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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
removed old tree harvest action added new one
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@@ -19,11 +19,6 @@ class MeleeHatchet: MeleeWeapon
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};
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class ItemActions
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{
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class Use
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{
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text="$STR_ACTIONS_CHOPWOOD";
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script="spawn player_chopWood;";
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};
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class Toolbelt
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{
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text="Add to Toolbelt";
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@@ -11,7 +11,7 @@ TradeInprogress = true;
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if((currentWeapon player) != "MeleeHatchet") exitWith {TradeInprogress = false; cutText [(localize "str_epoch_player_54"), "PLAIN DOWN"]; };
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// allowed trees list move this later
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_trees = ["t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_ficusb2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d"];
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_trees = DZE_trees;
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//_item = _this;
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call gear_ui_init;
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@@ -14,6 +14,11 @@ _isPZombie = player isKindOf "PZombie_VB";
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_source = _this select 3;
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_ammo = _this select 4;
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_type = [_damage,_ammo] call fnc_usec_damageType;
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if (_type == 3) then {
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_damage = _damage * 0.024;
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};
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_isMinor = (_hit in USEC_MinorWounds);
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_isHeadHit = (_hit == "head_hit");
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//_evType = "";
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@@ -89,7 +94,7 @@ if (_damage > 0.4) then {
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if (_unitIsPlayer) then {
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//Cause blood loss
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//Log Damage
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//diag_log ("DAMAGE: player hit by " + typeOf _source + " in " + _hit + " with " + _ammo + " for " + str(_damage) + " scaled " + str(_damage * _scale));
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diag_log ("DAMAGE: player hit by " + typeOf _source + " in " + _hit + " with " + _ammo + " for " + str(_damage) + " scaled " + str(_damage * _scale));
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r_player_blood = r_player_blood - (_damage * _scale);
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};
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};
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@@ -9,7 +9,14 @@ _unit = _this select 0;
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_hit = _this select 1;
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_damage = _this select 2;
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//_source = _this select 3;
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//_ammo = _this select 4;
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_ammo = _this select 4;
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_type = [_damage,_ammo] call fnc_usec_damageType;
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if (_type == 3) then {
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_damage = _damage * 0.024;
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};
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_total = _damage;
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//diag_log ("DAMAGE VEH: " + typeof(_unit) + " / " + str(_hit) + " / " + str(_damage) + " / " + str(getDammage _unit));
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@@ -10,6 +10,11 @@ _hitter = _this select 3;
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_projectile = _this select 4;
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if (local _zed) then {
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if (_projectile isKindOf "Melee") then {
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_damage = _damage * 0.024;
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};
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if (_damage > 1 and _projectile != "") then {
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//Record deliberate critical damages
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switch (_selection) do {
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@@ -17,6 +17,9 @@ dayz_combat = 1;
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if (_ammo isKindOf "Melee") exitWith {
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_unit playActionNow "GestureSwing";
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// harvest wood check
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_id = _this spawn player_harvest;
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};
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//Smoke Grenade
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62
SQF/dayz_code/compile/player_harvest.sqf
Normal file
62
SQF/dayz_code/compile/player_harvest.sqf
Normal file
@@ -0,0 +1,62 @@
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private ["_unit","_ammo","_distance","_weapon","_projectile","_endPos","_dir","_doWait","_vel"];
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_unit = _this select 0;
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_weapon = _this select 1;
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_ammo = _this select 4;
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_projectile = _this select 6;
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if (_ammo isKindOf "Hatchet_Swing_Ammo") then {
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_findNearestTree = [];
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{
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if("" == typeOf _x) then {
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if (alive _x) then {
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_objName = _x call DZE_getModelName;
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// Exit since we found a tree
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if (_objName in DZE_trees) exitWith {
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_findNearestTree set [(count _findNearestTree),_x];
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};
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};
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};
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} foreach nearestObjects [getPosATL player, [], 20];
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//diag_log ("POSITION: " + str(_endPos));
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if (count(_findNearestTree) >= 1) then {
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_tree = _findNearestTree select 0;
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// get 2d distance
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_distance2d = [player, _tree] call BIS_fnc_distance2D;
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if(_distance2d <= 5) then {
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// damage must be going down
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_damage = damage _tree;
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if (DZE_TEMP_treedmg < _damage) then {
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//diag_log ("DAMAGE: " + str(damage _tree));
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_countOut = 1;
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_itemOut = "PartWoodPile";
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_nearByPile= nearestObjects [getPosATL player, ["WeaponHolder"],2];
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if (count _nearByPile == 0) then {
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_item = createVehicle ["WeaponHolder", getPosATL player, [], 1, "CAN_COLLIDE"];
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_item addMagazineCargoGlobal [_itemOut,_countOut];
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player reveal _item;
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} else {
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_item = _nearByPile select 0;
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_item addMagazineCargoGlobal [_itemOut,_countOut];
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};
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_distance = 60;
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[_unit,_distance,false,getPosATL player] spawn player_alertZombies;
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};
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DZE_TEMP_treedmg = _damage;
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};
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};
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};
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@@ -90,6 +90,10 @@ fnc_usec_damageType = {
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if ((_ammo isKindof "B_127x107_Ball") or (_ammo isKindof "B_127x99_Ball")) then {
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_type = 2;
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};
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if (_ammo isKindof "Melee") then {
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_type = 3;
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};
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_type;
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};
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