Update some WeaponHolder to WeaponHolderBase

This commit is contained in:
ebaydayz
2016-03-31 11:35:33 -04:00
parent c54a52a103
commit 6de88c7b07
47 changed files with 621 additions and 876 deletions

View File

@@ -26,7 +26,7 @@ class LockboxStorage: Land_A_tent {
packedClass = "WeaponHolder_ItemLockbox";
};
class WeaponHolder_ItemLockbox: WeaponHolder {
class WeaponHolder_ItemLockbox: WeaponHolderBase {
scope = public;
displayName = "Lockbox";
seedItem = "ItemLockbox";

View File

@@ -1,14 +1,5 @@
class TentStorage: Land_A_tent {
vehicleClass = "Survival";
transportMaxMagazines = 50;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
create = "WeaponHolder_ItemTentOld";
constructioncount = 1;
offset[] = {0,2.5,0};
requireplot = 0;
nounderground = 0;
};
// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
class TentStorageDomed: TentStorage {
displayName = "Digital Camo Tent";
vehicleClass = "Survival";
@@ -30,33 +21,27 @@ class TentStorageDomed2: TentStorage {
offset[] = {0,2.5,0};
};
class WeaponHolder_ItemTentOld: WeaponHolder {
class WeaponHolder_ItemTentOld: WeaponHolderBase {
scope = public;
displayName = $STR_EQUIP_NAME_20;
class transportmagazines {
class _xx_ItemTentOld {
magazine = "ItemTentOld";
count = 1;
};
class eventHandlers {
init = "[(_this select 0),'cfgMagazines','ItemTentOld'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_ItemTentDomed: WeaponHolder {
class WeaponHolder_ItemTentDomed: WeaponHolderBase {
scope = public;
displayName = "Domed Desert Tent";
class transportmagazines {
class _xx_ItemTentDomed {
magazine = "ItemTentDomed";
count = 1;
};
class eventHandlers {
init = "[(_this select 0),'cfgMagazines','ItemTentDomed'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_ItemTentDomed2: WeaponHolder {
class WeaponHolder_ItemTentDomed2: WeaponHolderBase {
scope = public;
displayName = "Domed Green Tent";
class transportmagazines {
class _xx_ItemTentDomed2 {
magazine = "ItemTentDomed2";
count = 1;
};
class eventHandlers {
init = "[(_this select 0),'cfgMagazines','ItemTentDomed2'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};

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@@ -28,7 +28,7 @@ class VaultStorageLocked: Land_A_tent {
nounderground = 0;
};
class WeaponHolder_ItemVault: WeaponHolder {
class WeaponHolder_ItemVault: WeaponHolderBase {
scope = public;
displayName = $STR_EPOCH_SAFE;
seedItem = "ItemVault";

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@@ -1,41 +1,41 @@
class MeleeSledge: MeleeWeapon
{
scope = public;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_epoch\models\sledge_weaponized";
picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; // todo icon
displayName=$STR_EQUIP_NAME_SledgeHammer;
droppeditem= "ItemSledge";
magazines[]=
{
scope = public;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_epoch\models\sledge_weaponized";
picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; // todo icon
displayName=$STR_EQUIP_SLEDGE;
droppeditem= "ItemSledge";
magazines[]=
"Sledge_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Toolbelt
{
"Sledge_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Toolbelt
text=$STR_ACTIONS_2TB;
script="spawn player_addToolbelt;";
use[]=
{
text=$STR_ACTIONS_2TB;
script="spawn player_addToolbelt;";
use[]=
{
"MeleeSledge"
};
output[]=
{
"ItemSledge"
};
"MeleeSledge"
};
output[]=
{
"ItemSledge"
};
};
class Library
{
libTextDesc=$STR_EQUIP_SLEDGE_DESC;
};
descriptionShort=$STR_EQUIP_SLEDGE_DESC;
};
class Library
{
libTextDesc=$STR_EQUIP_SLEDGE_DESC;
};
descriptionShort=$STR_EQUIP_SLEDGE_DESC;
};

View File

@@ -1,9 +1,10 @@
class ItemSledge: ItemCore
{
scope = public;
displayName=$STR_EQUIP_SLEDGE;
model="\z\addons\dayz_epoch\models\sledge_mag.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
displayName=$STR_EQUIP_NAME_SledgeHammer;
descriptionShort=$STR_EQUIP_SLEDGE_DESC;
class ItemActions
{

View File

@@ -30,6 +30,7 @@ if (dayz_onBack != "") then {
_infected = if (r_player_infected && DZE_PlayerZed) then {1} else {0};
_killerMethod = "unknown";
_killerName = "unknown";
_killerWeapon = "unknown weapon";
_killerDist = 0;
if (count _this > 0) then {
_killerObj = _this select 0;
@@ -45,10 +46,11 @@ if (count _this > 0) then {
};
if (count _this > 2) then {_killerMethod = "zombie";};
};
if (isNil "_killerWeapon") then {_killerWeapon = "unknown weapon";};
//Send Death Notice
PVDZ_plr_Death = [dayz_characterID,0,_body,_playerID,toArray _bodyName,_infected,toArray _killerName,toArray _killerWeapon,_killerDist,toArray _killerMethod]; //Send name as array to avoid publicVariable value restrictions
publicVariableServer "PVDZ_plr_Death";
diag_log format["Debug death message vars: %1",PVDZ_plr_Death];
_id = [player,20,true,getPosATL player] call player_alertZombies;
uiSleep 0.5;

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@@ -49,7 +49,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "1.0.6";
version = "DayZ Epoch 1.0.6";
hiveVersion = 0.96;
//requiredAddons[] = {"Chernarus"}; // No need to load for other maps
};

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@@ -73,7 +73,8 @@ feature.
* Ander
* Shauneh
* [Nick Chow] (https://github.com/Purplish)
* bittedanke (https://github.com/bittedanke) - fixing a problem with chances.
* ebaydayz (https://github.com/ebaydayz)
------------------------
Art Work

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@@ -44,8 +44,8 @@ link19[] = {15,16};
link20[] = {17,19};
link21[] = {18,17};
link22[] = {19,11};
globals[] = {25.000000,1,0,0,0,640,480,1,34,6316128,1,-451.823578,687.817871,513.030151,-228.021362,1401,1030,1};
window[] = {2,-1,-1,-1,-1,804,52,1492,52,3,1419};
globals[] = {25.000000,1,0,0,0,640,480,1,34,6316128,1,-451.823578,687.817871,513.030151,-228.021362,1401,901,1};
window[] = {2,-1,-1,-1,-1,781,45,1485,29,3,1419};
*//*%FSM</HEAD>*/
class FSM
{
@@ -124,7 +124,7 @@ class FSM
priority = 90.000000;
to="wait";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"r_player_unconscious || r_player_dead"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"r_player_unconscious or r_player_dead"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_delay = 20;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/

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@@ -4546,6 +4546,9 @@
<Russian>Кувалда</Russian>
<Czech>Palice</Czech>
<German>Vorschlaghammer</German>
<Spanish>Almádena</Spanish>
<French>Masse</French>
<Dutch>Voorhamer</Dutch>
</Key>
<Key ID="STR_EQUIP_DESC_SledgeHammer">
<English>A sledgehammer is a tool with a large, flat, often metal head, attached to a lever.</English>

