Rename FNC_check_owner --> FNC_check_owner_friends

Use a more descriptive name for what it actually does now.
This commit is contained in:
ebaydayz
2016-06-12 13:30:49 -04:00
parent 835d750c0c
commit 20066de673
9 changed files with 15 additions and 15 deletions

View File

@@ -15,7 +15,7 @@ _changecount = 0;
// Check is owner of the plot pole.
_isowner = [player, _plotpole] call FNC_check_owner;
_isowner = [player, _plotpole] call FNC_check_owner_friends;
_itemsExist = false;
if ((_isowner select 0 )) then {
@@ -25,7 +25,7 @@ if ((_isowner select 0 )) then {
_classname = typeOf _object;
if (_classname in DZE_plotTakeOwnershipItems)then {
_isowner = [player, _object] call FNC_check_owner;
_isowner = [player, _object] call FNC_check_owner_friends;
diag_log text "Plot Take Ownership: Object in DZE_plotTakeOwnershipItems";
if !( _isowner select 0 ) then{

View File

@@ -27,7 +27,7 @@ if(_IsNearPlot == 0) then {
_canBuildOnPlot = true;
} else {
if (DZE_permanentPlot) then {
_buildcheck = [player, _nearestPole] call FNC_check_owner;
_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
_isowner = _buildcheck select 0;
_isfriendly = _buildcheck select 1;
if (_isowner || _isfriendly) then {

View File

@@ -26,7 +26,7 @@ if(_IsNearPlot == 0) then {
_canBuildOnPlot = true;
} else {
if (DZE_permanentPlot) then {
_buildcheck = [player, _nearestPole] call FNC_check_owner;
_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
_isowner = _buildcheck select 0;
_isfriendly = _buildcheck select 1;
if (_isowner || _isfriendly) then {

View File

@@ -60,7 +60,7 @@ _nearestPole = _plotcheck select 2;
if(_IsNearPlot >= 1) then {
// Since there are plot poles nearby we need to check ownership && friend status
_buildcheck = [player, _nearestPole] call FNC_check_owner;
_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
_isowner = _buildcheck select 0;
_isfriendly = _buildcheck select 1;
if (!_isowner && !_isfriendly) then {

View File

@@ -42,7 +42,7 @@ if(_IsNearPlot == 0) then {
_canBuild = true;
} else {
if (DZE_permanentPlot) then {
_buildcheck = [player, _nearestPole] call FNC_check_owner;
_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
_isowner = _buildcheck select 0;
_isfriendly = _buildcheck select 1;
if (_isowner || _isfriendly) then {

View File

@@ -215,7 +215,7 @@ if (isPlayer cursorTarget) then {
if (DZE_permanentPlot) then {
_charID = [_unit] call FNC_GetPlayerUID;
};
_friendlies = [player, _unit] call FNC_check_owner;
_friendlies = [player, _unit] call FNC_check_owner_friends;
if !(_charID in _friendlies) then {
r_action = true;
_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];

View File

@@ -420,7 +420,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if(_isModular || _isModularDoor || {_typeOfCursorTarget in DZE_isDestroyableStorage}) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_isowner = [player, _cursorTarget] call FNC_check_owner;
_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
If ((_isowner select 0) || (_isowner select 1)) then {
_player_deleteBuild = true;
};
@@ -633,7 +633,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then {
if (DZE_permanentPlot) then {
if (s_player_plotManagement < 0) then {
_isowner = [player, _cursorTarget] call FNC_check_owner;
_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
If ((_isowner select 0) || (_isowner select 1)) then {
s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
};
@@ -660,7 +660,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (DZE_permanentPlot) then {
if (s_player_plot_take_ownership < 0) then {
if (DZE_PlotOwnership) then {
_isowner = [player, _cursorTarget] call FNC_check_owner;
_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
If (_isowner select 0) then {
s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
};

View File

@@ -91,11 +91,11 @@ if (!isDedicated) then {
} else {
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
};
fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BuildVectors\fnc_SetPitchBankYaw.sqf"; //Vector building
DZE_build_vector_file = "\z\addons\dayz_code\compile\BuildVectors\build_vectors.sqf"; //Vector building
build_vectors = compile preprocessFileLineNumbers DZE_build_vector_file; //Vector building
FNC_check_owner = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_check_owner.sqf";
FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_find_plots.sqf";
DZE_build_vector_file = "\z\addons\dayz_code\compile\BuildVectors\build_vectors.sqf";
build_vectors = compile preprocessFileLineNumbers DZE_build_vector_file;
fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BuildVectors\fnc_SetPitchBankYaw.sqf";
FNC_check_owner_friends = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_check_owner_friends.sqf";
FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_find_plots.sqf";
player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildVanilla.sqf";
fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf";