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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add missing HangarSmall loot group
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@@ -15,4 +15,28 @@ Hangar[] =
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{Loot_GROUP, 20, Consumable},
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{Loot_GROUP, 10, Generic},
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{Loot_GROUP, 5, AttachmentsGeneric}
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};
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HangarSmall[] =
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{
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{Loot_TOOL, 2, Binocular},
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{Loot_WEAPON, 2, NVGoggles},
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{Loot_GROUP, 10, pistols},
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 3, ItemKnife},
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{Loot_TOOL, 1.3, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_GROUP, 2, specialclothes},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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{Loot_GROUP, 15, AmmoMilitaryLow},
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{Loot_GROUP, 10, AmmoMilitaryHigh},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 6, AttachmentsWest},
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{Loot_GROUP, 10, MedicalLow},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 10, Consumable},
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{Loot_GROUP, 8, GenericSmall}
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};
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@@ -13,8 +13,8 @@ Military[] =
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//Tools
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 4, ItemFlashlightRed},
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{Loot_TOOL, 3.5, ItemKnife},
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{Loot_TOOL, 0.5, ItemGPS},
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{Loot_TOOL, 3.5, ItemKnife},
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{Loot_TOOL, 0.5, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_TOOL, 3, ItemEtool},
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@@ -32,31 +32,31 @@ Military[] =
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{Loot_CONTAINER, 0.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
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{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
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{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
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{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
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// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
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// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
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//Other
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 4, ItemSandbag},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
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{Loot_GROUP, 4, AmmoMilitaryHigh},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 15, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 15, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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{Loot_GROUP, 10, Generic}
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};
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MilitarySmall[] =
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{
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{Loot_GROUP, 10, pistols},
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{Loot_TOOL, 2, Binocular},
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{Loot_TOOL, 0.5, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_TOOL, 3, ItemKnife},
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{Loot_TOOL, 2, Binocular},
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{Loot_TOOL, 0.5, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_TOOL, 3, ItemKnife},
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{Loot_GROUP, 2, militaryclothes},
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{Loot_GROUP, 1, specialclothes},
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{Loot_GROUP, 15, AmmoMilitaryLow},
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@@ -84,7 +84,7 @@ MilitarySpecial[] =
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 3, ItemFlashlightRed},
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{Loot_TOOL, 4, ItemKnife},
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{Loot_TOOL, 1.3, ItemGPS},
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{Loot_TOOL, 1.3, ItemGPS},
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{Loot_TOOL, 4, ItemMap},
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{Loot_TOOL, 2, ItemEtool},
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@@ -98,9 +98,9 @@ MilitarySpecial[] =
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//Containers
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{Loot_CONTAINER, 2.5, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
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{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
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{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
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{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
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{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
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// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
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{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
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{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
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@@ -108,17 +108,17 @@ MilitarySpecial[] =
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//Other
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{Loot_MAGAZINE, 3, FoodMRE},
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{Loot_MAGAZINE, 2, ItemSandbag},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
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{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
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{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
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{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 6, AttachmentsWest},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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{Loot_GROUP, 8, Generic}
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};
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@@ -126,15 +126,15 @@ MilitarySpecialSmall[] =
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{
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{Loot_WEAPON, 2, NVGoggles},
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{Loot_GROUP, 10, pistols},
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 3, ItemKnife},
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{Loot_TOOL, 1.3, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 3, ItemKnife},
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{Loot_TOOL, 1.3, ItemGPS},
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{Loot_TOOL, 3, ItemMap},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_GROUP, 2, specialclothes},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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{Loot_GROUP, 15, AmmoMilitaryLow},
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{Loot_GROUP, 10, AmmoMilitaryHigh},
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@@ -153,9 +153,9 @@ MilitaryIndustrial[] = {//DZE ADDED
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{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 2, ItemGenerator},
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{Loot_MAGAZINE, 2, fuel_pump_kit},
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{Loot_GROUP, 15, Military}
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{Loot_GROUP, 15, Military}
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};
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MilitaryIndustrialSmall[] = {
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{Loot_GROUP, 15, MilitarySmall}
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{Loot_GROUP, 15, MilitarySmall}
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};
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