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@@ -31,8 +31,9 @@ _tv=11;
//Remove weapons/ammo to prevent explosion. Script will create its own explosions (doesnt work?)
removeallweapons _v;
if (local _v) then {_expl=createVehicle ["HelicopterExploSmall", (getPosATL _v), [], 0, "CAN_COLLIDE"];};
if((local _v) AND (_v isKindOf"Air") )then{
_expl=createVehicle["HelicopterExploSmall",(getPosATL _v),[],0,"CAN_COLLIDE"];
};
if (!isDedicated) then { //dw, particle stuff don't need run on dedicated
while {_i <1200 && ((velocity _v select 2)<-20 || (getPosATL _v select 2)>8) && !(alive _v) && !(isnull _v) && (getPosATL _v select 2)>1} do
@@ -92,7 +93,7 @@ if (!isDedicated) then { //dw, particle stuff don't need run on dedicated
clearvehicleinit _v;
deleteVehicle _v;
_v =(_wreck) createvehicle _pos;
{_x moveincargo _v} count _crw;
{_x moveincargo _v} foreach _crw;
_v setVectorDirAndUp [_dir,_vecUp];
_v setFuel 0;
_v setdamage 0;
@@ -126,7 +127,7 @@ else
clearvehicleinit _v;
deleteVehicle _v;
_v =(_wreck) createvehicle _pos;
{_x moveincargo _v} count _crw;
{_x moveincargo _v} foreach _crw;
//uiSleep 0.05;
_v setvelocity _vel;
//_v setPos _pos;

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@@ -1,7 +1,7 @@
BIS_Effects_Init = true; //A2 won't overwrite this if var is not nil
/* BIS_Effects_* fixes from Dwarden */
diag_log "Res3tting B!S effects...";
BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\fired.sqf";
BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\fired.sqf"; // Allows tanks to use smoke counter measures
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_Rifle = {false};
BIS_Effects_Cannon=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\cannon.sqf";

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@@ -10,7 +10,7 @@ if (count _this > 2) then {_lifecheck=_this select 2};
_int = _int min 3;
if (!((_v isKindOf "Air")||{((_v isKindOf "LandVehicle")||{(_v isKindOf "Ship")})})) exitWith {};
if (!((_v isKindOf "Air")OR{((_v isKindOf "LandVehicle")OR{(_v isKindOf "Ship")})})) exitWith {};
_effect2pos = _v selectionposition "destructionEffect2";
@@ -23,5 +23,5 @@ while {_int>1} do
{
uiSleep _x;
if((_lifecheck&&(alive _v))||(isnull _v)||(((getposASL _v)select 2)<0))exitwith{};
createVehicle ["SmallSecondary", (_v modelToWorld _effect2pos), [], 0, "CAN_COLLIDE"];
}forEach(_list);
"SmallSecondary" createvehicle(_v modelToWorld _effect2pos);
}foreach(_list);

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@@ -506,10 +506,10 @@ if (isServer) then {
};
if (_debug) then {
uisleep 1;
uiSleep 1;
}
else {
uisleep 10;
uiSleep 10;
};
};
};

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@@ -1,33 +1,28 @@
/*
Created exclusively for ArmA2:OA - DayZMod.
Please request permission to use/alter/distribute from project leader (R4Z0R49) && the author (facoptere@gmail.com)
*/
_REMOVED_LIB = ["addAction", "addEventhandler", "addMagazine", "addMagazineCargo", "addWeapon","addWeaponCargo", "addWPCur", "animate", "callVar", "clearMagazineCargo", "clearWeaponCargo", "createDiaryRecord","createMarkerLocal", "createSimpleTask", "createTaskSet", "debugLog", "deleteWP", "enablesimulation", "endMission","execfsm", "fadeMusic", "fadeSound", "failMission", "globalChat", "globalRadio", "groupChat", "groupRadio","hideObject", "hint", "hintC", "kbAddTopic", "kbreact", "kbRemoveTopic", "kbtell", "land", "move", "moveIn","playAction", "playActionnow", "playmovenow", "playMusic", "playsound", "removeAction","removeAllWeapons", "setCaptive", "setCurrentTask", "setCurrentTaskArrays", "setDate", "setDir", "setGroupID","setMarkerPosLocal", "setObjectTexture", "setSimpleTaskDescription", "setTaskState", "setWPdesc", "setWPtype","showCommandingMenu", "sideChat", "sideRadio", "skiptime", "spawn", "switchAction", "switchCamera", "taskHint","titleCut", "Hangender"];
_TRACED_LIB = ["execVM", "JIPexec", "JIPrequest", "say", "playmove", "switchmove", "titleText"];
// (c) facoptere@gmail.com, licensed to DayZMod for the community
#include "REsec.hpp"
waitUntil{!isNil "BIS_MPF_InitDone"};
private["_ofn","_nfn","_REMOVED_LIB","_TRACED_LIB"];
private["_ofn","_nfn"];
{
_ofn=format["r%1code",_x];
_nfn=format["r%1code%2",_x,round(random(100000))];
if(_x=="execVM")then{
call compile format["%1=%2;%2={if((count _this>=3)&&{(!((_this select 2)IN%3))})then{diag_log(""WARNING RE %2 with illegal args:""+str(_this));}else{_this call %1}};",_nfn,_ofn,["ca\Modules\Functions\init.sqf"]];
call compile format["%1=%2;%2={if((count _this>=3)AND{(!((_this select 2)IN%3))})then{diag_log(""WARNING RE %2 with illegal args:""+str(_this));}else{_this call %1}};",_nfn,_ofn,Stringify(WHITELISTED_EXECVM)];
}else{
#ifdef RESEC_VERBOSE
call compile format ["%1=%2;%2={diag_log(""RE %2 args:""+str(_this));_this call %1};",_nfn,_ofn];
#endif
};
}count _TRACED_LIB;
}foreach TRACED_LIB;
{
_ofn=format["r%1code",_x];
call compile format["%1={diag_log(""WARNING illegal RE %1 with args:""+str(_this));};",_ofn];
}count _REMOVED_LIB;
}foreach REMOVED_LIB;
#ifndef SKIP_REMOTEEXECUTIONSERVER
[]spawn{
while {(1 == 1)} do {
while{(1 == 1)}do{
private["_nfn"];
waitUntil{BIS_PathMPscriptCommandsCustom=="\ca\Modules\MP\data\scriptCommandsCustom\"};
_nfn="BIS_MPF_remoteExecutionServer"+str(round(random(100000)));
@@ -45,8 +40,8 @@ private["_ofn","_nfn","_REMOVED_LIB","_TRACED_LIB"];
};
if(typeName _co==""STRING"")then{
{
if(!((_x>=65&&_x<=90)||(_x>=97&&_x<=122))) exitWith {diag_log(""WARNING possible code injection args:""+str(_this)); _this=[];};
}count (toArray _co);
if(!((_x>=65&&_x<=90)OR(_x>=97&&_x<=122))) exitWith {diag_log(""WARNING possible code injection args:""+str(_this)); _this=[];};
}forEach toArray _co;
};
};
_this call "+_nfn+"};"
@@ -58,4 +53,4 @@ private["_ofn","_nfn","_REMOVED_LIB","_TRACED_LIB"];
uiSleep 1;
};
};
#endif
#endif

