Update boats

This commit is contained in:
A Man
2020-01-24 13:56:02 +01:00
parent 02a6dba7e8
commit 428ceb28e0
10 changed files with 90 additions and 495 deletions

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@@ -4,17 +4,15 @@ class Category_48 {
class RHIB_DZ {type = "trade_any_boat";buy[] = {-4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class RHIB2Turret_DZE {type = "trade_any_boat";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class RHIB2Turret_DZ {type = "trade_any_boat";buy[] = {-8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class RHIB {type = "trade_any_boat";buy[] = {-4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class RHIB2Turret {type = "trade_any_boat";buy[] = {-8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
};
//Unarmed Boats
class Category_49 {
class Smallboat_1 {type = "trade_any_boat";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Smallboat_2 {type = "trade_any_boat";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Zodiac {type = "trade_any_boat";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class Fishing_Boat {type = "trade_any_boat";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class PBX {type = "trade_any_boat";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class Smallboat_1_DZE {type = "trade_any_boat";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Smallboat_2_DZE {type = "trade_any_boat";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Fishing_Boat_DZE {type = "trade_any_boat";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class PBX_DZE {type = "trade_any_boat";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class Zodiac_DZE {type = "trade_any_boat";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class JetSkiYanahui_Case_Red {type = "trade_any_boat";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class JetSkiYanahui_Case_Yellow {type = "trade_any_boat";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class JetSkiYanahui_Case_Green {type = "trade_any_boat";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};

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@@ -1,105 +1,16 @@
class Fishing_Boat: Ship {
accuracy = 0.5;
armor = 10;
cargoaction[] = {"FB_Cargo01", "FB_Cargo02", "FB_Cargo03", "FB_Cargo03", "FB_Cargo03", "FB_Cargo03", "FB_Cargo04"};
cargogetinaction[] = {"GetInMedium"};
cargogetoutaction[] = {"GetOutMedium"};
cargoiscodriver[] = {0};
cost = 10000;
crew = "";
maxSpeed = 40;
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 8;
damageresistance = 0.00318;
displayname = $STR_VEH_NAME_FISHING_BOAT;
driveraction = "FB_Driver";
ejectdeadcargo = 1;
ejectdeaddriver = 1;
extcameraposition[] = {0, 4, -14};
faction = "CIV";
getinaction = "GetInMedium";
getoutaction = "GetOutMedium";
hideweaponscargo = 1;
icon = "\Ca\water2\Data\UI\icon_fishboat_ca.paa";
insidesoundcoef = 1;
mapsize = 8;
model = "\CA\water2\Fishing_boat\fishing_boat";
picture = "\ca\water2\data\ui\picture_fishboat_CA.paa";
class Fishing_Boat;
class Fishing_Boat_DZE: Fishing_Boat {
scope = public;
side = 3;
soundengineoffext[] = {"ca\sounds\vehicles\Water\FISHING_BOAT\ext-slowboat-engine-stop-02", 0.177828, 1, 100};
soundengineoffint[] = {"ca\sounds\vehicles\Water\FISHING_BOAT\ext-slowboat-engine-stop-02", 0.177828, 1, 100};
soundengineonext[] = {"\ca\sounds\Vehicles\Water\FISHING_BOAT\ext-slowboat-engine-start-02", 0.177828, 1, 100};
soundengineonint[] = {"\ca\sounds\Vehicles\Water\FISHING_BOAT\ext-slowboat-engine-start-02", 0.177828, 1, 100};
displayname = $STR_VEH_NAME_FISHING_BOAT;
vehicleClass = "DayZ Epoch Vehicles";
armor = 10;
crew = "";
transportMaxWeapons = 40;
transportMaxMagazines = 400;
transportMaxBackpacks = 8;
damageresistance = 0.00318;
supplyradius = 3;
textplural = "Ships";
textsingular = "Ship";
transportsoldier = 7;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
vehicleclass = "Ship";
class Library {
libtextdesc = "Simple boat used to catch fish in the sea. According to the international Food and Agriculture Organization there are about 4 million of commercial fishing boats worldwide. This is one of them.";
};
class Turrets {
};
class SoundEvents {
};
class Sounds {
class Engine {
frequency = "(randomizer*0.05+0.95)*rpm";
sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-low-05", 1, 1, 250};
volume = "engineOn*(rpm factor[0.6, 0.1])";
};
class EngineHighOut {
frequency = "(randomizer*0.05+0.95)*rpm";
sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-hi-04", 1, 1, 350};
volume = "engineOn*(rpm factor[0.4, 1.5])";
};
class IdleOut {
frequency = 1;
sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-idle-03", 0.1, 1, 130};
volume = "engineOn*(rpm factor[0.3, 0])";
};
class WaternoiseOutW0 {
frequency = 1;
sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-water-noise-nospeed", 0.251189, 1, 100};
volume = "((speed factor[0, 8]) min (speed factor[8, 0]))";
};
class WaternoiseOutW1 {
frequency = 1;
sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-lospd-noise-02", 0.316228, 1, 100};
volume = "((speed factor[2, 12]) min (speed factor[12, 2]))";
};
class WaternoiseOutW2 {
frequency = 1;
sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-hispd-noise-02", 0.398107, 1, 100};
volume = "((speed factor[9, 18.7]) min (speed factor[18.7, 9]))";
};
};
class Exhausts {
class Exhaust1 {
direction = "vyfuk konec";
effect = "ExhaustsEffect";
position = "vyfuk start";
};
};
class Reflectors {
class Middle {
ambient[] = {0.07, 0.07, 0.07, 1};
brightness = 1;
color[] = {0.8, 0.8, 1, 1};
direction = "svetlo konec";
hitpoint = "svetlo";
position = "svetlo";
selection = "svetlo";
size = 1;
};
};
class Damage {
mat[] = {"ca\water2\fishing_boat\data\fishboat_001.rvmat", "ca\water2\fishing_boat\data\fishboat_001_damage.rvmat", "ca\water2\fishing_boat\data\fishboat_001_destruct.rvmat", "ca\water2\fishing_boat\data\fishboat_002.rvmat", "ca\water2\fishing_boat\data\fishboat_002_damage.rvmat", "ca\water2\fishing_boat\data\fishboat_002_destruct.rvmat"};
tex[] = {};
};
};

