Add Chernarus Winter template

This commit is contained in:
A Man
2019-12-16 13:28:45 +01:00
parent edee345fa7
commit 97eef50e67
6 changed files with 751 additions and 0 deletions

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\2_chernarus_winter.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Chernarus Winter Server (1.0.7/144629)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 144629;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_2.Chernarus_Winter";
difficulty="veteran";
};
};

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respawn = "BASE";
respawnDelay = 0;
respawnDialog = 0;
onLoadMission = "DayZ Epoch Chernarus Winter";
OnLoadIntro = "Welcome to Chernarus Winter";
OnLoadIntroTime = 0;
OnLoadMissionTime = 0;
disabledAI = 1;
disableChannels[] = {0,2,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;
titleParam1 = "AutoLogin:";
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};
aiKills = 1;
diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"

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/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
//Server settings
dayZ_instance = 2; //Instance ID of this server
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
//Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
//DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
//Only need to edit if you are running a custom server.
if (dayz_presets == "Custom") then {
dayz_enableGhosting = false; //Enable disable the ghosting system.
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
};
//Temp settings
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
enableRadio false;
enableSentences false;
// EPOCH CONFIG VARIABLES START //
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
// See the above file for a full list including descriptions and default values
// Uncomment the lines below to change the default loadout
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100],[[1621.91,7797,0],100],[[12944,12766,0],100],[[12060,12638,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
DZE_SnowFall = true;
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
EpochEvents = [ //[year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start.
["any","any","any","any",-1,"Care_Packages"],
//["any","any","any","any",-1,"Infected_Camps"], // (negatively impacts FPS)
["any","any","any","any",-1,"CrashSites"]
];
// EPOCH CONFIG VARIABLES END //
diag_log 'dayz_preloadFinished reset';
dayz_preloadFinished=nil;
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
if (!isDedicated) then {
enableSaving [false, false];
startLoadingScreen ["","RscDisplayLoadCustom"];
progressLoadingScreen 0;
dayz_loadScreenMsg = localize 'str_login_missionFile';
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
0 cutText ['','BLACK',0];
0 fadeSound 0;
0 fadeMusic 0;
};
initialized = false;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
initialized = true;
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
if !(DZE_SnowFall) then {
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
} else {
DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0.5, 1, 0, 0.6, 0, 8, 25, 30, 0, false, 0.8, 1, 100];
execVM "\z\addons\dayz_code\system\DynamicWeatherEffectsSnow.sqf";
};
if (isServer) then {
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};
if (!isDedicated) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\chernarus11.sqf";
if (toLower worldName == "chernarus") then {
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
};
//Enables Plant lib fixes
execVM "\z\addons\dayz_code\system\antihack.sqf";
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
waitUntil {scriptDone progress_monitor};
cutText ["","BLACK IN", 3];
3 fadeSound 1;
3 fadeMusic 1;
endLoadingScreen;
};

