Adding many new skins (#1732)

* New Skins

Added all new skins to the loot table.

* Added new skins

* New skins for trading

* New skins for trading

* New skins for trading

* Added new skins

* Added new skins

* Strings for new skins

* Added new skins to player classes

* Added weight for new skins
This commit is contained in:
A Man
2016-08-12 21:37:48 +02:00
committed by ebaydayz
parent 36196661ea
commit bbb8c803b6
10 changed files with 1388 additions and 11 deletions

View File

@@ -613,5 +613,142 @@ class CfgSurvival {
sex = "male";
playerModel = "INS_Worker2_DZ";
};
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Officer_DZ";
};
class Skin_USMC_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_MG_DZ";
};
class Skin_USMC_Soldier_Pilot_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Pilot_DZ";
};
class Skin_FR_TL_DZ: Default {
sex = "male";
playerModel = "FR_TL_DZ";
};
class Skin_FR_R_DZ: Default {
sex = "male";
playerModel = "FR_R_DZ";
};
class Skin_FR_Marksman_DZ: Default {
sex = "male";
playerModel = "FR_Marksman_DZ";
};
class Skin_FR_Assault_R_DZ: Default {
sex = "male";
playerModel = "FR_Assault_R_DZ";
};
class Skin_RU_Soldier_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_DZ";
};
class Skin_RU_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Officer_DZ";
};
class Skin_RUS_Soldier1_DZ: Default {
sex = "male";
playerModel = "RUS_Soldier1_DZ";
};
class Skin_RUS_Commander_DZ: Default {
sex = "male";
playerModel = "RUS_Commander_DZ";
};
class Skin_MVD_Soldier_DZ: Default {
sex = "male";
playerModel = "MVD_Soldier_DZ";
};
class Skin_Ins_Soldier_2_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_2_DZ";
};
class Skin_Ins_Commander_DZ: Default {
sex = "male";
playerModel = "Ins_Commander_DZ";
};
class Skin_Ins_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_Crew_DZ";
};
class Skin_CDF_Soldier_DZ: Default {
sex = "male";
playerModel = "CDF_Soldier_DZ";
};
class Skin_Doctor_DZ: Default {
sex = "male";
playerModel = "Doctor_DZ";
};
class Skin_Assistant_DZ: Default {
sex = "male";
playerModel = "Assistant_DZ";
};
class Skin_Worker1_DZ: Default {
sex = "male";
playerModel = "Worker1_DZ";
};
class Skin_Worker3_DZ: Default {
sex = "male";
playerModel = "Worker3_DZ";
};
class Skin_Worker4_DZ: Default {
sex = "male";
playerModel = "Worker4_DZ";
};
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani01_EP1_DZ";
};
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani03_EP1_DZ";
};
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani04_EP1_DZ";
};
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani06_EP1_DZ";
};
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
};
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_GUE_Soldier_EP1_DZ";
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
};
class Skin_US_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "US_Soldier_EP1_DZ";
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
};
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_EP1_DZ";
};
class Skin_GER_Soldier_TL_EP1_DZ: Default {
sex = "male";
playerModel = "GER_Soldier_TL_EP1_DZ";
};
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_Officer_MTP_DZ";
};
class Skin_BAF_Soldier_N_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_N_MTP_DZ";
};
};
};

