mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update some WeaponHolder to WeaponHolderBase
This commit is contained in:
@@ -26,7 +26,7 @@ class LockboxStorage: Land_A_tent {
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packedClass = "WeaponHolder_ItemLockbox";
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};
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class WeaponHolder_ItemLockbox: WeaponHolder {
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class WeaponHolder_ItemLockbox: WeaponHolderBase {
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scope = public;
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displayName = "Lockbox";
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seedItem = "ItemLockbox";
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@@ -1,14 +1,5 @@
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class TentStorage: Land_A_tent {
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vehicleClass = "Survival";
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transportMaxMagazines = 50;
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transportMaxWeapons = 10;
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transportMaxBackpacks = 5;
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create = "WeaponHolder_ItemTentOld";
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constructioncount = 1;
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offset[] = {0,2.5,0};
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requireplot = 0;
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nounderground = 0;
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};
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// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
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class TentStorageDomed: TentStorage {
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displayName = "Digital Camo Tent";
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vehicleClass = "Survival";
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@@ -30,33 +21,27 @@ class TentStorageDomed2: TentStorage {
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offset[] = {0,2.5,0};
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};
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class WeaponHolder_ItemTentOld: WeaponHolder {
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class WeaponHolder_ItemTentOld: WeaponHolderBase {
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scope = public;
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displayName = $STR_EQUIP_NAME_20;
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class transportmagazines {
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class _xx_ItemTentOld {
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magazine = "ItemTentOld";
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count = 1;
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};
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class eventHandlers {
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init = "[(_this select 0),'cfgMagazines','ItemTentOld'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemTentDomed: WeaponHolder {
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class WeaponHolder_ItemTentDomed: WeaponHolderBase {
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scope = public;
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displayName = "Domed Desert Tent";
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class transportmagazines {
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class _xx_ItemTentDomed {
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magazine = "ItemTentDomed";
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count = 1;
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};
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class eventHandlers {
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init = "[(_this select 0),'cfgMagazines','ItemTentDomed'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemTentDomed2: WeaponHolder {
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class WeaponHolder_ItemTentDomed2: WeaponHolderBase {
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scope = public;
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displayName = "Domed Green Tent";
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class transportmagazines {
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class _xx_ItemTentDomed2 {
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magazine = "ItemTentDomed2";
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count = 1;
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};
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class eventHandlers {
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init = "[(_this select 0),'cfgMagazines','ItemTentDomed2'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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@@ -28,7 +28,7 @@ class VaultStorageLocked: Land_A_tent {
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nounderground = 0;
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};
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class WeaponHolder_ItemVault: WeaponHolder {
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class WeaponHolder_ItemVault: WeaponHolderBase {
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scope = public;
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displayName = $STR_EPOCH_SAFE;
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seedItem = "ItemVault";
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@@ -1,41 +1,41 @@
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class MeleeSledge: MeleeWeapon
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{
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scope = public;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_epoch\models\sledge_weaponized";
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picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; // todo icon
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displayName=$STR_EQUIP_NAME_SledgeHammer;
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droppeditem= "ItemSledge";
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magazines[]=
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{
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scope = public;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_epoch\models\sledge_weaponized";
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picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; // todo icon
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displayName=$STR_EQUIP_SLEDGE;
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droppeditem= "ItemSledge";
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magazines[]=
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"Sledge_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class ItemActions
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{
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class Toolbelt
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{
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"Sledge_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class ItemActions
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{
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class Toolbelt
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text=$STR_ACTIONS_2TB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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text=$STR_ACTIONS_2TB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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"MeleeSledge"
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};
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output[]=
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{
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"ItemSledge"
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};
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"MeleeSledge"
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};
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output[]=
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{
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"ItemSledge"
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};
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_SLEDGE_DESC;
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};
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descriptionShort=$STR_EQUIP_SLEDGE_DESC;
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_SLEDGE_DESC;
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};
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descriptionShort=$STR_EQUIP_SLEDGE_DESC;
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};
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@@ -1,9 +1,10 @@
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class ItemSledge: ItemCore
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{
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scope = public;
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displayName=$STR_EQUIP_SLEDGE;
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model="\z\addons\dayz_epoch\models\sledge_mag.p3d";
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picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
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displayName=$STR_EQUIP_NAME_SledgeHammer;
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descriptionShort=$STR_EQUIP_SLEDGE_DESC;
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class ItemActions
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{
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@@ -30,6 +30,7 @@ if (dayz_onBack != "") then {
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_infected = if (r_player_infected && DZE_PlayerZed) then {1} else {0};
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_killerMethod = "unknown";
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_killerName = "unknown";
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_killerWeapon = "unknown weapon";
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_killerDist = 0;
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if (count _this > 0) then {
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_killerObj = _this select 0;
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@@ -45,10 +46,11 @@ if (count _this > 0) then {
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};
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if (count _this > 2) then {_killerMethod = "zombie";};
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};
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if (isNil "_killerWeapon") then {_killerWeapon = "unknown weapon";};
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//Send Death Notice
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PVDZ_plr_Death = [dayz_characterID,0,_body,_playerID,toArray _bodyName,_infected,toArray _killerName,toArray _killerWeapon,_killerDist,toArray _killerMethod]; //Send name as array to avoid publicVariable value restrictions
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publicVariableServer "PVDZ_plr_Death";
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diag_log format["Debug death message vars: %1",PVDZ_plr_Death];
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_id = [player,20,true,getPosATL player] call player_alertZombies;
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uiSleep 0.5;
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@@ -49,7 +49,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "1.0.6";
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version = "DayZ Epoch 1.0.6";
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hiveVersion = 0.96;
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//requiredAddons[] = {"Chernarus"}; // No need to load for other maps
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};
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@@ -73,7 +73,8 @@ feature.
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* Ander
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* Shauneh
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* [Nick Chow] (https://github.com/Purplish)
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* bittedanke (https://github.com/bittedanke) - fixing a problem with chances.
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* ebaydayz (https://github.com/ebaydayz)
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------------------------
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Art Work
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@@ -44,8 +44,8 @@ link19[] = {15,16};
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link20[] = {17,19};
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link21[] = {18,17};
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link22[] = {19,11};
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globals[] = {25.000000,1,0,0,0,640,480,1,34,6316128,1,-451.823578,687.817871,513.030151,-228.021362,1401,1030,1};
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window[] = {2,-1,-1,-1,-1,804,52,1492,52,3,1419};
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globals[] = {25.000000,1,0,0,0,640,480,1,34,6316128,1,-451.823578,687.817871,513.030151,-228.021362,1401,901,1};
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window[] = {2,-1,-1,-1,-1,781,45,1485,29,3,1419};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -124,7 +124,7 @@ class FSM
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priority = 90.000000;
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to="wait";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"r_player_unconscious || r_player_dead"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"r_player_unconscious or r_player_dead"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_delay = 20;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@@ -4546,6 +4546,9 @@
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<Russian>Кувалда</Russian>
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<Czech>Palice</Czech>
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<German>Vorschlaghammer</German>
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<Spanish>Almádena</Spanish>
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<French>Masse</French>
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<Dutch>Voorhamer</Dutch>
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</Key>
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<Key ID="STR_EQUIP_DESC_SledgeHammer">
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<English>A sledgehammer is a tool with a large, flat, often metal head, attached to a lever.</English>
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@@ -31,8 +31,9 @@ _tv=11;
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//Remove weapons/ammo to prevent explosion. Script will create its own explosions (doesnt work?)
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removeallweapons _v;
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if (local _v) then {_expl=createVehicle ["HelicopterExploSmall", (getPosATL _v), [], 0, "CAN_COLLIDE"];};
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if((local _v) AND (_v isKindOf"Air") )then{
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_expl=createVehicle["HelicopterExploSmall",(getPosATL _v),[],0,"CAN_COLLIDE"];
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};
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if (!isDedicated) then { //dw, particle stuff don't need run on dedicated
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while {_i <1200 && ((velocity _v select 2)<-20 || (getPosATL _v select 2)>8) && !(alive _v) && !(isnull _v) && (getPosATL _v select 2)>1} do
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@@ -92,7 +93,7 @@ if (!isDedicated) then { //dw, particle stuff don't need run on dedicated
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clearvehicleinit _v;
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deleteVehicle _v;
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_v =(_wreck) createvehicle _pos;
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{_x moveincargo _v} count _crw;
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{_x moveincargo _v} foreach _crw;
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_v setVectorDirAndUp [_dir,_vecUp];
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_v setFuel 0;
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_v setdamage 0;
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@@ -126,7 +127,7 @@ else
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clearvehicleinit _v;
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deleteVehicle _v;
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_v =(_wreck) createvehicle _pos;
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{_x moveincargo _v} count _crw;
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{_x moveincargo _v} foreach _crw;
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//uiSleep 0.05;
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_v setvelocity _vel;
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//_v setPos _pos;
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@@ -1,7 +1,7 @@
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BIS_Effects_Init = true; //A2 won't overwrite this if var is not nil
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/* BIS_Effects_* fixes from Dwarden */
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diag_log "Res3tting B!S effects...";
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BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\fired.sqf";
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BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\fired.sqf"; // Allows tanks to use smoke counter measures
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BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
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BIS_Effects_Rifle = {false};
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BIS_Effects_Cannon=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\cannon.sqf";
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@@ -10,7 +10,7 @@ if (count _this > 2) then {_lifecheck=_this select 2};
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_int = _int min 3;
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if (!((_v isKindOf "Air")||{((_v isKindOf "LandVehicle")||{(_v isKindOf "Ship")})})) exitWith {};
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if (!((_v isKindOf "Air")OR{((_v isKindOf "LandVehicle")OR{(_v isKindOf "Ship")})})) exitWith {};
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_effect2pos = _v selectionposition "destructionEffect2";
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@@ -23,5 +23,5 @@ while {_int>1} do
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{
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uiSleep _x;
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if((_lifecheck&&(alive _v))||(isnull _v)||(((getposASL _v)select 2)<0))exitwith{};
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createVehicle ["SmallSecondary", (_v modelToWorld _effect2pos), [], 0, "CAN_COLLIDE"];
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}forEach(_list);
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"SmallSecondary" createvehicle(_v modelToWorld _effect2pos);
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}foreach(_list);
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@@ -506,10 +506,10 @@ if (isServer) then {
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};
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if (_debug) then {
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uisleep 1;
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uiSleep 1;
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}
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else {
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uisleep 10;
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uiSleep 10;
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};
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};
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};
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@@ -1,33 +1,28 @@
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/*
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Created exclusively for ArmA2:OA - DayZMod.
