ebayShopper 89d10fc973 Revert "Only allow lock removal if door is unlocked"
This reverts commit b8dba25

As discussed with oiad on Discord, this serves no purpose now, since
DZE_lockDoor == charID means the player either just unlocked, built,
upgraded or downgraded the door, so they want to see the action.
Logically a combo lock can be removed while a door is open. In case of
it being locked, you already know the code, so it is assumed you put it
in before removing it. Completing two-three steps at once is more
convenient for the player.

Also removed _isDestructable because there are no classes which inherit
from "BuiltItems" and have a lock
2017-11-08 14:15:25 -05:00
2017-03-10 13:50:33 -05:00
2017-11-04 16:14:16 -04:00
2014-07-27 23:17:00 -05:00
0.1
2012-11-04 20:28:50 -06:00
2014-02-11 20:46:39 +01:00
2017-04-21 13:04:36 -04:00

DayZ Epoch

Experimental DayZ mod

http://dayzepoch.com

Based on DayZ Mod Community edition

https://github.com/DayZMod/DayZ/blob/1.8.8/Documentation/Credits.md http://dayzmod.com


Included Custom Addons


Included Custom Islands


Initial Developers


GitHub Collaborators (In order of most commits)


GitHub Contributors (In order of most commits)


Special thanks

Description
Experimental DayZ Mod for Arma 2
Readme 2 GiB
Languages
C++ 50.6%
SQF 48.9%
PHP 0.3%
Batchfile 0.1%