View File

@@ -11,7 +11,17 @@ clothes[] = {
{Loot_MAGAZINE, 2, Skin_SurvivorWpink_DZ},
{Loot_MAGAZINE, 2, Skin_SurvivorWurban_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ}
{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Lopotev_DZ},
{Loot_MAGAZINE, 2, Skin_Doctor_DZ},
{Loot_MAGAZINE, 2, Skin_Assistant_DZ},
{Loot_MAGAZINE, 2, Skin_Worker1_DZ},
{Loot_MAGAZINE, 2, Skin_Worker3_DZ},
{Loot_MAGAZINE, 2, Skin_Worker4_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani01_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani03_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani04_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani06_EP1_DZ}
};
militaryclothes[] = {
{Loot_MAGAZINE, 3, Skin_Camo1_DZ},
@@ -28,7 +38,20 @@ militaryclothes[] = {
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_Graves_Light_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Soldier_AR_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ}
{Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Officer_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_MG_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Pilot_DZ},
{Loot_MAGAZINE, 2, Skin_FR_TL_DZ},
{Loot_MAGAZINE, 2, Skin_FR_R_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Marksman_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Assault_R_DZ},
{Loot_MAGAZINE, 2, Skin_US_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_GER_Soldier_TL_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_BAF_Soldier_Officer_MTP_DZ},
{Loot_MAGAZINE, 2, Skin_BAF_Soldier_N_MTP_DZ}
};
specialclothes[] = {
{Loot_MAGAZINE, 3, Skin_Ins_Soldier_GL_DZ},
@@ -48,7 +71,18 @@ specialclothes[] = {
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_2_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ}
{Loot_MAGAZINE, 2, Skin_TK_Commander_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_RU_Soldier_Crew_DZ},
{Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_AR_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_GUE_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_CZ_Soldier_SL_DES_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_RU_Soldier_DZ},
{Loot_MAGAZINE, 2, Skin_RU_Soldier_Officer_DZ},
{Loot_MAGAZINE, 2, Skin_RUS_Soldier1_DZ},
{Loot_MAGAZINE, 2, Skin_RUS_Commander_DZ},
{Loot_MAGAZINE, 2, Skin_MVD_Soldier_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Soldier_2_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Commander_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Soldier_Crew_DZ},
{Loot_MAGAZINE, 2, Skin_CDF_Soldier_DZ}
};

View File

@@ -245,4 +245,175 @@ class Skin_INS_Worker2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_STEVE;
descriptionShort = $STR_EPOCH_SKINS_STEVE;
};
};
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USMCOFFICER;
descriptionShort = $STR_EPOCH_SKINS_USMCOFFICER;
};
class Skin_USMC_Soldier_MG_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USMCSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_USMCSOLDIER;
};
class Skin_USMC_Soldier_Pilot_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USMCPILOT;
descriptionShort = $STR_EPOCH_SKINS_USMCPILOT;
};
class Skin_FR_TL_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
descriptionShort = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
};
class Skin_FR_R_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMORECON;
descriptionShort = $STR_EPOCH_SKINS_CAMORECON;
};
class Skin_FR_Marksman_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMOMARKSMAN;
descriptionShort = $STR_EPOCH_SKINS_CAMOMARKSMAN;
};
class Skin_FR_Assault_R_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMOASSAULT;
descriptionShort = $STR_EPOCH_SKINS_CAMOASSAULT;
};
class Skin_RU_Soldier_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_RUSOLDIER;
};
class Skin_RU_Soldier_Officer_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUOFFICER;
descriptionShort = $STR_EPOCH_SKINS_RUOFFICER;
};
class Skin_RUS_Soldier1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUCAMO;
descriptionShort = $STR_EPOCH_SKINS_RUCAMO;
};
class Skin_RUS_Commander_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUCOMMANDER;
descriptionShort = $STR_EPOCH_SKINS_RUCOMMANDER;
};
class Skin_MVD_Soldier_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_MVDSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_MVDSOLDIER;
};
class Skin_Ins_Soldier_2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TERRORISTCAMO;
descriptionShort = $STR_EPOCH_SKINS_TERRORISTCAMO;
};
class Skin_Ins_Commander_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_INSCOMMANDER;
descriptionShort = $STR_EPOCH_SKINS_INSCOMMANDER;
};
class Skin_Ins_Soldier_Crew_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_INSCREWMAN;
descriptionShort = $STR_EPOCH_SKINS_INSCREWMAN;
};
class Skin_CDF_Soldier_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CDFSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_CDFSOLDIER;
};
class Skin_Assistant_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_ASSISTANT;
descriptionShort = $STR_EPOCH_SKINS_ASSISTANT;
};
class Skin_Doctor_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_DOCTOR;
descriptionShort = $STR_EPOCH_SKINS_DOCTOR;
};
class Skin_Worker1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_WORKER1;
descriptionShort = $STR_EPOCH_SKINS_WORKER1;
};
class Skin_Worker3_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_WORKER2;
descriptionShort = $STR_EPOCH_SKINS_WORKER2;
};
class Skin_Worker4_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_WORKER3;
descriptionShort = $STR_EPOCH_SKINS_WORKER3;
};
class Skin_TK_CIV_Takistani01_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN1;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN1;
};
class Skin_TK_CIV_Takistani03_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN2;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN2;
};
class Skin_TK_CIV_Takistani04_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN3;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN3;
};
class Skin_TK_CIV_Takistani06_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN4;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN4;
};
class Skin_TK_INS_Soldier_AR_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_TKSOLDIER;
};
class Skin_TK_GUE_Soldier_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKGUESOLDIER;
descriptionShort = $STR_EPOCH_SKINS_TKGUESOLDIER;
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CZSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_CZSOLDIER;
};
class Skin_US_Soldier_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_USSOLDIER;
};
class Skin_UN_CDF_Soldier_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_UNSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_UNSOLDIER;
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_UNCOMMANDER;
descriptionShort = $STR_EPOCH_SKINS_UNCOMMANDER;
};
class Skin_GER_Soldier_TL_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_GERRECON;
descriptionShort = $STR_EPOCH_SKINS_GERRECON;
};
class Skin_BAF_Soldier_Officer_MTP_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BAFOFFICER;
descriptionShort = $STR_EPOCH_SKINS_BAFOFFICER;
};
class Skin_BAF_Soldier_N_MTP_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BAFSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_BAFSOLDIER;
};