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Please request permission to use/alter/distribute from project leader (R4Z0R49) && the author (facoptere@gmail.com)
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*/
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_REMOVED_LIB = ["addAction", "addEventhandler", "addMagazine", "addMagazineCargo", "addWeapon","addWeaponCargo", "addWPCur", "animate", "callVar", "clearMagazineCargo", "clearWeaponCargo", "createDiaryRecord","createMarkerLocal", "createSimpleTask", "createTaskSet", "debugLog", "deleteWP", "enablesimulation", "endMission","execfsm", "fadeMusic", "fadeSound", "failMission", "globalChat", "globalRadio", "groupChat", "groupRadio","hideObject", "hint", "hintC", "kbAddTopic", "kbreact", "kbRemoveTopic", "kbtell", "land", "move", "moveIn","playAction", "playActionnow", "playmovenow", "playMusic", "playsound", "removeAction","removeAllWeapons", "setCaptive", "setCurrentTask", "setCurrentTaskArrays", "setDate", "setDir", "setGroupID","setMarkerPosLocal", "setObjectTexture", "setSimpleTaskDescription", "setTaskState", "setWPdesc", "setWPtype","showCommandingMenu", "sideChat", "sideRadio", "skiptime", "spawn", "switchAction", "switchCamera", "taskHint","titleCut", "Hangender"];
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_TRACED_LIB = ["execVM", "JIPexec", "JIPrequest", "say", "playmove", "switchmove", "titleText"];
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// (c) facoptere@gmail.com, licensed to DayZMod for the community
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#include "REsec.hpp"
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waitUntil{!isNil "BIS_MPF_InitDone"};
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private["_ofn","_nfn","_REMOVED_LIB","_TRACED_LIB"];
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private["_ofn","_nfn"];
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{
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_ofn=format["r%1code",_x];
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_nfn=format["r%1code%2",_x,round(random(100000))];
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if(_x=="execVM")then{
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call compile format["%1=%2;%2={if((count _this>=3)&&{(!((_this select 2)IN%3))})then{diag_log(""WARNING RE %2 with illegal args:""+str(_this));}else{_this call %1}};",_nfn,_ofn,["ca\Modules\Functions\init.sqf"]];
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call compile format["%1=%2;%2={if((count _this>=3)AND{(!((_this select 2)IN%3))})then{diag_log(""WARNING RE %2 with illegal args:""+str(_this));}else{_this call %1}};",_nfn,_ofn,Stringify(WHITELISTED_EXECVM)];
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}else{
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#ifdef RESEC_VERBOSE
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call compile format ["%1=%2;%2={diag_log(""RE %2 args:""+str(_this));_this call %1};",_nfn,_ofn];
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#endif
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};
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}count _TRACED_LIB;
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}foreach TRACED_LIB;
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{
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_ofn=format["r%1code",_x];
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call compile format["%1={diag_log(""WARNING illegal RE %1 with args:""+str(_this));};",_ofn];
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}count _REMOVED_LIB;
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}foreach REMOVED_LIB;
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||||
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#ifndef SKIP_REMOTEEXECUTIONSERVER
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[]spawn{
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while {(1 == 1)} do {
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while{(1 == 1)}do{
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private["_nfn"];
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waitUntil{BIS_PathMPscriptCommandsCustom=="\ca\Modules\MP\data\scriptCommandsCustom\"};
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_nfn="BIS_MPF_remoteExecutionServer"+str(round(random(100000)));
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@@ -45,8 +40,8 @@ private["_ofn","_nfn","_REMOVED_LIB","_TRACED_LIB"];
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};
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if(typeName _co==""STRING"")then{
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{
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if(!((_x>=65&&_x<=90)||(_x>=97&&_x<=122))) exitWith {diag_log(""WARNING possible code injection args:""+str(_this)); _this=[];};
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}count (toArray _co);
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if(!((_x>=65&&_x<=90)OR(_x>=97&&_x<=122))) exitWith {diag_log(""WARNING possible code injection args:""+str(_this)); _this=[];};
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}forEach toArray _co;
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||||
};
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||||
};
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_this call "+_nfn+"};"
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@@ -58,4 +53,4 @@ private["_ofn","_nfn","_REMOVED_LIB","_TRACED_LIB"];
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uiSleep 1;
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||||
};
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||||
};
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||||
#endif
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#endif
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||||
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||||
@@ -3,121 +3,20 @@ inGameUISetEventHandler ["PrevAction","false"];
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||||
inGameUISetEventHandler ["NextAction","false"];
|
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inGameUISetEventHandler ["Action","false"];
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||||
|
||||
/*
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||||
Anti-Teleport - Created By Razor / Refactored By Alby & CopyPasted to Epoch by Skaronator
|
||||
*/
|
||||
|
||||
|
||||
/* Moved to scheduled security
|
||||
|
||||
private ["_log","_playerName","_playerUID","_PUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_acceptableDistance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
|
||||
|
||||
waitUntil {vehicle player == player};
|
||||
|
||||
[] spawn {
|
||||
private ["_playerName","_playerUID"];
|
||||
_playerName = name player;
|
||||
_playerUID = [player] call FNC_GetPlayerUID;
|
||||
while {1 == 1} do {
|
||||
if (typeName player != "OBJECT") then {
|
||||
PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID];
|
||||
publicVariableServer "PVDZE_atp";
|
||||
//forceEnd;
|
||||
endMission "LOSER";
|
||||
uiSleep 10; //Bypass spam
|
||||
};
|
||||
};
|
||||
endMission "LOSER";
|
||||
};
|
||||
|
||||
[] spawn {
|
||||
_playerName = name player;
|
||||
_playerUID = [player] call FNC_GetPlayerUID;
|
||||
while {true} do {
|
||||
uiSleep 5;
|
||||
};
|
||||
PVDZE_atp = format["WARNING PLAYER WITH NAME (%1) && UID# (%2) HAS CHANGED THE TRUE VALUE TO FALSE", _playerName, _playerUID];
|
||||
publicVariableServer "PVDZE_atp";
|
||||
endMission "LOSER";
|
||||
uiSleep 10;
|
||||
};
|
||||
|
||||
[] spawn {
|
||||
_al1veOnce = false;
|
||||
if (!_al1veOnce) then {
|
||||
private [ "_loc", "_plant","_debug"];
|
||||
_debug = getMarkerpos "respawn_west";
|
||||
// check that plants libs are properly loaded
|
||||
// thanks to Tansien the great
|
||||
// run only once per character life
|
||||
{
|
||||
_plant = _x createVehicleLocal _debug;
|
||||
uiSleep 0.1;
|
||||
if (sizeOf _x == 0) exitWith {
|
||||
PVDZE_atp = "Plants texture hack for type " + _x;
|
||||
publicVariableServer "PVDZE_atp";
|
||||
endMission "LOSER";
|
||||
};
|
||||
deleteVehicle _plant;
|
||||
} count ["grass", "prunus", "picea", "fallentree", "phragmites", "acer", "amygdalusn", "Brush", "fiberplant", "amygdalusc", "boulder"];
|
||||
diag_log format [ "%1: Plants libs tests done!", __FILE__];
|
||||
};
|
||||
_al1veOnce = true;
|
||||
};
|
||||
|
||||
while {1 == 1} do {
|
||||
_debug = getMarkerpos "respawn_west";
|
||||
_lastpos = getPosATL (vehicle player);
|
||||
_lastheight = (ATLtoASL _lastpos) select 2;
|
||||
_lasttime = diag_ticktime;
|
||||
_lastVehicle = vehicle player;
|
||||
|
||||
// freefall detection:
|
||||
_v = 0;
|
||||
_h = 0;
|
||||
_topv = 0;
|
||||
_toph = 0;
|
||||
|
||||
while {((typeName player == "OBJECT") && {((player in playableUnits) || {(alive player)})})} do {
|
||||
_curpos = getPosATL (vehicle player);
|
||||
_distance = _lastpos distance _curpos;
|
||||
_curtime = diag_ticktime;
|
||||
_difftime = _curtime - _lasttime;
|
||||
_acceptableDistance = if (_lastVehicle isKindOf "Plane") then [{15},{10}];
|
||||
|
||||
if ((_distance > _acceptableDistance) || {(_difftime > 1)}) then {
|
||||
_curheight = (ATLtoASL _curpos) select 2;
|
||||
_speed = _distance / _difftime;
|
||||
_topSpeed = if (_acceptableDistance == 15) then { 20; } else { 10; };
|
||||
if (vehicle player != player) then {
|
||||
if (_acceptableDistance == 15) then {
|
||||
_topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) max 500;
|
||||
} else {
|
||||
_topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) min 500;
|
||||
};
|
||||
};
|
||||
_terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1];
|
||||
_safetyVehicle = vehicle player;
|
||||
if (_lastVehicle == vehicle player) then {
|
||||
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
|
||||
(vehicle player) setposATL _lastpos;
|
||||
_PUID = [player] call FNC_GetPlayerUID;
|
||||
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", _PUID, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
|
||||
publicVariableServer "PVDZE_atp";
|
||||
} else {
|
||||
_lastpos = _curpos;
|
||||
_lastheight = _curheight;
|
||||
};
|
||||
_lasttime = _curtime;
|
||||
};
|
||||
if (_safetyVehicle == vehicle player) then {
|
||||
_lastVehicle = vehicle player;
|
||||
};
|
||||
|
||||
};
|
||||
uiSleep 0.25;
|
||||
};
|
||||
// (c) facoptere@gmail.com, licensed to DayZMod for the community
|
||||
//
|
||||
// check that plants libs are properly loaded
|
||||
// thanks to Tansien the great
|
||||
// run only once per character life
|
||||
{
|
||||
_plant = _x createVehicleLocal dayz_centerMarker;
|
||||
uiSleep 0.1;
|
||||
};
|
||||
endMission "LOSER";
|
||||
*/
|
||||
if (sizeOf _x == 0) exitWith {
|
||||
PVDZ_sec_atp = "Plants texture hack for type " + _x;
|
||||
publicVariableServer "PVDZ_sec_atp";
|
||||
endMission "LOSER";
|
||||
};
|
||||
deleteVehicle _plant;
|
||||
} count ["grass","prunus","picea","fallentree","phragmites","acer","amygdalusn","Brush","fiberplant","amygdalusc","boulder"];
|
||||
|
||||
diag_log format ["%1: Plants libs tests done!",__FILE__];
