use PVS here instead

This commit is contained in:
[VB]AWOL
2014-01-21 17:13:26 -06:00
parent 8ecf61184a
commit 088248d079
2 changed files with 2 additions and 2 deletions

View File

@@ -159,7 +159,7 @@ if (_tagSetting) then {
_playerUID = getPlayerUID player;
_playerObjName = format["player%1",_playerUID];
call compile format["%1 = player;",_playerObjName];
publicVariable _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
//melee check
_wpnType = primaryWeapon player;

View File

@@ -1069,7 +1069,7 @@ class FSM
"_playerObjName = format[""player%1"",_playerUID];" \n
"call compile format[""player%1 = player;"",_playerUID];" \n
"////diag_log (format[""player%1 = player"",_playerUID]);" \n
"publicVariable _playerObjName;" \n
"publicVariableServer _playerObjName;" \n
"" \n
"//_state = player getVariable[""state"",[]];" \n
"_currentWpn = """";" \n