mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add more new skins and zombies models
This commit is contained in:
@@ -2,7 +2,7 @@ class Farm : Default
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{
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zombieChance = 0.3;
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maxRoaming = 3;
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4",,"z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
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lootChance = 0.5;
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lootGroup = Farm;
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};
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@@ -8,7 +8,6 @@ class Industrial : Default
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"z_worker2",
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"z_worker3",
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"z_worker4",
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"z_worker5",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4"
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@@ -38,7 +38,10 @@ class MilitaryIndustrial: Military
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"z_worker1",
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"z_worker2",
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"z_worker3",
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"z_worker4"
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"z_worker4",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4"
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};
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lootChance = 0.5;
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lootGroup = MilitaryIndustrial;
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@@ -69,10 +72,9 @@ class Land_Mil_ControlTower: Military
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman",
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"z_soldier_heavy",
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"z_soldier_ru_officer",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_commander",
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"z_soldier_acr_rifle2"
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};
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zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
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@@ -92,6 +94,10 @@ class Land_SS_hangar: MilitaryIndustrial
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"z_worker1",
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"z_worker2",
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"z_worker3",
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"z_worker4",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4",
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"z_soldier_ru_pilot",
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"z_soldier_ru_crewman"
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};
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@@ -110,9 +116,10 @@ class Land_A_TVTower_Base: Military
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_soldier_acr_rifle2",
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"z_policeman"
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"z_soldier_heavy",
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"z_soldier_ru_officer",
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"z_soldier_ru_commander",
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"z_soldier_acr_rifle2"
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};
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zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
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lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
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@@ -121,11 +128,12 @@ class Land_A_TVTower_Base: Military
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class Land_Mil_House: Military
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{
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zombieClass[] =
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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@@ -328,10 +336,17 @@ class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_soldier_pilot",
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"z_soldier_acr_rifle2",
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"z_soldier_heavy",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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"z_worker3",
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"z_worker4",
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"z_new_worker2",
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"z_new_worker3",
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"z_new_worker4",
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"z_soldier_ru_pilot",
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"z_soldier_ru_crewman"
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};
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maxRoaming = 3;
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lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
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@@ -341,8 +356,10 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_soldier_heavy",
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"z_soldier_ru_officer",
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"z_soldier_ru_commander",
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"z_soldier_acr_rifle2"
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};
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lootPos[] = {
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{ 5.53369,3.64355,-5.46368 },
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@@ -370,7 +387,16 @@ class Land_Mil_House_EP1: Military // tak
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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vehPos[] = {
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{ 13.439,3.25244,-5.71244,84 }};
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@@ -417,7 +443,16 @@ class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
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};
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@@ -428,7 +463,16 @@ class Land_Mil_Guardhouse: Military //Enterable zero_building
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman",
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"z_policeman2",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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};
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maxRoaming = 3;
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zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
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@@ -2,7 +2,7 @@ class Office : Residential
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{
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maxRoaming = 3;
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lootChance = 0.2;
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zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5"};
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zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"};
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lootGroup = Office;
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};
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@@ -5,11 +5,13 @@ class Residential : Default
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zombieClass[] =
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{
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"zZombie_Base",
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"z_hunter",
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"z_teacher",
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"z_villager1",
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"z_villager2",
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"z_villager3",
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"z_new_villager2",
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"z_new_villager3",
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"z_new_villager4",
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"z_citizen1",
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"z_citizen2",
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"z_citizen3",
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@@ -38,7 +40,21 @@ class Residential : Default
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"z_postman3",
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"z_postman4",
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"z_assistant",
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"z_gardener"
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"z_gardener",
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"z_civilian1",
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"z_civilian3",
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"z_civilian5",
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"z_civilian7",
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"z_civilian9",
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"z_civilian11",
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"z_civilian13",
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"z_civilian15",
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"z_prisoner1",
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"z_prisoner2",
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"z_prisoner3",
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"z_mafiaboss",
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"z_dealer",
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"z_suit6"
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};