|
||||
@@ -1,7 +1,7 @@
|
||||
private ["_building","_GroupMarker","_nearby","_run","_items"];
|
||||
_building = _this select 0;
|
||||
_GroupMarker = _this select 1;
|
||||
_items = _this select 2;
|
||||
private ["_nearby","_run"];
|
||||
_building = _this select 0;
|
||||
//_GroupMarker = _this select 1;
|
||||
_items = _this select 2;
|
||||
_run = true;
|
||||
_nearby = false;
|
||||
while {_run} do {
|
||||
@@ -9,10 +9,11 @@ while {_run} do {
|
||||
_nearby = false;
|
||||
{
|
||||
if (_x distance _building < 500) then {_nearby = true};
|
||||
} count (call BIS_fnc_listPlayers);
|
||||
} forEach (call BIS_fnc_listPlayers);
|
||||
if (!_nearby) then {_run = false};
|
||||
uiSleep 5;
|
||||
};
|
||||
{deleteVehicle _x;} count _items;
|
||||
{deleteVehicle _x;} forEach _items;
|
||||
|
||||
|
||||
_building setVariable ["looted",(DateToNumber date),true];
|
||||
@@ -52,4 +52,4 @@ while {alive _firePlace} do {
|
||||
uiSleep 1;
|
||||
};
|
||||
uiSleep 1;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -560,4 +560,4 @@ if _doFilter then {
|
||||
//[] call _setFilterIcon;
|
||||
};
|
||||
|
||||
_output
|
||||
_output
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_1 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "UralWreck" createVehicleLocal [13383.615, 12108.852, -7.6293945e-005];
|
||||
_this = "UralWreck" createVehicle [13383.615, 12108.852, -7.6293945e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_1 = _this;
|
||||
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_2 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [13379.557, 12107.342, -0.00049591064];
|
||||
_this = "Body1" createVehicle [13379.557, 12107.342, -0.00049591064];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_2 = _this;
|
||||
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_3 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13377.169, 12106.324, -0.00025939941];
|
||||
_this = "Body2" createVehicle [13377.169, 12106.324, -0.00025939941];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_3 = _this;
|
||||
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_5 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [13385.378, 12102.333, -0.00020599365];
|
||||
_this = "Body1" createVehicle [13385.378, 12102.333, -0.00020599365];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_5 = _this;
|
||||
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_10 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13384.223, 12103.464, -0.00019836426];
|
||||
_this = "Body2" createVehicle [13384.223, 12103.464, -0.00019836426];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_10 = _this;
|
||||
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_12 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13371.131, 12099.254, 0.00051116943];
|
||||
_this = "Body2" createVehicle [13371.131, 12099.254, 0.00051116943];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_12 = _this;
|
||||
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_14 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13345.344, 12055.598, -5.3405762e-005];
|
||||
_this = "Body2" createVehicle [13345.344, 12055.598, -5.3405762e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_14 = _this;
|
||||
@@ -77,7 +77,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_16 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Mass_grave" createVehicleLocal [13394.821, 12091.484, -0.047801755];
|
||||
_this = "Mass_grave" createVehicle [13394.821, 12091.484, -0.047801755];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_16 = _this;
|
||||
@@ -88,7 +88,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_18 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13350.278, 12058.968, -0.00012207031];
|
||||
_this = "Body2" createVehicle [13350.278, 12058.968, -0.00012207031];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_18 = _this;
|
||||
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_21 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [13347.763, 12056.695, 0.00011444092];
|
||||
_this = "Body1" createVehicle [13347.763, 12056.695, 0.00011444092];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_21 = _this;
|
||||
@@ -109,7 +109,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_23 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Mass_grave" createVehicleLocal [13277.084, 11933.121, -2.2888184e-005];
|
||||
_this = "Mass_grave" createVehicle [13277.084, 11933.121, -2.2888184e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_23 = _this;
|
||||
@@ -119,7 +119,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_25 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [13274.308, 11937.976, 1.5258789e-005];
|
||||
_this = "Body1" createVehicle [13274.308, 11937.976, 1.5258789e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_25 = _this;
|
||||
@@ -129,7 +129,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_27 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [13277.561, 11929.183, -2.2888184e-005];
|
||||
_this = "Body1" createVehicle [13277.561, 11929.183, -2.2888184e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_27 = _this;
|
||||
@@ -139,7 +139,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_30 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13278.021, 11938.413];
|
||||
_this = "Body2" createVehicle [13278.021, 11938.413];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_30 = _this;
|
||||
@@ -150,7 +150,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_32 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13281.352, 11935.071, 1.5258789e-005];
|
||||
_this = "Body2" createVehicle [13281.352, 11935.071, 1.5258789e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_32 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_186 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [10174.857, 3126.1104, -1.9073486e-005];
|
||||
_this = "Body1" createVehicle [10174.857, 3126.1104, -1.9073486e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_186 = _this;
|
||||
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_189 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10177.264, 3126.8271, 1.1444092e-005];
|
||||
_this = "Body2" createVehicle [10177.264, 3126.8271, 1.1444092e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_189 = _this;
|
||||
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_192 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "BRDMWreck" createVehicleLocal [10212.747, 3181.915, -2.2888184e-005];
|
||||
_this = "BRDMWreck" createVehicle [10212.747, 3181.915, -2.2888184e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_192 = _this;
|
||||
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_195 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [10213.748, 3179.0986, 6.6757202e-005];
|
||||
_this = "Body1" createVehicle [10213.748, 3179.0986, 6.6757202e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_195 = _this;
|
||||
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_198 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10214.048, 3185.6113, -0.00019645691];
|
||||
_this = "Body2" createVehicle [10214.048, 3185.6113, -0.00019645691];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_198 = _this;
|
||||
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_200 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10217.711, 3180.9695, -0.00023651123];
|
||||
_this = "Body2" createVehicle [10217.711, 3180.9695, -0.00023651123];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_200 = _this;
|
||||
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_203 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [10216.19, 3186.8555, -0.00011634827];
|
||||
_this = "Body1" createVehicle [10216.19, 3186.8555, -0.00011634827];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_203 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_150 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [8294.6152, 12149.16, 3.0517578e-005];
|
||||
_this = "Body1" createVehicle [8294.6152, 12149.16, 3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_150 = _this;
|
||||
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_152 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [8287.1045, 12132.071, -0.00047302246];
|
||||
_this = "Body1" createVehicle [8287.1045, 12132.071, -0.00047302246];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_152 = _this;
|
||||
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_154 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [8264.8877, 12148.402, 0.00038146973];
|
||||
_this = "Body1" createVehicle [8264.8877, 12148.402, 0.00038146973];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_154 = _this;
|
||||
@@ -32,7 +32,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_157 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [8268.8555, 12156.784, -0.00012207031];
|
||||
_this = "Body2" createVehicle [8268.8555, 12156.784, -0.00012207031];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_157 = _this;
|
||||
@@ -43,7 +43,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_159 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [8278.6172, 12133.853, 0.00077819824];
|
||||
_this = "Body2" createVehicle [8278.6172, 12133.853, 0.00077819824];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_159 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_314 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [5626.4521, 8577.7822, 0];
|
||||
_this = "Body1" createVehicle [5626.4521, 8577.7822, 0];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_314 = _this;
|
||||
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_316 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [5653.271, 8565.1514, -3.0517578e-005];
|
||||
_this = "Body1" createVehicle [5653.271, 8565.1514, -3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_316 = _this;
|
||||
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_319 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5631.9009, 8564.624, 9.1552734e-005];
|
||||
_this = "Body2" createVehicle [5631.9009, 8564.624, 9.1552734e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_319 = _this;
|
||||
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_321 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5626.8066, 8571.2871];
|
||||
_this = "Body2" createVehicle [5626.8066, 8571.2871];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_321 = _this;
|
||||
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_323 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5624.5215, 8586.6445, -3.0517578e-005];
|
||||
_this = "Body2" createVehicle [5624.5215, 8586.6445, -3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_323 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_162 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Mass_grave" createVehicleLocal [7698.6094, 3984.0344, 5.3405762e-005];
|
||||
_this = "Mass_grave" createVehicle [7698.6094, 3984.0344, 5.3405762e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_162 = _this;
|
||||
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_165 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [7696.6646, 3979.2568, 6.1035156e-005];
