mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Load DZE_NoVehicleExplosions for server and client
If not explosions and fire will be not created if a vehicle gets destroyed
This commit is contained in:
@@ -33,8 +33,6 @@ if (!isDedicated) then {
|
||||
DZE_VanillaUICombatIcon = true; //Display or hide combat UI icon if using DZE_UI = "vanilla"; otherwise it has no affect.
|
||||
timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
|
||||
|
||||
// Not sure about this one
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
|
||||
// Build restrictions
|
||||
DZE_NoBuildNear = []; //Array of object class names that are blacklisted to build near. i.e ["Land_Mil_ControlTower","Land_SS_hangar"] etc.
|
||||
@@ -115,14 +113,14 @@ if (!isDedicated) then {
|
||||
dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only
|
||||
dayz_markBody = 0; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only
|
||||
dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites.
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
// Both
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
|
||||
// Loot system
|
||||
|
||||
Reference in New Issue
Block a user