View File

@@ -59,4 +59,65 @@ class Category_575 {
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RU_Soldier_Crew_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
//new Epoch 1.06
class Skin_TK_INS_Soldier_AR_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_GUE_Soldier_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RU_Soldier_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RU_Soldier_Officer_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RUS_Soldier1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RUS_Commander_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_MVD_Soldier_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Ins_Soldier_2_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Ins_Commander_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Ins_Soldier_Crew_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_CDF_Soldier_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
};

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@@ -79,8 +79,59 @@ class Category_628 {
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_INS_Lopotev_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
//new Epoch 1.06
class Skin_Doctor_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Assistant_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Worker1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Worker3_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Worker4_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_CIV_Takistani01_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_CIV_Takistani03_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_CIV_Takistani04_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_CIV_Takistani06_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
};
class Category_689 {
duplicate = 628;
};
};

View File

@@ -64,4 +64,75 @@ class Category_476 {
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_USMC_Soldier_MG_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_USMC_Soldier_Pilot_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_FR_TL_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_FR_R_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_FR_Marksman_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_FR_Assault_R_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_US_Soldier_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_UN_CDF_Soldier_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_GER_Soldier_TL_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_BAF_Soldier_Officer_MTP_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_BAF_Soldier_N_MTP_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
};

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@@ -712,3 +712,446 @@ class Graves_Light_DZ: Graves_Light {
canHideBodies = 1;
canCarryBackPack = 1;
};
//new Epoch 1.06
class USMC_Soldier_Officer;
class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer {
displayName = "USMC Officer";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class USMC_Soldier_MG;
class USMC_Soldier_MG_DZ: USMC_Soldier_MG {
displayName = "USMC Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class USMC_Soldier_Pilot;
class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot {
displayName = "USMC Pilot";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_TL;
class FR_TL_DZ: FR_TL {
displayName = "Camo Teamleader";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_R;
class FR_R_DZ: FR_R {
displayName = "Camo Recon";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_Marksman;
class FR_Marksman_DZ: FR_Marksman {
displayName = "Camo Marksman";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_Assault_R;
class FR_Assault_R_DZ: FR_Assault_R {
displayName = "Camo Assault";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Soldier;
class RU_Soldier_DZ: RU_Soldier {
displayName = "RU Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Soldier_Officer;
class RU_Soldier_Officer_DZ: RU_Soldier_Officer {
displayName = "RU Officer";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RUS_Soldier1;
class RUS_Soldier1_DZ: RUS_Soldier1 {
displayName = "RU Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RUS_Commander;
class RUS_Commander_DZ: RUS_Commander {
displayName = "RU Commander";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class MVD_Soldier;
class MVD_Soldier_DZ: MVD_Soldier {
displayName = "MVD Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Soldier_2;
class Ins_Soldier_2_DZ: Ins_Soldier_2 {
displayName = "Terrorist Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Commander;
class Ins_Commander_DZ: Ins_Commander {
displayName = "Ins Commander";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Soldier_Crew;
class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew {
displayName = "Ins Crewman";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class CDF_Soldier;
class CDF_Soldier_DZ: CDF_Soldier {
displayName = "CDF Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Doctor;
class Doctor_DZ: Doctor {
displayName = "Doctor";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Assistant;
class Assistant_DZ: Assistant {
displayName = "Assistant";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Worker1;
class Worker1_DZ: Worker1 {
displayName = "Worker (1)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Worker3;
class Worker3_DZ: Worker3 {
displayName = "Worker (3)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Worker4;
class Worker4_DZ: Worker4 {
displayName = "Worker (4)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_CIV_Takistani01_EP1;
class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 {
displayName = "TK Citizen (1)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_CIV_Takistani03_EP1;
class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 {
displayName = "TK Citizen (2)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_CIV_Takistani04_EP1;
class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 {
displayName = "TK Citizen (3)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_CIV_Takistani06_EP1;
class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 {
displayName = "TK Citizen (4)";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_INS_Soldier_AR_EP1;
class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 {
displayName = "TK Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_GUE_Soldier_EP1;
class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 {
displayName = "TK GUE Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class CZ_Soldier_SL_DES_EP1;
class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 {
displayName = "CZ Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class US_Soldier_EP1;
class US_Soldier_EP1_DZ: US_Soldier_EP1 {
displayName = "US Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class UN_CDF_Soldier_Guard_EP1;
class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 {
displayName = "UN Commander";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class UN_CDF_Soldier_EP1;
class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 {
displayName = "UN Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GER_Soldier_TL_EP1;
class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 {
displayName = "GER Recon";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class BAF_Soldier_Officer_MTP;
class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP {
displayName = "BAF Officer";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class BAF_Soldier_N_MTP;
class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP {
displayName = "BAF Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};