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@@ -3,121 +3,20 @@ inGameUISetEventHandler ["PrevAction","false"];
inGameUISetEventHandler ["NextAction","false"];
inGameUISetEventHandler ["Action","false"];
/*
Anti-Teleport - Created By Razor / Refactored By Alby & CopyPasted to Epoch by Skaronator
*/
/* Moved to scheduled security
private ["_log","_playerName","_playerUID","_PUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_acceptableDistance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
waitUntil {vehicle player == player};
[] spawn {
private ["_playerName","_playerUID"];
_playerName = name player;
_playerUID = [player] call FNC_GetPlayerUID;
while {1 == 1} do {
if (typeName player != "OBJECT") then {
PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID];
publicVariableServer "PVDZE_atp";
//forceEnd;
endMission "LOSER";
uiSleep 10; //Bypass spam
};
};
endMission "LOSER";
};
[] spawn {
_playerName = name player;
_playerUID = [player] call FNC_GetPlayerUID;
while {true} do {
uiSleep 5;
};
PVDZE_atp = format["WARNING PLAYER WITH NAME (%1) && UID# (%2) HAS CHANGED THE TRUE VALUE TO FALSE", _playerName, _playerUID];
publicVariableServer "PVDZE_atp";
endMission "LOSER";
uiSleep 10;
};
[] spawn {
_al1veOnce = false;
if (!_al1veOnce) then {
private [ "_loc", "_plant","_debug"];
_debug = getMarkerpos "respawn_west";
// check that plants libs are properly loaded
// thanks to Tansien the great
// run only once per character life
{
_plant = _x createVehicleLocal _debug;
uiSleep 0.1;
if (sizeOf _x == 0) exitWith {
PVDZE_atp = "Plants texture hack for type " + _x;
publicVariableServer "PVDZE_atp";
endMission "LOSER";
};
deleteVehicle _plant;
} count ["grass", "prunus", "picea", "fallentree", "phragmites", "acer", "amygdalusn", "Brush", "fiberplant", "amygdalusc", "boulder"];
diag_log format [ "%1: Plants libs tests done!", __FILE__];
};
_al1veOnce = true;
};
while {1 == 1} do {
_debug = getMarkerpos "respawn_west";
_lastpos = getPosATL (vehicle player);
_lastheight = (ATLtoASL _lastpos) select 2;
_lasttime = diag_ticktime;
_lastVehicle = vehicle player;
// freefall detection:
_v = 0;
_h = 0;
_topv = 0;
_toph = 0;
while {((typeName player == "OBJECT") && {((player in playableUnits) || {(alive player)})})} do {
_curpos = getPosATL (vehicle player);
_distance = _lastpos distance _curpos;
_curtime = diag_ticktime;
_difftime = _curtime - _lasttime;
_acceptableDistance = if (_lastVehicle isKindOf "Plane") then [{15},{10}];
if ((_distance > _acceptableDistance) || {(_difftime > 1)}) then {
_curheight = (ATLtoASL _curpos) select 2;
_speed = _distance / _difftime;
_topSpeed = if (_acceptableDistance == 15) then { 20; } else { 10; };
if (vehicle player != player) then {
if (_acceptableDistance == 15) then {
_topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) max 500;
} else {
_topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) min 500;
};
};
_terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1];
_safetyVehicle = vehicle player;
if (_lastVehicle == vehicle player) then {
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
(vehicle player) setposATL _lastpos;
_PUID = [player] call FNC_GetPlayerUID;
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", _PUID, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
publicVariableServer "PVDZE_atp";
} else {
_lastpos = _curpos;
_lastheight = _curheight;
};
_lasttime = _curtime;
};
if (_safetyVehicle == vehicle player) then {
_lastVehicle = vehicle player;
};
};
uiSleep 0.25;
};
// (c) facoptere@gmail.com, licensed to DayZMod for the community
//
// check that plants libs are properly loaded
// thanks to Tansien the great
// run only once per character life
{
_plant = _x createVehicleLocal dayz_centerMarker;
uiSleep 0.1;
};
endMission "LOSER";
*/
if (sizeOf _x == 0) exitWith {
PVDZ_sec_atp = "Plants texture hack for type " + _x;
publicVariableServer "PVDZ_sec_atp";
endMission "LOSER";
};
deleteVehicle _plant;
} count ["grass","prunus","picea","fallentree","phragmites","acer","amygdalusn","Brush","fiberplant","amygdalusc","boulder"];
diag_log format ["%1: Plants libs tests done!",__FILE__];

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@@ -1,7 +1,7 @@
private ["_building","_GroupMarker","_nearby","_run","_items"];
_building = _this select 0;
_GroupMarker = _this select 1;
_items = _this select 2;
private ["_nearby","_run"];
_building = _this select 0;
//_GroupMarker = _this select 1;
_items = _this select 2;
_run = true;
_nearby = false;
while {_run} do {
@@ -9,10 +9,11 @@ while {_run} do {
_nearby = false;
{
if (_x distance _building < 500) then {_nearby = true};
} count (call BIS_fnc_listPlayers);
} forEach (call BIS_fnc_listPlayers);
if (!_nearby) then {_run = false};
uiSleep 5;
};
{deleteVehicle _x;} count _items;
{deleteVehicle _x;} forEach _items;
_building setVariable ["looted",(DateToNumber date),true];

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@@ -52,4 +52,4 @@ while {alive _firePlace} do {
uiSleep 1;
};
uiSleep 1;
};
};

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@@ -560,4 +560,4 @@ if _doFilter then {
//[] call _setFilterIcon;
};
_output
_output