|
||||
_this = "Body1" createVehicle [7696.6646, 3979.2568, 6.1035156e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_165 = _this;
|
||||
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_167 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [7705.2397, 3986.8789, -7.6293945e-006];
|
||||
_this = "Body1" createVehicle [7705.2397, 3986.8789, -7.6293945e-006];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_167 = _this;
|
||||
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_170 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7701.4297, 3987.833, 4.5776367e-005];
|
||||
_this = "Body2" createVehicle [7701.4297, 3987.833, 4.5776367e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_170 = _this;
|
||||
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_172 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7693.4331, 3985.4343, 0.00016784668];
|
||||
_this = "Body2" createVehicle [7693.4331, 3985.4343, 0.00016784668];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_172 = _this;
|
||||
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_174 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7737.8218, 3956.1387, 3.8146973e-005];
|
||||
_this = "Body2" createVehicle [7737.8218, 3956.1387, 3.8146973e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_174 = _this;
|
||||
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_176 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7701.2686, 3978.0706, 1.9073486e-005];
|
||||
_this = "Body2" createVehicle [7701.2686, 3978.0706, 1.9073486e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_176 = _this;
|
||||
@@ -77,7 +77,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_178 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7705.8154, 3981.1963, 7.2479248e-005];
|
||||
_this = "Body2" createVehicle [7705.8154, 3981.1963, 7.2479248e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_178 = _this;
|
||||
@@ -88,7 +88,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_180 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7705.1436, 3975.3965, -8.392334e-005];
|
||||
_this = "Body2" createVehicle [7705.1436, 3975.3965, -8.392334e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_180 = _this;
|
||||
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_183 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [7703.9932, 3978.3486, -2.2888184e-005];
|
||||
_this = "Body1" createVehicle [7703.9932, 3978.3486, -2.2888184e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_183 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_271 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [7688.604, 5947.6357, 4.5776367e-005];
|
||||
_this = "Body1" createVehicle [7688.604, 5947.6357, 4.5776367e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_271 = _this;
|
||||
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_273 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [7688.8301, 5927.563, -3.0517578e-005];
|
||||
_this = "Body1" createVehicle [7688.8301, 5927.563, -3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_273 = _this;
|
||||
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_281 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7692.501, 5935.375, -4.5776367e-005];
|
||||
_this = "Body2" createVehicle [7692.501, 5935.375, -4.5776367e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_281 = _this;
|
||||
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_283 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7700.9634, 5931.4126, -4.5776367e-005];
|
||||
_this = "Body2" createVehicle [7700.9634, 5931.4126, -4.5776367e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_283 = _this;
|
||||
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_285 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7858.001, 5657.7495, 1.5258789e-005];
|
||||
_this = "Body2" createVehicle [7858.001, 5657.7495, 1.5258789e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_285 = _this;
|
||||
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_287 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7852.356, 5674.4395, -4.5776367e-005];
|
||||
_this = "Body2" createVehicle [7852.356, 5674.4395, -4.5776367e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_287 = _this;
|
||||
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_290 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [7857.3604, 5665.8076, 1.5258789e-005];
|
||||
_this = "Body1" createVehicle [7857.3604, 5665.8076, 1.5258789e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_290 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_399 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [5749.7417, 4099.6704, -8.392334e-005];
|
||||
_this = "Body1" createVehicle [5749.7417, 4099.6704, -8.392334e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_399 = _this;
|
||||
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_401 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [5738.4092, 4094.8413, 6.1035156e-005];
|
||||
_this = "Body1" createVehicle [5738.4092, 4094.8413, 6.1035156e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_401 = _this;
|
||||
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_403 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [5721.3667, 4130.4922, 6.8664551e-005];
|
||||
_this = "Body1" createVehicle [5721.3667, 4130.4922, 6.8664551e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_403 = _this;
|
||||
@@ -32,7 +32,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_406 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5731.2964, 4127.3643, -0.00024414063];
|
||||
_this = "Body2" createVehicle [5731.2964, 4127.3643, -0.00024414063];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_406 = _this;
|
||||
@@ -43,7 +43,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_408 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5737.1704, 4123.252, -0.00011444092];
|
||||
_this = "Body2" createVehicle [5737.1704, 4123.252, -0.00011444092];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_408 = _this;
|
||||
@@ -54,7 +54,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_410 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5739.8633, 4117.3682, 7.6293945e-005];
|
||||
_this = "Body2" createVehicle [5739.8633, 4117.3682, 7.6293945e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_410 = _this;
|
||||
@@ -65,7 +65,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_412 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5749.9834, 4102.6377, 4.5776367e-005];
|
||||
_this = "Body2" createVehicle [5749.9834, 4102.6377, 4.5776367e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_412 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_375 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "UAZWreck" createVehicleLocal [5802.0796, 5216.9868, -0.1246307];
|
||||
_this = "UAZWreck" createVehicle [5802.0796, 5216.9868, -0.1246307];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_375 = _this;
|
||||
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_378 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "UralWreck" createVehicleLocal [5798.4321, 5161.209, 4.5776367e-005];
|
||||
_this = "UralWreck" createVehicle [5798.4321, 5161.209, 4.5776367e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_378 = _this;
|
||||
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_381 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5796.3213, 5168.3052, -0.00012207031];
|
||||
_this = "Body2" createVehicle [5796.3213, 5168.3052, -0.00012207031];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_381 = _this;
|
||||
@@ -35,7 +35,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_383 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5794.877, 5157.9111, -0.00021362305];
|
||||
_this = "Body2" createVehicle [5794.877, 5157.9111, -0.00021362305];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_383 = _this;
|
||||
@@ -46,7 +46,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_385 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5792.832, 5163.8003, -4.5776367e-005];
|
||||
_this = "Body2" createVehicle [5792.832, 5163.8003, -4.5776367e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_385 = _this;
|
||||
@@ -57,7 +57,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_387 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5802.4307, 5213.1123, -0.00016784668];
|
||||
_this = "Body2" createVehicle [5802.4307, 5213.1123, -0.00016784668];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_387 = _this;
|
||||
@@ -68,7 +68,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_389 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5800.0649, 5220.5977, -3.0517578e-005];
|
||||
_this = "Body2" createVehicle [5800.0649, 5220.5977, -3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_389 = _this;
|
||||
@@ -79,7 +79,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_392 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [5804.439, 5215.0063, -0.0001373291];
|
||||
_this = "Body1" createVehicle [5804.439, 5215.0063, -0.0001373291];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_392 = _this;
|
||||
@@ -89,7 +89,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_394 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [5799.7075, 5164.0625, 0];
|
||||
_this = "Body1" createVehicle [5799.7075, 5164.0625, 0];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_394 = _this;
|
||||
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_396 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [5795.9951, 5165.9434, 1.5258789e-005];
|
||||
_this = "Body1" createVehicle [5795.9951, 5165.9434, 1.5258789e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_396 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_259 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9221.8047, 4960.5381, 0];
|
||||
_this = "Body1" createVehicle [9221.8047, 4960.5381, 0];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_259 = _this;
|
||||
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_261 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9215.4082, 4959.6289, -2.2888184e-005];
|
||||
_this = "Body1" createVehicle [9215.4082, 4959.6289, -2.2888184e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_261 = _this;
|
||||
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_264 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9217.5645, 4961.3643, -7.6293945e-005];
|
||||
_this = "Body2" createVehicle [9217.5645, 4961.3643, -7.6293945e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_264 = _this;
|
||||
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_266 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9220.0195, 4953.0513, -2.2888184e-005];
|
||||
_this = "Body2" createVehicle [9220.0195, 4953.0513, -2.2888184e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_266 = _this;
|
||||
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_269 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9217.207, 4953.2314, 7.6293945e-006];
|
||||
