public release of loot position tool 0.1

This commit is contained in:
[VB]AWOL
2013-10-29 08:29:17 -05:00
parent 18dca656f6
commit 1de5c6467a
3 changed files with 308 additions and 0 deletions

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/*
Get Loot Position
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_target","_type","_ppos","_veh","_worldPos","_zheightChanged","_pos","_tagColor","_new"];
_new = (_this select 3) select 0;
if (isNil "Base_Z_height") then {
Base_Z_height = 0.5;
};
if(_new == "select") then {
if(!isnull(cursortarget)) then {
DZE_target = cursortarget;
hintsilent str(typeOf DZE_target);
};
};
if(_new == "generateloot") then {
if(!isnull(cursortarget)) then {
DZE_target = cursortarget;
hintsilent str(typeOf DZE_target);
};
_type = toLower(typeOf DZE_target);
//diag_log format["Spawning loot for: %1", _type];
_config = configFile >> "CfgBuildingLoot" >> _type;
_positions = [] + getArray (_config >> "lootPos");
{
_iPos = DZE_target modelToWorld _x;
_nearBy = nearestObjects [_iPos, ["ReammoBox","WeaponHolder","WeaponHolderBase"], 1];
if (count _nearBy == 0) then {
_item = createVehicle ["WeaponHolder", _iPos, [], 0.0, "CAN_COLLIDE"];
_item addMagazineCargoGlobal ["CinderBlocks",1];
if ((count _iPos) > 2) then
{
_item setPosATL _iPos;
};
} else {
diag_log format["position too close: %1", _iPos];
};
} forEach _positions;
_positionsSmall = [] + getArray (_config >> "lootPosSmall");
{
_iPos = DZE_target modelToWorld _x;
_nearBy = nearestObjects [_iPos, ["ReammoBox","WeaponHolder","WeaponHolderBase"], 1];
if (count _nearBy == 0) then {
_item = createVehicle ["WeaponHolder", _iPos, [], 0.0, "CAN_COLLIDE"];
_item addMagazineCargoGlobal ["ItemPainkiller",1]; //ItemDocument
if ((count _iPos) > 2) then
{
_item setPosATL _iPos;
};
} else {
diag_log format["position too close: %1", _iPos];
};
} forEach _positionsSmall;
_positionsZombie = [] + getArray (_config >> "lootPosZombie");
{
_iPos = DZE_target modelToWorld _x;
_veh = createVehicle ["Sign_sphere10cm_EP1", _iPos, [], 0, "CAN_COLLIDE"];
_veh setPosATL _iPos;
_tagColor = "#(argb,8,8,3)color(0,1,0,0.5,ca)";
_veh setobjecttexture [0,_tagColor];
} forEach _positionsZombie;
};
if (isnil "DZE_target") then {
_target = nearestObject [player, "Building"];
} else {
_target = DZE_target;
};
_type = toLower(typeOf _target);
_zheightChanged = false;
switch (_new) do
{
case "up": {Base_Z_height = Base_Z_height + 0.1; _zheightChanged = true;};
case "down": {Base_Z_height = Base_Z_height - 0.1; _zheightChanged = true;};
case "up_small": {Base_Z_height = Base_Z_height + 0.01; _zheightChanged = true;};
case "down_small": {Base_Z_height = Base_Z_height - 0.01; _zheightChanged = true;};
};
_pos = player modeltoworld [0,1.5,Base_Z_height];
if(_new == "tagzspawn") then {
_pos = player modeltoworld [0,0,0.875];
};
_ppos = _target worldToModel _pos;
_worldPos = _pos;
if (isnil "DZE_vehTarget") then {
DZE_vehTarget = createVehicle ["Sign_arrow_down_EP1", _worldPos, [], 0, "CAN_COLLIDE"];
DZE_vehTarget setPosATL _worldPos;
DZE_vehTarget attachto [player];
};
if (!isnull(DZE_vehTarget) and _zheightChanged) then {
detach DZE_vehTarget;
DZE_vehTarget setPosATL _worldPos;
DZE_vehTarget attachto [player];
};
if(_new == "tagzspawn") then {
_veh = createVehicle ["Sign_sphere10cm_EP1", _worldPos, [], 0, "CAN_COLLIDE"];
_veh setPosATL _worldPos;
_tagColor = "#(argb,8,8,3)color(0,1,0,0.5,ca)";
_veh setobjecttexture [0,_tagColor];
};
if(_new == "tag" or _new == "tagpile") then {
_veh = createVehicle ["Sign_arrow_down_EP1", _worldPos, [], 0, "CAN_COLLIDE"];
_veh setPosATL _worldPos;
};
if(_new == "tagpile") then {
_tagColor = "#(argb,8,8,3)color(0,0,1,0.5,ca)";
_veh setobjecttexture [0,_tagColor];
};
if(_new == "tag" or _new == "tagzspawn" or _new == "tagpile") then {
diag_log text format ["%1 : %2 | %3", _type,_ppos,_new];
copyToClipboard format ["%1 : %2", _type,_ppos];
hintsilent format ["SAVED %1\n%2", _type,_ppos];
};