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@@ -1,33 +1,40 @@
class JetSkiYanahui_Case;
class JetSkiYanahui_Case_Yellow : JetSkiYanahui_Case {
displayName = $STR_VEH_NAME_JETSKI_YELLOW;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2;
};
class JetSkiYanahui_Case_Green : JetSkiYanahui_Case {
displayName = $STR_VEH_NAME_JETSKI_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2;
};
class JetSkiYanahui_Case_Blue : JetSkiYanahui_Case {
displayName = $STR_VEH_NAME_JETSKI_BLUE;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2;
};
class JetSkiYanahui_Case_Red : JetSkiYanahui_Case {
displayName = $STR_VEH_NAME_JETSKI_RED;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2;
};

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@@ -1,37 +1,31 @@
class PBX: RubberBoat {
cargoaction[] = {"PBX_Cargo01", "PBX_Cargo02", "PBX_Cargo03"};
crew = "";
class PBX;
class PBX_DZE: PBX {
scope = public;
displayname = $STR_VEH_NAME_PBX;
driveraction = "PBX_Driver";
extcameraposition[] = {0, 4, -14};
faction = "RU";
icon = "\Ca\water\Data\map_ico\icomap_rubber_CA.paa";
mapsize = 6;
maxspeed = 68;
model = "\ca\water\PBX";
picture = "\ca\water\data\ico\pbx_CA.paa";
scope = public;
side = 0;
transportsoldier = 3;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Library {
libtextdesc = "The PBX is a Combat Rubber Craft very similar to the CRRC in design. It is intended to be used for maritime raids and infiltration, as well as riverine operations.";
};
class Damage {
mat[] = {"ca\water\data\pbx_engine.rvmat", "ca\water\data\pbx_engine.rvmat", "ca\water\data\pbx_engine_destruct.rvmat", "ca\water\data\pbx_01.rvmat", "ca\water\data\pbx_01.rvmat", "ca\water\data\pbx_01_destruct.rvmat", "ca\water\data\pbx_02.rvmat", "ca\water\data\pbx_02.rvmat", "ca\water\data\pbx_02_destruct.rvmat"};
tex[] = {};
};
transportMaxMagazines = 50;
transportMaxWeapons = 5;
transportMaxMagazines = 50;
transportMaxBackpacks = 1;
fuelCapacity = 23;
fuelCapacity = 20;
supplyRadius = 2;
};
class Zodiac : RubberBoat {
class Zodiac;
class Zodiac_DZE: Zodiac {
scope = public;
displayname = $STR_VEH_NAME_CRRC;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
transportMaxWeapons = 5;
transportMaxMagazines = 50;
transportMaxBackpacks = 1;
fuelCapacity = 20;
supplyRadius = 2;
};