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@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_1 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [13383.615, 12108.852, -7.6293945e-005];
_this = "UralWreck" createVehicle [13383.615, 12108.852, -7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_1 = _this;
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_2 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13379.557, 12107.342, -0.00049591064];
_this = "Body1" createVehicle [13379.557, 12107.342, -0.00049591064];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_2 = _this;
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_3 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13377.169, 12106.324, -0.00025939941];
_this = "Body2" createVehicle [13377.169, 12106.324, -0.00025939941];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_3 = _this;
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_5 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13385.378, 12102.333, -0.00020599365];
_this = "Body1" createVehicle [13385.378, 12102.333, -0.00020599365];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_5 = _this;
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_10 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13384.223, 12103.464, -0.00019836426];
_this = "Body2" createVehicle [13384.223, 12103.464, -0.00019836426];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_10 = _this;
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_12 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13371.131, 12099.254, 0.00051116943];
_this = "Body2" createVehicle [13371.131, 12099.254, 0.00051116943];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_12 = _this;
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_14 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13345.344, 12055.598, -5.3405762e-005];
_this = "Body2" createVehicle [13345.344, 12055.598, -5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_14 = _this;
@@ -77,7 +77,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_16 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [13394.821, 12091.484, -0.047801755];
_this = "Mass_grave" createVehicle [13394.821, 12091.484, -0.047801755];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_16 = _this;
@@ -88,7 +88,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_18 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13350.278, 12058.968, -0.00012207031];
_this = "Body2" createVehicle [13350.278, 12058.968, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_18 = _this;
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_21 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13347.763, 12056.695, 0.00011444092];
_this = "Body1" createVehicle [13347.763, 12056.695, 0.00011444092];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_21 = _this;
@@ -109,7 +109,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_23 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [13277.084, 11933.121, -2.2888184e-005];
_this = "Mass_grave" createVehicle [13277.084, 11933.121, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_23 = _this;
@@ -119,7 +119,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_25 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13274.308, 11937.976, 1.5258789e-005];
_this = "Body1" createVehicle [13274.308, 11937.976, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_25 = _this;
@@ -129,7 +129,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_27 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13277.561, 11929.183, -2.2888184e-005];
_this = "Body1" createVehicle [13277.561, 11929.183, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_27 = _this;
@@ -139,7 +139,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_30 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13278.021, 11938.413];
_this = "Body2" createVehicle [13278.021, 11938.413];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_30 = _this;
@@ -150,7 +150,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_32 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13281.352, 11935.071, 1.5258789e-005];
_this = "Body2" createVehicle [13281.352, 11935.071, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_32 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_186 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10174.857, 3126.1104, -1.9073486e-005];
_this = "Body1" createVehicle [10174.857, 3126.1104, -1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_186 = _this;
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_189 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10177.264, 3126.8271, 1.1444092e-005];
_this = "Body2" createVehicle [10177.264, 3126.8271, 1.1444092e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_189 = _this;
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_192 = objNull;
if (true) then
{
_this = "BRDMWreck" createVehicleLocal [10212.747, 3181.915, -2.2888184e-005];
_this = "BRDMWreck" createVehicle [10212.747, 3181.915, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_192 = _this;
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_195 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10213.748, 3179.0986, 6.6757202e-005];
_this = "Body1" createVehicle [10213.748, 3179.0986, 6.6757202e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_195 = _this;
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_198 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10214.048, 3185.6113, -0.00019645691];
_this = "Body2" createVehicle [10214.048, 3185.6113, -0.00019645691];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_198 = _this;
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_200 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10217.711, 3180.9695, -0.00023651123];
_this = "Body2" createVehicle [10217.711, 3180.9695, -0.00023651123];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_200 = _this;
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_203 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10216.19, 3186.8555, -0.00011634827];
_this = "Body1" createVehicle [10216.19, 3186.8555, -0.00011634827];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_203 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_150 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [8294.6152, 12149.16, 3.0517578e-005];
_this = "Body1" createVehicle [8294.6152, 12149.16, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_150 = _this;
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_152 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [8287.1045, 12132.071, -0.00047302246];
_this = "Body1" createVehicle [8287.1045, 12132.071, -0.00047302246];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_152 = _this;
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_154 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [8264.8877, 12148.402, 0.00038146973];
_this = "Body1" createVehicle [8264.8877, 12148.402, 0.00038146973];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_154 = _this;
@@ -32,7 +32,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_157 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [8268.8555, 12156.784, -0.00012207031];
_this = "Body2" createVehicle [8268.8555, 12156.784, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_157 = _this;
@@ -43,7 +43,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_159 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [8278.6172, 12133.853, 0.00077819824];
_this = "Body2" createVehicle [8278.6172, 12133.853, 0.00077819824];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_159 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_314 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5626.4521, 8577.7822, 0];
_this = "Body1" createVehicle [5626.4521, 8577.7822, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_314 = _this;
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_316 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5653.271, 8565.1514, -3.0517578e-005];
_this = "Body1" createVehicle [5653.271, 8565.1514, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_316 = _this;
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_319 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5631.9009, 8564.624, 9.1552734e-005];
_this = "Body2" createVehicle [5631.9009, 8564.624, 9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_319 = _this;
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_321 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5626.8066, 8571.2871];
_this = "Body2" createVehicle [5626.8066, 8571.2871];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_321 = _this;
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_323 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5624.5215, 8586.6445, -3.0517578e-005];
_this = "Body2" createVehicle [5624.5215, 8586.6445, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_323 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_162 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [7698.6094, 3984.0344, 5.3405762e-005];
_this = "Mass_grave" createVehicle [7698.6094, 3984.0344, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_162 = _this;
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_165 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7696.6646, 3979.2568, 6.1035156e-005];
_this = "Body1" createVehicle [7696.6646, 3979.2568, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_165 = _this;
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_167 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7705.2397, 3986.8789, -7.6293945e-006];
_this = "Body1" createVehicle [7705.2397, 3986.8789, -7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_167 = _this;
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_170 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7701.4297, 3987.833, 4.5776367e-005];
_this = "Body2" createVehicle [7701.4297, 3987.833, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_170 = _this;
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_172 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7693.4331, 3985.4343, 0.00016784668];
_this = "Body2" createVehicle [7693.4331, 3985.4343, 0.00016784668];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_172 = _this;
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_174 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7737.8218, 3956.1387, 3.8146973e-005];
_this = "Body2" createVehicle [7737.8218, 3956.1387, 3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_174 = _this;
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_176 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7701.2686, 3978.0706, 1.9073486e-005];
_this = "Body2" createVehicle [7701.2686, 3978.0706, 1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_176 = _this;
@@ -77,7 +77,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_178 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7705.8154, 3981.1963, 7.2479248e-005];
_this = "Body2" createVehicle [7705.8154, 3981.1963, 7.2479248e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_178 = _this;
@@ -88,7 +88,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_180 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7705.1436, 3975.3965, -8.392334e-005];
_this = "Body2" createVehicle [7705.1436, 3975.3965, -8.392334e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_180 = _this;
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_183 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7703.9932, 3978.3486, -2.2888184e-005];
_this = "Body1" createVehicle [7703.9932, 3978.3486, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_183 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_271 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7688.604, 5947.6357, 4.5776367e-005];
_this = "Body1" createVehicle [7688.604, 5947.6357, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_271 = _this;
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_273 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7688.8301, 5927.563, -3.0517578e-005];
_this = "Body1" createVehicle [7688.8301, 5927.563, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_273 = _this;
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_281 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7692.501, 5935.375, -4.5776367e-005];
_this = "Body2" createVehicle [7692.501, 5935.375, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_281 = _this;
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_283 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7700.9634, 5931.4126, -4.5776367e-005];
_this = "Body2" createVehicle [7700.9634, 5931.4126, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_283 = _this;
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_285 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7858.001, 5657.7495, 1.5258789e-005];
_this = "Body2" createVehicle [7858.001, 5657.7495, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_285 = _this;
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_287 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7852.356, 5674.4395, -4.5776367e-005];
_this = "Body2" createVehicle [7852.356, 5674.4395, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_287 = _this;
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_290 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7857.3604, 5665.8076, 1.5258789e-005];
_this = "Body1" createVehicle [7857.3604, 5665.8076, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_290 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_399 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5749.7417, 4099.6704, -8.392334e-005];
_this = "Body1" createVehicle [5749.7417, 4099.6704, -8.392334e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_399 = _this;
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_401 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5738.4092, 4094.8413, 6.1035156e-005];
_this = "Body1" createVehicle [5738.4092, 4094.8413, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_401 = _this;
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_403 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5721.3667, 4130.4922, 6.8664551e-005];
_this = "Body1" createVehicle [5721.3667, 4130.4922, 6.8664551e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_403 = _this;
@@ -32,7 +32,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_406 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5731.2964, 4127.3643, -0.00024414063];
_this = "Body2" createVehicle [5731.2964, 4127.3643, -0.00024414063];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_406 = _this;
@@ -43,7 +43,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_408 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5737.1704, 4123.252, -0.00011444092];
_this = "Body2" createVehicle [5737.1704, 4123.252, -0.00011444092];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_408 = _this;
@@ -54,7 +54,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_410 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5739.8633, 4117.3682, 7.6293945e-005];
_this = "Body2" createVehicle [5739.8633, 4117.3682, 7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_410 = _this;
@@ -65,7 +65,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_412 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5749.9834, 4102.6377, 4.5776367e-005];
_this = "Body2" createVehicle [5749.9834, 4102.6377, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_412 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_375 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicleLocal [5802.0796, 5216.9868, -0.1246307];
_this = "UAZWreck" createVehicle [5802.0796, 5216.9868, -0.1246307];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_375 = _this;
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_378 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [5798.4321, 5161.209, 4.5776367e-005];
_this = "UralWreck" createVehicle [5798.4321, 5161.209, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_378 = _this;
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_381 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5796.3213, 5168.3052, -0.00012207031];
_this = "Body2" createVehicle [5796.3213, 5168.3052, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_381 = _this;
@@ -35,7 +35,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_383 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5794.877, 5157.9111, -0.00021362305];