_this = "Body1" createVehicle [9217.207, 4953.2314, 7.6293945e-006];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_269 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_235 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [10044.766, 4155.1172, 0.00061035156];
|
||||
_this = "Body1" createVehicle [10044.766, 4155.1172, 0.00061035156];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_235 = _this;
|
||||
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_237 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [10037.467, 4167.7607, -0.00018310547];
|
||||
_this = "Body1" createVehicle [10037.467, 4167.7607, -0.00018310547];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_237 = _this;
|
||||
@@ -22,7 +22,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_240 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10040.509, 4159.4536, 1.9073486e-005];
|
||||
_this = "Body2" createVehicle [10040.509, 4159.4536, 1.9073486e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_240 = _this;
|
||||
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_242 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10008.558, 4198.1191, 0.00020217896];
|
||||
_this = "Body2" createVehicle [10008.558, 4198.1191, 0.00020217896];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_242 = _this;
|
||||
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_244 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9981.3945, 4218.0845, 5.7220459e-005];
|
||||
_this = "Body2" createVehicle [9981.3945, 4218.0845, 5.7220459e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_244 = _this;
|
||||
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_246 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9970.2891, 4214.0723, 0.00016021729];
|
||||
_this = "Body2" createVehicle [9970.2891, 4214.0723, 0.00016021729];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_246 = _this;
|
||||
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_248 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9972.3984, 4216.5981, -9.5367432e-005];
|
||||
_this = "Body2" createVehicle [9972.3984, 4216.5981, -9.5367432e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_248 = _this;
|
||||
@@ -77,7 +77,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_250 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9980.2734, 4168.4639, 1.9073486e-005];
|
||||
_this = "Body2" createVehicle [9980.2734, 4168.4639, 1.9073486e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_250 = _this;
|
||||
@@ -88,7 +88,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_252 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10005.476, 4147.1729, -3.0517578e-005];
|
||||
_this = "Body2" createVehicle [10005.476, 4147.1729, -3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_252 = _this;
|
||||
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_255 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9975.0391, 4217.8608, -3.4332275e-005];
|
||||
_this = "Body1" createVehicle [9975.0391, 4217.8608, -3.4332275e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_255 = _this;
|
||||
@@ -109,7 +109,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_257 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [10005.835, 4200.8569, 4.9591064e-005];
|
||||
_this = "Body1" createVehicle [10005.835, 4200.8569, 4.9591064e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_257 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_292 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [7081.7197, 7339.3687, -3.0517578e-005];
|
||||
_this = "Body1" createVehicle [7081.7197, 7339.3687, -3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_292 = _this;
|
||||
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_295 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7081.373, 7335.3784];
|
||||
_this = "Body2" createVehicle [7081.373, 7335.3784];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_295 = _this;
|
||||
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_297 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7077.8691, 7338.8906, -3.0517578e-005];
|
||||
_this = "Body2" createVehicle [7077.8691, 7338.8906, -3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_297 = _this;
|
||||
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_299 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7085.6162, 7311.5015];
|
||||
_this = "Body2" createVehicle [7085.6162, 7311.5015];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_299 = _this;
|
||||
@@ -45,7 +45,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_301 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [7088.4497, 7314.1401, -3.0517578e-005];
|
||||
_this = "Body2" createVehicle [7088.4497, 7314.1401, -3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_301 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_71 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "UralWreck" createVehicleLocal [9457.4082, 13539.698, 0.00012207031];
|
||||
_this = "UralWreck" createVehicle [9457.4082, 13539.698, 0.00012207031];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_71 = _this;
|
||||
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Mass_grave" createVehicleLocal [9432.0479, 13551.514, 3.0517578e-005];
|
||||
_this = "Mass_grave" createVehicle [9432.0479, 13551.514, 3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_74 = _this;
|
||||
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_77 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9452.0176, 13542.769, 0.0001449585];
|
||||
_this = "Body1" createVehicle [9452.0176, 13542.769, 0.0001449585];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_77 = _this;
|
||||
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9434.6738, 13553.595, 0.00038146973];
|
||||
_this = "Body1" createVehicle [9434.6738, 13553.595, 0.00038146973];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_79 = _this;
|
||||
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_81 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9429.7334, 13547.495, 3.8146973e-005];
|
||||
_this = "Body1" createVehicle [9429.7334, 13547.495, 3.8146973e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_81 = _this;
|
||||
@@ -54,7 +54,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9431.8369, 13546.111, 0.00010681152];
|
||||
_this = "Body2" createVehicle [9431.8369, 13546.111, 0.00010681152];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_84 = _this;
|
||||
@@ -65,7 +65,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_86 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9440.8145, 13549.473, 5.3405762e-005];
|
||||
_this = "Body2" createVehicle [9440.8145, 13549.473, 5.3405762e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_86 = _this;
|
||||
@@ -76,7 +76,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_88 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9443.5781, 13542.093, 0.00016784668];
|
||||
_this = "Body2" createVehicle [9443.5781, 13542.093, 0.00016784668];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_88 = _this;
|
||||
@@ -87,7 +87,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9448.1299, 13545.927, -3.8146973e-005];
|
||||
_this = "Body2" createVehicle [9448.1299, 13545.927, -3.8146973e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_90 = _this;
|
||||
@@ -98,7 +98,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_92 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9443.166, 13549.999, -2.2888184e-005];
|
||||
_this = "Body2" createVehicle [9443.166, 13549.999, -2.2888184e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_92 = _this;
|
||||
@@ -109,7 +109,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "BRDMWreck" createVehicleLocal [9437.0771, 13544.629, 0.00090026855];
|
||||
_this = "BRDMWreck" createVehicle [9437.0771, 13544.629, 0.00090026855];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_94 = _this;
|
||||
@@ -119,7 +119,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "UAZWreck" createVehicleLocal [9444.9355, 13545.063, 0.00030517578];
|
||||
_this = "UAZWreck" createVehicle [9444.9355, 13545.063, 0.00030517578];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_95 = _this;
|
||||
@@ -130,7 +130,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9451.7236, 13538.354, 6.8664551e-005];
|
||||
_this = "Body2" createVehicle [9451.7236, 13538.354, 6.8664551e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_97 = _this;
|
||||
@@ -141,7 +141,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_99 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9673.7705, 13593.981, 1.5258789e-005];
|
||||
_this = "Body2" createVehicle [9673.7705, 13593.981, 1.5258789e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_99 = _this;
|
||||
@@ -152,7 +152,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_101 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9680.7686, 13595.577, 5.3405762e-005];
|
||||
_this = "Body2" createVehicle [9680.7686, 13595.577, 5.3405762e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_101 = _this;
|
||||
@@ -163,7 +163,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_103 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9664.4326, 13590.43, 0.0002746582];
|
||||
_this = "Body2" createVehicle [9664.4326, 13590.43, 0.0002746582];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_103 = _this;
|
||||
@@ -174,7 +174,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_106 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9669.5635, 13590.899, 0.00035858154];
|
||||
_this = "Body1" createVehicle [9669.5635, 13590.899, 0.00035858154];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_106 = _this;
|
||||
@@ -184,7 +184,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9657.8125, 13588.521, 0.00022125244];
|
||||
_this = "Body1" createVehicle [9657.8125, 13588.521, 0.00022125244];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_108 = _this;
|
||||
@@ -194,7 +194,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_110 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9576.584, 13707.372, 9.9182129e-005];
|
||||
_this = "Body1" createVehicle [9576.584, 13707.372, 9.9182129e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_110 = _this;
|
||||
@@ -204,7 +204,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_112 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9541.1582, 13704.937, -0.00039672852];
|
||||
_this = "Body1" createVehicle [9541.1582, 13704.937, -0.00039672852];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_112 = _this;
|
||||
@@ -214,7 +214,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_114 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9517.6113, 13728.821, 4.5776367e-005];
|
||||
_this = "Body1" createVehicle [9517.6113, 13728.821, 4.5776367e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_114 = _this;
|
||||
@@ -224,7 +224,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_116 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9474.7754, 13754.797, -0.00031280518];
|
||||
_this = "Body1" createVehicle [9474.7754, 13754.797, -0.00031280518];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_116 = _this;
|
||||
@@ -234,7 +234,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9426.668, 13678.309, 5.3405762e-005];
