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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Rename selectPlayer and selectGroupMember functions
Fewer scripts.txt exceptions needed
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@@ -160,7 +160,7 @@ class DZ_GroupDialog {
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class controls {
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class Players: DZ_GroupListBox {
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idc = 1;
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onLBSelChanged = "call dayz_selectPlayer;";
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onLBSelChanged = "call dayz_pickPlayer;";
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x = .04;
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y = .21;
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w = .235;
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@@ -168,7 +168,7 @@ class DZ_GroupDialog {
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};
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class MyGroup: DZ_GroupListBox {
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idc = 2;
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onLBSelChanged = "call dayz_selectGroupMember;";
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onLBSelChanged = "call dayz_pickGroupMember;";
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x = .5;
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y = .21;
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w = .235;
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@@ -37,8 +37,8 @@ dayz_joinGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\j
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dayz_kickFromGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\kick.sqf";
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dayz_leaveGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\leave.sqf";
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dayz_openGroupDialog = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\open.sqf";
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dayz_pickGroupMember = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\pickGroupMember.sqf";
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dayz_pickPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\pickPlayer.sqf";
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dayz_promotePlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\promote.sqf";
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dayz_rejectGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\reject.sqf";
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dayz_selectGroupMember = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\selectGroupMember.sqf";
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dayz_selectPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\selectPlayer.sqf";
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dayz_groupInit = true;
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@@ -12,4 +12,4 @@ if (isNull _target or _target == player or player != leader group player) exitWi
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PVDZ_Server_UpdateGroup = [2,player,_targetUID];
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publicVariableServer "PVDZ_Server_UpdateGroup";
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call dayz_selectGroupMember; //update lbCurSel change
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call dayz_pickGroupMember; //update lbCurSel change
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@@ -28,7 +28,7 @@
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1 "lbSet" !="_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !="_lbUsersControl lbSetValue [_x, _rating];" !="_control lbSetColor [_x, _color];" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl 140 lbSetCurSel (profileNamespace getVariable ['streamerMode',0]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !"[Z_AT_BUYABLELIST," !"lbSetPicture [Z_AT_BUYINGLIST, _index" !"lbSetPicture [Z_AT_SELLINGLIST, _index" !"lbSetPicture [Z_AT_SELLABLELIST, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
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5 "onMapSingleClick"
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5 "playableUnits" !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\")}) AND {((player in playableUnits) AND {(alive player)" !"(1 max count playableUnits)) min (dayz_maxAnimals - _count))) to 1 step -1 do {" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"
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5 "selectPlayer" !"dayz_originalPlayer enableSimulation true;\naddSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;" !="call dayz_selectPlayer;" !"dayz_selectPlayer = compile preprocessFileLineNumbers \""
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5 "selectPlayer" !"dayz_originalPlayer enableSimulation true;\naddSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;"
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5 "serverCommand" !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#kick \" + _selectedName);"
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5 "setDamage" !"([4654,9595,0] nearestObject 145259) setDamage 1;\n([4654,9595,0] nearestObject 145260) setDamage 1;" !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"_tree setDamage 1;\ndayz_choppedTrees set [count dayz_choppedTrees,_tree];" !="if ((alive player) && (r_fracture_legs or {player isKindOf 'PZombie_VB'})) then { player SetDamage 1;};" !"_id = [player,20,true,getPosATL player] call player_alertZombies;\nuiSleep 0.5;\nplayer setDamage 1;" !"if(\"\" == typeOf _tree) then {\n_tree setDamage 1;\n};" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
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5 "setDammage"
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