Merge pull request #1049 from Fank/Vehicle-Cleanup

cfgVehicle cleanup & split
This commit is contained in:
Skaronator
2014-01-31 04:50:12 -08:00
10 changed files with 662 additions and 686 deletions

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@@ -0,0 +1,23 @@
//An2_TK_EP1
class An2_Base_EP1;
class AN2_DZ: An2_Base_EP1
{
displayname = "AN2 Cargo Plane";
displaynameshort = "AN2_DZ";
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 10;
transportMaxMagazines = 80;
transportmaxbackpacks = 15;
};

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@@ -0,0 +1,12 @@
class BAF_Merlin_HC3_D;
class BAF_Merlin_DZE : BAF_Merlin_HC3_D {
scope = 2;
crew = "";
typicalCargo[] = {};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 15;
transportMaxMagazines = 150;
transportmaxbackpacks = 5;
};

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@@ -0,0 +1,14 @@
class MV22;
class MV22_DZ : MV22 {
accuracy = 1000;
scope = 2;
displayName = "MV-22";
crew = "";
typicalCargo[] = {};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 20;
transportMaxMagazines = 400;
transportmaxbackpacks = 10;
};

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@@ -0,0 +1,9 @@
class GraveDZE: Land_A_tent {
vehicleClass = "Survival";
displayName = "Grave DZE";
destrType = "DestructNo";
model = "\z\addons\dayz_epoch\models\skeleton.p3d";
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 1;
};

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@@ -0,0 +1,38 @@
class LockboxStorageLocked: Land_A_tent {
vehicleClass = "Survival";
displayName = "Locked Lockbox";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorage";
nounderground = 0;
requireplot = 0;
};
class LockboxStorage: Land_A_tent {
vehicleClass = "Survival";
displayName = "Lockbox";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 50;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
lockedClass = "LockboxStorageLocked";
packedClass = "WeaponHolder_ItemLockbox";
};
class WeaponHolder_ItemLockbox: WeaponHolder {
scope = 2;
displayName = "Lockbox";
class transportmagazines {
class _xx_ItemLockbox {
magazine = "ItemLockbox";
count = 1;
};
};
};

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@@ -0,0 +1,62 @@
class TentStorage: Land_A_tent {
vehicleClass = "Survival";
transportMaxMagazines = 50;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
create = "WeaponHolder_ItemTentOld";
constructioncount = 1;
offset[] = {0,2.5,0};
requireplot = 0;
nounderground = 0;
};
class TentStorageDomed: TentStorage {
displayName = "Digital Camo Tent";
vehicleClass = "Survival";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed";
offset[] = {0,2.5,0};
};
class TentStorageDomed2: TentStorage {
displayName = "Green Domed Tent";
vehicleClass = "Survival";
model = "\ca\Misc_E\Astan_ep1.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed2";
offset[] = {0,2.5,0};
};
class WeaponHolder_ItemTentOld: WeaponHolder {
scope = 2;
displayName = $STR_EQUIP_NAME_20;
class transportmagazines {
class _xx_ItemTentOld {
magazine = "ItemTentOld";
count = 1;
};
};
};
class WeaponHolder_ItemTentDomed: WeaponHolder {
scope = 2;
displayName = "Domed Desert Tent";
class transportmagazines {
class _xx_ItemTentDomed {
magazine = "ItemTentDomed";
count = 1;
};
};
};
class WeaponHolder_ItemTentDomed2: WeaponHolder {
scope = 2;
displayName = "Domed Green Tent";
class transportmagazines {
class _xx_ItemTentDomed2 {
magazine = "ItemTentDomed2";
count = 1;
};
};
};

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@@ -0,0 +1,40 @@
class VaultStorage: Land_A_tent {
placement = "vertical";
vehicleClass = "Survival";
displayName = "Safe";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 200;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
lockedClass = "VaultStorageLocked";
packedClass = "WeaponHolder_ItemVault";
};
class VaultStorageLocked: Land_A_tent {
placement = "vertical";
vehicleClass = "Survival";
displayName = "Locked Safe";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0};
lockable = 4;
unlockedClass = "VaultStorage";
requireplot = 0;
nounderground = 0;
};
class WeaponHolder_ItemVault: WeaponHolder {
scope = 2;
displayName = "Safe";
class transportmagazines {
class _xx_ItemVault {
magazine = "ItemVault";
count = 1;
};
};
};

