Add Scrap APC

This commit is contained in:
AirwavesMan
2020-11-14 20:42:01 +01:00
parent 7bf4819be1
commit 0dc00d9740
3 changed files with 103 additions and 0 deletions

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@@ -0,0 +1,87 @@
class ScrapAPC_base : BTR60_TK_EP1_DZE
{
scope = 0;
displayname = "Scrap APC";
model = "\z\addons\dayz_epoch_v\vehicles\scrap_apc\scrap_apc";
armor = 80;
damageResistance = 0.032;
transportsoldier = 4;
transportmaxweapons = 12;
transportmaxmagazines = 60;
transportmaxbackpacks = 5;
fuelcapacity = 350;
maxspeed = 60;
terraincoef = 2.8;
turnCoef = 1;
driveraction = suv_driver_ep1;
cargoAction[] = {BTR40_Cargo_EP1,UAZ_Cargo01};
typicalcargo[] = {};
class Turrets {};
hiddenselections[] = {"camo1","camo2"};
hiddenselectionstextures[]=
{
"\z\addons\dayz_epoch_v\vehicles\scrap_apc\data\apc_main_co.paa",
"\z\addons\dayz_epoch_v\vehicles\scrap_apc\data\apc_details_co.paa"
};
class damage
{
tex[]={};
mat[]=
{
"z\addons\dayz_epoch_v\vehicles\scrap_apc\data\apc_main.rvmat",
"z\addons\dayz_epoch_v\vehicles\scrap_apc\data\apc_main_damage.rvmat",
"z\addons\dayz_epoch_v\vehicles\scrap_apc\data\apc_main_destruct.rvmat",
"z\addons\dayz_epoch_v\vehicles\scrap_apc\data\apc_details.rvmat",
"z\addons\dayz_epoch_v\vehicles\scrap_apc\data\apc_details_damage.rvmat",
"z\addons\dayz_epoch_v\vehicles\scrap_apc\data\apc_details_destruct.rvmat"
};
};
};
class ScrapAPC_DZE: ScrapAPC_base {
scope = 2;
displayName = "$STR_VEH_NAME_SCRAP_APC";
class Upgrades {
ItemTankORP[] = {"ScrapAPC_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankORP",1},{"PartEngine",6},{"PartGeneric",2},{"ItemScrews",2}}};
};
};
class ScrapAPC_DZE1: ScrapAPC_DZE {
displayName = "$STR_VEH_NAME_SCRAP_APC+";
original = "ScrapAPC_DZE";
maxspeed = 95; // base 60
turnCoef = 0.5; // base 1
terraincoef = 1.2; // base 2.8
class Upgrades {
ItemTankAVE[] = {"ScrapAPC_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
};
};
class ScrapAPC_DZE2: ScrapAPC_DZE1 {
displayName = "$STR_VEH_NAME_SCRAP_APC++";
armor = 160;
damageResistance = 0.064;
class Upgrades {
ItemTankLRK[] = {"ScrapAPC_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class ScrapAPC_DZE3: ScrapAPC_DZE2 {
displayName = "$STR_VEH_NAME_SCRAP_APC+++";
transportMaxWeapons = 24;
transportMaxMagazines = 120;
transportmaxbackpacks = 10;
class Upgrades {
ItemTankTNK[] = {"ScrapAPC_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankTNK",1},{"PartFueltank",6},{"ItemFuelBarrel",4}}};
};
};
class ScrapAPC_DZE4: ScrapAPC_DZE3 {
displayName = "$STR_VEH_NAME_SCRAP_APC++++";
fuelCapacity = 800;
};

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@@ -391,6 +391,7 @@ class CfgVehicles
#include "Car\Jeep.hpp"
#include "Car\MiniCooper.hpp"
#include "Car\Nissan.hpp"
#include "Car\ScrapAPC.hpp"
//Helicopters
#include "Helicopter\MI17.hpp"
#include "Helicopter\UH1H.hpp"

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@@ -9734,6 +9734,21 @@
<Key ID="STR_VEH_NAME_M113_TK++++">
<English>M113 TK++++</English>
</Key>
<Key ID="STR_VEH_NAME_SCRAP_APC">
<English>Scrap APC</English>
</Key>
<Key ID="STR_VEH_NAME_SCRAP_APC+">
<English>Scrap APC+</English>
</Key>
<Key ID="STR_VEH_NAME_SCRAP_APC++">
<English>Scrap APC++</English>
</Key>
<Key ID="STR_VEH_NAME_SCRAP_APC+++">
<English>Scrap APC+++</English>
</Key>
<Key ID="STR_VEH_NAME_SCRAP_APC++++">
<English>Scrap APC++++</English>
</Key>
<Key ID="STR_VEH_NAME_BMP2_INS">
<English>BMP-2 INS</English>
</Key>