|
||||
_this = "Body1" createVehicle [9426.668, 13678.309, 5.3405762e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_118 = _this;
|
||||
@@ -244,7 +244,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_120 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9428.501, 13656.878, -3.8146973e-005];
|
||||
_this = "Body1" createVehicle [9428.501, 13656.878, -3.8146973e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_120 = _this;
|
||||
@@ -254,7 +254,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_123 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9423.6484, 13638.107, -2.2888184e-005];
|
||||
_this = "Body2" createVehicle [9423.6484, 13638.107, -2.2888184e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_123 = _this;
|
||||
@@ -265,7 +265,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_125 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9368.6328, 13630.045, 0.0001373291];
|
||||
_this = "Body2" createVehicle [9368.6328, 13630.045, 0.0001373291];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_125 = _this;
|
||||
@@ -276,7 +276,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_127 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9296.8057, 13615.553, 2.2888184e-005];
|
||||
_this = "Body2" createVehicle [9296.8057, 13615.553, 2.2888184e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_127 = _this;
|
||||
@@ -287,7 +287,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_130 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Mass_grave" createVehicleLocal [9252.1475, 13511.981, 7.6293945e-006];
|
||||
_this = "Mass_grave" createVehicle [9252.1475, 13511.981, 7.6293945e-006];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_130 = _this;
|
||||
@@ -298,7 +298,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_133 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9257.1104, 13508.626, 1.5258789e-005];
|
||||
_this = "Body1" createVehicle [9257.1104, 13508.626, 1.5258789e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_133 = _this;
|
||||
@@ -308,7 +308,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_135 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9249.5225, 13518.601, 4.5776367e-005];
|
||||
_this = "Body1" createVehicle [9249.5225, 13518.601, 4.5776367e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_135 = _this;
|
||||
@@ -318,7 +318,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_137 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [9245.9922, 13513.451, 8.392334e-005];
|
||||
_this = "Body1" createVehicle [9245.9922, 13513.451, 8.392334e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_137 = _this;
|
||||
@@ -328,7 +328,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_140 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9256.2549, 13515.218, 0.00019073486];
|
||||
_this = "Body2" createVehicle [9256.2549, 13515.218, 0.00019073486];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_140 = _this;
|
||||
@@ -339,7 +339,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_142 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9247.6396, 13508.521, 9.9182129e-005];
|
||||
_this = "Body2" createVehicle [9247.6396, 13508.521, 9.9182129e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_142 = _this;
|
||||
@@ -350,7 +350,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_144 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [9253.5586, 13506.814, -2.2888184e-005];
|
||||
_this = "Body2" createVehicle [9253.5586, 13506.814, -2.2888184e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_144 = _this;
|
||||
@@ -361,7 +361,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_147 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "UAZWreck" createVehicleLocal [9249.2705, 13505.702, -6.1035156e-005];
|
||||
_this = "UAZWreck" createVehicle [9249.2705, 13505.702, -6.1035156e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_147 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_361 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [4212.3784, 6755.0444, 6.1035156e-005];
|
||||
_this = "Body2" createVehicle [4212.3784, 6755.0444, 6.1035156e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_361 = _this;
|
||||
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_363 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [4220.8774, 6743.3584, -9.1552734e-005];
|
||||
_this = "Body2" createVehicle [4220.8774, 6743.3584, -9.1552734e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_363 = _this;
|
||||
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_366 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [4220.0347, 6739.5332, 3.0517578e-005];
|
||||
_this = "Body1" createVehicle [4220.0347, 6739.5332, 3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_366 = _this;
|
||||
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_368 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [4215.8643, 6759.1436, 3.0517578e-005];
|
||||
_this = "Body1" createVehicle [4215.8643, 6759.1436, 3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_368 = _this;
|
||||
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_370 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [4232.8799, 6753.3657, -0.00018310547];
|
||||
_this = "Body1" createVehicle [4232.8799, 6753.3657, -0.00018310547];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_370 = _this;
|
||||
@@ -54,7 +54,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_372 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [4230.6279, 6744.4331, 3.0517578e-005];
|
||||
_this = "Body1" createVehicle [4230.6279, 6744.4331, 3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_372 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_430 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "UralWreck" createVehicleLocal [11433.314, 7411.0557, -0.0001373291];
|
||||
_this = "UralWreck" createVehicle [11433.314, 7411.0557, -0.0001373291];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_430 = _this;
|
||||
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_433 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [11430.294, 7410.1196, 1.5258789e-005];
|
||||
_this = "Body1" createVehicle [11430.294, 7410.1196, 1.5258789e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_433 = _this;
|
||||
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_435 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [11437.344, 7408.6289, -0.00012207031];
|
||||
_this = "Body1" createVehicle [11437.344, 7408.6289, -0.00012207031];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_435 = _this;
|
||||
@@ -33,7 +33,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_438 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [11431.472, 7408.3032, 3.0517578e-005];
|
||||
_this = "Body2" createVehicle [11431.472, 7408.3032, 3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_438 = _this;
|
||||
@@ -44,7 +44,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_440 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [11434.552, 7407.3159, -4.5776367e-005];
|
||||
_this = "Body2" createVehicle [11434.552, 7407.3159, -4.5776367e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_440 = _this;
|
||||
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_442 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [11437.357, 7410.9531, -3.0517578e-005];
|
||||
_this = "Body2" createVehicle [11437.357, 7410.9531, -3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_442 = _this;
|
||||
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_444 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [11439.242, 7406.856, -0.00012207031];
|
||||
_this = "Body2" createVehicle [11439.242, 7406.856, -0.00012207031];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_444 = _this;
|
||||
@@ -77,7 +77,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_446 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body" createVehicleLocal [11439.403, 7409.4946, -0.00019836426];
|
||||
_this = "Body" createVehicle [11439.403, 7409.4946, -0.00019836426];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_446 = _this;
|
||||
@@ -88,7 +88,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_448 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body" createVehicleLocal [11440.139, 7409.272, -0.00012207031];
|
||||
_this = "Body" createVehicle [11440.139, 7409.272, -0.00012207031];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_448 = _this;
|
||||
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_450 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body" createVehicleLocal [11440.929, 7409.0415, -9.1552734e-005];
|
||||
_this = "Body" createVehicle [11440.929, 7409.0415, -9.1552734e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_450 = _this;
|
||||
@@ -110,7 +110,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_452 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body" createVehicleLocal [11441.74, 7408.8022, -7.6293945e-005];
|
||||
_this = "Body" createVehicle [11441.74, 7408.8022, -7.6293945e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_452 = _this;
|
||||
@@ -121,7 +121,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_454 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body" createVehicleLocal [11442.58, 7408.5737, -6.1035156e-005];
|
||||
_this = "Body" createVehicle [11442.58, 7408.5737, -6.1035156e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_454 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_326 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Mass_grave" createVehicleLocal [6565.0298, 9319.8213, 3.0517578e-005];
|
||||
_this = "Mass_grave" createVehicle [6565.0298, 9319.8213, 3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_326 = _this;
|
||||
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_329 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [6559.8589, 9318.3184, -3.0517578e-005];
|
||||
_this = "Body2" createVehicle [6559.8589, 9318.3184, -3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_329 = _this;
|
||||
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_331 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [6568.5313, 9322.5537, -9.1552734e-005];
|
||||
_this = "Body2" createVehicle [6568.5313, 9322.5537, -9.1552734e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_331 = _this;
|
||||
@@ -35,7 +35,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_333 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [6569.2568, 9317.0537, 3.0517578e-005];
|
||||
_this = "Body2" createVehicle [6569.2568, 9317.0537, 3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_333 = _this;
|
||||
@@ -46,7 +46,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_336 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [6563.2573, 9315.5889, -6.1035156e-005];
|
||||
_this = "Body1" createVehicle [6563.2573, 9315.5889, -6.1035156e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_336 = _this;
|
||||
@@ -56,7 +56,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_338 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [6559.5259, 9290.957, 3.0517578e-005];
|
||||
