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Fix Adv. Trade secondary vehicle check
Forgot this one. See:
f503e53097
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@@ -10,9 +10,10 @@ Z_SellableArray = [];
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Z_SellArray = [];
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_vehicle = objNull;
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_list = nearestObjects [(getPosATL player), ["AllVehicles"], Z_VehicleDistance];
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_pos = [player] call FNC_GetPos;
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_list = nearestObjects [_pos, ["Air","LandVehicle","Ship"], Z_VehicleDistance];
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{
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if (!isNull _x && local _x && !isPlayer _x && alive _x && !(_x isKindOf "zZombie_base")) then {
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if (!isNull _x && local _x && alive _x) then {
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_vehicle = _x;
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};
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}count _list;
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