mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add Chernarus Winter template
This commit is contained in:
2
Server Files/DZE_Server_Config/2_chernarus_winter.bat
Normal file
2
Server Files/DZE_Server_Config/2_chernarus_winter.bat
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@@ -0,0 +1,2 @@
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@echo off
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start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\2_chernarus_winter.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
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40
Server Files/DZE_Server_Config/2_chernarus_winter.cfg
Normal file
40
Server Files/DZE_Server_Config/2_chernarus_winter.cfg
Normal file
@@ -0,0 +1,40 @@
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hostName = "DayZ Epoch Chernarus Winter Server (1.0.7/144629)";
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password = "";
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passwordAdmin = "changeme";
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maxPlayers = 50;
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steamport = 2304;
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steamqueryport = 2303;
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motd[] = {"DayZ Epoch","Have fun!"};
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motdInterval = 0;
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logFile = "server_log.txt";
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voteThreshold = 2;
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voteMissionPlayers = 999;
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timeStampFormat = "short";
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vonCodecQuality = 11;
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disableVoN = 0;
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kickduplicate = 1;
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verifySignatures = 2;
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persistent = 1;
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BattlEye = 1;
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doubleIdDetected = "";
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onUserConnected = "";
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onUserDisconnected = "";
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onUnsignedData = "kick (_this select 0)";
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onHackedData = "kick (_this select 0)";
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onDifferentData = "";
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regularCheck = "";
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requiredBuild = 144629;
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class Missions
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{
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class Mission1
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{
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template = "DayZ_Epoch_2.Chernarus_Winter";
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difficulty="veteran";
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};
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};
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@@ -0,0 +1,35 @@
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respawn = "BASE";
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respawnDelay = 0;
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respawnDialog = 0;
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onLoadMission = "DayZ Epoch Chernarus Winter";
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OnLoadIntro = "Welcome to Chernarus Winter";
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OnLoadIntroTime = 0;
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OnLoadMissionTime = 0;
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disabledAI = 1;
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disableChannels[] = {0,2,6};
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enableItemsDropping = 0;
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onPauseScript = "";
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briefing = 0;
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debriefing = 0;
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titleParam1 = "AutoLogin:";
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valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
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defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
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textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
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loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
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class Header
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{
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gameType = COOP; //DM, Team, Coop, ...
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minPlayers = 1; //min # of players the mission supports
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maxPlayers = 100; //Max # of players the mission supports
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};
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aiKills = 1;
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diagRadio = 1;
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diagHit = 1;
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#include "\z\addons\dayz_code\gui\description.hpp"
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#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
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#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"
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151
Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/init.sqf
Normal file
151
Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/init.sqf
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@@ -0,0 +1,151 @@
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/*
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For DayZ Epoch
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Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
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*/
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//Server settings
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dayZ_instance = 2; //Instance ID of this server
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dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
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dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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//DayZMod presets
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dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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//Only need to edit if you are running a custom server.
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if (dayz_presets == "Custom") then {
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dayz_enableGhosting = false; //Enable disable the ghosting system.
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dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
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};
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//Temp settings
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dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
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dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
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dayz_temperature_override = false; // Set to true to disable all temperature changes.
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enableRadio false;
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enableSentences false;
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// EPOCH CONFIG VARIABLES START //
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#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
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// See the above file for a full list including descriptions and default values
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// Uncomment the lines below to change the default loadout
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//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
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//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
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//DefaultBackpack = "DZ_Patrol_Pack_EP1";
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//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
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dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100],[[1621.91,7797,0],100],[[12944,12766,0],100],[[12060,12638,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
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DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_SnowFall = true;
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MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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spawnArea = 1400; // Distance around markers to find a safe spawn position
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spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
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EpochEvents = [ //[year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start.