_this = "Body2" createVehicle [5794.877, 5157.9111, -0.00021362305];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_383 = _this;
@@ -46,7 +46,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_385 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5792.832, 5163.8003, -4.5776367e-005];
_this = "Body2" createVehicle [5792.832, 5163.8003, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_385 = _this;
@@ -57,7 +57,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_387 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5802.4307, 5213.1123, -0.00016784668];
_this = "Body2" createVehicle [5802.4307, 5213.1123, -0.00016784668];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_387 = _this;
@@ -68,7 +68,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_389 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5800.0649, 5220.5977, -3.0517578e-005];
_this = "Body2" createVehicle [5800.0649, 5220.5977, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_389 = _this;
@@ -79,7 +79,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_392 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5804.439, 5215.0063, -0.0001373291];
_this = "Body1" createVehicle [5804.439, 5215.0063, -0.0001373291];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_392 = _this;
@@ -89,7 +89,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_394 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5799.7075, 5164.0625, 0];
_this = "Body1" createVehicle [5799.7075, 5164.0625, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_394 = _this;
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_396 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5795.9951, 5165.9434, 1.5258789e-005];
_this = "Body1" createVehicle [5795.9951, 5165.9434, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_396 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_259 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9221.8047, 4960.5381, 0];
_this = "Body1" createVehicle [9221.8047, 4960.5381, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_259 = _this;
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_261 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9215.4082, 4959.6289, -2.2888184e-005];
_this = "Body1" createVehicle [9215.4082, 4959.6289, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_261 = _this;
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_264 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9217.5645, 4961.3643, -7.6293945e-005];
_this = "Body2" createVehicle [9217.5645, 4961.3643, -7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_264 = _this;
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_266 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9220.0195, 4953.0513, -2.2888184e-005];
_this = "Body2" createVehicle [9220.0195, 4953.0513, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_266 = _this;
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_269 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9217.207, 4953.2314, 7.6293945e-006];
_this = "Body1" createVehicle [9217.207, 4953.2314, 7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_269 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_235 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10044.766, 4155.1172, 0.00061035156];
_this = "Body1" createVehicle [10044.766, 4155.1172, 0.00061035156];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_235 = _this;
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_237 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10037.467, 4167.7607, -0.00018310547];
_this = "Body1" createVehicle [10037.467, 4167.7607, -0.00018310547];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_237 = _this;
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_240 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10040.509, 4159.4536, 1.9073486e-005];
_this = "Body2" createVehicle [10040.509, 4159.4536, 1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_240 = _this;
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_242 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10008.558, 4198.1191, 0.00020217896];
_this = "Body2" createVehicle [10008.558, 4198.1191, 0.00020217896];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_242 = _this;
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_244 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9981.3945, 4218.0845, 5.7220459e-005];
_this = "Body2" createVehicle [9981.3945, 4218.0845, 5.7220459e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_244 = _this;
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_246 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9970.2891, 4214.0723, 0.00016021729];
_this = "Body2" createVehicle [9970.2891, 4214.0723, 0.00016021729];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_246 = _this;
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_248 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9972.3984, 4216.5981, -9.5367432e-005];
_this = "Body2" createVehicle [9972.3984, 4216.5981, -9.5367432e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_248 = _this;
@@ -77,7 +77,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_250 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9980.2734, 4168.4639, 1.9073486e-005];
_this = "Body2" createVehicle [9980.2734, 4168.4639, 1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_250 = _this;
@@ -88,7 +88,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_252 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10005.476, 4147.1729, -3.0517578e-005];
_this = "Body2" createVehicle [10005.476, 4147.1729, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_252 = _this;
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_255 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9975.0391, 4217.8608, -3.4332275e-005];
_this = "Body1" createVehicle [9975.0391, 4217.8608, -3.4332275e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_255 = _this;
@@ -109,7 +109,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_257 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10005.835, 4200.8569, 4.9591064e-005];
_this = "Body1" createVehicle [10005.835, 4200.8569, 4.9591064e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_257 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_292 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [7081.7197, 7339.3687, -3.0517578e-005];
_this = "Body1" createVehicle [7081.7197, 7339.3687, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_292 = _this;
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_295 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7081.373, 7335.3784];
_this = "Body2" createVehicle [7081.373, 7335.3784];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_295 = _this;
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_297 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7077.8691, 7338.8906, -3.0517578e-005];
_this = "Body2" createVehicle [7077.8691, 7338.8906, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_297 = _this;
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_299 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7085.6162, 7311.5015];
_this = "Body2" createVehicle [7085.6162, 7311.5015];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_299 = _this;
@@ -45,7 +45,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_301 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [7088.4497, 7314.1401, -3.0517578e-005];
_this = "Body2" createVehicle [7088.4497, 7314.1401, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_301 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_71 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [9457.4082, 13539.698, 0.00012207031];
_this = "UralWreck" createVehicle [9457.4082, 13539.698, 0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_71 = _this;
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_74 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [9432.0479, 13551.514, 3.0517578e-005];
_this = "Mass_grave" createVehicle [9432.0479, 13551.514, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_74 = _this;
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_77 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9452.0176, 13542.769, 0.0001449585];
_this = "Body1" createVehicle [9452.0176, 13542.769, 0.0001449585];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_77 = _this;
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_79 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9434.6738, 13553.595, 0.00038146973];
_this = "Body1" createVehicle [9434.6738, 13553.595, 0.00038146973];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_79 = _this;
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_81 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9429.7334, 13547.495, 3.8146973e-005];
_this = "Body1" createVehicle [9429.7334, 13547.495, 3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_81 = _this;
@@ -54,7 +54,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_84 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9431.8369, 13546.111, 0.00010681152];
_this = "Body2" createVehicle [9431.8369, 13546.111, 0.00010681152];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_84 = _this;
@@ -65,7 +65,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_86 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9440.8145, 13549.473, 5.3405762e-005];
_this = "Body2" createVehicle [9440.8145, 13549.473, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_86 = _this;
@@ -76,7 +76,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_88 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9443.5781, 13542.093, 0.00016784668];
_this = "Body2" createVehicle [9443.5781, 13542.093, 0.00016784668];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_88 = _this;
@@ -87,7 +87,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_90 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9448.1299, 13545.927, -3.8146973e-005];
_this = "Body2" createVehicle [9448.1299, 13545.927, -3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_90 = _this;
@@ -98,7 +98,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_92 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9443.166, 13549.999, -2.2888184e-005];
_this = "Body2" createVehicle [9443.166, 13549.999, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_92 = _this;
@@ -109,7 +109,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_94 = objNull;
if (true) then
{
_this = "BRDMWreck" createVehicleLocal [9437.0771, 13544.629, 0.00090026855];
_this = "BRDMWreck" createVehicle [9437.0771, 13544.629, 0.00090026855];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_94 = _this;
@@ -119,7 +119,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_95 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicleLocal [9444.9355, 13545.063, 0.00030517578];
_this = "UAZWreck" createVehicle [9444.9355, 13545.063, 0.00030517578];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_95 = _this;
@@ -130,7 +130,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_97 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9451.7236, 13538.354, 6.8664551e-005];
_this = "Body2" createVehicle [9451.7236, 13538.354, 6.8664551e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_97 = _this;
@@ -141,7 +141,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_99 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9673.7705, 13593.981, 1.5258789e-005];
_this = "Body2" createVehicle [9673.7705, 13593.981, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_99 = _this;
@@ -152,7 +152,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_101 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9680.7686, 13595.577, 5.3405762e-005];
_this = "Body2" createVehicle [9680.7686, 13595.577, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_101 = _this;
@@ -163,7 +163,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_103 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9664.4326, 13590.43, 0.0002746582];
_this = "Body2" createVehicle [9664.4326, 13590.43, 0.0002746582];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_103 = _this;
@@ -174,7 +174,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_106 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9669.5635, 13590.899, 0.00035858154];
_this = "Body1" createVehicle [9669.5635, 13590.899, 0.00035858154];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_106 = _this;
@@ -184,7 +184,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_108 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9657.8125, 13588.521, 0.00022125244];
_this = "Body1" createVehicle [9657.8125, 13588.521, 0.00022125244];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_108 = _this;
@@ -194,7 +194,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_110 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9576.584, 13707.372, 9.9182129e-005];
_this = "Body1" createVehicle [9576.584, 13707.372, 9.9182129e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_110 = _this;
@@ -204,7 +204,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_112 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9541.1582, 13704.937, -0.00039672852];
_this = "Body1" createVehicle [9541.1582, 13704.937, -0.00039672852];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_112 = _this;
@@ -214,7 +214,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_114 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9517.6113, 13728.821, 4.5776367e-005];
_this = "Body1" createVehicle [9517.6113, 13728.821, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_114 = _this;
@@ -224,7 +224,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_116 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9474.7754, 13754.797, -0.00031280518];
_this = "Body1" createVehicle [9474.7754, 13754.797, -0.00031280518];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_116 = _this;
@@ -234,7 +234,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_118 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9426.668, 13678.309, 5.3405762e-005];
_this = "Body1" createVehicle [9426.668, 13678.309, 5.3405762e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_118 = _this;
@@ -244,7 +244,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_120 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9428.501, 13656.878, -3.8146973e-005];
_this = "Body1" createVehicle [9428.501, 13656.878, -3.8146973e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_120 = _this;
@@ -254,7 +254,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_123 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9423.6484, 13638.107, -2.2888184e-005];
_this = "Body2" createVehicle [9423.6484, 13638.107, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_123 = _this;
@@ -265,7 +265,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_125 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9368.6328, 13630.045, 0.0001373291];
_this = "Body2" createVehicle [9368.6328, 13630.045, 0.0001373291];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_125 = _this;
@@ -276,7 +276,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_127 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9296.8057, 13615.553, 2.2888184e-005];
_this = "Body2" createVehicle [9296.8057, 13615.553, 2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_127 = _this;
@@ -287,7 +287,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_130 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [9252.1475, 13511.981, 7.6293945e-006];
_this = "Mass_grave" createVehicle [9252.1475, 13511.981, 7.6293945e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_130 = _this;
@@ -298,7 +298,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_133 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9257.1104, 13508.626, 1.5258789e-005];
_this = "Body1" createVehicle [9257.1104, 13508.626, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_133 = _this;
@@ -308,7 +308,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_135 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9249.5225, 13518.601, 4.5776367e-005];
_this = "Body1" createVehicle [9249.5225, 13518.601, 4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_135 = _this;
@@ -318,7 +318,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_137 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [9245.9922, 13513.451, 8.392334e-005];
_this = "Body1" createVehicle [9245.9922, 13513.451, 8.392334e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_137 = _this;
@@ -328,7 +328,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_140 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9256.2549, 13515.218, 0.00019073486];
