mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
derp
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@@ -1,4 +1,4 @@
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private ["_nul","_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_date","_key","_outcome","_vehLimit","_hiveResponse","_objectCount","_codeCount","_objectArray","_hour","_minute","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0"];
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private ["_nul","_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_date","_key","_outcome","_vehLimit","_hiveResponse","_objectCount","_codeCount","_hour","_minute","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0"];
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dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
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dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
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@@ -53,16 +53,14 @@ if (isServer and isNil "sm_done") then {
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_BuildingQueue = [];
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_objectQueue = [];
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_objectArray = [];
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if ((_hiveResponse select 0) == "ObjectStreamStart") then {
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_objectCount = _hiveResponse select 1;
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diag_log ("HIVE: Commence Object Streaming...");
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for "_i" from 1 to _objectCount do {
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_hiveResponse = _key call server_hiveReadWriteLarge;
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_objectArray set [_i - 1, _hiveResponse];
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//diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]);
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_type = (_hiveResponse select _i) select 2;
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_type = _hiveResponse select 2;
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switch true do {
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case (_type isKindOf "ModularItems"): {
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@@ -73,7 +71,8 @@ if (isServer and isNil "sm_done") then {
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};
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};
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};
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diag_log ("HIVE: got " + str(count _objectArray) + " objects");
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_count = (count _objectQueue) + (count _BuildingQueue);
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diag_log ("HIVE: got " + str(_count) + " objects");
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};
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_spawnSort = [_BuildingQueue,_objectQueue]; // Put arrays in order that you wish them to spawn
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