Fix self actions duplicating when changing clothes and looking at a safe

This was also a bug in 1051. Thanks to Epoch forums user jOoPs for
reporting.
This commit is contained in:
ebaydayz
2016-12-12 15:23:31 -05:00
parent bff2a3091d
commit b4c239729c
3 changed files with 12 additions and 5 deletions

View File

@@ -21,5 +21,6 @@
[FIXED] No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper
[FIXED] Added back missing call to Epoch player_antiWall function for preventing base glitching. #1817 @ndavalos @ebayShopper
[FIXED] HALO fresh spawns stuck in air or failing to start correctly sometimes due to player simulation disabled. #1809 @oiad @ebayShopper
[FIXED] Self actions sometimes duplicating when changing clothes and looking at a safe.
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.

View File

@@ -9,11 +9,11 @@ _item call player_wearClothes;
Added Female skin changes - DayZ Epoch - vbawol
*/
private ["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_myModel","_humanity","_isBandit","_isHero",
"_itemNew","_model","_skinToArray","_finalArray","_skinToModel"];
"_itemNew","_model","_skinToArray","_finalArray","_skinToModel","_morphHandle"];
_item = _this;
call gear_ui_init;
dayz_actionInProgress = false; //reset for strange glitch
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; dayz_actionInProgress = false;};
@@ -32,6 +32,7 @@ _humanity = player getVariable ["humanity",0];
_isBandit = _humanity < -2000;
_isHero = _humanity > 5000;
_itemNew = "Skin_" + _myModel;
_morphHandle = nil;
if ( (isClass(_config >> _itemNew)) ) then {
if ( (isClass(_config >> _item)) ) then {
@@ -56,7 +57,7 @@ if ( (isClass(_config >> _itemNew)) ) then {
waitUntil {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 0};
*/
player addMagazine _itemNew;
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
_morphHandle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
};
};
@@ -65,4 +66,8 @@ if ( (isClass(_config >> _itemNew)) ) then {
};
};
};
dayz_actionInProgress = false;
if (isNil "_morphHandle") then {
// Don't set if humanity morph is still in progress (done at bottom of humanityMorph)
dayz_actionInProgress = false;
};

View File

@@ -93,7 +93,8 @@ player setVariable ["DZE_display_name",_tagSetting,true];
//PVDZ_serverStoreVar = [player,"Achievements",_achievements];
//publicVariableServer "PVDZ_serverStoreVar";
call dayz_resetSelfActions;
call dayz_resetSelfActions; //New unit has no self actions yet. Reset variables so actions can be added back.
dayz_actionInProgress = false; //Allow self actions to run now.
eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;}];
[player] call fnc_usec_damageHandle;
player allowDamage true;