This commit is contained in:
Zac Surplice
2013-12-23 13:21:46 +11:00
parent d5a0ec41b1
commit 30c7af8d04

View File

@@ -1,4 +1,4 @@
private ["_nul","_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_date","_key","_outcome","_vehLimit","_hiveResponse","_objectCount","_codeCount","_objectArray","_hour","_minute","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0"];
private ["_nul","_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_date","_key","_outcome","_vehLimit","_hiveResponse","_objectCount","_codeCount","_hour","_minute","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0"];
dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
@@ -53,16 +53,14 @@ if (isServer and isNil "sm_done") then {
_BuildingQueue = [];
_objectQueue = [];
_objectArray = [];
if ((_hiveResponse select 0) == "ObjectStreamStart") then {
_objectCount = _hiveResponse select 1;
diag_log ("HIVE: Commence Object Streaming...");
for "_i" from 1 to _objectCount do {
_hiveResponse = _key call server_hiveReadWriteLarge;
_objectArray set [_i - 1, _hiveResponse];
//diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]);
_type = (_hiveResponse select _i) select 2;
_type = _hiveResponse select 2;
switch true do {
case (_type isKindOf "ModularItems"): {
@@ -73,7 +71,8 @@ if (isServer and isNil "sm_done") then {
};
};
};
diag_log ("HIVE: got " + str(count _objectArray) + " objects");
_count = (count _objectQueue) + (count _BuildingQueue);
diag_log ("HIVE: got " + str(_count) + " objects");
};
_spawnSort = [_BuildingQueue,_objectQueue]; // Put arrays in order that you wish them to spawn