_this = "Body2" createVehicle [9256.2549, 13515.218, 0.00019073486];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_140 = _this;
@@ -339,7 +339,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_142 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9247.6396, 13508.521, 9.9182129e-005];
_this = "Body2" createVehicle [9247.6396, 13508.521, 9.9182129e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_142 = _this;
@@ -350,7 +350,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_144 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [9253.5586, 13506.814, -2.2888184e-005];
_this = "Body2" createVehicle [9253.5586, 13506.814, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_144 = _this;
@@ -361,7 +361,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_147 = objNull;
if (true) then
{
_this = "UAZWreck" createVehicleLocal [9249.2705, 13505.702, -6.1035156e-005];
_this = "UAZWreck" createVehicle [9249.2705, 13505.702, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_147 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_361 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [4212.3784, 6755.0444, 6.1035156e-005];
_this = "Body2" createVehicle [4212.3784, 6755.0444, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_361 = _this;
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_363 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [4220.8774, 6743.3584, -9.1552734e-005];
_this = "Body2" createVehicle [4220.8774, 6743.3584, -9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_363 = _this;
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_366 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4220.0347, 6739.5332, 3.0517578e-005];
_this = "Body1" createVehicle [4220.0347, 6739.5332, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_366 = _this;
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_368 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4215.8643, 6759.1436, 3.0517578e-005];
_this = "Body1" createVehicle [4215.8643, 6759.1436, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_368 = _this;
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_370 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4232.8799, 6753.3657, -0.00018310547];
_this = "Body1" createVehicle [4232.8799, 6753.3657, -0.00018310547];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_370 = _this;
@@ -54,7 +54,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_372 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [4230.6279, 6744.4331, 3.0517578e-005];
_this = "Body1" createVehicle [4230.6279, 6744.4331, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_372 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_430 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [11433.314, 7411.0557, -0.0001373291];
_this = "UralWreck" createVehicle [11433.314, 7411.0557, -0.0001373291];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_430 = _this;
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_433 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [11430.294, 7410.1196, 1.5258789e-005];
_this = "Body1" createVehicle [11430.294, 7410.1196, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_433 = _this;
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_435 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [11437.344, 7408.6289, -0.00012207031];
_this = "Body1" createVehicle [11437.344, 7408.6289, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_435 = _this;
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_438 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11431.472, 7408.3032, 3.0517578e-005];
_this = "Body2" createVehicle [11431.472, 7408.3032, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_438 = _this;
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_440 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11434.552, 7407.3159, -4.5776367e-005];
_this = "Body2" createVehicle [11434.552, 7407.3159, -4.5776367e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_440 = _this;
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_442 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11437.357, 7410.9531, -3.0517578e-005];
_this = "Body2" createVehicle [11437.357, 7410.9531, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_442 = _this;
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_444 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [11439.242, 7406.856, -0.00012207031];
_this = "Body2" createVehicle [11439.242, 7406.856, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_444 = _this;
@@ -77,7 +77,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_446 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11439.403, 7409.4946, -0.00019836426];
_this = "Body" createVehicle [11439.403, 7409.4946, -0.00019836426];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_446 = _this;
@@ -88,7 +88,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_448 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11440.139, 7409.272, -0.00012207031];
_this = "Body" createVehicle [11440.139, 7409.272, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_448 = _this;
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_450 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11440.929, 7409.0415, -9.1552734e-005];
_this = "Body" createVehicle [11440.929, 7409.0415, -9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_450 = _this;
@@ -110,7 +110,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_452 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11441.74, 7408.8022, -7.6293945e-005];
_this = "Body" createVehicle [11441.74, 7408.8022, -7.6293945e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_452 = _this;
@@ -121,7 +121,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_454 = objNull;
if (true) then
{
_this = "Body" createVehicleLocal [11442.58, 7408.5737, -6.1035156e-005];
_this = "Body" createVehicle [11442.58, 7408.5737, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_454 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_326 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [6565.0298, 9319.8213, 3.0517578e-005];
_this = "Mass_grave" createVehicle [6565.0298, 9319.8213, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_326 = _this;
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_329 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6559.8589, 9318.3184, -3.0517578e-005];
_this = "Body2" createVehicle [6559.8589, 9318.3184, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_329 = _this;
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_331 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6568.5313, 9322.5537, -9.1552734e-005];
_this = "Body2" createVehicle [6568.5313, 9322.5537, -9.1552734e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_331 = _this;
@@ -35,7 +35,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_333 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6569.2568, 9317.0537, 3.0517578e-005];
_this = "Body2" createVehicle [6569.2568, 9317.0537, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_333 = _this;
@@ -46,7 +46,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_336 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6563.2573, 9315.5889, -6.1035156e-005];
_this = "Body1" createVehicle [6563.2573, 9315.5889, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_336 = _this;
@@ -56,7 +56,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_338 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6559.5259, 9290.957, 3.0517578e-005];
_this = "Body1" createVehicle [6559.5259, 9290.957, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_338 = _this;
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_340 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6550.4502, 9272.209, 3.0517578e-005];
_this = "Body1" createVehicle [6550.4502, 9272.209, 3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_340 = _this;
@@ -76,7 +76,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_343 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6566.4673, 9315.0459, -3.0517578e-005];
_this = "Body2" createVehicle [6566.4673, 9315.0459, -3.0517578e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_343 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_346 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [3343.3696, 6476.2764, -0.00012207031];
_this = "Mass_grave" createVehicle [3343.3696, 6476.2764, -0.00012207031];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_346 = _this;
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_349 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [3346.2217, 6479.2134];
_this = "Body2" createVehicle [3346.2217, 6479.2134];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_349 = _this;
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_351 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [3349.7419, 6476.9492];
_this = "Body2" createVehicle [3349.7419, 6476.9492];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_351 = _this;
@@ -35,7 +35,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_354 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [3348.4307, 6479.6782, 0];
_this = "Body1" createVehicle [3348.4307, 6479.6782, 0];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_354 = _this;
@@ -45,7 +45,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_356 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [3345.9199, 6471.7793, 6.1035156e-005];
_this = "Body1" createVehicle [3345.9199, 6471.7793, 6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_356 = _this;
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_359 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [3341.0183, 6479.5151];
_this = "Body2" createVehicle [3341.0183, 6479.5151];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_359 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_303 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5910.3682, 7969.2676, -0.00033569336];
_this = "Body2" createVehicle [5910.3682, 7969.2676, -0.00033569336];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_303 = _this;
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_305 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5914.7852, 7968.6514, -6.1035156e-005];
_this = "Body2" createVehicle [5914.7852, 7968.6514, -6.1035156e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_305 = _this;
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_307 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [5902.3218, 7964.917, -0.00021362305];
_this = "Body2" createVehicle [5902.3218, 7964.917, -0.00021362305];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_307 = _this;
@@ -35,7 +35,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_310 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5917.2178, 7968.6299, -0.00015258789];
_this = "Body1" createVehicle [5917.2178, 7968.6299, -0.00015258789];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_310 = _this;
@@ -45,7 +45,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_312 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [5905.082, 7966.4629, -0.00015258789];
_this = "Body1" createVehicle [5905.082, 7966.4629, -0.00015258789];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_312 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_206 = objNull;
if (true) then
{
_this = "HMMWVWreck" createVehicleLocal [10336.892, 3654.115, -0.00019836426];
_this = "HMMWVWreck" createVehicle [10336.892, 3654.115, -0.00019836426];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_206 = _this;
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_208 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10336.825, 3650.8271, -2.2888184e-005];
_this = "Body1" createVehicle [10336.825, 3650.8271, -2.2888184e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_208 = _this;
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_211 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10336.369, 3657.344, 0.00030899048];
_this = "Body2" createVehicle [10336.369, 3657.344, 0.00030899048];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_211 = _this;
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_213 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10336.521, 3648.813, -0.00057220459];
_this = "Body2" createVehicle [10336.521, 3648.813, -0.00057220459];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_213 = _this;
@@ -45,7 +45,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_216 = objNull;
if (true) then
{
_this = "UralWreck" createVehicleLocal [10276.451, 3771.7332, -3.8146973e-006];
_this = "UralWreck" createVehicle [10276.451, 3771.7332, -3.8146973e-006];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_216 = _this;
@@ -56,7 +56,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_219 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10271.492, 3768.1182, 1.5258789e-005];
_this = "Body1" createVehicle [10271.492, 3768.1182, 1.5258789e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_219 = _this;
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_221 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [10281.723, 3764.1689, -0.00010681152];
_this = "Body1" createVehicle [10281.723, 3764.1689, -0.00010681152];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_221 = _this;
@@ -76,7 +76,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_224 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10272.653, 3770.627, -6.4849854e-005];
_this = "Body2" createVehicle [10272.653, 3770.627, -6.4849854e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_224 = _this;
@@ -87,7 +87,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_226 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10273.537, 3767.8638, -3.4332275e-005];
_this = "Body2" createVehicle [10273.537, 3767.8638, -3.4332275e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_226 = _this;
@@ -98,7 +98,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_228 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10277.839, 3765.0146];
_this = "Body2" createVehicle [10277.839, 3765.0146];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_228 = _this;
@@ -109,7 +109,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_230 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10280.47, 3766.6904, -1.9073486e-005];
_this = "Body2" createVehicle [10280.47, 3766.6904, -1.9073486e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_230 = _this;
@@ -120,7 +120,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_232 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [10278.315, 3767.0195, -5.7220459e-005];
_this = "Body2" createVehicle [10278.315, 3767.0195, -5.7220459e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_232 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_415 = objNull;
if (true) then
{
_this = "Mass_grave" createVehicleLocal [6237.6729, 3366.7668, -8.2015991e-005];
_this = "Mass_grave" createVehicle [6237.6729, 3366.7668, -8.2015991e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_415 = _this;
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_418 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6242.4287, 3364.9336, -0.00012016296];
_this = "Body2" createVehicle [6242.4287, 3364.9336, -0.00012016296];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_418 = _this;
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_420 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6242.5146, 3368.2773, 9.5367432e-005];
_this = "Body2" createVehicle [6242.5146, 3368.2773, 9.5367432e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_420 = _this;
@@ -35,7 +35,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_422 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [6236.5488, 3362.2656, 0.00039291382];
_this = "Body2" createVehicle [6236.5488, 3362.2656, 0.00039291382];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_422 = _this;
@@ -46,7 +46,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_425 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6232.0386, 3368.0271, -0.00010108948];
_this = "Body1" createVehicle [6232.0386, 3368.0271, -0.00010108948];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_425 = _this;
@@ -56,7 +56,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_427 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [6240.8916, 3363.1448, -2.8610229e-005];
_this = "Body1" createVehicle [6240.8916, 3363.1448, -2.8610229e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_427 = _this;