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lootChance = 0.5;
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lootGroup = Residential;
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@@ -7,11 +7,13 @@ class Supermarket : Default
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zombieClass[] =
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{
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"zZombie_Base",
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"z_hunter",
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"z_teacher",
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"z_villager1",
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"z_villager2",
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"z_villager3",
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"z_new_villager2",
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"z_new_villager3",
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"z_new_villager4",
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"z_citizen1",
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"z_citizen2",
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"z_citizen3",
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@@ -40,7 +42,21 @@ class Supermarket : Default
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"z_postman3",
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"z_postman4",
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"z_assistant",
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"z_gardener"
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"z_gardener",
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"z_civilian1",
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"z_civilian3",
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"z_civilian5",
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"z_civilian7",
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"z_civilian9",
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"z_civilian11",
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"z_civilian13",
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"z_civilian15",
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"z_prisoner1",
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"z_prisoner2",
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"z_prisoner3",
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"z_mafiaboss",
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"z_dealer",
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"z_suit6"
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};
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lootGroup = Supermarket;
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};
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@@ -56,6 +56,8 @@ class CfgLoot
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#include "Groups\Zombies\Gardener.hpp" //DZE
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#include "Groups\Zombies\Stalker.hpp" //DZE
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#include "Groups\Zombies\Apo.hpp" //DZE
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#include "Groups\Zombies\DrugDealer.hpp" //DZE
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#include "Groups\Zombies\Prisoner.hpp" //DZE
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};
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class Buildings
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@@ -36,99 +36,36 @@ clothes[] = {
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{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
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{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
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{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
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{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ}
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{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian1_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian2_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian3_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian4_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian5_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian6_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian7_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian8_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian9_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian10_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian11_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian12_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian13_DZ},
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{Loot_MAGAZINE, 1, Skin_Civilian14_DZ},
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{Loot_MAGAZINE, 1, Skin_Prisoner1_DZ},
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{Loot_MAGAZINE, 1, Skin_Prisoner2_DZ},
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{Loot_MAGAZINE, 1, Skin_Prisoner3_DZ},
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{Loot_MAGAZINE, 1, Skin_Reporter_DZ},
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{Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ},
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{Loot_MAGAZINE, 1, Skin_Dealer_DZ},
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{Loot_MAGAZINE, 1, Skin_BusinessMan_DZ}
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};
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// These should probably be split up into separate groups.
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militaryclothes[] = {
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{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
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ghilliesuits[] = {
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{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
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{Loot_MAGAZINE, 1, Skin_Rocket_DZ},
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{Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
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{Loot_MAGAZINE, 1, Skin_Drake_Light_DZ},
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{Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ},
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{Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ},
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{Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
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{Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_OHara_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ},
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{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_Graves_Light_DZ},
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{Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ},
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{Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ},
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{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ},
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{Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ},
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{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_TL_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_R_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ},
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{Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ},
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{Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ},
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{Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
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{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
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{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
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{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
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{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
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{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
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{Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ},
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{Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ},
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{Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ},
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{Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ},
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{Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ},
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{Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ},
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{Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
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{Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
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{Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
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// new for 1.0.7
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{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinterW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Tamika_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
|
||||
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ},
|
||||
@@ -159,6 +96,95 @@ militaryclothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ}
|
||||
};
|
||||
|
||||
// These should probably be split up into separate groups.