View File

@@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (C) 2010 Team ~R3F~
This program is free software under the terms of the GNU General Public License version 3.
You should have received a copy of the GNU General Public License
@@ -211,4 +211,141 @@ class Skin_INS_Bardak_DZ
class Skin_INS_Worker2_DZ
{
weight = 1;
};
};
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ
{
weight = 1;
};
class Skin_USMC_Soldier_MG_DZ
{
weight = 1;
};
class Skin_USMC_Soldier_Pilot_DZ
{
weight = 1;
};
class Skin_FR_TL_DZ
{
weight = 1;
};
class Skin_FR_R_DZ
{
weight = 1;
};
class Skin_FR_Marksman_DZ
{
weight = 1;
};
class Skin_FR_Assault_R_DZ
{
weight = 1;
};
class Skin_RU_Soldier_DZ
{
weight = 1;
};
class Skin_RU_Soldier_Officer_DZ
{
weight = 1;
};
class Skin_RUS_Soldier1_DZ
{
weight = 1;
};
class Skin_RUS_Commander_DZ
{
weight = 1;
};
class Skin_MVD_Soldier_DZ
{
weight = 1;
};
class Skin_Ins_Soldier_2_DZ
{
weight = 1;
};
class Skin_Ins_Commander_DZ
{
weight = 1;
};
class Skin_Ins_Soldier_Crew_DZ
{
weight = 1;
};
class Skin_CDF_Soldier_DZ
{
weight = 1;
};
class Skin_Assistant_DZ
{
weight = 1;
};
class Skin_Doctor_DZ
{
weight = 1;
};
class Skin_Worker1_DZ
{
weight = 1;
};
class Skin_Worker3_DZ
{
weight = 1;
};
class Skin_Worker4_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani01_EP1_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani03_EP1_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani04_EP1_DZ
{
weight = 1;
};
class Skin_TK_CIV_Takistani06_EP1_DZ
{
weight = 1;
};
class Skin_TK_INS_Soldier_AR_EP1_DZ
{
weight = 1;
};
class Skin_TK_GUE_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ
{
weight = 1;
};
class Skin_US_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_UN_CDF_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ
{
weight = 1;
};
class Skin_GER_Soldier_TL_EP1_DZ
{
weight = 1;
};
class Skin_BAF_Soldier_Officer_MTP_DZ
{
weight = 1;
};
class Skin_BAF_Soldier_N_MTP_DZ
{
weight = 1;
};

View File

@@ -27,8 +27,8 @@ Message_3_time = 0;
OpenTarget_Time = 0;
///Player classes
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ"];
DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ"];
DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ","BanditW2_DZ","SurvivorWcombat_DZ","SurvivorWurban_DZ","SurvivorWdesert_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"];
//Classnames for specific items