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version=11;
class Mission
{
addOns[]=
{
"chernarus_winter",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions",
"zero_buildings",
"dayz_epoch",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"jetskiyanahuiaddon",
"redryder",
"Anzio_20"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"chernarus_winter"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Chernarus Winter";
briefingDescription="Version 1.0.7";
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={-18700,0,25800};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={708,0,3533};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=20;
class Item0
{
position[]={7839,0,8414};
name="center";
type="Empty";
a=7500;b=7000;
};
class Item1
{
position[]={-18700,0,25800};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4932,0,1989};
name="spawn0"; //spawn_balota
type="Empty";
};
class Item3
{
position[]={2236,0,1923};
name="spawn1"; //spawn_kamenka
type="Empty";
};
class Item4
{
position[]={6901,0,2509}; //8738,0,2122
name="spawn2"; //spawn_cherno
type="Empty";
};
class Item5
{
position[]={10294,0,2191}; // OLD 10909,0,2422
name="spawn3"; //spawn_elektro
type="Empty";
};
class Item6
{
position[]={13510,0,5249};
name="spawn4"; //spawn_sol
type="Empty";
};
class Item7
{
position[]={12048,0,8352};
name="spawn5"; //spawn_berezino
type="Empty";
};
class Item8
{
position[]={7049,0,9241};
name="crashsites";
type="Empty";
a=4880;b=7000;
};
class Item9
{
position[]={7542,0,7134};
name="carepackages";
type="Empty";
a=6150;b=0;
};
class Item10
{
position[]={6326,0,7809};
name="Tradercitystary";
text="Trader City Stary";
type="mil_circle";
colorName="ColorBlack";
};
class Item11
{
position[]={4361,3,2259};
name="Wholesaler1";
text="Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item12
{
position[]={13532,0,6355};
name="Wholesaler2";
text="Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item13
{
position[]={7989,0,2900};
name="BoatTrader1";
text="Boat Trader";
type="mil_box";
colorName="ColorBlack";
};
class Item14
{
position[]={12060,0,12638};
name="Aircraftrader";
text="Aircraft Trader";
type="mil_triangle";
colorName="ColorBlack";
};
class Item15
{
position[]={1621.91,0,7797};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item16
{
position[]={11447,0,11364};
name="Klen";
text="Trader City Klen";
type="mil_circle";
colorName="ColorGreen";
};
class Item17
{
position[]={13441,0,5429};
name="BoatTrader2";
text="Boat Trader";
type="mil_box";
colorName="ColorBlack";
};
class Item18
{
position[]={4064,0,11665};
name="TradercityBash";
text="Trader City Bash";
type="mil_circle";
colorName="ColorBlack";
};
class Item19
{
position[]={12944,0,12766};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlue";
};
};
class Sensors
{
items=10;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={6325,0,7807};
TRGDEF
name="zonestary";
expCond="(player distance zonestary) < 100;";
expActiv="[""Trader City Stary"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Stary"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={4063,0,11664};
TRGDEF
name="zonebash";
expCond="(player distance zonebash) < 100;";
expActiv="[""Trader City Bash"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Bash"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={11447,0,11364};
TRGDEF
name="zoneklen";
expCond="(player distance zoneklen) < 100;";
expActiv="[""Trader City Klen"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Klen"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={1621.91,0,7797};
TRGDEF
name="zonebandit";
expCond="(player distance zonebandit) < 100;";
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={12944,0,12766};
TRGDEF
name="zonehero";
expCond="(player distance zonehero) < 100;";
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={12060,0,12638};
TRGDEF
name="zoneaircraft";
expCond="(player distance zoneaircraft) < 100;";
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
};
class Item6
{
position[]={4361,3,2259};
TRGDEF
name="zonewholesale1";
expCond="(player distance zonewholesale1) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item7
{
position[]={13532,0,6355};
TRGDEF
name="zonewholesale2";
expCond="(player distance zonewholesale2) < 100;";
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item8
{
position[]={7989,0,2900};
TRGDEF
name="zoneboat1";
expCond="(player distance zoneboat1) < 100;";
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
};
class Item9
{
position[]={13441,0,5429};
TRGDEF
name="zoneboat2";
expCond="(player distance zoneboat2) < 100;";
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
};
};
};
class Intro
{
addOns[]=
{
"chernarus_winter"
};
addOnsAuto[]=
{
"chernarus_winter"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"chernarus_winter"
};
addOnsAuto[]=
{
"chernarus_winter"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"chernarus_winter"
};
addOnsAuto[]=
{
"chernarus_winter"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};

View File

@@ -0,0 +1,29 @@
private ["_messages","_timeout"];
_messages = [
["DayZ Epoch", "Welcome "+(name player)],
["World", worldName],
["Teamspeak", "some TS info"],
["Website/Forums", "some website info"],
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
["Server Rules", "No talking in side."],
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
["News", "Some random new info!<br />Random news<br />"]
];
_timeout = 5;
{
private ["_title","_content","_titleText"];
uiSleep 2;
_title = _x select 0;
_content = _x select 1;
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
[
_titleText,
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
_timeout,
0.5
] spawn BIS_fnc_dynamicText;
uiSleep (_timeout * 1.1);
} forEach _messages;