_this = "Body1" createVehicle [6559.5259, 9290.957, 3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_338 = _this;
|
||||
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_340 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [6550.4502, 9272.209, 3.0517578e-005];
|
||||
_this = "Body1" createVehicle [6550.4502, 9272.209, 3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_340 = _this;
|
||||
@@ -76,7 +76,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_343 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [6566.4673, 9315.0459, -3.0517578e-005];
|
||||
_this = "Body2" createVehicle [6566.4673, 9315.0459, -3.0517578e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_343 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_346 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Mass_grave" createVehicleLocal [3343.3696, 6476.2764, -0.00012207031];
|
||||
_this = "Mass_grave" createVehicle [3343.3696, 6476.2764, -0.00012207031];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_346 = _this;
|
||||
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_349 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [3346.2217, 6479.2134];
|
||||
_this = "Body2" createVehicle [3346.2217, 6479.2134];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_349 = _this;
|
||||
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_351 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [3349.7419, 6476.9492];
|
||||
_this = "Body2" createVehicle [3349.7419, 6476.9492];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_351 = _this;
|
||||
@@ -35,7 +35,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_354 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [3348.4307, 6479.6782, 0];
|
||||
_this = "Body1" createVehicle [3348.4307, 6479.6782, 0];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_354 = _this;
|
||||
@@ -45,7 +45,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_356 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [3345.9199, 6471.7793, 6.1035156e-005];
|
||||
_this = "Body1" createVehicle [3345.9199, 6471.7793, 6.1035156e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_356 = _this;
|
||||
@@ -55,7 +55,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_359 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [3341.0183, 6479.5151];
|
||||
_this = "Body2" createVehicle [3341.0183, 6479.5151];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_359 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_303 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5910.3682, 7969.2676, -0.00033569336];
|
||||
_this = "Body2" createVehicle [5910.3682, 7969.2676, -0.00033569336];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_303 = _this;
|
||||
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_305 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5914.7852, 7968.6514, -6.1035156e-005];
|
||||
_this = "Body2" createVehicle [5914.7852, 7968.6514, -6.1035156e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_305 = _this;
|
||||
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_307 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [5902.3218, 7964.917, -0.00021362305];
|
||||
_this = "Body2" createVehicle [5902.3218, 7964.917, -0.00021362305];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_307 = _this;
|
||||
@@ -35,7 +35,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_310 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [5917.2178, 7968.6299, -0.00015258789];
|
||||
_this = "Body1" createVehicle [5917.2178, 7968.6299, -0.00015258789];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_310 = _this;
|
||||
@@ -45,7 +45,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_312 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [5905.082, 7966.4629, -0.00015258789];
|
||||
_this = "Body1" createVehicle [5905.082, 7966.4629, -0.00015258789];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_312 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_206 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "HMMWVWreck" createVehicleLocal [10336.892, 3654.115, -0.00019836426];
|
||||
_this = "HMMWVWreck" createVehicle [10336.892, 3654.115, -0.00019836426];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_206 = _this;
|
||||
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_208 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [10336.825, 3650.8271, -2.2888184e-005];
|
||||
_this = "Body1" createVehicle [10336.825, 3650.8271, -2.2888184e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_208 = _this;
|
||||
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_211 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10336.369, 3657.344, 0.00030899048];
|
||||
_this = "Body2" createVehicle [10336.369, 3657.344, 0.00030899048];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_211 = _this;
|
||||
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_213 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10336.521, 3648.813, -0.00057220459];
|
||||
_this = "Body2" createVehicle [10336.521, 3648.813, -0.00057220459];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_213 = _this;
|
||||
@@ -45,7 +45,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_216 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "UralWreck" createVehicleLocal [10276.451, 3771.7332, -3.8146973e-006];
|
||||
_this = "UralWreck" createVehicle [10276.451, 3771.7332, -3.8146973e-006];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_216 = _this;
|
||||
@@ -56,7 +56,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_219 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [10271.492, 3768.1182, 1.5258789e-005];
|
||||
_this = "Body1" createVehicle [10271.492, 3768.1182, 1.5258789e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_219 = _this;
|
||||
@@ -66,7 +66,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_221 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [10281.723, 3764.1689, -0.00010681152];
|
||||
_this = "Body1" createVehicle [10281.723, 3764.1689, -0.00010681152];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_221 = _this;
|
||||
@@ -76,7 +76,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_224 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10272.653, 3770.627, -6.4849854e-005];
|
||||
_this = "Body2" createVehicle [10272.653, 3770.627, -6.4849854e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_224 = _this;
|
||||
@@ -87,7 +87,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_226 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10273.537, 3767.8638, -3.4332275e-005];
|
||||
_this = "Body2" createVehicle [10273.537, 3767.8638, -3.4332275e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_226 = _this;
|
||||
@@ -98,7 +98,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_228 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10277.839, 3765.0146];
|
||||
_this = "Body2" createVehicle [10277.839, 3765.0146];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_228 = _this;
|
||||
@@ -109,7 +109,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_230 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10280.47, 3766.6904, -1.9073486e-005];
|
||||
_this = "Body2" createVehicle [10280.47, 3766.6904, -1.9073486e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_230 = _this;
|
||||
@@ -120,7 +120,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_232 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [10278.315, 3767.0195, -5.7220459e-005];
|
||||
_this = "Body2" createVehicle [10278.315, 3767.0195, -5.7220459e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_232 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_415 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Mass_grave" createVehicleLocal [6237.6729, 3366.7668, -8.2015991e-005];
|
||||
_this = "Mass_grave" createVehicle [6237.6729, 3366.7668, -8.2015991e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_415 = _this;
|
||||
@@ -13,7 +13,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_418 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [6242.4287, 3364.9336, -0.00012016296];
|
||||
_this = "Body2" createVehicle [6242.4287, 3364.9336, -0.00012016296];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_418 = _this;
|
||||
@@ -24,7 +24,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_420 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [6242.5146, 3368.2773, 9.5367432e-005];
|
||||
_this = "Body2" createVehicle [6242.5146, 3368.2773, 9.5367432e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_420 = _this;
|
||||
@@ -35,7 +35,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_422 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [6236.5488, 3362.2656, 0.00039291382];
|
||||
_this = "Body2" createVehicle [6236.5488, 3362.2656, 0.00039291382];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_422 = _this;
|
||||
@@ -46,7 +46,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_425 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [6232.0386, 3368.0271, -0.00010108948];
|
||||
_this = "Body1" createVehicle [6232.0386, 3368.0271, -0.00010108948];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_425 = _this;
|
||||
@@ -56,7 +56,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_427 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [6240.8916, 3363.1448, -2.8610229e-005];
|
||||
_this = "Body1" createVehicle [6240.8916, 3363.1448, -2.8610229e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_427 = _this;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (!isServer) then {
|
||||
if (isServer) then {
|
||||
_vehicle_35 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [13279.391, 11512.981, 0.00014877319];
|
||||
_this = "Body1" createVehicle [13279.391, 11512.981, 0.00014877319];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_35 = _this;
|
||||
@@ -12,7 +12,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_38 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13280.151, 11516.151, 4.9591064e-005];
|
||||
_this = "Body2" createVehicle [13280.151, 11516.151, 4.9591064e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_38 = _this;
|
||||
@@ -23,7 +23,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_41 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13277.972, 11515.6, 7.8201294e-005];
|
||||
_this = "Body2" createVehicle [13277.972, 11515.6, 7.8201294e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_41 = _this;
|
||||
@@ -34,7 +34,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_43 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13301.37, 11515.237, 0.00051116943];
|
||||
_this = "Body2" createVehicle [13301.37, 11515.237, 0.00051116943];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_43 = _this;
|
||||
@@ -45,7 +45,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_45 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13297.256, 11514.388, 0.00016021729];
|
||||
_this = "Body2" createVehicle [13297.256, 11514.388, 0.00016021729];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_45 = _this;
|
||||
@@ -56,7 +56,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_47 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13254.801, 11606.729, -0.00050735474];