View File

@@ -17786,6 +17786,278 @@
<Spanish>Steve</Spanish>
<French>Steve</French>
<Czech>Steve</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_USMCOFFICER">
<English>USMC Officer</English>
<German>USMC Officer</German>
<Russian>USMC Officer</Russian>
<Spanish>USMC Officer</Spanish>
<French>USMC Officer</French>
<Czech>USMC Officer</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_USMCSOLDIER">
<English>USMC Soldier</English>
<German>USMC Soldier</German>
<Russian>USMC Soldier</Russian>
<Spanish>USMC Soldier</Spanish>
<French>USMC Soldier</French>
<Czech>USMC Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_USMCPILOT">
<English>USMC Pilot</English>
<German>USMC Pilot</German>
<Russian>USMC Pilot</Russian>
<Spanish>USMC Pilot</Spanish>
<French>USMC Pilot</French>
<Czech>USMC Pilot</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CAMOTEAMLEADER">
<English>Camo Teamleader</English>
<German>Camo Teamleader</German>
<Russian>Camo Teamleader</Russian>
<Spanish>Camo Teamleader</Spanish>
<French>Camo Teamleader</French>
<Czech>Camo Teamleader</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CAMORECON">
<English>Camo Recon</English>
<German>Camo Recon</German>
<Russian>Camo Recon</Russian>
<Spanish>Camo Recon</Spanish>
<French>Camo Recon</French>
<Czech>Camo Recon</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CAMOMARKSMAN">
<English>Camo Marksman</English>
<German>Camo Marksman</German>
<Russian>Camo Marksman</Russian>
<Spanish>Camo Marksman</Spanish>
<French>Camo Marksman</French>
<Czech>Camo Marksman</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CAMOASSAULT">
<English>Camo Assault</English>
<German>Camo Assault</German>
<Russian>Camo Assault</Russian>
<Spanish>Camo Assault</Spanish>
<French>Camo Assault</French>
<Czech>Camo Assault</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_RUSOLDIER">
<English>RU Soldier</English>
<German>RU Soldier</German>
<Russian>RU Soldier</Russian>
<Spanish>RU Soldier</Spanish>
<French>RU Soldier</French>
<Czech>RU Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_RUOFFICER">
<English>RU Officer</English>
<German>RU Officer</German>
<Russian>RU Officer</Russian>
<Spanish>RU Officer</Spanish>
<French>RU Officer</French>
<Czech>RU Officer</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_RUCAMO">
<English>RU Camo</English>
<German>RU Camo</German>
<Russian>RU Camo</Russian>
<Spanish>RU Camo</Spanish>
<French>RU Camo</French>
<Czech>RU Camo</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_RUCOMMANDER">
<English>RU Commander</English>
<German>RU Commander</German>
<Russian>RU Commander</Russian>
<Spanish>RU Commander</Spanish>
<French>RU Commander</French>
<Czech>RU Commander</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_MVDSOLDIER">
<English>MVD Soldier</English>
<German>MVD Soldier</German>
<Russian>MVD Soldier</Russian>
<Spanish>MVD Soldier</Spanish>
<French>MVD Soldier</French>
<Czech>MVD Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TERRORISTCAMO">
<English>Terrorist Camo</English>
<German>Terrorist Camo</German>
<Russian>Terrorist Camo</Russian>
<Spanish>Terrorist Camo</Spanish>
<French>Terrorist Camo</French>
<Czech>Terrorist Camo</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_INSCOMMANDER">
<English>Ins Commander</English>
<German>Ins Commander</German>
<Russian>Ins Commander</Russian>
<Spanish>Ins Commander</Spanish>
<French>Ins Commander</French>
<Czech>Ins Commander</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_INSCREWMAN">
<English>Ins Crewman</English>
<German>Ins Crewman</German>
<Russian>Ins Crewman</Russian>
<Spanish>Ins Crewman</Spanish>
<French>Ins Crewman</French>
<Czech>Ins Crewman</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CDFSOLDIER">
<English>CDF Soldier</English>
<German>CDF Soldier</German>
<Russian>CDF Soldier</Russian>
<Spanish>CDF Soldier</Spanish>
<French>CDF Soldier</French>
<Czech>CDF Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_ASSISTANT">
<English>Assistant</English>
<German>Assistant</German>
