Fix a stringtable typo

This commit is contained in:
ebayShopper
2017-11-14 17:11:32 -05:00
parent 14a6252911
commit 6acd3c30ef
2 changed files with 12 additions and 13 deletions

View File

@@ -281,7 +281,7 @@ class Land_ammo_supply_wreck: ruins {
/* Your doorsegment is derivated from the normal wall.*/
class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d";
displayName = $STR_EPOCH_WALLWITHDOOR;
displayName = $STR_EPOCH_WALLWITHDOOR;
GhostPreview = "WoodDoor_Preview_DZ";
upgradeBuilding[] = {"Land_DZE_WoodDoorLocked",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -317,7 +317,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
GhostPreview = "WoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -380,7 +380,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
model = "\z\addons\dayz_epoch\models\large_wall_door_anim.p3d";
displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
GhostPreview = "LargeWoodDoor_Preview_DZ";
upgradeBuilding[] = {"Land_DZE_LargeWoodDoorLocked",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -416,7 +416,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
GhostPreview = "LargeWoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -479,7 +479,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
model = "\z\addons\dayz_epoch\models\Garage_door_anim.p3d";
displayName = $STR_EPOCH_WOODGARAGEDOOR;
displayName = $STR_EPOCH_WOODGARAGEDOOR;
GhostPreview = "GarageWoodDoor_Preview_DZ";
upgradeBuilding[] = {"Land_DZE_GarageWoodDoorLocked",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -515,7 +515,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
GhostPreview = "GarageWoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -579,7 +579,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED;
displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED;
GhostPreview = "CinderWallDoorway_Preview_DZ";
downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -643,7 +643,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
displayName = $STR_EPOCH_BLOCKGARAGEDOOR;
displayName = $STR_EPOCH_BLOCKGARAGEDOOR;
GhostPreview = "CinderWallDoorway_Preview_DZ";
upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -681,7 +681,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
displayName = $STR_EPOCH_BLOCKDOORLOCKED;
displayName = $STR_EPOCH_BLOCKDOORLOCKED;
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -745,7 +745,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
model = "\z\addons\dayz_epoch\models\Steel_door.p3d";
displayName = $STR_EPOCH_BLOCKDOOR;
displayName = $STR_EPOCH_BLOCKDOOR;
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
upgradeBuilding[] = {"CinderWallDoorSmallLocked_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/

View File

@@ -8392,7 +8392,6 @@
</Key>
<Key ID="STR_BUILT_CAMONET_Dismantle">
<English>Dismantle Camonet</English>
<German>Tarnnetz abbauen</German>
<Russian>Демонтировать камуфляжную сеть</Russian>
</Key>
@@ -10363,12 +10362,12 @@
</Key>
<Key ID="STR_DZ_WPN_MOSIN_MFL_NAME">
<English>Mosin Nagant MFL</English>
<German>Mosin Nagant ;TL</German>
<German>Mosin Nagant TL</German>
<Russian>Мосинка вФ</Russian>
</Key>
<Key ID="STR_DZ_WPN_MOSIN_BELT_NAME">
<English>Mosin Nagant Belt</English>
<German>Mosin Nagant Gurt </German>
<German>Mosin Nagant Gurt</German>
<Russian>Мосинка П</Russian>
</Key>
<Key ID="STR_DZ_WPN_MOSIN_BELT_FL_NAME">