|
||||
_this = "Body2" createVehicle [13254.801, 11606.729, -0.00050735474];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_47 = _this;
|
||||
@@ -67,7 +67,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_50 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [13256.146, 11606.896, -0.00047111511];
|
||||
_this = "Body1" createVehicle [13256.146, 11606.896, -0.00047111511];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_50 = _this;
|
||||
@@ -77,7 +77,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_53 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13257.84, 11607.229, 4.9591064e-005];
|
||||
_this = "Body2" createVehicle [13257.84, 11607.229, 4.9591064e-005];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_53 = _this;
|
||||
@@ -88,7 +88,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_55 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13164.959, 11555.548, -0.00031852722];
|
||||
_this = "Body2" createVehicle [13164.959, 11555.548, -0.00031852722];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_55 = _this;
|
||||
@@ -99,7 +99,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [13167.143, 11555.009, 0.00015449524];
|
||||
_this = "Body1" createVehicle [13167.143, 11555.009, 0.00015449524];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_58 = _this;
|
||||
@@ -109,7 +109,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body1" createVehicleLocal [13173.876, 11560.699, -0.00048065186];
|
||||
_this = "Body1" createVehicle [13173.876, 11560.699, -0.00048065186];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_60 = _this;
|
||||
@@ -119,7 +119,7 @@ _this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
_vehicle_66 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = "Body2" createVehicleLocal [13170.959, 11553.15, 0.00039100647];
|
||||
_this = "Body2" createVehicle [13170.959, 11553.15, 0.00039100647];
|
||||
_this setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
|
||||
_vehicle_66 = _this;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -124,8 +124,6 @@ sched_medical_effects = {
|
||||
sched_medical_effectsSlow = {
|
||||
// every 10 seconds: diziness using slow shakecam, to handle pain and lack of water
|
||||
HIDE_FSM_VARS
|
||||
|
||||
r_player_inpain = true;
|
||||
|
||||
if ((r_player_inpain or dayz_thirst >= SleepWater) and !r_player_unconscious and (1 > random 9) and (0 == player getVariable["startcombattimer",0])) then {
|
||||
_blurTask = [] spawn {
|
||||
|
||||
@@ -1,162 +0,0 @@
|
||||
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Trap">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"init",0,250,-450.000000,-200.000000,-350.000000,-150.000000,0.000000,"init"};
|
||||
item1[] = {"Open",2,250,-125.000000,25.000000,-25.000000,75.000000,0.000000,"Open"};
|
||||
item2[] = {"nearby",4,4314,-200.000000,-50.000000,-100.000000,0.000000,0.000000,"nearby"};
|
||||
item3[] = {"wait",2,250,-325.000000,-50.000000,-225.000000,0.000000,0.000000,"wait"};
|
||||
item4[] = {"local",4,218,-325.000000,-125.000000,-225.000000,-75.000000,2.000000,"local"};
|
||||
item5[] = {"opened",4,218,-325.000000,25.000000,-225.000000,75.000000,0.000000,"opened"};
|
||||
item6[] = {"server",4,218,-450.000000,-125.000000,-350.000000,-75.000000,1.000000,"server"};
|
||||
item7[] = {"true",8,218,-575.000000,-125.000000,-475.000000,-75.000000,0.000000,"true"};
|
||||
item8[] = {"end",1,250,-450.000000,-50.000000,-350.000000,0.000000,0.000000,"end"};
|
||||
item9[] = {"closed",4,218,-200.000000,-125.000000,-100.000000,-75.000000,0.000000,"closed"};
|
||||
item10[] = {"",7,210,-79.000000,-29.000000,-71.000000,-21.000000,0.000000,""};
|
||||
item11[] = {"",7,210,-79.000000,-104.000000,-71.000000,-96.000000,0.000000,""};
|
||||
link0[] = {0,4};
|
||||
link1[] = {0,6};
|
||||
link2[] = {0,7};
|
||||
link3[] = {1,10};
|
||||
link4[] = {2,3};
|
||||
link5[] = {3,5};
|
||||
link6[] = {4,3};
|
||||
link7[] = {5,1};
|
||||
link8[] = {6,8};
|
||||
link9[] = {7,8};
|
||||
link10[] = {9,3};
|
||||
link11[] = {10,2};
|
||||
link12[] = {10,11};
|
||||
link13[] = {11,9};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,97,6316128,1,-619.928406,50.669247,261.518799,-371.823456,954,1030,1};
|
||||
window[] = {2,-1,-1,-1,-1,1150,208,1179,208,3,972};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
fsmName = "DayZ Trap";
|
||||
class States
|
||||
{
|
||||
/*%FSM<STATE "init">*/
|
||||
class init
|
||||
{
|
||||
name = "init";
|
||||
init = /*%FSM<STATEINIT""">*/"_trap = _this select 0;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "local">*/
|
||||
class local
|
||||
{
|
||||
priority = 2.000000;
|
||||
to="wait";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"local _trap"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_pos = getPosATL _trap;"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
/*%FSM<LINK "server">*/
|
||||
class server
|
||||
{
|
||||
priority = 1.000000;
|
||||
to="end";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"isServer"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"[_trap] call eh_localCleanup;"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="end";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "Open">*/
|
||||
class Open
|
||||
{
|
||||
name = "Open";
|
||||
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "closed">*/
|
||||
class closed
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="wait";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"((_trap animationPhase ""LeftShutter"") > 0)"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"[nil,_trap,rSAY,[""trap_bear_0"",60]] call RE;"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
/*%FSM<LINK "nearby">*/
|
||||
class nearby
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="wait";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"count (_pos nearEntities 0.5) > 0"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_ent = (_pos nearEntities 0.5) select 0;" \n
|
||||
"" \n
|
||||
"//Sound/Animate" \n
|
||||
"[nil,_trap,rSAY,[""trap_bear_0"",60]] call RE;" \n
|
||||
"_trap animate [""LeftShutter"",1];" \n
|
||||
"_trap animate [""RightShutter"",1];" \n
|
||||
"" \n
|
||||
"if (_ent isKindOf ""Animal"") then {" \n
|
||||
" _ent setDamage 1;" \n
|
||||
"} else {" \n
|
||||
" _ent setHit [""legs"",1];" \n
|
||||
" _ent setVariable [""hit_legs"",2,true];" \n
|
||||
"};"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "wait">*/
|
||||
class wait
|
||||
{
|
||||
name = "wait";
|
||||
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "opened">*/
|
||||
class opened
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="Open";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!((_trap animationPhase ""LeftShutter"") > 0)"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "end">*/
|
||||
class end
|
||||
{
|
||||
name = "end";
|
||||
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
};
|
||||
initState="init";
|
||||
finalStates[] =
|
||||
{
|
||||
"end"
|
||||
};
|
||||
};
|
||||
/*%FSM</COMPILE>*/
|
||||
@@ -16,6 +16,9 @@ Author: Foxy
|
||||
#define Array_GetSet(array, index, value) ([array, index, value] call dz_fn_array_getSet)
|
||||
#define Array_GetSet_Fast(array, index, value) ([(array) select (index), (array) set [index, value]] select 0)
|
||||
|
||||
#define Array_PushBack(array, element) ([array, element] call dz_fn_array_pushBack)
|
||||
#define Array_PushBack_Fast(array, element) Array_Set(array, count (array), element)
|
||||
|
||||
//Returns true if any of the array elements matches the specified predicate
|
||||
#define Array_Any(arr, predicate) ([arr, predicate] call dz_fn_array_any)
|
||||
|
||||
|
||||
@@ -35,9 +35,21 @@ Return value indicates if and where the item was placed. */
|
||||
#define Player_AddItem_RESULT_GROUND 2
|
||||
#define Player_AddItem_RESULT_VEHICLE 3
|
||||
|
||||
/* Attempts to the specified item from the player inventory.
|
||||
Return value indicates whether the item was actually removed. */
|
||||
#define Player_RemoveWeapon(class) ((class) call dz_fn_player_removeWeapon)
|
||||
#define Player_RemoveWeapon_Fast(class) ([player hasWeapon _this, player removeWeapon _this] select 0)
|
||||
#define Player_RemoveMagazine(class) ((class) call dz_fn_player_removeMagazine)
|
||||
#define Player_RemoveMagazine_Fast(class) ([_this in magazines player, player removeMagazine _this] select 0)
|
||||
|
||||
/* Adds the specifed item on the ground at the player's feet.
|
||||
The weaponholder containing the item is returned. Returns null if the function fails.*/
|
||||
#define Player_DropWeapon(class) ([0, class] call dz_fn_player_dropItem)
|
||||
#define Player_DropMagazine(class) ([1, class] call dz_fn_player_dropItem)
|
||||
|
||||
#define Player_GetStance_STAND 1
|
||||
#define Player_GetStance_KNEEL 2
|
||||
#define Player_GetStance_PRONE 3
|
||||
#define Player_GetStance() (1 + floor ((((toArray animationState player) select 5) - 100) / 5))
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,10 @@
|
||||
#include "Array.hpp"
|
||||
|
||||
dz_fn_array_pushBack =
|
||||
{
|
||||
Array_PushBack_Fast(_this select 0, _this select 1)
|
||||
};
|
||||
|
||||
//Returns true if the given predicate evaluates to true for any element in the array
|
||||
dz_fn_array_any =
|
||||
{
|
||||
|
||||
@@ -131,10 +131,10 @@ dz_fn_player_dropItem =
|
||||
|
||||
_wh = nil;
|
||||
|
||||
if (count _near == 0) then
|
||||
{ _wh = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"]; }
|
||||
else
|
||||
if (count _near > 0) then
|
||||
{ _wh = _near select 0; };
|
||||
else
|
||||
{ _wh = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"]; }
|
||||
|
||||
if (_this select 0 == 0) then
|
||||
{ _wh addWeaponCargoGlobal [_this select 1, 1]; }
|
||||
@@ -148,4 +148,14 @@ dz_fn_player_dropItem =
|
||||
|
||||
#undef DROP_ITEM_WEAPON_HOLDER_SEARCH_RADIUS
|
||||
#undef DROP_ITEM_WEAPON_HOLDER_PLAYER_OFFSET
|
||||
};
|
||||
|
||||
dz_fn_player_removeWeapon =
|
||||
{
|
||||
Player_RemoveWeapon_Fast(_this)
|
||||
};
|
||||
|
||||
dz_fn_player_removeMagazine =
|
||||
{
|
||||
Player_RemoveMagazine_Fast(_this)
|
||||
};
|
||||
@@ -165,15 +165,6 @@
|
||||
<French>Ce kit inclut tous les outils nécessaires à fondre, modeler et découper des clés.</French>
|
||||
<Czech>Sada obsahující nástroje potřebné k vytvoření klíčů.</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SLEDGE">
|
||||
<English>Sledgehammer</English>
|
||||
<German>Vorschlaghammer</German>
|
||||
<Russian>Кувалда</Russian>
|
||||
<Spanish>Almádena</Spanish>
|
||||
<Dutch>Voorhamer</Dutch>
|
||||
<French>Masse</French>
|
||||
<Czech>Palice</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SLEDGE_DESC">
|
||||
<English>A tool with a large, flat head attached to a handle. The head is typically made of metal. The sledgehammer can apply more force than other hammers.</English>
|
||||
<German>Ein Vorschlaghammer ist ein aus einem Hammerkopf (typischerweise aus geschmiedetem Stahl) und einem Stiel bestehendes Handwerkzeug. Der Vorschlaghammer kann mit höheren Schlagkräften als andere Hämmer genutzt werden.</German>
|
||||
|
||||
Reference in New Issue
Block a user