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["any","any","any","any",-1,"Care_Packages"],
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//["any","any","any","any",-1,"Infected_Camps"], // (negatively impacts FPS)
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["any","any","any","any",-1,"CrashSites"]
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];
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// EPOCH CONFIG VARIABLES END //
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diag_log 'dayz_preloadFinished reset';
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dayz_preloadFinished=nil;
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onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
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onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
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with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
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if (!isDedicated) then {
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enableSaving [false, false];
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startLoadingScreen ["","RscDisplayLoadCustom"];
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progressLoadingScreen 0;
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dayz_loadScreenMsg = localize 'str_login_missionFile';
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progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
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0 cutText ['','BLACK',0];
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0 fadeSound 0;
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0 fadeMusic 0;
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};
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initialized = false;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
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progressLoadingScreen 0.05;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
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progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
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progressLoadingScreen 0.15;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if !(DZE_SnowFall) then {
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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} else {
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DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0.5, 1, 0, 0.6, 0, 8, 25, 30, 0, false, 0.8, 1, 100];
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffectsSnow.sqf";
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};
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if (isServer) then {
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if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
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};
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if (!isDedicated) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\chernarus11.sqf";
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if (toLower worldName == "chernarus") then {
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execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
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};
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//Enables Plant lib fixes
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execVM "\z\addons\dayz_code\system\antihack.sqf";
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
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execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
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//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
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waitUntil {scriptDone progress_monitor};
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cutText ["","BLACK IN", 3];
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3 fadeSound 1;
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3 fadeMusic 1;
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endLoadingScreen;
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};
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@@ -0,0 +1,494 @@
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version=11;
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class Mission
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{
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addOns[]=
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{
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"chernarus_winter",
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"map_eu",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_equip",
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"cacharacters_pmc",
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"ca_modules_functions",
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"zero_buildings",
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"dayz_epoch",
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"glt_m300t",
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"pook_h13",
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"csj_gyroac",
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"jetskiyanahuiaddon",
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"redryder",
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"Anzio_20"
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};
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addOnsAuto[]=
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{
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"dayz_weapons",
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"ca_modules_functions",
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"chernarus_winter"
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};
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randomSeed=11171215;
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class Intel
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{
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briefingName="DayZ Epoch Chernarus Winter";
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briefingDescription="Version 1.0.7";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=1;
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hour=12;
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};
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class Groups
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{
