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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Player loses humanity after hotwiring a vehicle
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@@ -14,17 +14,19 @@ _removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
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if (_removed == 1) then {
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[player,"repair",0,false] call dayz_zombieSpeak;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if (!_finished) exitWith {
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player addMagazine "ItemHotwireKit";
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};
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player setVariable ["humanity",((player getVariable["humanity",0]) - 100),true]; // Player loses humanity for hotwiring a vehicle
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_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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if ((random 10) <= 7.5) then {
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PVDZE_veh_Lock = [_vehicle,false];
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_time = diag_tickTime;
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if (local _vehicle) then {
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PVDZE_veh_Lock call local_lockUnlock;
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} else {
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@@ -38,7 +40,6 @@ if (_removed == 1) then {
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};
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};
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//Let fn_selfActions run now
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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dayz_actionInProgress = false;
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