|
||||
militaryclothes[] = {
|
||||
{Loot_GROUP, 1, ghilliesuits},
|
||||
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocket_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Drake_Light_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_OHara_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Graves_Light_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_TL_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_R_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
|
||||
|
||||
// new for 1.0.7
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinterW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Tamika_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
|
||||
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ},
|
||||
@@ -186,7 +212,6 @@ militaryclothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ}
|
||||
};
|
||||
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombieDrugDealer[] =
|
||||
{
|
||||
{Loot_GROUP, 6, Consumable},
|
||||
{Loot_GROUP, 1, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 3, ItemDocument}
|
||||
};
|
||||
|
||||
ZombieDrugDealerViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieDrugDealer},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Prisoner.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Prisoner.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombiePrisoner[] =
|
||||
{
|
||||
{Loot_GROUP, 6, Consumable},
|
||||
{Loot_GROUP, 1, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 3, ItemDocument}
|
||||
};
|
||||
|
||||
ZombiePrisonerViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombiePrisoner},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
@@ -1294,4 +1294,151 @@ class Skin_Hunter_DZ : SkinBase {
|
||||
descriptionShort = $STR_DZE_SKIN_HUNTER_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Hunter_DZ";
|
||||
};
|
||||
class Skin_Civilian1_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN1_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN1_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian1_DZ";
|
||||
};
|
||||
class Skin_Civilian2_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN2_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN2_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian2_DZ";
|
||||
};
|
||||
class Skin_Civilian3_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN3_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN3_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian3_DZ";
|
||||
};
|
||||
class Skin_Civilian4_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN4_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN4_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian4_DZ";
|
||||
};
|
||||
class Skin_Civilian5_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN5_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN5_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian5_DZ";
|
||||
};
|
||||
class Skin_Civilian6_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN6_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN6_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian6_DZ";
|
||||
};
|
||||
class Skin_Civilian7_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN7_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN7_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian7_DZ";
|
||||
};
|
||||
class Skin_Civilian8_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN8_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN8_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian8_DZ";
|
||||
};
|
||||
class Skin_Civilian9_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN9_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN9_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian9_DZ";
|
||||
};
|
||||
class Skin_Civilian10_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN10_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN10_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian10_DZ";
|
||||
};
|
||||
class Skin_Civilian11_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN11_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN11_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian11_DZ";
|
||||
};
|
||||
class Skin_Civilian12_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN12_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN12_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian12_DZ";
|
||||
};
|
||||
class Skin_Civilian13_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN13_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN13_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian13_DZ";
|
||||
};
|
||||
class Skin_Civilian14_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_CIVILIAN14_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_CIVILIAN14_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Civilian14_DZ";
|
||||
};
|
||||