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@@ -0,0 +1,9 @@
class TT650_Base;
class TT650_Ins: TT650_Base {
crew = "";
faction = "INS";
hiddenselectionstextures[] = {"\ca\wheeled3\tt650\data\Yam650_skin1_CO.paa"};
scope = 2;
side = 0;
typicalcargo[] = {};
};

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@@ -65,7 +65,6 @@ class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 {
};
// good
class INS_Soldier_AR;
class INS_Soldier_AR_DZ: INS_Soldier_AR {
displayName = "Cooper";
@@ -118,3 +117,444 @@ class INS_Worker2_DZ: INS_Worker2 {
canHideBodies = 1;
canCarryBackPack = 1;
};
// bandits
class Soldier_Crew_PMC;
class Bandit1_DZ : Soldier_Crew_PMC {
displayName = $STR_CHAR_2;
side = 1;
weapons[] = {"Throw","Put"};
model = "\dayz\characters\man_bandit";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
magazines[] = {};
backpack = "";
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Bandit2_DZ: Soldier_Crew_PMC {
scope = 2;
displayName = $STR_CHAR_2;
weapons[] = {"Throw","Put"};
model = "\ca\characters_E\GER\GER_rifleman";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
magazines[] = {};
backpack = "";
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\bandit_tex1_co.paa"};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
// new bandits
class GUE_Soldier_MG;
class GUE_Soldier_MG_DZ: GUE_Soldier_MG {
displayName = "Bandit Gunner";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Soldier_Sniper;
class GUE_Soldier_Sniper_DZ: GUE_Soldier_Sniper {
displayName = "Bandit Sniper";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Soldier_Crew;
class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew {
displayName = "Bandit ";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Soldier_CO;
class GUE_Soldier_CO_DZ: GUE_Soldier_CO {
displayName = "Bandit Gunner";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Soldier_2;
class GUE_Soldier_2_DZ: GUE_Soldier_2 {
displayName = "Bandit Gunner";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class BAF_Soldier_Officer_W;
class Rocket_DZ: BAF_Soldier_Officer_W {
displayName = "Officer";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class RU_Policeman;
class RU_Policeman_DZ: RU_Policeman {
displayName = "Policeman";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Pilot_EP1;
class Pilot_EP1_DZ: Pilot_EP1 {
displayName = "Pilot";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Haris_Press_EP1;
class Haris_Press_EP1_DZ: Haris_Press_EP1 {
displayName = "Press";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Soldier_GL;
class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
displayName = "Terrorist";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Commander;
class GUE_Commander_DZ: GUE_Commander {
displayName = "Rebel";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Functionary1_EP1;
class Functionary1_EP1_DZ: Functionary1_EP1 {
displayName = "Business Suit";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Priest;
class Priest_DZ: Priest {
displayName = "Priest";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Rocker1;
class Rocker1_DZ: Rocker1 {
displayName = "Rocker (black)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Rocker2;
class Rocker2_DZ: Rocker2 {
displayName = "Rocker (brown)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Rocker3;
class Rocker3_DZ: Rocker3 {
displayName = "Rocker (blue)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Rocker4;
class Rocker4_DZ: Rocker4 {
displayName = "Rocker (green)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_INS_Warlord_EP1;
class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
displayName = "Takistani Warlord";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class TK_INS_Soldier_EP1;
class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
displayName = "Takistani Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class CZ_Special_Forces_GL_DES_EP1;
class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
displayName = "Special Forces";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Drake_Light;
class Drake_Light_DZ: Drake_Light {
displayName = "Desert Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Soldier_Bodyguard_AA12_PMC;
class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
displayName = "Bodyguard";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC {
displayName = "Marksman";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
model = "\dayz\characters\man_hero";
HiddenSelections[] = {"camo1","camo2","camo3"};
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
class EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
};
};
class Soldier_TL_PMC;
class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
displayName = "Team Leader";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class FR_OHara;
class FR_OHara_DZ: FR_OHara {
displayName = "Jungle Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
attendant = 0;
};
class FR_Rodriguez;
class FR_Rodriguez_DZ: FR_Rodriguez {
displayName = "Gunner Outfit";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class CZ_Soldier_Sniper_EP1;
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
displayName = "Desert Ghillie";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Graves_Light;
class Graves_Light_DZ: Graves_Light {
displayName = "Urban Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class BAF_Soldier_W;
class Soldier1_DZ: BAF_Soldier_W {
displayName = "Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class BAF_Soldier_SniperH_W;
class Sniper1_DZ: BAF_Soldier_SniperH_W {
displayName = "Sniper";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class BAF_Soldier_L_W;
class Camo1_DZ: BAF_Soldier_L_W {
displayName = "Survivor";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};