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@@ -1,269 +1,13 @@
class Ship : AllVehicles
{
transportMaxMagazines = 2000;
transportMaxWeapons = 200;
transportMaxBackpacks = 40;
vehicleClass = "Ship";
icon = "iconShip";
cost = 1e+007;
armor = 1000;
displayName = "Ship";
accuracy = 0.005;
maxSpeed = 30;
simulation = "ship";
audible = 6;
fuelCapacity = 250;
formationX = 50;
formationZ = 100;
brakeDistance = 50;
formationTime = 20;
steerAheadSimul = 2;
steerAheadPlan = 2.4;
predictTurnSimul = 2;
predictTurnPlan = 2.4;
type = 1;
threat[] = {
0.2,
0.2,
0.1
};
getInRadius = 10;
driverAction = "";
cargoAction[] = {
""
};
pointPilot = "pilot";
pointCommander = "velitel";
selectionFireAnim = "zasleh";
selectionBrakeLights = "brzdove svetlo";
memoryPointMissile[] = {
"spice rakety",
"usti hlavne"
};
memoryPointMissileDir[] = {
"konec rakety",
"konec hlavne"
};
canFloat = 1;
soundGear[] = {
"",
0.000177828,
1
};
occludeSoundsWhenIn = 0.562341;
obstructSoundsWhenIn = 0.316228;
class Exhausts
{
class Exhaust1
{
position = "vyfuk start";
direction = "vyfuk konec";
effect = "ExhaustsEffect";
};
};
leftDustEffect = "LDustEffects";
rightDustEffect = "RDustEffects";
leftWaterEffect = "LWaterEffects";
rightWaterEffect = "RWaterEffects";
leftEngineEffect = "LEngEffects";
rightEngineEffect = "REngEffects";
memoryPointsLeftEngineEffect = "EngineEffectL";
memoryPointsRightEngineEffect = "EngineEffectR";
class HitPoints
{
class HitEngine
{
armor = 1.2;
material = 60;
name = "motor";
visual = "motor";
passThrough = 1;
};
};
class Turrets
{
class MainTurret : NewTurret
{
commanding = -1;
startEngine = 0;
};
};
class ViewPilot : ViewPilot
{
initFov = 0.7;
minFov = 0.25;
maxFov = 1.4;
initAngleX = 0;
minAngleX = -65;
maxAngleX = 85;
initAngleY = 0;
minAngleY = -150;
maxAngleY = 150;
};
class ViewOptics : ViewOptics
{
initFov = 0.7;
minFov = 0.07;
maxFov = 0.35;
};
class MarkerLights
{
class RedStill
{
color[] = {
1,
0.1,
0.1,
1
};
ambient[] = {
0.1,
0.01,
0.01,
1
};
name = "cerveny pozicni";
brightness = 0.01;
blinking = 0;
};
class GreenStill
{
color[] = {
0.1,
1,
0.1,
1
};
ambient[] = {
0.01,
0.1,
0.01,
1
};
name = "zeleny pozicni";
brightness = 0.01;
blinking = 0;
};
class WhiteStill
{
color[] = {
1,
1,
1,
1
};
ambient[] = {
0.1,
0.1,
0.1,
1
};
name = "bily pozicni";
brightness = 0.01;
blinking = 0;
};
};
class Sounds : Sounds
{
class Engine : Engine
{
sound = "soundEngine";
frequency = "(1-randomizer*0.05)*1.2*(thrust*0.7+0.5)";
volume = "(thrust*0.5)+0.5";
};
class Movement : Movement
{
sound = "soundEnviron";
frequency = "(speed*0.03334)*1.3+(1-(speed*0.03334))*0.7";
volume = "(speed*0.03334)+(1-(speed*0.03334))*0.1";
};
};
class SpeechVariants
{
class Default
{
speechSingular[] = {
"veh_Ship"
};
speechPlural[] = {
"veh_Ships"
};
};
class EN : Default
{
};
class CZ
{
speechSingular[] = {
"veh_Ship_CZ"
};
speechPlural[] = {
"veh_Ships_CZ"
};
};
class CZ_Akuzativ
{
speechSingular[] = {
"veh_Ship_CZ4P"
};
speechPlural[] = {
"veh_Ships_CZ4P"
};
};
class RU
{
speechSingular[] = {
"veh_Ship_RU"
};
speechPlural[] = {
"veh_Ships_RU"
};
};
};
TextPlural = "Ships";
TextSingular = "Ship";
nameSound = "veh_Ship";
unitInfoType = "UnitInfoCar";
enableGPS = 0;
getInAction = "GetInLow";
getOutAction = "GetOutLow";
cargoGetInAction[] = {
"GetInLow"
};
cargoGetOutAction[] = {
"GetOutLow"
};
precision = 10;
};
class SmallShip: Ship
{
displayName = "Small Ship";
transportMaxMagazines = 100;
transportMaxWeapons = 20;
};
class BigShip: Ship
{
displayName = "Big Ship";
transportMaxMagazines = 500;
transportMaxWeapons = 200;
};
class Boat : Ship
{
precision = 6;
brakeDistance = 20;
transportMaxMagazines = 100;
transportMaxWeapons = 10;
transportMaxBackpacks = 2;
};
class RHIB;
class RHIB_DZ : RHIB
{
scope = public;
displayName = $STR_VEH_NAME_RHIB_M2;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
enablemanualfire = 0;
enableGPS = 0;
supplyRadius = 3;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
@@ -316,7 +60,10 @@ class RHIB_DZE : RHIB_DZ
soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.0056234132,1.0};
gunBeg = "usti hlavne";
gunEnd = "konec hlavne";
weapons[] = {"M2"};
discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000};
discreteDistanceInitIndex = 2;
turretInfoType = "RscWeaponZeroing";
weapons[] = {"M2BC"};
magazines[] = {};
gunnerName = "$STR_POSITION_FRONTGUNNER";
gunnerOpticsModel = "\ca\weapons\optika_empty";
@@ -359,6 +106,8 @@ class RHIB2Turret_DZ : RHIB2Turret
scope = public;
displayName = $STR_VEH_NAME_RHIB_MK19;
enablemanualfire = 0;
enableGPS = 0;
supplyRadius = 3;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
@@ -394,7 +143,8 @@ class RHIB2Turret_DZE : RHIB2Turret_DZ
minTurn = 120;
maxTurn = 240;
initTurn = 180;
weapons[] = {"MK19"};
discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500};
weapons[] = {"MK19BC"};
gunBeg = "usti hlavne_1";
gunEnd = "konec hlavne_1";
primaryGunner = 1;