View File

@@ -1,8 +1,8 @@
if (!isServer) then {
if (isServer) then {
_vehicle_35 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13279.391, 11512.981, 0.00014877319];
_this = "Body1" createVehicle [13279.391, 11512.981, 0.00014877319];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_35 = _this;
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_38 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13280.151, 11516.151, 4.9591064e-005];
_this = "Body2" createVehicle [13280.151, 11516.151, 4.9591064e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_38 = _this;
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_41 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13277.972, 11515.6, 7.8201294e-005];
_this = "Body2" createVehicle [13277.972, 11515.6, 7.8201294e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_41 = _this;
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_43 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13301.37, 11515.237, 0.00051116943];
_this = "Body2" createVehicle [13301.37, 11515.237, 0.00051116943];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_43 = _this;
@@ -45,7 +45,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_45 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13297.256, 11514.388, 0.00016021729];
_this = "Body2" createVehicle [13297.256, 11514.388, 0.00016021729];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_45 = _this;
@@ -56,7 +56,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_47 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13254.801, 11606.729, -0.00050735474];
_this = "Body2" createVehicle [13254.801, 11606.729, -0.00050735474];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_47 = _this;
@@ -67,7 +67,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_50 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13256.146, 11606.896, -0.00047111511];
_this = "Body1" createVehicle [13256.146, 11606.896, -0.00047111511];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_50 = _this;
@@ -77,7 +77,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_53 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13257.84, 11607.229, 4.9591064e-005];
_this = "Body2" createVehicle [13257.84, 11607.229, 4.9591064e-005];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_53 = _this;
@@ -88,7 +88,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_55 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13164.959, 11555.548, -0.00031852722];
_this = "Body2" createVehicle [13164.959, 11555.548, -0.00031852722];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_55 = _this;
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_58 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13167.143, 11555.009, 0.00015449524];
_this = "Body1" createVehicle [13167.143, 11555.009, 0.00015449524];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_58 = _this;
@@ -109,7 +109,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_60 = objNull;
if (true) then
{
_this = "Body1" createVehicleLocal [13173.876, 11560.699, -0.00048065186];
_this = "Body1" createVehicle [13173.876, 11560.699, -0.00048065186];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_60 = _this;
@@ -119,7 +119,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_66 = objNull;
if (true) then
{
_this = "Body2" createVehicleLocal [13170.959, 11553.15, 0.00039100647];
_this = "Body2" createVehicle [13170.959, 11553.15, 0.00039100647];
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
_vehicle_66 = _this;

File diff suppressed because it is too large Load Diff

View File

@@ -124,8 +124,6 @@ sched_medical_effects = {
sched_medical_effectsSlow = {
// every 10 seconds: diziness using slow shakecam, to handle pain and lack of water
HIDE_FSM_VARS
r_player_inpain = true;
if ((r_player_inpain or dayz_thirst >= SleepWater) and !r_player_unconscious and (1 > random 9) and (0 == player getVariable["startcombattimer",0])) then {
_blurTask = [] spawn {