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@@ -15,8 +15,14 @@ class CfgVehicles {
class HouseBase;
class Ruins: HouseBase {};
#include "CfgVehicles\antihack_plants.hpp"
#include "CfgVehicles\antihack_plants.hpp"
#include "CfgVehicles\DZE\Doors.hpp"
class Land_A_tent; // External class reference
#include "CfgVehicles\DZE\Grave.hpp"
class WeaponHolder; // External class reference
#include "CfgVehicles\DZE\LockboxStorage.hpp"
#include "CfgVehicles\DZE\VaultStorage.hpp"
#include "CfgVehicles\DZE\TentStorage.hpp"
class AllVehicles;
@@ -461,7 +467,10 @@ class CfgVehicles {
class Turrets {};
};
#include "CfgVehicles\AIR\AN2.hpp"
#include "CfgVehicles\AIR\BAF_Merlin.hpp"
#include "CfgVehicles\AIR\CH47.hpp"
#include "CfgVehicles\AIR\MV22.hpp"
#include "CfgVehicles\AIR\UH60.hpp"
// LAND
@@ -484,35 +493,10 @@ class CfgVehicles {
#include "CfgVehicles\LAND\hilux.hpp"
#include "CfgVehicles\LAND\UAZ.hpp"
#include "CfgVehicles\LAND\SUV.hpp"
#include "CfgVehicles\LAND\TT650.hpp"
// SEA
// #include "CfgVehicles\SEA\RHIB.hpp"
class BAF_Merlin_HC3_D;
class BAF_Merlin_DZE : BAF_Merlin_HC3_D {
scope = 2;
crew = "";
typicalCargo[] = {};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 15;
transportMaxMagazines = 150;
transportmaxbackpacks = 5;
};
class MV22;
class MV22_DZ : MV22 {
accuracy = 1000;
scope = 2;
displayName = "MV-22";
crew = "";
typicalCargo[] = {};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 20;
transportMaxMagazines = 400;
transportmaxbackpacks = 10;
};
class RubberBoat;
class PBX: RubberBoat {
cargoaction[] = {"PBX_Cargo01", "PBX_Cargo02", "PBX_Cargo03"};
@@ -542,15 +526,6 @@ class CfgVehicles {
transportMaxWeapons = 5;
transportMaxBackpacks = 1;
};
class TT650_Base;
class TT650_Ins: TT650_Base {
crew = "";
faction = "INS";
hiddenselectionstextures[] = {"\ca\wheeled3\tt650\data\Yam650_skin1_CO.paa"};
scope = 2;
side = 0;
typicalcargo[] = {};
};
class MH6J_DZ: AH6_Base_EP1
{
scope = 2;
@@ -651,477 +626,9 @@ class CfgVehicles {
fsmDanger = "";
fsmFormation = "";
};
class Soldier_Crew_PMC;
class Bandit1_DZ : Soldier_Crew_PMC {
displayName = $STR_CHAR_2;
side = 1;
weapons[] = {"Throw","Put"};
model = "\dayz\characters\man_bandit";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
magazines[] = {};
backpack = "";
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Bandit2_DZ: Soldier_Crew_PMC
{
scope = 2;
displayName = $STR_CHAR_2;
weapons[] = {"Throw","Put"};
model = "\ca\characters_E\GER\GER_rifleman";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
magazines[] = {};
backpack = "";
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\bandit_tex1_co.paa"};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
// new bandits
class GUE_Soldier_MG;
class GUE_Soldier_MG_DZ: GUE_Soldier_MG {
displayName = "Bandit Gunner";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Soldier_Sniper;
class GUE_Soldier_Sniper_DZ: GUE_Soldier_Sniper {
displayName = "Bandit Sniper";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Soldier_Crew;
class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew {
displayName = "Bandit ";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Soldier_CO;
class GUE_Soldier_CO_DZ: GUE_Soldier_CO {
displayName = "Bandit Gunner";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Soldier_2;
class GUE_Soldier_2_DZ: GUE_Soldier_2 {
displayName = "Bandit Gunner";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class BAF_Soldier_Officer_W;
class Rocket_DZ: BAF_Soldier_Officer_W {
displayName = "Officer";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class RU_Policeman;
class RU_Policeman_DZ: RU_Policeman {
displayName = "Policeman";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Pilot_EP1;
class Pilot_EP1_DZ: Pilot_EP1 {
displayName = "Pilot";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Haris_Press_EP1;
