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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update AH6X config
This partially reverts commit95310b9. Update for model change in commit43d349cTurret animation source errors have been fixed in Streatman's new model, so this is no longer necessary.
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@@ -35,6 +35,7 @@
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[UPDATED] Added all upgraded weapons to the traders as sell only for the sell price of the base weapon plus the sell price of attachments. This allows them to be sold without removing attachments first. #1982 @worldwidesorrow
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[UPDATED] Increased the coverage angle of headlights on land vehicles and added a headlight to the bicycle
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[UPDATED] The huey searchlight and gunner seat now have improved visibility in first person view.
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[UPDATED] The AH6X_DZ now uses a new model which removes the camera and computer, adds a search light and fixes unknown animation source turret errors.
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[UPDATED] Removed policecar from dayz_vehicles due to model errors, SQL must be updated if this vehicle was used, see 1.0.6.2_Updates.sql
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[UPDATED] Player is no longer set in combat for throwing a flare or chemlight
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@@ -311,7 +311,6 @@ class CfgVehicles
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//class UAZ_Unarmed_Base;
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//class HMMWV_Base;
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class AH6_Base_EP1;
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class AH6X_EP1;
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class An2_Base_EP1;
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class TT650_Base;
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class Truck;
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@@ -42,6 +42,7 @@ class AH6J_EP1_DZ: AH6_Base_EP1
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fired = "_this call BIS_Effects_EH_Fired;";
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};
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};
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class AH6J_EP1_DZE: AH6J_EP1_DZ
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{
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scope = public;
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@@ -49,7 +50,8 @@ class AH6J_EP1_DZE: AH6J_EP1_DZ
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displayName = "AH6J_DZE";
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magazines[] = {"60Rnd_CMFlareMagazine"};
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};
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class AH6X_DZ: AH6X_EP1 {
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class AH6X_DZ: AH6_Base_EP1 {
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displayname = $STR_VEH_NAME_AH6X;
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displaynameshort = $STR_EP1_DN_AH6X;
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model = "dayz_vehicles\helicopters\greybird\greybird.p3d";
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@@ -77,62 +79,8 @@ class AH6X_DZ: AH6X_EP1 {
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transportMaxMagazines = 30;
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transportmaxbackpacks = 2;
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fuelCapacity = 242;
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transportSoldier = 0;
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memoryPointsGetInGunner = "pos_cargo";
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memoryPointsGetInGunnerDir = "pos_cargo_dir";
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class NewTurret;
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class Turrets
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{
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class ObserverTurret: NewTurret
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{
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ProxyType = CPCargo;
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proxyIndex = 1;
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startEngine = 0;
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hasgunner = 1;
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body = "FLIR_turret";
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gun = "FLIR_gun";
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animationSourceBody = "FLIR_turret";
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animationSourceGun = "FLIR_gun";
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gunBeg = "FLIR_end";
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gunEnd = "FLIR_begin";
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memoryPointGun = "FLIR_end";
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turretAxis = "FLIR_turret_axis";
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gunAxis = "FLIR_gun_axis";
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commanding = -1;
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class Viewoptics
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{
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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minFov = 0.01;
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initFov = 0.50;
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maxFov = 0.80;
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visionMode[] = {"Normal","NVG"};
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thermalMode[] = {};
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};
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gunnerAction = "AH6j_Cargo_EP1";
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gunnerOpticsModel = "\ca\weapons\2Dscope_UAV.p3d";
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memoryPointGunnerOptics = "gunnerview";
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//gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
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soundServo[] = {"",0.01,1};
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gunnerForceOptics = 0;
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gunnerGetInAction = "GetInLow";
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gunnerGetOutAction = "GetOutLow";
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gunnerName = "Observer";
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animationSourceHatch = "";
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minElev = -90;
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maxElev = 60;
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initElev = 0;
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minTurn = -360;
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maxTurn = 360;
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initTurn = 0;
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weapons[] = {};
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magazines[] = {};
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};
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};
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class Turrets {};
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class DefaultEventhandlers;
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class EventHandlers: DefaultEventhandlers
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{
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