Fix Adv. Trade secondary vehicle check

Forgot this one. See:

f503e53097
This commit is contained in:
ebaydayz
2016-05-04 15:53:25 -04:00
parent f503e53097
commit 85869b32f1

View File

@@ -10,9 +10,10 @@ Z_SellableArray = [];
Z_SellArray = [];
_vehicle = objNull;
_list = nearestObjects [(getPosATL player), ["AllVehicles"], Z_VehicleDistance];
_pos = [player] call FNC_GetPos;
_list = nearestObjects [_pos, ["Air","LandVehicle","Ship"], Z_VehicleDistance];
{
if (!isNull _x && local _x && !isPlayer _x && alive _x && !(_x isKindOf "zZombie_base")) then {
if (!isNull _x && local _x && alive _x) then {
_vehicle = _x;
};
}count _list;