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items=2;
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class Item0
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{
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side="WEST";
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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position[]={-18700,0,25800};
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azimut=0;
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id=0;
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side="WEST";
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vehicle="Survivor1_DZ";
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player="PLAYER COMMANDER";
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leader=1;
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rank="SERGEANT";
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skill=0.6;
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item4{id=4;PLRDEF};
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class Item5{id=5;PLRDEF};
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class Item6{id=6;PLRDEF};
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class Item7{id=7;PLRDEF};
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class Item8{id=8;PLRDEF};
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class Item9{id=9;PLRDEF};
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class Item10{id=10;PLRDEF};
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class Item11{id=11;PLRDEF};
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class Item12{id=12;PLRDEF};
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class Item13{id=13;PLRDEF};
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class Item14{id=14;PLRDEF};
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class Item15{id=15;PLRDEF};
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class Item16{id=16;PLRDEF};
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class Item17{id=17;PLRDEF};
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class Item18{id=18;PLRDEF};
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class Item19{id=19;PLRDEF};
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class Item20{id=20;PLRDEF};
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class Item21{id=21;PLRDEF};
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class Item22{id=22;PLRDEF};
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class Item23{id=23;PLRDEF};
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class Item24{id=24;PLRDEF};
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class Item25{id=25;PLRDEF};
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class Item26{id=26;PLRDEF};
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class Item27{id=27;PLRDEF};
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class Item28{id=28;PLRDEF};
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class Item29{id=29;PLRDEF};
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class Item30{id=30;PLRDEF};
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class Item31{id=31;PLRDEF};
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class Item32{id=32;PLRDEF};
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class Item33{id=33;PLRDEF};
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class Item34{id=34;PLRDEF};
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class Item35{id=35;PLRDEF};
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class Item36{id=36;PLRDEF};
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class Item37{id=37;PLRDEF};
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class Item38{id=38;PLRDEF};
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class Item39{id=39;PLRDEF};
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class Item40{id=40;PLRDEF};
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class Item41{id=41;PLRDEF};
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class Item42{id=42;PLRDEF};
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class Item43{id=43;PLRDEF};
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class Item44{id=44;PLRDEF};
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class Item45{id=45;PLRDEF};
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class Item46{id=46;PLRDEF};
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class Item47{id=47;PLRDEF};
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class Item48{id=48;PLRDEF};
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class Item49{id=49;PLRDEF};
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class Item50{id=50;PLRDEF};
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class Item51{id=51;PLRDEF};
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class Item52{id=52;PLRDEF};
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class Item53{id=53;PLRDEF};
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class Item54{id=54;PLRDEF};
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class Item55{id=55;PLRDEF};
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class Item56{id=56;PLRDEF};
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class Item57{id=57;PLRDEF};
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class Item58{id=58;PLRDEF};
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class Item59{id=59;PLRDEF};
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class Item60{id=60;PLRDEF};
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class Item61{id=61;PLRDEF};
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class Item62{id=62;PLRDEF};
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class Item63{id=63;PLRDEF};
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class Item64{id=64;PLRDEF};
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class Item65{id=65;PLRDEF};
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class Item66{id=66;PLRDEF};
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class Item67{id=67;PLRDEF};
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class Item68{id=68;PLRDEF};
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class Item69{id=69;PLRDEF};
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class Item70{id=70;PLRDEF};
|
||||
class Item71{id=71;PLRDEF};
|
||||
class Item72{id=72;PLRDEF};
|
||||
class Item73{id=73;PLRDEF};
|
||||
class Item74{id=74;PLRDEF};
|
||||
class Item75{id=75;PLRDEF};
|
||||
class Item76{id=76;PLRDEF};
|
||||
class Item77{id=77;PLRDEF};
|
||||
class Item78{id=78;PLRDEF};
|
||||
class Item79{id=79;PLRDEF};
|
||||
class Item80{id=80;PLRDEF};
|
