Remove unused legacy wrecks #1933

This commit is contained in:
ebayShopper
2017-04-09 14:30:54 -04:00
parent df526285cd
commit a3df5ca2dc
5 changed files with 0 additions and 50 deletions

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@@ -550,24 +550,6 @@ class Land_Mil_Guardhouse: Military //MOVED FROM RESIDENTIAL
};
};
class UH1Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_NAVY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;

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@@ -403,10 +403,6 @@ class CfgVehicles {
#include "Helicopter\CH47.hpp"
#include "Helicopter\BAF_Merlin.hpp"
#include "Helicopter\AH1Z.hpp"
//Wrecks
//#include "Helicopter\MI8Wreck.hpp"
//#include "Helicopter\UH1Wreck.hpp"
//#include "Helicopter\UH60Wreck.hpp"
#include "CrashSite.hpp"
//Planes
#include "Plane\AN2_DZ.hpp"

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@@ -1,10 +0,0 @@
class Mi8Wreck_DZ: SpawnableWreck
{
model = "\Ca\air\MI8Wreck.p3d";
icon = "ca\Misc_E\data\Icons\Icon_uh60_wreck_CA";
mapSize = 15;
displayName = $STR_VEH_NAME_MI8_WRECK;
vehicleClass = "Wrecks";
heightAdjustment = 1;
class AnimationSources {};
};

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@@ -1,9 +0,0 @@
class UH1Wreck_DZ: SpawnableWreck
{
model = "\ca\air2\UH1Y\UH1Y_Crashed.p3d";
icon = "\ca\air2\data\UI\icon_UH1Y_CA.paa";
mapSize = 15;
displayName = $STR_VEH_NAME_UH1Y_WRECK;
vehicleClass = "Wrecks";
class AnimationSources {};
};

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@@ -1,9 +0,0 @@
class UH60Wreck_DZ: SpawnableWreck
{
model = "\Ca\Misc_E\Wreck_UH60_EP1.p3d";
icon = "ca\Misc_E\data\Icons\Icon_uh60_wreck_CA";
mapSize = 15;
displayName = $STR_VEH_NAME_UH60_WRECK;
vehicleClass = "Wrecks";
class AnimationSources {};
};