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waituntil {!isnil "bis_fnc_init"};

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version=11;
class Mission
{
addOns[]=
{
"cacharacters2",
"chernarus",
"camisc_e",
"CAMisc",
"camisc3",
"ca_modules_functions"
};
addOnsAuto[]=
{
"cacharacters2",
"ca_modules_functions",
"camisc_e",
"camisc3",
"chernarus"
};
randomSeed=5820454;
class Intel
{
startWeather=0.1;
forecastWeather=0.40000001;
year=2010;
month=8;
day=5;
hour=10;
minute=0;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={10387.202,5.8848143,2216.1106};
azimut=-365.923;
id=0;
side="WEST";
vehicle="USMC_Soldier_AR";
player="PLAYER COMMANDER";
leader=1;
skill=0.60000002;
init="this addAction [""Select Target"", ""Make_lootPos.sqf"", [""select""], 99];this addAction [""Tag Pos"", ""Make_lootPos.sqf"", [""tag""], 99];this addAction [""Tag zPos"", ""Make_lootPos.sqf"", [""tagzspawn""], 99];this addAction [""Tag Pile Pos"", ""Make_lootPos.sqf"", [""tagpile""], 99];this addAction [""Raise Z .1"", ""Make_lootPos.sqf"", [""up""], 99, false,false,""User17""];this addAction [""Lower Z .1"", ""Make_lootPos.sqf"", [""down""], 99,false,false,""User18""];this addAction [""Raise Z .01"", ""Make_lootPos.sqf"", [""up_small""], 99, false,false,""User19""];this addAction [""Lower Z .01"", ""Make_lootPos.sqf"", [""down_small""], 99, false,false,""User20""];this addAction [""Generate Loot"", ""Make_lootPos.sqf"", [""generateloot""], 99];";
};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={12856.193,45.676922,6778.9507};
id=3;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
};
class Vehicles
{
items=2;
class Item0
{
position[]={10538.346,9.8015976,2129.0706};
azimut=43.812595;
id=1;
side="EMPTY";
vehicle="Fort_Barricade_EP1";
skill=0.60000002;
};
class Item1
{
position[]={10541.759,11.417732,2132.6858};
azimut=40.766392;
id=2;
side="EMPTY";
vehicle="Fort_Barricade";
skill=0.60000002;
};
};
};
class Intro
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=4134615;
class Intel
{
startWeather=0.1;
forecastWeather=0.40000001;
year=2010;
month=8;
day=5;
hour=10;
minute=0;
};
};
class OutroWin
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=5967799;
class Intel
{
startWeather=0.1;
forecastWeather=0.40000001;
year=2010;
month=8;
day=5;
hour=10;
minute=0;
};
};
class OutroLoose
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=390956;
class Intel
{
startWeather=0.1;
forecastWeather=0.40000001;
year=2010;
month=8;
day=5;
hour=10;
minute=0;
};
};