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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update player.sqf
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@@ -1,6 +1,3 @@
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#define DEBUG_STEP() call { dbg_step = false; waitUntil {dbg_step}; }
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#include "Debug.hpp"
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#include "Player.hpp"
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#define WeaponSlotPrimary 1
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@@ -15,8 +12,6 @@
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#define IS_MAGAZINE(type) (type == WeaponSlotHandGunItem || type == WeaponSlotItem)
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dz_player_invTypes = [WeaponSlotPrimary, WeaponSlotHandGun, WeaponSlotSecondary, WeaponSlotHandGunItem, WeaponSlotItem, WeaponSlotBinocular, WeaponHardMounted, WeaponSlotInventory];
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dz_player_invSlots = [call compile getText (configFile >> "CfgVehicles" >> Player_BASE)] call BIS_FNC_invCodeToArray;
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//dz_player_invSlots = [1,1,1,8,12,2,0,12];
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dz_fn_player_numItems =
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{
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@@ -115,4 +110,4 @@ dz_fn_player_removeWeapon =
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dz_fn_player_removeMagazine =
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{
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Player_RemoveMagazine_Fast(_this)
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};
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};
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