class Skin_Prisoner1_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_PRISONER1_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_PRISONER1_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Prisoner1_DZ";
|
||||
};
|
||||
class Skin_Prisoner2_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_PRISONER2_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_PRISONER2_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Prisoner2_DZ";
|
||||
};
|
||||
class Skin_Prisoner3_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_PRISONER3_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_PRISONER3_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Prisoner3_DZ";
|
||||
};
|
||||
class Skin_Reporter_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_REPORTER_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_REPORTER_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Reporter_DZ";
|
||||
};
|
||||
class Skin_MafiaBoss_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_MAFIABOSS_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_MAFIABOSS_NAME;
|
||||
sex = "male";
|
||||
playerModel = "MafiaBoss_DZ";
|
||||
};
|
||||
class Skin_Dealer_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_DRUGDEALER_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_DRUGDEALER_NAME;
|
||||
sex = "male";
|
||||
playerModel = "Dealer_DZ";
|
||||
};
|
||||
class Skin_BusinessMan_DZ : SkinBase {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_BUSINESSMAN_NAME;
|
||||
descriptionShort = $STR_DZE_SKIN_BUSINESSMAN_NAME;
|
||||
sex = "male";
|
||||
playerModel = "BusinessMan_DZ";
|
||||
};
|
||||
@@ -134,6 +134,27 @@ class Category_30 {
|
||||
class Skin_Hunter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Gardener_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_SchoolTeacher_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian5_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian6_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian7_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian8_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian9_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian10_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian11_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian12_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian13_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Civilian14_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Prisoner1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Prisoner2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Prisoner3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Reporter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_MafiaBoss_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_Dealer_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_BusinessMan_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
};
|
||||
|
||||
//Backpacks
|
||||
|
||||
@@ -75,7 +75,7 @@ class Survivor_DZ : Civilian {
|
||||
respawnWeapons[] = {"Throw", "Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
|
||||
canHideBodies = true;
|
||||
canHideBodies = false; //fn_selfaction handles hide bodie
|
||||
backpack = "";
|
||||
canCarryBackPack = 1;
|
||||
enableGPS = 1;
|
||||
@@ -1643,7 +1643,7 @@ class Postman4_DZ: Postman1_DZ {
|
||||
|
||||
class Hunter_DZ: Survivor_DZ {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_SKIN_HUNTER_NAME;
|
||||
displayName = $STR_DZE_EQUIP_HUNTER_NAME;
|
||||
model = "kpfs_civ\hunter";
|
||||
hiddenSelections[] = {};
|
||||
hiddenSelectionsTextures[] = {};
|
||||
@@ -1653,3 +1653,135 @@ class Hunter_DZ: Survivor_DZ {
|
||||
mat[] = {"ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class Civilian1_DZ: Survivor_DZ {
|
||||
scope = public;
|
||||
displayName = $STR_CHAR_1;
|
||||
hiddenSelections[] = {"Camo01","Camo02","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
|
||||
|
||||
model = "\sra_civilian\civil_1_tshirt";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
class Civilian2_DZ: Civilian1_DZ {
|
||||
hiddenSelections[] = {"Camo01","cap","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa"};
|
||||
model = "\sra_civilian\civil_1_tshirt_shorts";
|
||||
};
|
||||
class Civilian3_DZ: Civilian1_DZ {
|
||||
hiddenSelections[] = {"camo01","cap","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa"};
|
||||
};
|
||||
class Civilian4_DZ: Civilian2_DZ {
|
||||
hiddenSelections[] = {"camo01","camo03","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
|
||||
};
|
||||
class Civilian5_DZ: Civilian1_DZ {
|
||||
hiddenSelections[] = {"camo01","camo03","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
|
||||
};
|
||||
class Civilian6_DZ: Civilian2_DZ {
|
||||
hiddenSelections[] = {"camo01","camo03","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
|
||||
};
|
||||
class Civilian7_DZ: Civilian1_DZ {
|
||||
hiddenSelections[] = {"camo01","camo02","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
|
||||
};
|
||||
class Civilian8_DZ: Civilian2_DZ {