View File

@@ -1,162 +0,0 @@
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Trap">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-450.000000,-200.000000,-350.000000,-150.000000,0.000000,"init"};
item1[] = {"Open",2,250,-125.000000,25.000000,-25.000000,75.000000,0.000000,"Open"};
item2[] = {"nearby",4,4314,-200.000000,-50.000000,-100.000000,0.000000,0.000000,"nearby"};
item3[] = {"wait",2,250,-325.000000,-50.000000,-225.000000,0.000000,0.000000,"wait"};
item4[] = {"local",4,218,-325.000000,-125.000000,-225.000000,-75.000000,2.000000,"local"};
item5[] = {"opened",4,218,-325.000000,25.000000,-225.000000,75.000000,0.000000,"opened"};
item6[] = {"server",4,218,-450.000000,-125.000000,-350.000000,-75.000000,1.000000,"server"};
item7[] = {"true",8,218,-575.000000,-125.000000,-475.000000,-75.000000,0.000000,"true"};
item8[] = {"end",1,250,-450.000000,-50.000000,-350.000000,0.000000,0.000000,"end"};
item9[] = {"closed",4,218,-200.000000,-125.000000,-100.000000,-75.000000,0.000000,"closed"};
item10[] = {"",7,210,-79.000000,-29.000000,-71.000000,-21.000000,0.000000,""};
item11[] = {"",7,210,-79.000000,-104.000000,-71.000000,-96.000000,0.000000,""};
link0[] = {0,4};
link1[] = {0,6};
link2[] = {0,7};
link3[] = {1,10};
link4[] = {2,3};
link5[] = {3,5};
link6[] = {4,3};
link7[] = {5,1};
link8[] = {6,8};
link9[] = {7,8};
link10[] = {9,3};
link11[] = {10,2};
link12[] = {10,11};
link13[] = {11,9};
globals[] = {25.000000,1,0,0,0,640,480,1,97,6316128,1,-619.928406,50.669247,261.518799,-371.823456,954,1030,1};
window[] = {2,-1,-1,-1,-1,1150,208,1179,208,3,972};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "DayZ Trap";
class States
{
/*%FSM<STATE "init">*/
class init
{
name = "init";
init = /*%FSM<STATEINIT""">*/"_trap = _this select 0;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "local">*/
class local
{
priority = 2.000000;
to="wait";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"local _trap"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_pos = getPosATL _trap;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "server">*/
class server
{
priority = 1.000000;
to="end";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"isServer"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"[_trap] call eh_localCleanup;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="end";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Open">*/
class Open
{
name = "Open";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "closed">*/
class closed
{
priority = 0.000000;
to="wait";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((_trap animationPhase ""LeftShutter"") > 0)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"[nil,_trap,rSAY,[""trap_bear_0"",60]] call RE;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "nearby">*/
class nearby
{
priority = 0.000000;
to="wait";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"count (_pos nearEntities 0.5) > 0"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_ent = (_pos nearEntities 0.5) select 0;" \n
"" \n
"//Sound/Animate" \n
"[nil,_trap,rSAY,[""trap_bear_0"",60]] call RE;" \n
"_trap animate [""LeftShutter"",1];" \n
"_trap animate [""RightShutter"",1];" \n
"" \n
"if (_ent isKindOf ""Animal"") then {" \n
" _ent setDamage 1;" \n
"} else {" \n
" _ent setHit [""legs"",1];" \n
" _ent setVariable [""hit_legs"",2,true];" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "wait">*/
class wait
{
name = "wait";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "opened">*/
class opened
{
priority = 0.000000;
to="Open";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!((_trap animationPhase ""LeftShutter"") > 0)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "end">*/
class end
{
name = "end";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =
{
"end"
};
};
/*%FSM</COMPILE>*/

View File

@@ -16,6 +16,9 @@ Author: Foxy
#define Array_GetSet(array, index, value) ([array, index, value] call dz_fn_array_getSet)
#define Array_GetSet_Fast(array, index, value) ([(array) select (index), (array) set [index, value]] select 0)
#define Array_PushBack(array, element) ([array, element] call dz_fn_array_pushBack)
#define Array_PushBack_Fast(array, element) Array_Set(array, count (array), element)
//Returns true if any of the array elements matches the specified predicate
#define Array_Any(arr, predicate) ([arr, predicate] call dz_fn_array_any)

View File

@@ -35,9 +35,21 @@ Return value indicates if and where the item was placed. */
#define Player_AddItem_RESULT_GROUND 2
#define Player_AddItem_RESULT_VEHICLE 3
/* Attempts to the specified item from the player inventory.
Return value indicates whether the item was actually removed. */
#define Player_RemoveWeapon(class) ((class) call dz_fn_player_removeWeapon)
#define Player_RemoveWeapon_Fast(class) ([player hasWeapon _this, player removeWeapon _this] select 0)
#define Player_RemoveMagazine(class) ((class) call dz_fn_player_removeMagazine)
#define Player_RemoveMagazine_Fast(class) ([_this in magazines player, player removeMagazine _this] select 0)
/* Adds the specifed item on the ground at the player's feet.
The weaponholder containing the item is returned. Returns null if the function fails.*/
#define Player_DropWeapon(class) ([0, class] call dz_fn_player_dropItem)
#define Player_DropMagazine(class) ([1, class] call dz_fn_player_dropItem)
#define Player_GetStance_STAND 1
#define Player_GetStance_KNEEL 2
#define Player_GetStance_PRONE 3
#define Player_GetStance() (1 + floor ((((toArray animationState player) select 5) - 100) / 5))
#endif

View File

@@ -1,5 +1,10 @@
#include "Array.hpp"
dz_fn_array_pushBack =
{
Array_PushBack_Fast(_this select 0, _this select 1)
};
//Returns true if the given predicate evaluates to true for any element in the array
dz_fn_array_any =
{

View File

@@ -131,10 +131,10 @@ dz_fn_player_dropItem =
_wh = nil;
if (count _near == 0) then
{ _wh = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"]; }
else
if (count _near > 0) then
{ _wh = _near select 0; };
else
{ _wh = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"]; }
if (_this select 0 == 0) then
{ _wh addWeaponCargoGlobal [_this select 1, 1]; }
@@ -148,4 +148,14 @@ dz_fn_player_dropItem =
#undef DROP_ITEM_WEAPON_HOLDER_SEARCH_RADIUS
#undef DROP_ITEM_WEAPON_HOLDER_PLAYER_OFFSET
};
dz_fn_player_removeWeapon =
{
Player_RemoveWeapon_Fast(_this)
};
dz_fn_player_removeMagazine =
{
Player_RemoveMagazine_Fast(_this)
};

View File

@@ -165,15 +165,6 @@
<French>Ce kit inclut tous les outils nécessaires à fondre, modeler et découper des clés.</French>
<Czech>Sada obsahující nástroje potřebné k vytvoření klíčů.</Czech>
</Key>
<Key ID="STR_EQUIP_SLEDGE">
<English>Sledgehammer</English>
<German>Vorschlaghammer</German>
<Russian>Кувалда</Russian>
<Spanish>Almádena</Spanish>
<Dutch>Voorhamer</Dutch>
<French>Masse</French>
<Czech>Palice</Czech>
</Key>
<Key ID="STR_EQUIP_SLEDGE_DESC">
<English>A tool with a large, flat head attached to a handle. The head is typically made of metal. The sledgehammer can apply more force than other hammers.</English>
<German>Ein Vorschlaghammer ist ein aus einem Hammerkopf (typischerweise aus geschmiedetem Stahl) und einem Stiel bestehendes Handwerkzeug. Der Vorschlaghammer kann mit höheren Schlagkräften als andere Hämmer genutzt werden.</German>