lt;br/&gt;Utilisé avec : AK-74, AK-74 Kobra, AKS-74U, AK-107 et RPK-74</French>
<Czech>Kalibr: 5,45x39mm &lt;br/&gt;Nábojů: 30 &lt;br/&gt;Pro: AK-74, AK-74 Kobra, AKS-74U, AK-107 a RPK-74</Czech>
<Russian>Патрон: 5.45x39 мм &lt;br/&gt;Количество: 30 &lt;br/&gt;Используется в: АК-74, АКС-74, АКС-74У, АК-107, РПК-74</Russian>
<Polish>Kaliber: 5,45x39mm &lt;br/&gt;Naboje: 30 &lt;br/&gt;Używane w: AK-74, AK-74 Kobra, AKS-74U, AK-107 i RPK-74</Polish>
<Hungarian>Kaliber: 5.45x39mm &lt;br/&gt; Töltények: 30 &lt;br/&gt; Hozzá tartozó fegyver: AK-74, AK-74 Kobra, AKS-74U, AK-107 and RPK-74</Hungarian>
</Key>
<Key ID="STR_DZ_MAG_75RND_RPK74_DESC">
<German>Kaliber: 5,45x39mm &lt;br/&gt;Schuss: 75 &lt;br/&gt;Eingesetzt in: AK-74, AK-74 Kobra, AKS-74U, AK-107 und RPK-74</German>
<English>Caliber: 5.45x39mm &lt;br/&gt;Rounds: 75 &lt;br/&gt;Used in: AK-74, AK-74 Kobra, AKS-74U, AK-107 and RPK-74</English>
<Italian>Calibro: 5,45x39 mm &lt;br/&gt;Munizioni: 75 &lt;br/&gt;Si usa in: AK-74, AK-74 Kobra, AKS-74U, AK-107 e RPK-74</Italian>
<Spanish>Calibre: 5,45x39 mm &lt;br/&gt;Cargas: 75 &lt;br/&gt;Uso: AK-74, AK-74 Kobra, AKS-74U, AK-107 y RPK-74</Spanish>
<French>Calibre : 5.45x39 mm &lt;br/&gt;Munitions : 75 &lt;br/&gt;Utilisé avec : AK-74, AK-74 Kobra, AKS-74U, AK-107 et RPK-74</French>
<Czech>Kalibr: 5,45x39mm &lt;br/&gt;Nábojů: 75 &lt;br/&gt;Pro: AK-74, AK-74 Kobra, AKS-74U, AK-107 a RPK-74</Czech>
<Russian>Патрон: 5.45x39 мм &lt;br/&gt;Количество: 75 &lt;br/&gt;Используется в: АК-74, АКС-74, АКС-74У, АК-107, РПК-74</Russian>
<Polish>Kaliber: 5,45x39mm &lt;br/&gt;Naboje: 75 &lt;br/&gt;Używane w: AK-74, AK-74 Kobra, AKS-74U, AK-107 i RPK-74</Polish>
<Hungarian>Kaliber: 5.45x39mm &lt;br/&gt; Töltények: 75 &lt;br/&gt; Hozzá tartozó fegyver: AK-74, AK-74 Kobra, AKS-74U, AK-107 and RPK-74</Hungarian>
</Key>
<Key ID="STR_DZ_MAG_100RND_556x45_MG36_NAME">
<English>100Rnd. MG36 drum mag.</English>
<German>100 Schuss MG36 Trommelmagazin</German>
<Russian>100п. МГ-36 барабан</Russian>
</Key>
<Key ID="STR_DZ_MAG_100RND_MG36_DESC">
<German>Kaliber: 5.56x45mm &lt;br/&gt;Schuss: 100 &lt;br/&gt;Eingesetzt in: G36, MG36, M16, M4, M249, MK-12, M8 und L110</German>
<English>Caliber: 5.56x45mm &lt;br/&gt;Rounds: 100 &lt;br/&gt;Used in: G36, MG36, M16, M4, M249, MK-12, M8 and L110</English>
<Italian>Calibro: 5.56x45mm &lt;br/&gt;Munizioni: 100 &lt;br/&gt;Si usa in: G36, MG36, M16, M4, M249, MK-12, M8 e L110</Italian>
<Spanish>Calibre: 5.56x45mm &lt;br/&gt;Cargas: 100 &lt;br/&gt;Uso: G36, MG36, M16, M4, M249, MK-12, M8 y L110</Spanish>
<French>Calibre : 5.56x45mm &lt;br/&gt;Munitions : 100 &lt;br/&gt;Utilisé avec : G36, MG36, M16, M4, M249, MK-12, M8 et L110</French>
<Czech>Kalibr: 5.56x45mm &lt;br/&gt;Nábojů: 100 &lt;br/&gt;Pro: G36, MG36, M16, M4, M249, MK-12, M8 a L110</Czech>
<Russian>Патрон: 5.56x45 мм &lt;br/&gt;Количество: 100 &lt;br/&gt;Используется в: G36, MG36, M16, M4, M249, MK-12, M8, L110</Russian>
<Polish>Kaliber: 5.56x45mm &lt;br/&gt;Naboje: 100 &lt;br/&gt;Używane w: G36, MG36, M16, M4, M249, MK-12, M8 i L110</Polish>
<Hungarian>Kaliber: 5.56x45mm &lt;br/&gt; Töltények: 100 &lt;br/&gt; Hozzá tartozó fegyver: G36, MG36, M16, M4, M249, MK-12, M8 and L110</Hungarian>
</Key>
<!-- AK107 -->
<Key ID="STR_DZ_WPN_AK107_NAME">
<English>AK-107</English>
<Russian>АК-107</Russian>
</Key>
<Key ID="STR_DZ_WPN_AK107_GL_NAME">
<English>AK-107 GP-25</English>
<Russian>АК-107 ГП-25</Russian>
</Key>
<Key ID="STR_DZ_WPN_AK107_KOBRA_NAME">
<English>AK-107 Kobra</English>
<Russian>АК-107 Кобра</Russian>
</Key>
<Key ID="STR_DZ_WPN_AK107_GL_KOBRA_NAME">
<English>AK-107 GP-25 Kobra</English>
<Russian>АК-107 ГП-25 Кобра</Russian>
</Key>
<Key ID="STR_DZ_WPN_AK107_PSO1_NAME">
<English>AK-107 PSO-1</English>
<Russian>АК-107 ПСО-1</Russian>
</Key>
<Key ID="STR_DZ_WPN_AK107_GL_PSO1_NAME">
<English>AK-107 GP-25 PSO-1</English>
<Russian>АК-107 ГП-25 ПСО-1</Russian>
</Key>
<!--Namalsk compatibility-->
<Key ID="STR_EQUIP_NAME_43">
<English>Winter Ghillie Suit</English>

View File

@@ -97,6 +97,13 @@ _isMagazine = {
_return
};
_isBackpack = {
private ["_item","_return"];
_item = _this select 0;
_return = (str(configfile >> "cfgVehicles" >> _item) != "");
_return
};
_IDCsArray = [
[107],
[121],
@@ -421,6 +428,11 @@ private ["_inputItem","_return"];
_return = (_name);
};
if ([_inputItem] call _isBackpack) then {
_name = getText(configfile >> "cfgVehicles" >> _inputItem >> "descriptionShort");
_return = ( _name);
};
_return
};
@@ -439,6 +451,11 @@ _itemName = {
_return = ( _name);
};
if ([_item] call _isBackpack) then {
_name = getText(configfile >> "cfgVehicles" >> _item >> "displayName");
_return = ( _name);
};
_return
};