class Haris_Press_EP1_DZ: Haris_Press_EP1 {
displayName = "Press";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Soldier_GL;
class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
displayName = "Terrorist";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Commander;
class GUE_Commander_DZ: GUE_Commander {
displayName = "Rebel";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Functionary1_EP1;
class Functionary1_EP1_DZ: Functionary1_EP1 {
displayName = "Business Suit";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Priest;
class Priest_DZ: Priest {
displayName = "Priest";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Rocker1;
class Rocker1_DZ: Rocker1 {
displayName = "Rocker (black)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Rocker2;
class Rocker2_DZ: Rocker2 {
displayName = "Rocker (brown)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Rocker3;
class Rocker3_DZ: Rocker3 {
displayName = "Rocker (blue)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Rocker4;
class Rocker4_DZ: Rocker4 {
displayName = "Rocker (green)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_INS_Warlord_EP1;
class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
displayName = "Takistani Warlord";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class TK_INS_Soldier_EP1;
class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
displayName = "Takistani Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class CZ_Special_Forces_GL_DES_EP1;
class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
displayName = "Special Forces";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Drake_Light;
class Drake_Light_DZ: Drake_Light {
displayName = "Desert Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Soldier_Bodyguard_AA12_PMC;
class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
displayName = "Bodyguard";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC
{
displayName = "Marksman";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
model = "\dayz\characters\man_hero";
HiddenSelections[] = {"camo1","camo2","camo3"};
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
class EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
};
};
class Soldier_TL_PMC;
class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
displayName = "Team Leader";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class FR_OHara;
class FR_OHara_DZ: FR_OHara {
displayName = "Jungle Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
attendant = 0;
};
class FR_Rodriguez;
class FR_Rodriguez_DZ: FR_Rodriguez {
displayName = "Gunner Outfit";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class CZ_Soldier_Sniper_EP1;
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
displayName = "Desert Ghillie";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Graves_Light;
class Graves_Light_DZ: Graves_Light {
displayName = "Urban Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class BAF_Soldier_W;
class Soldier1_DZ: BAF_Soldier_W {
displayName = "Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class BAF_Soldier_SniperH_W;
class Sniper1_DZ: BAF_Soldier_SniperH_W {
displayName = "Sniper";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class BAF_Soldier_L_W;
class Camo1_DZ: BAF_Soldier_L_W {
displayName = "Survivor";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
#include "CfgVehicles\Players.hpp"
#include "CfgVehicles\Bags.hpp"
//An2_TK_EP1
class An2_Base_EP1;
class AN2_DZ: An2_Base_EP1
{
displayname = "AN2 Cargo Plane";
displaynameshort = "AN2_DZ";
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 10;
transportMaxMagazines = 80;
transportmaxbackpacks = 15;
};
class House {
class DestructionEffects;
};
@@ -2977,7 +2484,8 @@ class CfgVehicles {
transportRepair = 0;