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@@ -0,0 +1,14 @@
class SeaFox;
class SeaFox_DZE: SeaFox {
scope = public;
displayname = $STR_DN_SEAFOX;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
transportMaxWeapons = 200;
transportMaxMagazines = 2000;
transportMaxBackpacks = 40;
supplyradius = 3;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
};

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@@ -1,105 +1,20 @@
class Smallboat_1: Ship
class Smallboat_1;
class Smallboat_1_DZE: Smallboat_1
{
scope = public;
displayName = "$STR_DN_SMALLBOATA";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Library
{
libTextDesc = "$STR_LIB_SMALLBOAT";
};
side = 3;
faction = "CIV";
model = "\CA\water2\small_boat\smallboat_1";
picture = "\ca\water2\data\ui\picture_smallboat_CA.paa";
Icon = "\Ca\water2\Data\UI\icon_smallboat_ca.paa";
mapSize = 5;
driverAction = "SB_Driver";
cargoAction[] = {"SB_Cargo"};
cargoIsCoDriver[] = {0};
ejectDeadCargo = 1;
ejectDeadDriver = 0;
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 4;
maxSpeed = 29;
transportSoldier = 5;
cost = 10000;
armor = 10;
damageResistance = 0.00882;
class Turrets{};
vehicleClass = "Ship";
scope = public;
accuracy = 0.5;
soundEnviron[] = {"",0.0056234132,1.0};
class SoundEvents{};
soundEngineOnInt[] = {"\ca\sounds\Vehicles\Water\SMALL_BOAT\ext-slowboat-engine-start-03",0.17782794,1.0,200};
soundEngineOnExt[] = {"\ca\sounds\Vehicles\Water\SMALL_BOAT\ext-slowboat-engine-start-03",0.17782794,1.0,200};
soundEngineOffInt[] = {"ca\sounds\vehicles\Water\SMALL_BOAT\ext-slowboat-engine-stop-03",0.17782794,1.0,200};
soundEngineOffExt[] = {"ca\sounds\vehicles\Water\SMALL_BOAT\ext-slowboat-engine-stop-03",0.17782794,1.0,200};
class Sounds
{
class Engine
{
sound[] = {"ca\sounds\vehicles\water\small_boat\ext-slowboat-engine-low-04",1.0,1.0,350};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*(rpm factor[0.5, 0.1])";
};
class EngineHighOut
{
sound[] = {"ca\sounds\vehicles\water\small_boat\ext-slowboat-engine-hi-03",1.0,1.0,400};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*(rpm factor[0.35, 1.5])";
};
class IdleOut
{
sound[] = {"ca\sounds\vehicles\water\small_boat\ext-slowboat-engine-idle-04",0.1,1.0,150};
frequency = "1";
volume = "engineOn*(rpm factor[0.3, 0])";
};
class WaternoiseOutW0
{
sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-water-noise-nospeed",0.25118864,1.0,100};
frequency = "1";
volume = "((speed factor[0, 8]) min (speed factor[8, 0]))";
};
class WaternoiseOutW1
{
sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-lospd-noise-02",0.31622776,1.0,100};
frequency = "1";
volume = "((speed factor[2, 12]) min (speed factor[12, 2]))";
};
class WaternoiseOutW2
{
sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-hispd-noise-02",0.39810717,1.0,100};
frequency = "1";
volume = "((speed factor[9, 18.7]) min (speed factor[18.7, 9]))";
};
};
transportMaxMagazines = 200;
transportMaxBackpacks = 4;
supplyRadius = 3;
textSingular = "Ship";
textPlural = "Ships";
class Exhausts
{
class Exhaust1
{
position = "vyfuk start";
direction = "vyfuk konec";
effect = "ExhaustsEffect";
};
};
class Reflectors{};
class Damage
{
tex[] = {};
mat[] = {"ca\water2\small_boat\data\smallboat_001.rvmat","ca\water2\small_boat\data\smallboat_damage.rvmat","ca\water2\small_boat\data\smallboat_destruct.rvmat"};
};
extCameraPosition[] = {0,4.0,-14.0};
};
class smallboat_2: Smallboat_1
class Smallboat_2_DZE: Smallboat_1_DZE
{
displayName = "$STR_DN_SMALLBOATB";
model = "\CA\water2\small_boat\smallboat_2";