|
||||
hiddenSelections[] = {"camo01","camo02","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
|
||||
};
|
||||
class Civilian9_DZ: Civilian1_DZ {
|
||||
hiddenSelections[] = {"camo01","camo03","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
|
||||
};
|
||||
class Civilian10_DZ: Civilian2_DZ {
|
||||
hiddenSelections[] = {"camo01","boonie","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
|
||||
};
|
||||
class Civilian11_DZ: Civilian1_DZ {
|
||||
hiddenSelections[] = {"camo01","boonie","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa"};
|
||||
model = "\sra_civilian\civil_2_tshirt";
|
||||
};
|
||||
class Civilian12_DZ: Civilian2_DZ {
|
||||
hiddenSelections[] = {"camo01","camo02","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
|
||||
};
|
||||
class Civilian13_DZ: Civilian1_DZ {
|
||||
hiddenSelections[] = {"camo01","camo02","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
|
||||
model = "\sra_civilian\civil_2_tshirt";
|
||||
};
|
||||
class Civilian14_DZ: Civilian2_DZ {
|
||||
hiddenSelections[] = {"camo01","camo03","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
|
||||
};
|
||||
class Prisoner1_DZ: Survivor_DZ {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_EQUIP_PRISONER_NAME;
|
||||
hiddenSelections[] = {"Camo01"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_labordress_torn1_co.paa"};
|
||||
|
||||
model = "\sra_civilian\Civil_Undead_1";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"sra_civilian\prisoner\civil_vezen_hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
class Prisoner2_DZ: Prisoner1_DZ {
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_stripdress_intact_co.paa"};
|
||||
};
|
||||
class Prisoner3_DZ: Prisoner1_DZ {
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_tshirtdress_torn_co.paa"};
|
||||
};
|
||||
class Reporter_DZ: Survivor_DZ {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_EQUIP_REPORTER_NAME;
|
||||
model = "\sra_civilian\civil_pressmanik";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\pressmanik\pressmanik.rvmat","sra_civilian\pressmanik\pressmanik_wound1.rvmat","sra_civilian\pressmanik\pressmanik_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class MafiaBoss_DZ: Survivor_DZ {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_EQUIP_MAFIABOSS_NAME;
|
||||
model = "\sra_civilian\civil_tvreport";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\tvreport\tvreport.rvmat","sra_civilian\tvreport\tvreport_wound1.rvmat","sra_civilian\tvreport\tvreport_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class Dealer_DZ: Survivor_DZ {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_EQUIP_DRUGDEALER_NAME;
|
||||
model = "\sra_civilian\arms_dealer";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\dealer\suit_bodysnake.rvmat","sra_civilian\dealer\suit_bodysnake_wound1.rvmat","sra_civilian\dealer\suit_bodysnake_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class BusinessMan_DZ: Survivor_DZ {
|
||||
scope = public;
|
||||
displayName = $STR_DZE_EQUIP_BUSINESSMAN_NAME;
|
||||
model = "\sra_civilian\chancellor";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\chancellor\pobocnik.rvmat","sra_civilian\chancellor\pobocnik_wound1.rvmat","sra_civilian\chancellor\pobocnik_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -369,6 +369,17 @@ class z_suit5 : z_suit1 {
|
||||
hiddenSelectionsTextures[] = {"\kpfs_civ\data\functionary_spd_co.paa"};
|
||||
};
|
||||
|
||||
class z_suit6 : zZombie_Base {
|
||||
displayName = $STR_ZNAME_SUIT;
|
||||
zombieLoot = ZombieSuit;
|
||||
model = "\sra_civilian\chancellor";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\chancellor\pobocnik.rvmat","sra_civilian\chancellor\pobocnik_wound1.rvmat","sra_civilian\chancellor\pobocnik_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class z_worker1 : zZombie_Base {
|
||||
displayName = $STR_ZNAME_WORKER;
|
||||
zombieLoot = ZombieWorker;
|
||||
@@ -1830,3 +1841,146 @@ class z_soldier_acr_rifle2: z_soldier_acr_rifle1 {
|
||||
model = "\Ca\Characters_ACR\acr_wdl_light";
|
||||
zombieLoot = ZombieMilitary;
|
||||
};
|
||||
|
||||
class z_civilian1 : zZombie_Base {
|
||||
hiddenSelections[] = {"Camo01","Camo02","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
|
||||
|
||||
model = "\sra_civilian\civil_1_tshirt";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_shorts_body_wound2.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound1.rvmat","sra_civilian\civilian\civil_tshirt_kapsy_body_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class z_civilian2 : z_civilian1 {
|
||||
hiddenSelections[] = {"Camo01","cap","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_dress_co.paa"};
|
||||
model = "\sra_civilian\civil_1_tshirt_shorts";
|
||||
};
|
||||
|
||||
class z_civilian3 : z_civilian1 {
|
||||
hiddenSelections[] = {"camo01","cap","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa"};
|
||||
};
|
||||
|
||||
