mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Adding frequently used function to compiles.
This commit is contained in:
39
SQF/dayz_code/compile/fn_fieldOfView.sqf
Normal file
39
SQF/dayz_code/compile/fn_fieldOfView.sqf
Normal file
@@ -0,0 +1,39 @@
|
||||
// This function checks to see if a potential zombie spawn position is in the field of view of near players.
|
||||
|
||||
private ["_isOk","_zPos","_fov","_safeDistance","_farDistance","_xasl","_eye","_ed","_deg"];
|
||||
|
||||
_isOk = true;
|
||||
_zPos = +(_this select 0);
|
||||
if (count _zPos < 3) exitWith {
|
||||
diag_log format["%1::fn_fieldOfView illegal pos %2", __FILE__, _zPos];
|
||||
false
|
||||
};
|
||||
_zPos = ATLtoASL _zPos;
|
||||
_fov = _this select 1; // players half field of view
|
||||
_safeDistance = _this select 2; // minimum distance. closer is wrong
|
||||
_farDistance = _this select 3; // distance further we won't check
|
||||
_zPos set [2, (_zPos select 2) + 1.7];
|
||||
{
|
||||
_xasl = getPosASL _x;
|
||||
if (_xasl distance _zPos < _farDistance) then {
|
||||
if (_xasl distance _zPos < _safeDistance) then {
|
||||
_isOk = false;
|
||||
} else {
|
||||
_eye = eyePos _x; // ASL
|
||||
_ed = eyeDirection _x;
|
||||
_ed = (_ed select 0) atan2 (_ed select 1);
|
||||
_deg = [_xasl, _zPos] call BIS_fnc_dirTo;
|
||||
_deg = (_deg - _ed + 720) % 360;
|
||||
if (_deg > 180) then { _deg = _deg - 360; };
|
||||
if ((abs(_deg) < _fov) && {( // in right angle sector?
|
||||
(!(terrainIntersectASL [_zPos, _eye]) // no terrain between?
|
||||
&& {(!(lineIntersects [_zPos, _eye]))}) // and no object between?
|
||||
)}) then {
|
||||
_isOk = false;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (!_isOk) exitWith {false};
|
||||
} forEach playableUnits;
|
||||
|
||||
_isOk
|
||||
Reference in New Issue
Block a user