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@@ -293,9 +293,7 @@ class CfgVehicles
};
};
};
class RubberBoat;
class AH6_Base_EP1;
class An2_Base_EP1;
class TT650_Base;
class Truck: Car
{
@@ -471,11 +469,12 @@ class CfgVehicles
#include "Bikes\TT650_Civ.hpp"
#include "Bikes\M1030.hpp"
//Boat
#include "Boat\RHIB.hpp" //Must be first boat, includes Ship base class
#include "Boat\RHIB.hpp"
#include "Boat\PBX.hpp"
#include "Boat\Fishing_Boat.hpp"
#include "Boat\smallboat.hpp"
#include "Boat\JetSkiYanahui.hpp"
#include "Boat\Seafox.hpp"
//Includes all Building Stuff
// This parent class is made to make referring to these objects easier later with allMissionObjects

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@@ -8731,13 +8731,20 @@
<Russian>НЛЖК (Мод. 19)</Russian>
</Key>
<Key ID="STR_VEH_NAME_PBX">
<English>PBX</English>
<English>PBX Rubber Boat</English>
<Russian>Моторная лодка ПВХ</Russian>
<Spanish>Gomón PBX</Spanish>
<French>Zodiac</French>
<French>PBX canot</French>
<Czech>PBX člun</Czech>
<German>PBX Schlauchboot</German>
</Key>
<Key ID="STR_VEH_NAME_CRRC">
<English>CRRC Rubber Boat</English>
<Spanish>Gomón CRRC</Spanish>
<French>CRRC canot</French>
<Czech>CRRC člun</Czech>
<German>CRRC Schlauchboot</German>
</Key>
<Key ID="STR_VEH_NAME_FISHING_BOAT">
<English>Fishing boat</English>
<Russian>Рыбацкая лодка</Russian>

View File

@@ -118,15 +118,15 @@ if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dayznogova","dingo
// water map, add boats
AllowedVehiclesList = AllowedVehiclesList + [
["Fishing_Boat",_Ratio3],
["Fishing_Boat_DZE",_Ratio3],
["JetSkiYanahui_Case_Blue",_Ratio1],
["JetSkiYanahui_Case_Green",_Ratio1],
["JetSkiYanahui_Case_Red",_Ratio1],
["JetSkiYanahui_Case_Yellow",_Ratio1],
["PBX",_Ratio3],
["PBX_DZE",_Ratio3],
["RHIB_DZE",_Ratio3],
["Smallboat_1",_Ratio3],
["Smallboat_2",_Ratio3],
["Zodiac",_Ratio3]
["Smallboat_1_DZE",_Ratio3],
["Smallboat_2_DZE",_Ratio3],
["Zodiac_DZE",_Ratio3]
];
};