||||
class Item81{id=81;PLRDEF};
|
||||
class Item82{id=82;PLRDEF};
|
||||
class Item83{id=83;PLRDEF};
|
||||
class Item84{id=84;PLRDEF};
|
||||
class Item85{id=85;PLRDEF};
|
||||
class Item86{id=86;PLRDEF};
|
||||
class Item87{id=87;PLRDEF};
|
||||
class Item88{id=88;PLRDEF};
|
||||
class Item89{id=89;PLRDEF};
|
||||
class Item90{id=90;PLRDEF};
|
||||
class Item91{id=91;PLRDEF};
|
||||
class Item92{id=92;PLRDEF};
|
||||
class Item93{id=93;PLRDEF};
|
||||
class Item94{id=94;PLRDEF};
|
||||
class Item95{id=95;PLRDEF};
|
||||
class Item96{id=96;PLRDEF};
|
||||
class Item97{id=97;PLRDEF};
|
||||
class Item98{id=98;PLRDEF};
|
||||
class Item99{id=99;PLRDEF};
|
||||
};
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
side="LOGIC";
|
||||
class Vehicles
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={708,0,3533};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
leader=1;
|
||||
lock="UNLOCKED";
|
||||
skill=0.6;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=20;
|
||||
class Item0
|
||||
{
|
||||
position[]={7839,0,8414};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=7500;b=7000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={-18700,0,25800};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={4932,0,1989};
|
||||
name="spawn0"; //spawn_balota
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={2236,0,1923};
|
||||
name="spawn1"; //spawn_kamenka
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={6901,0,2509}; //8738,0,2122
|
||||
name="spawn2"; //spawn_cherno
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={10294,0,2191}; // OLD 10909,0,2422
|
||||
name="spawn3"; //spawn_elektro
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={13510,0,5249};
|
||||
name="spawn4"; //spawn_sol
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={12048,0,8352};
|
||||
name="spawn5"; //spawn_berezino
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={7049,0,9241};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4880;b=7000;
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={7542,0,7134};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=6150;b=0;
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={6326,0,7809};
|
||||
name="Tradercitystary";
|
||||
text="Trader City Stary";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={4361,3,2259};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={13532,0,6355};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={7989,0,2900};
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={12060,0,12638};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={1621.91,0,7797};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={11447,0,11364};
|
||||
name="Klen";
|
||||
text="Trader City Klen";
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={13441,0,5429};
|
||||
name="BoatTrader2";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={4064,0,11665};
|
||||
name="TradercityBash";
|
||||
text="Trader City Bash";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={12944,0,12766};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=10;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={6325,0,7807};
|
||||
TRGDEF
|
||||
name="zonestary";
|
||||
expCond="(player distance zonestary) < 100;";
|
||||
expActiv="[""Trader City Stary"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Stary"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={4063,0,11664};
|
||||
TRGDEF
|
||||
name="zonebash";
|
||||
expCond="(player distance zonebash) < 100;";
|
||||
expActiv="[""Trader City Bash"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Bash"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={11447,0,11364};
|
||||
TRGDEF
|
||||
name="zoneklen";
|
||||
expCond="(player distance zoneklen) < 100;";
|
||||
expActiv="[""Trader City Klen"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Klen"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={1621.91,0,7797};
|
||||
TRGDEF
|
||||
name="zonebandit";
|
||||
expCond="(player distance zonebandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={12944,0,12766};
|
||||
TRGDEF
|
||||
name="zonehero";
|
||||
expCond="(player distance zonehero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={12060,0,12638};
|
||||
TRGDEF
|
||||
name="zoneaircraft";
|
||||
expCond="(player distance zoneaircraft) < 100;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={4361,3,2259};
|
||||
TRGDEF
|
||||
name="zonewholesale1";
|
||||
expCond="(player distance zonewholesale1) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={13532,0,6355};
|
||||
TRGDEF
|
||||
name="zonewholesale2";
|
||||
expCond="(player distance zonewholesale2) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={7989,0,2900};
|
||||
TRGDEF
|
||||
name="zoneboat1";
|
||||
expCond="(player distance zoneboat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={13441,0,5429};
|
||||
TRGDEF
|
||||
name="zoneboat2";
|
||||
expCond="(player distance zoneboat2) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"chernarus_winter"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"chernarus_winter"
|
||||
};
|
||||
randomSeed=6913869;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroWin
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"chernarus_winter"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"chernarus_winter"
|
||||
};
|
||||
randomSeed=4081731;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroLoose
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"chernarus_winter"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"chernarus_winter"
|
||||
};
|
||||
randomSeed=4975929;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
private ["_messages","_timeout"];
|
||||
|
||||
_messages = [
|
||||
["DayZ Epoch", "Welcome "+(name player)],
|
||||
["World", worldName],
|
||||
["Teamspeak", "some TS info"],
|
||||
["Website/Forums", "some website info"],
|
||||
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
|
||||
["Server Rules", "No talking in side."],
|
||||
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
|
||||
["News", "Some random new info!<br />Random news<br />"]
|
||||
];
|
||||
|
||||
_timeout = 5;
|
||||
{
|
||||
private ["_title","_content","_titleText"];
|
||||
uiSleep 2;
|
||||
_title = _x select 0;
|
||||
_content = _x select 1;
|
||||
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
|
||||
[
|
||||
_titleText,
|
||||
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
|
||||
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
|
||||
_timeout,
|
||||
0.5
|
||||
] spawn BIS_fnc_dynamicText;
|
||||
uiSleep (_timeout * 1.1);
|
||||
} forEach _messages;
|
||||
Reference in New Issue
Block a user