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Use normal scaling for RunOver head hits
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@@ -242,7 +242,7 @@ if (_damage > 0.4) then {
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if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
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dayz_sourceBleeding = _source; //Used for death messages
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_scale = _scale + 800;
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if (_isHeadHit) then {
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if (_isHeadHit && (_ammo != "RunOver")) then {
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if (_ammo in MeleeAmmo) then {
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_scale = _scale + 500;
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} else {
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