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https://github.com/EpochModTeam/DayZ-Epoch.git
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fixes
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@@ -58,8 +58,8 @@ link28[] = {21,22};
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link29[] = {22,5};
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link30[] = {23,24};
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link31[] = {24,5};
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globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,630,1};
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window[] = {2,-1,-1,-32000,-32000,890,78,1370,78,3,879};
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globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,880,1};
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window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,879};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -341,16 +341,14 @@ class FSM
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class cleanup_loot
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{
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name = "cleanup_loot";
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init = /*%FSM<STATEINIT""">*/"DZE_diag_fps = diag_fps;" \n
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"" \n
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"if (DZE_DiagFpsFast) then {" \n
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init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsFast) then {" \n
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" call dze_diag_fps;" \n
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"};" \n
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"" \n
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"[] spawn server_spawnCleanLoot;" \n
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"" \n
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"// set player save time based on server performance" \n
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"PVDZE_plr_SetSaveTime = round(60 - DZE_diag_fps);" \n
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"PVDZE_plr_SetSaveTime = round(60 - diag_fps);" \n
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"publicVariable ""PVDZE_plr_SetSaveTime"";"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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