mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update damage handler
- Added damage and selection to server RPT hit log - Increased damage a bit for RunOver due to consistently low damage in testing
This commit is contained in:
@@ -163,27 +163,24 @@ if (_unit == player) then {
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};
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};
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//Log to server :-( OverProcessing really not needed.
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if (DZE_ServerLogHits && {!local _source} && {_isMan}) then {
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//Log to server. Useful for detecting damage and ammo cheats.
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if (DZE_ServerLogHits && {!local _source} && {_isMan} && {!_isZombieHit} && {diag_ticktime-(_source getVariable["lastloghit",0]) > 2}) then {
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_wpst = weaponState _source;
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if (diag_ticktime-(_source getVariable ["lastloghit",0])>2) then {
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_source setVariable ["lastloghit",diag_ticktime];
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_sourceDist = round(_unit distance _source);
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_sourceWeap = switch (true) do {
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case (_isZombieHit) : { _ammo };
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case (_sourceVehicleType isKindOf "LandVehicle" or _sourceVehicleType isKindOf "Air" or _sourceVehicleType isKindOf "Ship") : { format ["in %1",getText(configFile >> "CfgVehicles" >> _sourceVehicleType >> "displayName")] };
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case (_wpst select 0 == "Throw") : { format ["with %1 thrown", _wpst select 3] };
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case (["Horn", currentWeapon _source] call fnc_inString) : {"with suspicious vehicle "+str((getposATL _source) nearEntities [["Air", "LandVehicle", "Ship"],5])};
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case (["Melee", _wpst select 0] call fnc_inString) : { format ["with %2%1",_wpst select 0, if (_sourceDist>6) then {"suspicious weapon "} else {""}] };
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case ((_wpst select 0 == "") AND {(_wpst select 4 == 0)}) : { format ["with %1/%2 suspicious", primaryWeapon _source, _ammo] };
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case (_wpst select 0 != "") : { format ["with %1/%2 <ammo left:%3>", _wpst select 0, _ammo, _wpst select 4] };
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default { "with suspicious weapon" };
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};
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if (!_isZombieHit) then { // don't log any zombie wounds, even from remote zombies
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PVDZ_sec_atp = [_unit, _source, toArray _sourceWeap, _sourceDist]; //Send arbitrary string as array to allow stricter publicVariableVal.txt filter
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publicVariableServer "PVDZ_sec_atp";
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};
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};
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_source setVariable ["lastloghit",diag_ticktime];
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_sourceDist = round(_unit distance _source);
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_sourceWeap = switch (true) do {
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case (_sourceVehicleType isKindOf "LandVehicle" or _sourceVehicleType isKindOf "Air" or _sourceVehicleType isKindOf "Ship") : { format ["in %1",getText(configFile >> "CfgVehicles" >> _sourceVehicleType >> "displayName")] };
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case (_wpst select 0 == "Throw") : { format ["with %1 thrown", _wpst select 3] };
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case (["Horn", currentWeapon _source] call fnc_inString) : {"with suspicious vehicle "+str((getposATL _source) nearEntities [["Air", "LandVehicle", "Ship"],5])};
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case (["Melee", _wpst select 0] call fnc_inString) : { format ["with %2%1",_wpst select 0, if (_sourceDist>6) then {"suspicious weapon "} else {""}] };
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case ((_wpst select 0 == "") AND {(_wpst select 4 == 0)}) : { format ["with %1/%2 suspicious", primaryWeapon _source, _ammo] };
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case (_wpst select 0 != "") : { format ["with %1/%2 <ammo left:%3>", _wpst select 0, _ammo, _wpst select 4] };
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default { "with suspicious weapon" };
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};
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//Damage values over 999,999 will kick for PV value restriction (e+). These should not be possible for legitimate players.
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PVDZ_sec_atp = [_unit, _source, toArray _sourceWeap, _sourceDist, toArray _hit, str _damage]; //Send arbitrary string as array to allow stricter publicVariableVal.txt filter
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publicVariableServer "PVDZ_sec_atp";
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};
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dayz_lastDamageSource = switch (true) do {
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@@ -203,9 +200,6 @@ if (_unit == player) then {
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//Ignore none part dmg. Exit after processing humanity hit
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if (_hit == "" && _ammo != "Crash") exitWith { 0 };
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//Pure base blood damage
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_scale = 200;
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//Ammo Type Setup
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_type = switch true do {
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case ((_ammo isKindof "Grenade") or (_ammo isKindof "ShellBase") or (_ammo isKindof "TimeBombCore") or (_ammo isKindof "BombCore") or (_ammo isKindof "MissileCore") or (_ammo isKindof "RocketCore") or (_ammo isKindof "FuelExplosion") or (_ammo isKindof "GrenadeBase")): { 1 };
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@@ -228,6 +222,9 @@ if (_damage > 0.1) then {
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};
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};
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//Pure base blood damage
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_scale = 200;
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if (_damage > 0.4) then {
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//Scale damage based on headhits.
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if (_isHeadHit) then {
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@@ -239,7 +236,7 @@ if (_damage > 0.4) then {
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if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
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_scale = _scale + 800;
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if (_isHeadHit) then {
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_scale = _scale + 1180;
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_scale = _scale + 1180; //Based on 12k blood for DMR headshot at 500m
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};
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};
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@@ -252,7 +249,7 @@ if (_damage > 0.4) then {
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//Zombies
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case 3: {_scale = getNumber (configFile >> "CfgVehicles" >> _sourceType >> "damageScale"); if (dayz_DamageMultiplier > 1) then {_scale = _scale * dayz_DamageMultiplier;};};
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//RunOver
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case 4: {_scale = _scale - 150};
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case 4: {_scale = _scale - 50}; //Based on 12k blood for run over with SUV at 70km/h
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//Dragged
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case 5: {_scale = 25};
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//Crash
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@@ -7274,7 +7274,7 @@
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<Russian>%1 умер от %2</Russian>
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</Key>
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<Key ID="str_player_death_killed">
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<English>%1 was killed by %2 with a %3 from %4m</English>
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<English>%1 was killed by %2 with a(n) %3 from %4m</English>
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<German>%1 wurde von %2 mit einer %3 von %4m getötet</German>
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<Russian>%1 был убит игроком %2 с %3 с расстояния %4м</Russian>
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</Key>
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@@ -438,10 +438,10 @@ if (dayz_townGenerator) then {execVM "\z\addons\dayz_server\system\lit_fireplace
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_unit = _x select 0;
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_source = _x select 1;
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if (((!(isNil {_source})) && {!(isNull _source)}) && {((_source isKindOf "CAManBase") && {owner _unit != owner _source})}) then {
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diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters",
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_unit call fa_plr2Str, _source call fa_plr2Str, toString (_x select 2), _x select 3];
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diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters in %5 for %6 damage",
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_unit call fa_plr2Str, _source call fa_plr2Str, toString (_x select 2), _x select 3, toString (_x select 4), _x select 5];
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if (_unit getVariable ["processedDeath",0] == 0) then {
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_unit setVariable ["attacker", name _source];
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if (alive _source) then {_unit setVariable ["attacker", name _source];};
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_unit setVariable ["noatlf4", diag_ticktime]; // server-side "not in combat" test, if player is not already dead
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};
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};
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