mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Rename FNC_check_owner --> FNC_check_owner_friends
Use a more descriptive name for what it actually does now.
This commit is contained in:
@@ -15,7 +15,7 @@ _changecount = 0;
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// Check is owner of the plot pole.
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_isowner = [player, _plotpole] call FNC_check_owner;
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_isowner = [player, _plotpole] call FNC_check_owner_friends;
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_itemsExist = false;
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if ((_isowner select 0 )) then {
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@@ -25,7 +25,7 @@ if ((_isowner select 0 )) then {
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_classname = typeOf _object;
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if (_classname in DZE_plotTakeOwnershipItems)then {
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_isowner = [player, _object] call FNC_check_owner;
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_isowner = [player, _object] call FNC_check_owner_friends;
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diag_log text "Plot Take Ownership: Object in DZE_plotTakeOwnershipItems";
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if !( _isowner select 0 ) then{
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@@ -27,7 +27,7 @@ if(_IsNearPlot == 0) then {
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_canBuildOnPlot = true;
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} else {
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if (DZE_permanentPlot) then {
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_buildcheck = [player, _nearestPole] call FNC_check_owner;
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_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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if (_isowner || _isfriendly) then {
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@@ -26,7 +26,7 @@ if(_IsNearPlot == 0) then {
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_canBuildOnPlot = true;
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} else {
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if (DZE_permanentPlot) then {
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_buildcheck = [player, _nearestPole] call FNC_check_owner;
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_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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if (_isowner || _isfriendly) then {
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@@ -60,7 +60,7 @@ _nearestPole = _plotcheck select 2;
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if(_IsNearPlot >= 1) then {
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// Since there are plot poles nearby we need to check ownership && friend status
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_buildcheck = [player, _nearestPole] call FNC_check_owner;
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_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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if (!_isowner && !_isfriendly) then {
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@@ -42,7 +42,7 @@ if(_IsNearPlot == 0) then {
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_canBuild = true;
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} else {
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if (DZE_permanentPlot) then {
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_buildcheck = [player, _nearestPole] call FNC_check_owner;
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_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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if (_isowner || _isfriendly) then {
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@@ -215,7 +215,7 @@ if (isPlayer cursorTarget) then {
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if (DZE_permanentPlot) then {
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_charID = [_unit] call FNC_GetPlayerUID;
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};
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_friendlies = [player, _unit] call FNC_check_owner;
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_friendlies = [player, _unit] call FNC_check_owner_friends;
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if !(_charID in _friendlies) then {
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r_action = true;
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_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];
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@@ -420,7 +420,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if(_isModular || _isModularDoor || {_typeOfCursorTarget in DZE_isDestroyableStorage}) then {
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if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
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_isowner = [player, _cursorTarget] call FNC_check_owner;
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_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
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If ((_isowner select 0) || (_isowner select 1)) then {
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_player_deleteBuild = true;
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};
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@@ -633,7 +633,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then {
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if (DZE_permanentPlot) then {
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if (s_player_plotManagement < 0) then {
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_isowner = [player, _cursorTarget] call FNC_check_owner;
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_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
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If ((_isowner select 0) || (_isowner select 1)) then {
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s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
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};
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@@ -660,7 +660,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if (DZE_permanentPlot) then {
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if (s_player_plot_take_ownership < 0) then {
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if (DZE_PlotOwnership) then {
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_isowner = [player, _cursorTarget] call FNC_check_owner;
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_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
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If (_isowner select 0) then {
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s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
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};
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@@ -91,11 +91,11 @@ if (!isDedicated) then {
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} else {
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player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
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};
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fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BuildVectors\fnc_SetPitchBankYaw.sqf"; //Vector building
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DZE_build_vector_file = "\z\addons\dayz_code\compile\BuildVectors\build_vectors.sqf"; //Vector building
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build_vectors = compile preprocessFileLineNumbers DZE_build_vector_file; //Vector building
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FNC_check_owner = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_check_owner.sqf";
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FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_find_plots.sqf";
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DZE_build_vector_file = "\z\addons\dayz_code\compile\BuildVectors\build_vectors.sqf";
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build_vectors = compile preprocessFileLineNumbers DZE_build_vector_file;
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fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BuildVectors\fnc_SetPitchBankYaw.sqf";
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FNC_check_owner_friends = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_check_owner_friends.sqf";
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FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_find_plots.sqf";
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player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildVanilla.sqf";
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fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf";
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