<Russian>Assistant</Russian>
<Spanish>Assistant</Spanish>
<French>Assistant</French>
<Czech>Assistant</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_DOCTOR">
<English>Doctor</English>
<German>Doctor</German>
<Russian>Doctor</Russian>
<Spanish>Doctor</Spanish>
<French>Doctor</French>
<Czech>Doctor</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_WORKER1">
<English>Worker 1</English>
<German>Worker 1</German>
<Russian>Worker 1</Russian>
<Spanish>Worker 1</Spanish>
<French>Worker 1</French>
<Czech>Worker 1</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_WORKER2">
<English>Worker 2</English>
<German>Worker 2</German>
<Russian>Worker 2</Russian>
<Spanish>Worker 2</Spanish>
<French>Worker 2</French>
<Czech>Worker 2</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_WORKER3">
<English>Worker 3</English>
<German>Worker 3</German>
<Russian>Worker 3</Russian>
<Spanish>Worker 3</Spanish>
<French>Worker 3</French>
<Czech>Worker 3</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKCITIZEN1">
<English>TK Citizen 1</English>
<German>TK Citizen 1</German>
<Russian>TK Citizen 1</Russian>
<Spanish>TK Citizen 1</Spanish>
<French>TK Citizen 1</French>
<Czech>TK Citizen 1</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKCITIZEN2">
<English>TK Citizen 2</English>
<German>TK Citizen 2</German>
<Russian>TK Citizen 2</Russian>
<Spanish>TK Citizen 2</Spanish>
<French>TK Citizen 2</French>
<Czech>TK Citizen 2</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKCITIZEN3">
<English>TK Citizen 3</English>
<German>TK Citizen 3</German>
<Russian>TK Citizen 3</Russian>
<Spanish>TK Citizen 3</Spanish>
<French>TK Citizen 3</French>
<Czech>TK Citizen 3</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKCITIZEN4">
<English>TK Citizen 4</English>
<German>TK Citizen 4</German>
<Russian>TK Citizen 4</Russian>
<Spanish>TK Citizen 4</Spanish>
<French>TK Citizen 4</French>
<Czech>TK Citizen 4</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKSOLDIER">
<English>TK Soldier</English>
<German>TK Soldier</German>
<Russian>TK Soldier</Russian>
<Spanish>TK Soldier</Spanish>
<French>TK Soldier</French>
<Czech>TK Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_TKGUESOLDIER">
<English>TK GUE Soldier</English>
<German>TK GUE Soldier</German>
<Russian>TK GUE Soldier</Russian>
<Spanish>TK GUE Soldier</Spanish>
<French>TK GUE Soldier</French>
<Czech>TK GUE Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_CZSOLDIER">
<English>CZ Soldier</English>
<German>CZ Soldier</German>
<Russian>CZ Soldier</Russian>
<Spanish>CZ Soldier</Spanish>
<French>CZ Soldier</French>
<Czech>CZ Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_USSOLDIER">
<English>US Soldier</English>
<German>US Soldier</German>
<Russian>US Soldier</Russian>
<Spanish>US Soldier</Spanish>
<French>US Soldier</French>
<Czech>US Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_UNSOLDIER">
<English>UN Soldier</English>
<German>UN Soldier</German>
<Russian>UN Soldier</Russian>
<Spanish>UN Soldier</Spanish>
<French>UN Soldier</French>
<Czech>UN Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_UNCOMMANDER">
<English>UN Commander</English>
<German>UN Commander</German>
<Russian>UN Commander</Russian>
<Spanish>UN Commander</Spanish>
<French>UN Commander</French>
<Czech>UN Commander</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_GERRECON">
<English>GER Recon</English>
<German>GER Recon</German>
<Russian>GER Recon</Russian>
<Spanish>GER Recon</Spanish>
<French>GER Recon</French>
<Czech>GER Recon</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_BAFOFFICER">
<English>BAF Officer</English>
<German>BAF Officer</German>
<Russian>BAF Officer</Russian>
<Spanish>BAF Officer</Spanish>
<French>BAF Officer</French>
<Czech>BAF Officer</Czech>
</Key>
<Key ID="STR_EPOCH_SKINS_BAFSOLDIER">
<English>BAF Soldier</English>
<German>BAF Soldier</German>
<Russian>BAF Soldier</Russian>
<Spanish>BAF Soldier</Spanish>
<French>BAF Soldier</French>
<Czech>BAF Soldier</Czech>
</Key>
<Key ID="STR_EPOCH_ARMOR">
<English>Armor</English>