class z_civilian4 : z_civilian2 {
|
||||
hiddenSelections[] = {"camo01","camo03","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_metlos_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
|
||||
};
|
||||
|
||||
class z_civilian5 : z_civilian1 {
|
||||
hiddenSelections[] = {"camo01","camo03","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
|
||||
};
|
||||
|
||||
class z_civilian6 : z_civilian2 {
|
||||
hiddenSelections[] = {"camo01","camo03","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_mrbanana_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
|
||||
};
|
||||
|
||||
class z_civilian7 : z_civilian1 {
|
||||
hiddenSelections[] = {"camo01","camo02","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
|
||||
};
|
||||
|
||||
class z_civilian8 : z_civilian2 {
|
||||
hiddenSelections[] = {"camo01","camo02","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_cowboy_co.paa","sra_civilian\civilian\klouboucek_cepice2_co.paa"};
|
||||
};
|
||||
|
||||
class z_civilian9 : z_civilian1 {
|
||||
hiddenSelections[] = {"camo01","camo03","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
|
||||
};
|
||||
|
||||
class z_civilian10 : z_civilian2 {
|
||||
hiddenSelections[] = {"camo01","boonie","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_nogova_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
|
||||
};
|
||||
|
||||
class z_civilian11 : z_civilian1 {
|
||||
hiddenSelections[] = {"camo01","boonie","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa"};
|
||||
model = "\sra_civilian\civil_2_tshirt";
|
||||
};
|
||||
|
||||
class z_civilian12 : z_civilian2 {
|
||||
hiddenSelections[] = {"camo01","camo02","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_pepe_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
|
||||
};
|
||||
|
||||
class z_civilian13 : z_civilian1 {
|
||||
hiddenSelections[] = {"camo01","camo02","boonie"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice1_co.paa"};
|
||||
model = "\sra_civilian\civil_2_tshirt";
|
||||
};
|
||||
|
||||
class z_civilian14 : z_civilian2 {
|
||||
hiddenSelections[] = {"camo01","camo03","cap"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\civilian\civil_tshirt_01_star_co.paa","sra_civilian\civilian\klouboucek_cepice3_co.paa"};
|
||||
};
|
||||
|
||||
class z_civilian15 : z_civilian1 {
|
||||
hiddenSelections[] = {"Camo01"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\dead\civil_tshirt_01_dead_co.paa"};
|
||||
model = "\sra_civilian\Civil_Undead_1";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class z_prisoner1 : zZombie_Base {
|
||||
displayName = $STR_ZNAME_PRISONER;
|
||||
zombieLoot = ZombiePrisoner;
|
||||
hiddenSelections[] = {"Camo01"};
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_labordress_torn1_co.paa"};
|
||||
|
||||
model = "\sra_civilian\Civil_Undead_1";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"sra_civilian\prisoner\civil_vezen_hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\data\civil_tshirt_body.rvmat","sra_civilian\data\civil_tshirt_body_wound1.rvmat","sra_civilian\data\civil_tshirt_body_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class z_prisoner2 : z_prisoner1 {
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_stripdress_intact_co.paa"};
|
||||
};
|
||||
|
||||
class z_prisoner3 : z_prisoner1 {
|
||||
hiddenSelectionsTextures[] = {"sra_civilian\prisoner\vezen_tshirtdress_torn_co.paa"};
|
||||
};
|
||||
|
||||
class z_reporter : zZombie_Base {
|
||||
displayName = $STR_ZNAME_REPORTER;
|
||||
model = "\sra_civilian\civil_pressmanik";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\pressmanik\pressmanik.rvmat","sra_civilian\pressmanik\pressmanik_wound1.rvmat","sra_civilian\pressmanik\pressmanik_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
class z_mafiaboss : zZombie_Base {
|
||||
displayName = $STR_ZNAME_MAFIABOSS;
|
||||
zombieLoot = ZombieDrugDealer;
|
||||
model = "\sra_civilian\civil_tvreport";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat","sra_civilian\tvreport\tvreport.rvmat","sra_civilian\tvreport\tvreport_wound1.rvmat","sra_civilian\tvreport\tvreport_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
class z_dealer : zZombie_Base {
|
||||
displayName = $STR_ZNAME_DRUGDEALER;
|
||||
zombieLoot = ZombieDrugDealer;
|
||||
model = "\sra_civilian\arms_dealer";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","sra_civilian\dealer\suit_bodysnake.rvmat","sra_civilian\dealer\suit_bodysnake_wound1.rvmat","sra_civilian\dealer\suit_bodysnake_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -16,7 +16,7 @@ dayz_traps_trigger = [];
|
||||
USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
|
||||
|
||||
// Player classes
|
||||
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ"];
|
||||
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ"];
|
||||
|
||||
// Epoch Additions
|
||||
dayz_activeInvites = [];
|
||||
|
||||
@@ -9506,6 +9506,22 @@
|
||||
<Key ID="STR_ZNAME_SCIENTIST">