transportFuel = 0;
};
class WoodenArrowF : WeaponHolderBase {
class WoodenArrowF : WeaponHolderBase
{
scope = public;
displayName = "Arrow";
model = "\dayz_weapons\models\bolt";
@@ -2986,7 +2494,6 @@ class CfgVehicles {
init = "[(_this select 0),'cfgMagazines','WoodenArrow'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase
{
scope = 2;
@@ -2997,7 +2504,6 @@ class CfgVehicles {
init = "[(_this select 0),'cfgWeapons','ItemHatchet_DZE'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_ItemMachete: WeaponHolderBase
{
scope = 2;
@@ -3018,75 +2524,6 @@ class CfgVehicles {
init = "[(_this select 0),'cfgWeapons','ItemCrowbar'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder;
class WeaponHolder_ItemTentOld: WeaponHolder
{
scope = 2;
displayName = $STR_EQUIP_NAME_20;
class transportmagazines
{
class _xx_ItemTentOld
{
magazine = "ItemTentOld";
count = 1;
};
};
};
class WeaponHolder_ItemTentDomed: WeaponHolder
{
scope = 2;
displayName = "Domed Desert Tent";
class transportmagazines
{
class _xx_ItemTentDomed
{
magazine = "ItemTentDomed";
count = 1;
};
};
};
class WeaponHolder_ItemTentDomed2: WeaponHolder
{
scope = 2;
displayName = "Domed Green Tent";
class transportmagazines
{
class _xx_ItemTentDomed2
{
magazine = "ItemTentDomed2";
count = 1;
};
};
};
class WeaponHolder_ItemVault: WeaponHolder
{
scope = 2;
displayName = "Safe";
class transportmagazines
{
class _xx_ItemVault
{
magazine = "ItemVault";
count = 1;
};
};
};
class WeaponHolder_ItemLockbox: WeaponHolder
{
scope = 2;
displayName = "Lockbox";
class transportmagazines
{
class _xx_ItemLockbox
{
magazine = "ItemLockbox";
count = 1;
};
};
};
class WeaponHolder_ItemJerrycanEmpty: WeaponHolderBase
{
scope = 2;
@@ -3097,112 +2534,4 @@ class CfgVehicles {
init = "[(_this select 0),'cfgMagazines','ItemJerrycanEmpty'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class Land_A_tent;
class ACamp;
class TentStorage: Land_A_tent
{
vehicleClass = "Survival";
transportMaxMagazines = 50;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
create = "WeaponHolder_ItemTentOld";
constructioncount = 1;
offset[] = {0,2.5,0};
requireplot = 0;
nounderground = 0;
};
class TentStorageDomed: TentStorage
{
displayName = "Digital Camo Tent";
vehicleClass = "Survival";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed";
offset[] = {0,2.5,0};
};
class TentStorageDomed2: TentStorage
{
displayName = "Green Domed Tent";
vehicleClass = "Survival";
model = "\ca\Misc_E\Astan_ep1.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed2";
offset[] = {0,2.5,0};
};
class VaultStorage: Land_A_tent
{
placement = "vertical";
vehicleClass = "Survival";
displayName = "Safe";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 200;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
lockedClass = "VaultStorageLocked";
packedClass = "WeaponHolder_ItemVault";
};
class VaultStorageLocked: Land_A_tent
{
placement = "vertical";
vehicleClass = "Survival";
displayName = "Locked Safe";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0};
lockable = 4;
unlockedClass = "VaultStorage";
requireplot = 0;
nounderground = 0;
};
class LockboxStorageLocked: Land_A_tent
{
vehicleClass = "Survival";
displayName = "Locked Lockbox";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorage";
nounderground = 0;
requireplot = 0;
};
class LockboxStorage: Land_A_tent
{
vehicleClass = "Survival";
displayName = "Lockbox";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 50;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
lockedClass = "LockboxStorageLocked";
packedClass = "WeaponHolder_ItemLockbox";
};
class GraveDZE: Land_A_tent
{
vehicleClass = "Survival";
displayName = "Grave DZE";
destrType = "DestructNo";
model = "\z\addons\dayz_epoch\models\skeleton.p3d";
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 1;
};
};