|
||||
<English>Infected Scientist</English>
|
||||
<German>Infizierter Wissenschaftler</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_PRISONER">
|
||||
<English>Infected Prisoner</English>
|
||||
<German>Infizierter Häftling</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_REPORTER">
|
||||
<English>Infected Reporter</English>
|
||||
<German>Infizierter Reporter</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_MAFIABOSS">
|
||||
<English>Infected Mafia Boss</English>
|
||||
<German>Infizierter Mafia Boss</German>
|
||||
</Key>
|
||||
<Key ID="STR_ZNAME_DRUGDEALER">
|
||||
<English>Infected Drug Dealer</English>
|
||||
<German>Infizierter Drogenhändler</German>
|
||||
</Key>
|
||||
</Package>
|
||||
<Package name="construction">
|
||||
@@ -14500,7 +14516,7 @@
|
||||
<Russian>[М] 9x39мм глушитель</Russian>
|
||||
<German>[E] 9x39mm Schalldämpfer</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_ATT_SUP762_DESC">
|
||||
<Key ID="STR_DZ_ATT_SUP393_DESC">
|
||||
<English>9x39mm Sound suppressor</English>
|
||||
<Russian>ПБС для калибра 9x39мм</Russian>
|
||||
<German>9x39mm Schalldämpfer</German>
|
||||
@@ -21328,6 +21344,24 @@
|
||||
<English>Police Officer</English>
|
||||
<German>Polizist</German>
|
||||
<Russian>сотрудника полиции</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_PRISONER_NAME">
|
||||
<English>Prisoner</English>
|
||||
<German>Häftling</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_REPORTER_NAME">
|
||||
<English>Reporter</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_MAFIABOSS_NAME">
|
||||
<English>Mafia Boss</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_DRUGDEALER_NAME">
|
||||
<English>Drug Dealer</English>
|
||||
<German>Drogenhändler</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_EQUIP_BUSINESSMAN_NAME">
|
||||
<English>Business Man</English>
|
||||
<German>Geschäftsmann</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_FIREFIGHTER1_NAME">
|
||||
<English>Firefighter 1</English>
|
||||
@@ -21385,6 +21419,88 @@
|
||||
<English>Hunter</English>
|
||||
<German>Jäger</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN1_NAME">
|
||||
<English>Civilian 1</English>
|
||||
<German>Zivilist 1</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN2_NAME">
|
||||
<English>Civilian 2</English>
|
||||
<German>Zivilist 2</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN3_NAME">
|
||||
<English>Civilian 3</English>
|
||||
<German>Zivilist 3</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN4_NAME">
|
||||
<English>Civilian 4</English>
|
||||
<German>Zivilist 4</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN5_NAME">
|
||||
<English>Civilian 5</English>
|
||||
<German>Zivilist 5</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN6_NAME">
|
||||
<English>Civilian 6</English>
|
||||
<German>Zivilist 6</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN7_NAME">
|
||||
<English>Civilian 7</English>
|
||||
<German>Zivilist 7</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN8_NAME">
|
||||
<English>Civilian 8</English>
|
||||
<German>Zivilist 8</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN9_NAME">
|
||||
<English>Civilian 9</English>
|
||||
<German>Zivilist 9</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN10_NAME">
|
||||
<English>Civilian 10</English>
|
||||
<German>Zivilist 10</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN11_NAME">
|
||||
<English>Civilian 11</English>
|
||||
<German>Zivilist 11</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN12_NAME">
|
||||
<English>Civilian 12</English>
|
||||
<German>Zivilist 12</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN13_NAME">
|
||||
<English>Civilian 13</English>
|
||||
<German>Zivilist 13</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_CIVILIAN14_NAME">
|
||||
<English>Civilian 14</English>
|
||||
<German>Zivilist 14</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_PRISONER1_NAME">
|
||||
<English>Prisoner 1</English>
|
||||
<German>Häftling 1</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_PRISONER2_NAME">
|
||||
<English>Prisoner 2</English>
|
||||
<German>Häftling 2</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_PRISONER3_NAME">
|
||||
<English>Prisoner 3</English>
|
||||
<German>Häftling 3</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_REPORTER_NAME">
|
||||
<English>Reporter</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_MAFIABOSS_NAME">
|
||||
<English>Mafia Boss</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_DRUGDEALER_NAME">
|
||||
<English>Drug Dealer</English>
|
||||
<German>Drogenhändler</German>
|
||||
</Key>
|
||||
<Key ID="STR_DZE_SKIN_BUSINESSMAN_NAME">
|
||||
<English>Business Man</English>
|
||||
<German>Geschäftsmann</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_ARMOR">
|
||||
<English>Armor</English>
|
||||
<German>Panzerung</German>
|
||||
|
||||
Reference in New Issue
Block a user